virtualx-engine/servers/visual
2018-03-04 14:20:59 +01:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rasterizer.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_language.cpp Fix floatBitsToUint function 2018-03-03 16:22:36 +03:00
shader_language.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
shader_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
shader_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_canvas.cpp 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
visual_server_canvas.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
visual_server_global.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_global.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_raster.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_raster.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
visual_server_scene.cpp Implement VisualServerScene::instance_set_extra_visibility_margin() method to actually apply extra culling margin and mark instance AABB dirty 2018-03-04 14:20:59 +01:00
visual_server_scene.h Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
visual_server_viewport.cpp Fix wrong viewport transparent-bg 2018-01-18 19:11:07 +01:00
visual_server_viewport.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_wrap_mt.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_wrap_mt.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00