virtualx-engine/scene/2d
Josh Grams f7d31cec38 RigidBody2D: add and bind get_inertia() method.
You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
..
animated_sprite.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
animated_sprite.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
area_2d.cpp -Properly lock and and warn about switching off contact monitoring, fixes #3041 2016-01-12 06:14:15 -03:00
area_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
back_buffer_copy.cpp Tiny typo 2015-06-24 23:24:44 +02:00
back_buffer_copy.h compile fix 2015-06-24 18:34:31 -03:00
camera_2d.cpp Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom 2016-04-19 20:48:59 +02:00
camera_2d.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
canvas_item.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
canvas_item.h -Take in consideration canvas layers for GUI input 2016-01-24 10:57:42 -03:00
canvas_modulate.cpp Make CanvasModulate deactivate when hidden, fixes #2437 2016-01-01 10:33:02 -03:00
canvas_modulate.h support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
collision_object_2d.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
collision_object_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_polygon_2d.cpp It seems everyone misses the polygon decomposer output, fixes #3069 2016-01-10 23:09:05 -03:00
collision_polygon_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_shape_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_shape_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
light_2d.cpp Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_2d.h Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_occluder_2d.cpp Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_occluder_2d.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
navigation2d.cpp -leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374 2016-01-22 19:49:05 -03:00
navigation2d.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation_polygon.cpp Fix NavigationPolygon references in _bind_method 2016-02-17 18:46:31 +01:00
navigation_polygon.h New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
node_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d_singleton.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d_singleton.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_background.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_background.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_layer.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_layer.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
particles_2d.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
particles_2d.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
path_2d.cpp make path update when curve changes, fixes #3144 2016-01-10 18:01:16 -03:00
path_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path_texture.cpp Polygon2D 2014-07-07 17:44:21 -03:00
path_texture.h Polygon2D 2014-07-07 17:44:21 -03:00
physics_body_2d.cpp RigidBody2D: add and bind get_inertia() method. 2016-04-20 20:49:37 -04:00
physics_body_2d.h RigidBody2D: add and bind get_inertia() method. 2016-04-20 20:49:37 -04:00
polygon_2d.cpp -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
polygon_2d.h -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
position_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
position_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast_2d.cpp Fix RayCast not updating when debugging collissions 2016-04-07 13:30:40 +02:00
ray_cast_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
remote_transform_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
remote_transform_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_player_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_player_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
screen_button.cpp fix: TouchScreenButton should stop propagating action when button is removed from scene 2016-01-10 10:36:43 -03:00
screen_button.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
sound_player_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_player_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sprite.cpp Fix Sprite doesn't updating region_rect value in certain conditions 2016-03-05 12:30:09 -03:00
sprite.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tile_map.cpp Fix issues with tilemap covering child nodes and old quadrants 2016-03-18 18:57:26 +02:00
tile_map.h Added get_cellv() method to TileMap 2016-02-06 13:48:41 +01:00
visibility_notifier_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visibility_notifier_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
y_sort.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
y_sort.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00