.. |
animation_data_editor_plugin.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
animation_data_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
animation_player_editor_plugin.cpp
|
-fixed bug on focus capture, now respets line/text edit
|
2015-01-03 15:39:01 -03:00 |
animation_player_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
animation_tree_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
animation_tree_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
baked_light_baker.cpp
|
New Demo, Screen Space Shaders
|
2015-03-10 00:53:50 -03:00 |
baked_light_baker.h
|
-Much improvement to baked light baker
|
2014-10-27 22:54:32 -03:00 |
baked_light_baker_cmpxchg.cpp
|
Bug Fixes
|
2014-11-02 11:31:01 -03:00 |
baked_light_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
baked_light_editor_plugin.h
|
-Much improvement to baked light baker
|
2014-10-27 22:54:32 -03:00 |
camera_editor_plugin.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
camera_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
canvas_item_editor_plugin.cpp
|
lot of work on 2D lighting and isometric maps
|
2015-03-09 02:34:56 -03:00 |
canvas_item_editor_plugin.h
|
lot of work on 2D lighting and isometric maps
|
2015-03-09 02:34:56 -03:00 |
collision_polygon_2d_editor_plugin.cpp
|
lot of work on 2D lighting and isometric maps
|
2015-03-09 02:34:56 -03:00 |
collision_polygon_2d_editor_plugin.h
|
CollisionPolygon (3D)
|
2014-09-16 21:19:54 -03:00 |
collision_polygon_editor_plugin.cpp
|
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
|
2015-02-13 20:49:21 +10:00 |
collision_polygon_editor_plugin.h
|
CollisionPolygon (3D)
|
2014-09-16 21:19:54 -03:00 |
control_editor_plugin.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
control_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
cube_grid_theme_editor_plugin.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
cube_grid_theme_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
item_list_editor_plugin.cpp
|
-fixed NODE_OUT error in animtreeplayer #1078
|
2015-01-02 12:52:51 -03:00 |
item_list_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
light_occluder_2d_editor_plugin.cpp
|
lot of work on 2D lighting and isometric maps
|
2015-03-09 02:34:56 -03:00 |
light_occluder_2d_editor_plugin.h
|
support for 2D shadow casters
|
2015-03-02 00:54:43 -03:00 |
mesh_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
mesh_editor_plugin.h
|
Bug Fixes
|
2014-11-02 11:31:01 -03:00 |
multimesh_editor_plugin.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
multimesh_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
navigation_polygon_editor_plugin.cpp
|
lot of work on 2D lighting and isometric maps
|
2015-03-09 02:34:56 -03:00 |
navigation_polygon_editor_plugin.h
|
New Navigation & Pathfinding support for 2D
|
2015-02-14 12:10:15 -03:00 |
particles_2d_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
particles_2d_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
particles_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
particles_editor_plugin.h
|
Particles editor menu not display in proper position
|
2014-07-10 15:42:34 +08:00 |
path_2d_editor_plugin.cpp
|
Fixes #1160
|
2015-01-11 12:18:10 +00:00 |
path_2d_editor_plugin.h
|
2D Animation Improvements
|
2014-07-06 11:49:27 -03:00 |
path_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
path_editor_plugin.h
|
2D Animation Improvements
|
2014-07-06 11:49:27 -03:00 |
polygon_2d_editor_plugin.cpp
|
Batch of Bugfixes
|
2014-12-07 02:04:20 -03:00 |
polygon_2d_editor_plugin.h
|
Polygon2D
|
2014-07-07 17:44:21 -03:00 |
resource_preloader_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
resource_preloader_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
rich_text_editor_plugin.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
rich_text_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
sample_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
sample_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
sample_library_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
sample_library_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
sample_player_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
sample_player_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
script_editor_plugin.cpp
|
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
|
2015-03-22 15:05:47 -03:00 |
script_editor_plugin.h
|
New Code Completion
|
2014-12-16 22:31:57 -03:00 |
SCsub
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
shader_editor_plugin.cpp
|
fixed world vertex issues in canvas item shader
|
2015-01-21 00:57:37 -03:00 |
shader_editor_plugin.h
|
2D shader progress
|
2015-01-11 20:52:42 -03:00 |
shader_graph_editor_plugin.cpp
|
Visual Shader Editing for 2D
|
2015-01-20 20:36:25 -03:00 |
shader_graph_editor_plugin.h
|
Visual Shader Editing for 2D
|
2015-01-20 20:36:25 -03:00 |
spatial_editor_plugin.cpp
|
Fix issue #931: display current view name into editor's 3d scene viewports
|
2015-03-21 21:47:21 +01:00 |
spatial_editor_plugin.h
|
Fix issue #931: display current view name into editor's 3d scene viewports
|
2015-03-21 21:47:21 +01:00 |
sprite_frames_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
sprite_frames_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
stream_editor_plugin.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
stream_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
style_box_editor_plugin.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
style_box_editor_plugin.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
theme_editor_plugin.cpp
|
Register CheckBox class to create it using editor.
|
2015-03-02 22:12:51 -03:00 |
theme_editor_plugin.h
|
Register CheckBox class to create it using editor.
|
2015-03-02 22:12:51 -03:00 |
tile_map_editor_plugin.cpp
|
lot of work on 2D lighting and isometric maps
|
2015-03-09 02:34:56 -03:00 |
tile_map_editor_plugin.h
|
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
|
2015-02-13 10:56:53 +10:00 |
tile_set_editor_plugin.cpp
|
lot of work on 2D lighting and isometric maps
|
2015-03-09 02:34:56 -03:00 |
tile_set_editor_plugin.h
|
lot of work on 2D lighting and isometric maps
|
2015-03-09 02:34:56 -03:00 |