virtualx-engine/drivers/gles3/shaders
clayjohn f4ccba7508 Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases
2024-08-21 10:24:32 -07:00
..
effects Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
canvas.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
effect_blur.glsl
lens_distorted.glsl
particles.glsl Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +02:00
particles_copy.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
scene.glsl Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct 2024-08-21 10:24:32 -07:00
SCsub Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
skeleton.glsl Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer 2024-08-12 16:12:04 -07:00
sky.glsl Add fixed fog to the sky in the Compatibility renderer 2024-08-17 23:33:26 -07:00
stdlib_inc.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
tonemap_inc.glsl Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00