virtualx-engine/scene/gui/link_button.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

69 lines
2.8 KiB
C++

/*************************************************************************/
/* link_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LINKBUTTON_H
#define LINKBUTTON_H
#include "scene/gui/base_button.h"
#include "scene/resources/bit_mask.h"
class LinkButton : public BaseButton {
OBJ_TYPE( LinkButton, BaseButton );
public:
enum UnderlineMode {
UNDERLINE_MODE_ALWAYS,
UNDERLINE_MODE_ON_HOVER,
UNDERLINE_MODE_NEVER
};
private:
String text;
UnderlineMode underline_mode;
protected:
virtual Size2 get_minimum_size() const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_text(const String& p_text);
String get_text() const;
void set_underline_mode(UnderlineMode p_underline_mode);
UnderlineMode get_underline_mode() const;
LinkButton();
};
VARIANT_ENUM_CAST( LinkButton::UnderlineMode );
#endif // LINKBUTTON_H