..
animated_sprite.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
animated_sprite.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
area_2d.cpp
-Properly lock and and warn about switching off contact monitoring, fixes #3041
2016-01-12 06:14:15 -03:00
area_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
back_buffer_copy.cpp
Tiny typo
2015-06-24 23:24:44 +02:00
back_buffer_copy.h
compile fix
2015-06-24 18:34:31 -03:00
camera_2d.cpp
Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom
2016-04-19 20:48:59 +02:00
camera_2d.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
canvas_item.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
canvas_item.h
-Take in consideration canvas layers for GUI input
2016-01-24 10:57:42 -03:00
canvas_modulate.cpp
Make CanvasModulate deactivate when hidden, fixes #2437
2016-01-01 10:33:02 -03:00
canvas_modulate.h
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
collision_object_2d.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
collision_object_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
collision_polygon_2d.cpp
It seems everyone misses the polygon decomposer output, fixes #3069
2016-01-10 23:09:05 -03:00
collision_polygon_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
collision_shape_2d.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
collision_shape_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
joints_2d.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
joints_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
light_2d.cpp
Make both lights and occluders stop working if hidden, fixes #2437
2016-01-01 10:45:24 -03:00
light_2d.h
Make both lights and occluders stop working if hidden, fixes #2437
2016-01-01 10:45:24 -03:00
light_occluder_2d.cpp
Make both lights and occluders stop working if hidden, fixes #2437
2016-01-01 10:45:24 -03:00
light_occluder_2d.h
support for 2D shadow casters
2015-03-02 00:54:43 -03:00
navigation2d.cpp
-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374
2016-01-22 19:49:05 -03:00
navigation2d.h
-fixes to navigation, so edge-merging is more flexible on conflict
2015-06-01 19:42:34 -03:00
navigation_polygon.cpp
Fix NavigationPolygon references in _bind_method
2016-02-17 18:46:31 +01:00
navigation_polygon.h
New Navigation & Pathfinding support for 2D
2015-02-14 12:10:15 -03:00
node_2d.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
node_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
node_2d_singleton.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
node_2d_singleton.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
parallax_background.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
parallax_background.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
parallax_layer.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
parallax_layer.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
particles_2d.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
particles_2d.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
path_2d.cpp
make path update when curve changes, fixes #3144
2016-01-10 18:01:16 -03:00
path_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
path_texture.cpp
Polygon2D
2014-07-07 17:44:21 -03:00
path_texture.h
Polygon2D
2014-07-07 17:44:21 -03:00
physics_body_2d.cpp
RigidBody2D: add and bind get_inertia() method.
2016-04-20 20:49:37 -04:00
physics_body_2d.h
RigidBody2D: add and bind get_inertia() method.
2016-04-20 20:49:37 -04:00
polygon_2d.cpp
-fix forced texture repeat in Polygon2D, now depends on texture.
2015-04-28 22:05:01 -03:00
polygon_2d.h
-fix forced texture repeat in Polygon2D, now depends on texture.
2015-04-28 22:05:01 -03:00
position_2d.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
position_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
ray_cast_2d.cpp
Fix RayCast not updating when debugging collissions
2016-04-07 13:30:40 +02:00
ray_cast_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
remote_transform_2d.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
remote_transform_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sample_player_2d.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sample_player_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
screen_button.cpp
fix: TouchScreenButton should stop propagating action when button is removed from scene
2016-01-10 10:36:43 -03:00
screen_button.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
sound_player_2d.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sound_player_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sprite.cpp
Fix Sprite doesn't updating region_rect value in certain conditions
2016-03-05 12:30:09 -03:00
sprite.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
tile_map.cpp
Fix issues with tilemap covering child nodes and old quadrants
2016-03-18 18:57:26 +02:00
tile_map.h
Added get_cellv() method to TileMap
2016-02-06 13:48:41 +01:00
visibility_notifier_2d.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
visibility_notifier_2d.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
y_sort.cpp
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00
y_sort.h
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00