f88d8902cf
Finalizers are longer guaranteed to be called on exit now that we switched to .NET Core. This results in native instances leaking. The only solution I can think of so far is to keep a list of all instances alive to dispose when the AssemblyLoadContext.Unloading event is raised. |
||
---|---|---|
.. | ||
GodotSharp | ||
callable_glue.cpp | ||
runtime_interop.cpp |