Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky f909634832 -make sure single select after multi select works better
-fixed some warnings for OSX
2016-05-04 17:41:58 -03:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core ability to shrink all images x2 on load 2016-05-04 12:37:07 -03:00
demos Specify the demos license 2016-04-29 10:59:40 +02:00
doc Input Documentation 2016-05-03 14:44:58 -04:00
drivers missing default value 2016-05-04 12:46:37 -03:00
main Fix ds3 gamepad mapping 2016-05-04 00:21:32 +02:00
modules GridMap: Fix backwards rotate hotkeys (#4498) 2016-05-01 11:38:08 +02:00
platform Fix windows 64-bits build. 2016-05-03 16:35:36 -03:00
scene -make sure single select after multi select works better 2016-05-04 17:41:58 -03:00
servers ability to shrink all images x2 on load 2016-05-04 12:37:07 -03:00
tools -make sure single select after multi select works better 2016-05-04 17:41:58 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore base for translation 2016-05-04 09:47:47 -03:00
.travis.yml Add openssl=builtin to build command in .travis.yml 2016-04-15 19:10:56 +04:30
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct Ignore invalid folders in platform 2016-04-29 18:58:37 +02:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

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