d85b67be53
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
74 lines
1.5 KiB
C++
74 lines
1.5 KiB
C++
#ifndef MESH_EDITOR_PLUGIN_H
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#define MESH_EDITOR_PLUGIN_H
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/gui/spin_box.h"
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class MeshInstanceEditor : public Node {
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OBJ_TYPE(MeshInstanceEditor, Node );
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enum Menu {
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MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
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MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
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MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
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MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
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MENU_OPTION_CREATE_NAVMESH,
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MENU_OPTION_CREATE_OUTLINE_MESH,
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};
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ConfirmationDialog *outline_dialog;
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SpinBox *outline_size;
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AcceptDialog *err_dialog;
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Panel *panel;
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MeshInstance *node;
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LineEdit *surface_source;
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LineEdit *mesh_source;
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void _menu_option(int p_option);
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void _create_outline_mesh();
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friend class MeshInstanceEditorPlugin;
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MenuButton * options;
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protected:
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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void edit(MeshInstance *p_mesh);
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MeshInstanceEditor();
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};
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class MeshInstanceEditorPlugin : public EditorPlugin {
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OBJ_TYPE( MeshInstanceEditorPlugin, EditorPlugin );
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MeshInstanceEditor *mesh_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "MeshInstance"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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MeshInstanceEditorPlugin(EditorNode *p_node);
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~MeshInstanceEditorPlugin();
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};
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#endif // MESH_EDITOR_PLUGIN_H
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