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default_theme
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Merge pull request #9038 from AlexHolly/rect2-rename-pos
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2017-06-05 15:52:05 +02:00 |
animation.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
animation.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
audio_stream_resampled.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_stream_resampled.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_stream_sample.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_stream_sample.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
bit_mask.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
bit_mask.h
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Fix two typos from previous commit
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2017-05-17 18:45:56 +02:00 |
bounds.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
bounds.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
box_shape.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
box_shape.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
canvas.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
canvas.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
capsule_shape.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
capsule_shape.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
capsule_shape_2d.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
capsule_shape_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
circle_shape_2d.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
circle_shape_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
color_ramp.cpp
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
color_ramp.h
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
concave_polygon_shape.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
concave_polygon_shape.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
concave_polygon_shape_2d.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
concave_polygon_shape_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
convex_polygon_shape.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
convex_polygon_shape.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
convex_polygon_shape_2d.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
convex_polygon_shape_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
curve.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
curve.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
dynamic_font.cpp
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
dynamic_font.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
dynamic_font_stb.cpp
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Move other lone thirdparty files to thirdparty/misc
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2017-04-28 21:19:25 +02:00 |
dynamic_font_stb.h
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Move other lone thirdparty files to thirdparty/misc
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2017-04-28 21:19:25 +02:00 |
environment.cpp
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Cleaned up Screen Space Reflections, closes #8119
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2017-06-16 08:30:21 -03:00 |
environment.h
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Fixes to SSR, WIP.
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2017-06-16 08:30:21 -03:00 |
font.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
font.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
gibberish_stream.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gibberish_stream.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
material.cpp
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-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
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2017-06-17 11:03:48 -03:00 |
material.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
mesh.cpp
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Properly exposed material types everywhere.
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2017-06-22 09:33:20 -03:00 |
mesh.h
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Properly exposed material types everywhere.
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2017-06-22 09:33:20 -03:00 |
mesh_data_tool.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
mesh_data_tool.h
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
mesh_library.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
mesh_library.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
multimesh.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
multimesh.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
packed_scene.cpp
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PackedScene: Fix wrong DEFVAL
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2017-04-14 02:18:38 +02:00 |
packed_scene.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
plane_shape.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
plane_shape.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
polygon_path_finder.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
polygon_path_finder.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
primitive_meshes.cpp
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fix sliders for primitives
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2017-06-17 09:18:09 +10:00 |
primitive_meshes.h
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Godot 3.0 primitives as resources for use with MeshInstance
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2017-06-16 21:40:23 +10:00 |
ray_shape.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
ray_shape.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
rectangle_shape_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
rectangle_shape_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
room.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
room.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
scene_format_text.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
scene_format_text.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
SCsub
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Move other lone thirdparty files to thirdparty/misc
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2017-04-28 21:19:25 +02:00 |
segment_shape_2d.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
segment_shape_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_graph.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_graph.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
shape.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
shape.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
shape_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shape_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shape_line_2d.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
shape_line_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sky_box.cpp
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
sky_box.h
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
space_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
space_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sphere_shape.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sphere_shape.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
style_box.cpp
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Added normalmap support to stylebox and animated sprite.
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2017-06-18 00:03:28 -03:00 |
style_box.h
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Added normalmap support to stylebox and animated sprite.
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2017-06-18 00:03:28 -03:00 |
surface_tool.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
surface_tool.h
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
texture.cpp
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Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
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2017-06-18 22:55:02 -03:00 |
texture.h
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Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
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2017-06-18 22:55:02 -03:00 |
theme.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
theme.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
tile_set.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
tile_set.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
video_stream.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
video_stream.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
world.cpp
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
world.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
world_2d.cpp
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-Added AudioStreamPlayer2D, for 2D positional sound
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2017-06-18 21:07:32 -03:00 |
world_2d.h
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-Added AudioStreamPlayer2D, for 2D positional sound
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2017-06-18 21:07:32 -03:00 |