Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde f4ee46124a i18n: Sort files to parse alphabetically
This should ensure that python produces the same tools.pot for every user,
and thus that the .po will not get useless diffs upon merge.
2016-05-31 18:24:41 +02:00
bin Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
core -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
demos Switched the space shooter demo from none fixed process to fixed process 2016-05-31 07:33:25 +02:00
doc Merge pull request #4931 from CowThing/classref-edit 2016-05-30 22:40:24 +02:00
drivers DPI Detection support 2016-05-29 13:40:21 -03:00
main -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
modules Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
platform Implemented file drop support in OSX 2016-05-31 01:27:48 -03:00
scene Merge pull request #4916 from Paulb23/current_line_highlighting 2016-05-31 07:35:27 +02:00
servers Changed import workflow 2016-05-27 14:19:11 -03:00
tools i18n: Sort files to parse alphabetically 2016-05-31 18:24:41 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH Linguist: Ignore drivers/* 2016-05-30 18:41:32 +02:00
.gitignore Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
.travis.yml Travis: Filter out another string, still noisy 2016-05-13 11:28:29 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Fix MS Visual Studio build settings 2016-05-28 17:15:12 +02:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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