44 lines
1.5 KiB
Markdown
44 lines
1.5 KiB
Markdown
### x11-window-management branch
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#### New GDScript Methods for the OS Class:
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* int OS.get_screen_count()
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* Vector2 OS.get_screen_size(int screen=0)
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* Vector2 OS.get_window_position()
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* void OS.set_window_position(Vector2 position)
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* Vector2 OS.get_window_size()
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* void OS.set_window_size(Vector2 size)
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* void OS.set_fullscreen(bool enabled, int screen=0)
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* bool OS.is_fullscreen()
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#### Demo
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A demo/test is available at "demos/misc/window-management"
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#### Warning
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Just only works for X11. It breaks other platforms at the moment.
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![GODOT](/logo.png)
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### The Engine
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Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle.
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The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
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### About
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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles.
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Development is sponsored by OKAM Studio (http://www.okamstudio.com).
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### Documentation
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Documentation has been moved to the [GitHub Wiki](https://github.com/okamstudio/godot/wiki).
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### Binary Downloads, Community, etc.
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Binary downloads, community, etc. can be found in Godot homepage:
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http://www.godotengine.org
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### Compiling from Source
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Compilation instructions for every platform can be found in the Wiki:
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https://github.com/okamstudio/godot/wiki/advanced
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