virtualx-engine/scene
Jonathan Nicholl f8021dae9c Add animation_changed signal to AnimationLibrary
AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
..
2d Merge pull request #68886 from timothyqiu/motion-distance 2022-11-20 11:43:32 +01:00
3d Merge pull request #68886 from timothyqiu/motion-distance 2022-11-20 11:43:32 +01:00
animation Add animation_changed signal to AnimationLibrary 2022-11-21 15:39:03 -05:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Merge pull request #68709 from MewPurPur/instance-begone-part3 2022-11-16 14:41:42 +01:00
gui Code simplifications found by cppcheck 2022-11-21 08:43:36 +01:00
main [Net] Fix HTTPRequest gzip with high compression ratio. 2022-11-20 22:41:14 +01:00
resources Add animation_changed signal to AnimationLibrary 2022-11-21 15:39:03 -05:00
theme Hide Antialiasing import option on DynamicFonts with MSDF enabled 2022-11-03 18:40:44 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
register_scene_types.cpp Add a node compatibility handler for ProximityGroup 2022-11-16 02:31:50 +01:00
register_scene_types.h
scene_string_names.cpp Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
scene_string_names.h Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
SCsub