mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-22 03:46:39 +01:00
Use Task for validation
locales validation is now a MSBuild task instead and will run as part of the build process. The emulator will still need to be ran once to fix locales/langauges after a new addition, but will no longer crash
This commit is contained in:
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1a7b3bf874
commit
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7 changed files with 660 additions and 611 deletions
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@ -10,6 +10,9 @@
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<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
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<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
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<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
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<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
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<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
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<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.4.0" />
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<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0"/>
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<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
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@ -90,6 +90,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
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.github/workflows/build.yml = .github/workflows/build.yml
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EndProjectSection
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -252,6 +254,10 @@ Global
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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67
src/Ryujinx.BuildValidationTasks/LocaleValidationTask.cs
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67
src/Ryujinx.BuildValidationTasks/LocaleValidationTask.cs
Normal file
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@ -0,0 +1,67 @@
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using System;
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using Microsoft.Build.Utilities;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using Newtonsoft.Json;
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using Microsoft.Build.Framework;
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namespace Ryujinx.BuildValidationTasks
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{
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public class LocaleValidationTask : Task
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{
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public override bool Execute()
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{
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string path = System.Reflection.Assembly.GetExecutingAssembly().Location;
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path = new FileInfo(path).Directory.Parent.Parent.Parent.Parent.GetDirectories("Ryujinx")[0].GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
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string data;
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using (StreamReader sr = new StreamReader(path))
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{
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data = sr.ReadToEnd();
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}
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LocalesJSON json = JsonConvert.DeserializeObject<LocalesJSON>(data);
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for (int i = 0; i < json.Locales.Count; i++)
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{
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LocalesEntry locale = json.Locales[i];
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foreach (string language in json.Languages)
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{
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if (!locale.Translations.ContainsKey(language))
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{
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locale.Translations.Add(language, "");
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Log.LogMessage(MessageImportance.High, $"Added {{{language}}} to Locale {{{locale.ID}}}");
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}
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}
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locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
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json.Locales[i] = locale;
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}
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string jsonString = JsonConvert.SerializeObject(json, Formatting.Indented);
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using (StreamWriter sw = new StreamWriter(path))
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{
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sw.Write(jsonString);
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}
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return true;
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}
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struct LocalesJSON
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{
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public List<string> Languages { get; set; }
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public List<LocalesEntry> Locales { get; set; }
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}
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struct LocalesEntry
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{
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public string ID { get; set; }
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public Dictionary<string, string> Translations { get; set; }
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}
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}
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}
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@ -0,0 +1,12 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Build.Utilities.Core" />
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<PackageReference Include="Newtonsoft.Json" />
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</ItemGroup>
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</Project>
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File diff suppressed because it is too large
Load diff
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@ -152,8 +152,6 @@ namespace Ryujinx.Ava.Common.Locale
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var localeStrings = new Dictionary<LocaleKeys, string>();
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string fileData = EmbeddedResources.ReadAllText($"Ryujinx/Assets/locales.json");
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bool invalidLocalesJson = false; //does the locales.json contain all the languages in all the locales?
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if (fileData == null)
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{
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// We were unable to find file for that language code.
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@ -167,12 +165,7 @@ namespace Ryujinx.Ava.Common.Locale
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if (locale.Translations.Count != json.Languages.Count)
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{
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Logger.Error?.Print(LogClass.UI, $"Locale key {{{locale.ID}}} is missing languages!");
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invalidLocalesJson = true;
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#if DEBUG
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break;
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#else
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throw new Exception("Missing locale data!");
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#endif
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}
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if (Enum.TryParse<LocaleKeys>(locale.ID, out var localeKey))
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@ -189,45 +182,6 @@ namespace Ryujinx.Ava.Common.Locale
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}
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}
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if (invalidLocalesJson)
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{
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for (int i = 0; i < json.Locales.Count; i++)
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{
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LocalesEntry locale = json.Locales[i];
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foreach (string language in json.Languages)
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{
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if (!locale.Translations.ContainsKey(language))
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{
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locale.Translations.Add(language, "");
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Logger.Warning?.Print(LogClass.UI, $"Added {{{language}}} to Locale {{{locale.ID}}}");
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}
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}
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locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
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json.Locales[i] = locale;
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}
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string location = Directory.GetParent(Environment.CurrentDirectory).Parent.Parent.GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
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JsonSerializerOptions jsonOptions = new JsonSerializerOptions
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{
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WriteIndented = true,
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Encoder = JavaScriptEncoder.Create(UnicodeRanges.All)
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};
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LocalesJSONContext context = new LocalesJSONContext(jsonOptions);
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string jsonString = JsonHelper.Serialize(json, context.LocalesJSON);
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using (StreamWriter sw = new StreamWriter(location))
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{
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sw.Write(jsonString);
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}
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throw new Exception("Missing locale data! (missing locale data has been added, please rebuild the project)");
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}
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return localeStrings;
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}
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}
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<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
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</PropertyGroup>
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<UsingTask TaskName="Ryujinx.BuildValidationTasks.LocaleValidationTask" AssemblyFile="$(ProjectDir)..\Ryujinx.BuildValidationTasks\bin\debug\netstandard2.0\Ryujinx.BuildValidationTasks.dll" />
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<Target Name="LocalesJsonValidation" BeforeTargets="BeforeBuild">
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<LocaleValidationTask />
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</Target>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
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<Exec Command="codesign --entitlements '$(ProjectDir)..\..\distribution\macos\entitlements.xml' -f -s $(SigningCertificate) '$(TargetDir)$(TargetName)'" />
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</Target>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
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<ProjectReference Include="..\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
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<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
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