virtualx-engine/editor/import
Juan Linietsky 1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
..
editor_import_collada.cpp Convert Object::cast_to() to the static version 2017-08-24 23:08:24 +02:00
editor_import_collada.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_import_plugin.cpp Fix EditorImportPlugin::get_preset_count 2017-06-20 21:25:12 +02:00
editor_import_plugin.h Fix EditorImportPlugin::get_preset_count 2017-06-20 21:25:12 +02:00
editor_scene_importer_gltf.cpp Full GLTF 2.0 Specification support! cheers! 2017-08-03 19:42:32 -03:00
editor_scene_importer_gltf.h Full GLTF 2.0 Specification support! cheers! 2017-08-03 19:42:32 -03:00
resource_importer_csv_translation.cpp Complete changing of resource extensions 2017-06-16 15:42:18 -03:00
resource_importer_csv_translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_obj.cpp Few small GI Probe fixes 2017-07-29 00:04:29 -03:00
resource_importer_obj.h -Reorganized all properties of project settings (Sorry, Again). 2017-07-17 22:18:58 -03:00
resource_importer_scene.cpp -Massive clean up to gizmos 2017-08-26 00:47:28 -03:00
resource_importer_scene.h -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
resource_importer_texture.cpp Added support for SVG 2017-08-20 13:53:02 -05:00
resource_importer_texture.h -Fix freezes caused by etccomp2, closes #9183 2017-06-16 21:49:37 -03:00
resource_importer_wav.cpp Implement 32 bit IEEE float WAVE format 2017-08-01 12:48:10 -03:00
resource_importer_wav.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00