fcb00ca048
Don't apply lighting to objects when they have a lightmap texture and the light is set to BAKE_ALL. This prevents applying the same direct light twice on the same object and makes setting up scenes with mixed lighting much easier. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |