.. |
shaders
|
transmission was broken, fix was made. Also fixed treshold.
|
2018-07-22 14:04:11 -03:00 |
rasterizer_canvas_gles3.cpp
|
-Project/Editor settings now use new inspector
|
2018-07-19 19:02:04 -03:00 |
rasterizer_canvas_gles3.h
|
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
|
2018-05-15 14:35:46 +03:00 |
rasterizer_gles3.cpp
|
Fix UWP build after #14622.
|
2018-05-18 19:29:24 +03:00 |
rasterizer_gles3.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
rasterizer_scene_gles3.cpp
|
transmission was broken, fix was made. Also fixed treshold.
|
2018-07-22 14:04:11 -03:00 |
rasterizer_scene_gles3.h
|
transmission was broken, fix was made. Also fixed treshold.
|
2018-07-22 14:04:11 -03:00 |
rasterizer_storage_gles3.cpp
|
Added some API to visual server so from control VRAM buffer is more easy
|
2018-07-23 12:59:27 +02:00 |
rasterizer_storage_gles3.h
|
Added some API to visual server so from control VRAM buffer is more easy
|
2018-07-23 12:59:27 +02:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
|
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
|
2018-07-22 14:26:46 +02:00 |
shader_compiler_gles3.h
|
using TIME in light shader enables uses_fragment_time
|
2018-02-07 11:56:52 +01:00 |
shader_gles3.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
shader_gles3.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |