virtualx-engine/scene
Fabio Alessandrelli f8f5696394 Correct size for PacketPeerStream in Debugger.
We wanted 8 MiB but we were getting 16 MiB (minus 4 bytes for the
separator). We are now getting 8 MiB minus 4 bytes for encoding.
2019-12-21 16:50:29 +01:00
..
2d Fixed a bug within sprite.cpp that caused nan values to appear when a texture had zero area 2019-12-16 13:53:35 +01:00
3d Use an internal skin unless one is supplied by user, fixes #32766 2019-12-16 13:00:30 -03:00
animation Provide default Tween values for transition and easing types 2019-12-12 02:15:15 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
debugger Correct size for PacketPeerStream in Debugger. 2019-12-21 16:50:29 +01:00
gui Use global transform when calculating scroll 2019-12-17 00:51:07 +01:00
main Revert "Allow tab key to be used for shortcuts" 2019-12-18 08:30:39 +01:00
resources Encodes property names properly in project.godot 2019-12-20 10:42:08 +08:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00