.. |
a_star.cpp
|
Initialize pointers in a_star.cpp
|
2023-12-28 13:58:11 -08:00 |
a_star.h
|
Extract ScriptInstance to simplify includes
|
2023-09-06 22:54:38 +02:00 |
a_star_grid_2d.cpp
|
Add isometric cell shape mode to AStarGrid2D .
|
2023-10-03 21:04:03 +03:00 |
a_star_grid_2d.h
|
Add isometric cell shape mode to AStarGrid2D .
|
2023-10-03 21:04:03 +03:00 |
aabb.cpp
|
Use mingw-std-threads in MinGW builds
|
2023-11-18 11:56:05 +01:00 |
aabb.h
|
[Core] Fix AABB.encloses failing on shared upper bound
|
2024-01-12 17:58:42 +01:00 |
audio_frame.h
|
|
|
basis.cpp
|
Display values in vector/quaternion math function errors
|
2024-01-28 18:45:46 +01:00 |
basis.h
|
Add and expose Basis/Transform2D/3D division by float operator
|
2023-12-20 18:24:03 -06:00 |
bvh.h
|
BVH - fix lockguards for multithread mode
|
2023-02-20 15:15:18 +00:00 |
bvh_abb.h
|
|
|
bvh_cull.inc
|
|
|
bvh_debug.inc
|
Use String.repeat() in more places
|
2023-05-01 02:27:46 +02:00 |
bvh_integrity.inc
|
|
|
bvh_logic.inc
|
|
|
bvh_misc.inc
|
|
|
bvh_pair.inc
|
|
|
bvh_public.inc
|
|
|
bvh_refit.inc
|
Fix not refitting upward from leaf nodes.
|
2023-09-28 20:27:51 +08:00 |
bvh_split.inc
|
Fix axis getting mixed up when split leaf
|
2023-09-27 17:56:12 +08:00 |
bvh_structs.inc
|
Fix not refitting upward from leaf nodes.
|
2023-09-28 20:27:51 +08:00 |
bvh_tree.h
|
|
|
color.cpp
|
Make ok_color functions static
|
2023-05-13 16:57:19 +02:00 |
color.h
|
Revert "Add API for HSL conversion"
|
2023-05-10 17:45:56 -03:00 |
color_names.inc
|
|
|
convex_hull.cpp
|
Remove unnecessary this-> expressions
|
2024-01-29 09:59:18 +01:00 |
convex_hull.h
|
|
|
delaunay_2d.h
|
Consider all triangles for retention in Delaunay Triangulation
|
2023-06-17 11:18:30 -04:00 |
delaunay_3d.h
|
Fix various typos with codespell
|
2023-08-07 13:09:47 +02:00 |
disjoint_set.h
|
[Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-09-11 19:45:49 +02:00 |
dynamic_bvh.cpp
|
Fix various typos with codespell
|
2023-02-01 08:45:41 +01:00 |
dynamic_bvh.h
|
Improve DynamicBVH code to make it clearer how the stack/heap works.
|
2023-12-13 09:03:19 +11:00 |
expression.cpp
|
|
|
expression.h
|
|
|
face3.cpp
|
|
|
face3.h
|
|
|
geometry_2d.cpp
|
|
|
geometry_2d.h
|
Rework GraphEdit connections (drawing, API, optimizations)
|
2024-01-18 16:53:15 +01:00 |
geometry_3d.cpp
|
Remove unnecessary Clipper lib includes
|
2023-05-24 23:57:08 +02:00 |
geometry_3d.h
|
Expose 3D Delaunay tetrahedralization in Geometry3D
|
2023-10-16 11:48:49 +02:00 |
math_defs.h
|
|
|
math_fieldwise.cpp
|
|
|
math_fieldwise.h
|
|
|
math_funcs.cpp
|
|
|
math_funcs.h
|
Fix potential integer underflow in rounded up divisions
|
2024-01-02 14:14:47 +01:00 |
plane.cpp
|
Allow setting negative WorldBoundaryShape2D.distance through the editor
|
2023-06-14 14:54:00 +02:00 |
plane.h
|
|
|
projection.cpp
|
Remove unnecessary line from Projection::get_z_far
|
2023-09-20 10:48:37 -04:00 |
projection.h
|
|
|
quaternion.cpp
|
Display values in vector/quaternion math function errors
|
2024-01-28 18:45:46 +01:00 |
quaternion.h
|
Display values in vector/quaternion math function errors
|
2024-01-28 18:45:46 +01:00 |
quick_hull.cpp
|
More codespell fixes, do more changes from previous ignore list
|
2023-02-01 12:11:36 +01:00 |
quick_hull.h
|
|
|
random_number_generator.cpp
|
|
|
random_number_generator.h
|
|
|
random_pcg.cpp
|
|
|
random_pcg.h
|
Fix randfn to prevent generating of nan values
|
2023-03-03 16:43:48 +03:00 |
rect2.cpp
|
|
|
rect2.h
|
Rework blending method in Variant animation for Int/Array/String
|
2023-11-16 21:37:18 +09:00 |
rect2i.cpp
|
|
|
rect2i.h
|
Minor typo and docs URL fixes
|
2023-02-28 13:38:01 +01:00 |
SCsub
|
|
|
static_raycaster.cpp
|
|
|
static_raycaster.h
|
Enable shadow warnings and fix raised errors
|
2023-05-11 16:00:59 +02:00 |
transform_2d.cpp
|
Add and expose Basis/Transform2D/3D division by float operator
|
2023-12-20 18:24:03 -06:00 |
transform_2d.h
|
Add and expose Basis/Transform2D/3D division by float operator
|
2023-12-20 18:24:03 -06:00 |
transform_3d.cpp
|
Add and expose Basis/Transform2D/3D division by float operator
|
2023-12-20 18:24:03 -06:00 |
transform_3d.h
|
Add and expose Basis/Transform2D/3D division by float operator
|
2023-12-20 18:24:03 -06:00 |
triangle_mesh.cpp
|
|
|
triangle_mesh.h
|
|
|
triangulate.cpp
|
|
|
triangulate.h
|
|
|
vector2.cpp
|
Merge pull request #87688 from AThousandShips/what_is_this
|
2024-01-29 13:18:09 +01:00 |
vector2.h
|
|
|
vector2i.cpp
|
|
|
vector2i.h
|
Implement Vector2i/3i/4i methods: distance_to and distance_squared_to
|
2023-10-12 13:46:49 +02:00 |
vector3.cpp
|
Remove unnecessary this-> expressions
|
2024-01-29 09:59:18 +01:00 |
vector3.h
|
Merge pull request #87688 from AThousandShips/what_is_this
|
2024-01-29 13:18:09 +01:00 |
vector3i.cpp
|
|
|
vector3i.h
|
Implement Vector2i/3i/4i methods: distance_to and distance_squared_to
|
2023-10-12 13:46:49 +02:00 |
vector4.cpp
|
|
|
vector4.h
|
Added component-wise min and max functions for vectors
|
2023-02-11 15:03:11 -05:00 |
vector4i.cpp
|
|
|
vector4i.h
|
Implement Vector2i/3i/4i methods: distance_to and distance_squared_to
|
2023-10-12 13:46:49 +02:00 |