.. |
fsr2
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
blur_raster.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
blur_raster_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
bokeh_dof.glsl
|
Fix DoF artifacting at high blur amounts
|
2022-09-05 21:38:40 +03:00 |
bokeh_dof_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
bokeh_dof_raster.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
copy.glsl
|
Optimizing glow behaviour
|
2023-09-26 11:56:28 +02:00 |
copy_to_fb.glsl
|
Various fixes and documentation for CanvasGroup
|
2022-12-13 10:22:18 -08:00 |
cube_to_dp.glsl
|
Moved cube_to_dp and cubemap logic into CopyEffects
|
2022-06-24 18:04:28 +10:00 |
cubemap_downsampler.glsl
|
Moved cube_to_dp and cubemap logic into CopyEffects
|
2022-06-24 18:04:28 +10:00 |
cubemap_downsampler_inc.glsl
|
Moved cube_to_dp and cubemap logic into CopyEffects
|
2022-06-24 18:04:28 +10:00 |
cubemap_downsampler_raster.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
cubemap_filter.glsl
|
Moved cube_to_dp and cubemap logic into CopyEffects
|
2022-06-24 18:04:28 +10:00 |
cubemap_filter_raster.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
cubemap_roughness.glsl
|
Moved cube_to_dp and cubemap logic into CopyEffects
|
2022-06-24 18:04:28 +10:00 |
cubemap_roughness_inc.glsl
|
Properly remap roughness when reading from radiance map
|
2022-12-02 15:39:20 -08:00 |
cubemap_roughness_raster.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
fsr_upscale.glsl
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
luminance_reduce.glsl
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
luminance_reduce_raster.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
luminance_reduce_raster_inc.glsl
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
motion_vector_inc.glsl
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
motion_vectors.glsl
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
resolve.glsl
|
Split GI effects and fix stereoscopic rendering of GI effects
|
2022-06-22 12:50:17 +10:00 |
roughness_limiter.glsl
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
screen_space_reflection.glsl
|
Revert the change of the limit for interpolation of R0 with respect to metallic and SSR
|
2023-07-18 19:18:19 +02:00 |
screen_space_reflection_filter.glsl
|
Move screen space effects into a separate class
|
2022-07-19 13:27:39 +10:00 |
screen_space_reflection_inc.glsl
|
Move screen space effects into a separate class
|
2022-07-19 13:27:39 +10:00 |
screen_space_reflection_scale.glsl
|
Fix various typos with codespell
|
2023-08-07 13:09:47 +02:00 |
SCsub
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
shadow_frustum.glsl
|
Draw frustum splices ontop of direction shadow atlas for debug purposes
|
2023-06-11 11:48:11 +10:00 |
sort.glsl
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
specular_merge.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
ss_effects_downsample.glsl
|
Fix sampling bug when SSAO is using half size
|
2023-02-16 00:37:12 -08:00 |
ssao.glsl
|
Increase SSAO and SSIL bias to account for variance in mipmap generation
|
2023-02-21 10:25:33 -08:00 |
ssao_blur.glsl
|
Move screen space effects into a separate class
|
2022-07-19 13:27:39 +10:00 |
ssao_importance_map.glsl
|
Convert en_GB spelling to en_US with codespell
|
2023-01-23 11:02:20 +01:00 |
ssao_interleave.glsl
|
Convert en_GB spelling to en_US with codespell
|
2023-01-23 11:02:20 +01:00 |
ssil.glsl
|
Increase SSAO and SSIL bias to account for variance in mipmap generation
|
2023-02-21 10:25:33 -08:00 |
ssil_blur.glsl
|
Convert en_GB spelling to en_US with codespell
|
2023-01-23 11:02:20 +01:00 |
ssil_importance_map.glsl
|
Convert en_GB spelling to en_US with codespell
|
2023-01-23 11:02:20 +01:00 |
ssil_interleave.glsl
|
Convert en_GB spelling to en_US with codespell
|
2023-01-23 11:02:20 +01:00 |
subsurface_scattering.glsl
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |
taa_resolve.glsl
|
Flip convention of motion vector to point from current pixel to the previous pixel.
|
2023-08-28 09:30:20 -03:00 |
tonemap.glsl
|
Merge pull request #80215 from clayjohn/HDR-2D
|
2023-08-08 16:57:33 +02:00 |
vrs.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |