c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/*************************************************************************/
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/* spin_box.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPIN_BOX_H
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#define SPIN_BOX_H
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#include "scene/gui/line_edit.h"
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#include "scene/gui/range.h"
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#include "scene/main/timer.h"
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class SpinBox : public Range {
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OBJ_TYPE( SpinBox, Range );
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LineEdit *line_edit;
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int last_w;
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Timer *range_click_timer;
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void _range_click_timeout();
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void _text_entered(const String& p_string);
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virtual void _value_changed(double);
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String prefix;
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String suffix;
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void _line_edit_input(const InputEvent& p_event);
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struct Drag {
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float base_val;
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bool enabled;
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Vector2 from;
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Vector2 mouse_pos;
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Vector2 capture_pos;
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} drag;
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void _line_edit_focus_exit();
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protected:
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void _input_event(const InputEvent& p_event);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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LineEdit *get_line_edit();
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virtual Size2 get_minimum_size() const;
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void set_editable(bool p_editable);
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bool is_editable() const;
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void set_suffix(const String& p_suffix);
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String get_suffix() const;
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void set_prefix(const String& p_prefix);
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String get_prefix() const;
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SpinBox();
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};
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#endif // SPIN_BOX_H
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