..
tests
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 00:52:50 +01:00
app_icon.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2018-06-28 19:17:41 +02:00
default_controller_mappings.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2020-01-26 17:59:15 +01:00
gamecontrollerdb_204.txt
Sync controller mappings DB with SDL2 community repo
2018-09-27 09:54:21 +02:00
gamecontrollerdb_205.txt
Sync controller mappings DB with SDL2 community repo
2018-09-27 09:54:21 +02:00
godotcontrollerdb.txt
Input: Add mapping for X-Box One S controller on Linux
2018-10-02 09:14:47 +02:00
input_default.cpp
Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings
2020-01-08 11:43:44 +01:00
input_default.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
main.cpp
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
main.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
main_builders.py
Use base Color()
constructors instead of Color::html()
2019-07-08 21:17:10 +02:00
main_timer_sync.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
main_timer_sync.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
performance.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
performance.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
SCsub
Gamepad: Fix parsing order for SDL2 controller databases
2020-01-08 12:26:53 +01:00
splash.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2019-10-12 23:23:33 +02:00
splash_editor.png
Update AUTHORS and DONORS list
2019-12-13 13:50:33 +01:00