Commit graph

3618 commits

Author SHA1 Message Date
LotP1
b48dbbbd55 More info in log and renamed default profile
The PTC InternalVersion is now included and the default PPTC profile os now called "default"
2024-11-20 20:25:56 +01:00
LotP1
95935b78af Revert the link to the Low Power PPTC cache setting
The emulator now always uses GiantBlock.
TinyBlock has been left in, but is unused.
2024-11-20 19:51:31 +01:00
LotP1
8fe4e5ae64 Revert "Update and Reset locales for the LowPowerPPTC toggle"
This reverts commit a5dca04490.
2024-11-20 19:51:31 +01:00
LotP1
e0f4f6c969 Update and Reset locales for the LowPowerPPTC toggle 2024-11-20 19:51:31 +01:00
LotP1
13424191dd Use bigger memory blocks for GiantBlock
When using GiantBlock the memory block used for filling SparseMemoryBlocks is now 4096 times bigger.
Cuts function table mapping times by a factor of about 5000
2024-11-20 19:51:31 +01:00
LotP1
1fc3ce6871 Show the PPTC profile in the console 2024-11-20 19:51:31 +01:00
LotP1
a618a5284e PPTC Profiles & FunctionTable options
The Sparse Jit Function Table sizes now depend on the LowPowerPTC setting. This means lower power devices won't be impacted as hard by the higher ram speed requirement of GiantBlock.
Also added functionality to the PPTC Initializer so it now supports different PPTC Profiles simultaneously, which makes switching between TinyBlock/LowPower and GiantBlock/HighPower seamless.
This also opens the door for the potential of PPTC cache with exefs mods enabled in the future.
Default (aka HighPower) currently has an Avalonia bug that causes a crash when starting a game, it can be bypassed be clicking the window multiple times durring loading until the window unfreezes.
2024-11-20 19:51:30 +01:00
LotP1
73ba5d7ab9 Implement TinyBlock
Updated the Branch to use TinyBlock by default.
In the next commit GiantBlock will be default with TinyBlock being used instead of LowPowerPTC is enabled.
2024-11-20 19:51:30 +01:00
Evan Husted
6caba1ec32 I may be stupid 2024-11-20 19:51:30 +01:00
Evan Husted
1fe67a263c JIT Sparse Function Table, by riperiperi 2024-11-20 19:51:30 +01:00
GabCoolGuy
aaaf60b7a4
Change headless to nogui in the release artifacts (#285)
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This makes it so that instead of the files you download being
`sdl2-ryujinx-headless` they are now `nogui-ryujinx`in the release (and
canary) artifacts
2024-11-20 12:20:38 -06:00
GabCoolGuy
150e06e0de
Add documentation and ldn labels to labeler.yml (#282)
This should make it so that any changes made to ldn and documentation
related files should be auto-labeled
2024-11-20 11:52:16 -06:00
Luke Warner
c0a4d95c5d
ARMeilleure: Implement TPIDR2_EL0 (#280)
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This is an implementation of the TPIDR2_EL0 register. There may be more
potential use-cases for this register not included in this PR, but this
implements the use-case seen in SuperTuxKart.
2024-11-19 13:02:24 -06:00
Evan Husted
c3831428e0 Try and fix weird nullref 2024-11-19 10:22:11 -06:00
Evan Husted
fda79efed4 Fix Windows builds not being uploaded
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2024-11-19 09:31:22 -06:00
Nicola
8444e4dca0
Fixed mime types button not updating after install/uninstall (#241) 2024-11-19 02:16:15 -06:00
Narugakuruga
008d908c5a
Update Chinese locale missing line (#259) 2024-11-19 01:59:56 -06:00
Pitchoune
722953211d
Add Zelda Echoes of Wisdom Amiibos informations (#262)
This adds missing informations about Zelda Echoes of Wisdom Amiibos.
2024-11-19 01:59:00 -06:00
Nicola
df5002bdbf
Created bool to store if the "Avilable Update" should be hidden on startup (--hide-updates) (#272)
fixes #263
2024-11-19 01:52:51 -06:00
GabCoolGuy
f4b757c584
Add XCITrimmerTrim and XCITrimmerUntrim Locales (#273)
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2024-11-18 15:05:00 -06:00
GabCoolGuy
25d69079cb
Fix a couple dead links and spotty wording in docs (#260)
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Made it clearer that building is for contributors only in `COMPILING.md`

Fixed 2 dead links in `CONTRIBUTING.md`, that were caused by separating
`COMPILING.md` and file structure changed to `pr-guide.md`
2024-11-17 04:35:37 -06:00
Evan Husted
2e1ede5348 Merge remote-tracking branch 'origin/master' 2024-11-17 00:58:10 -06:00
Evan Husted
52f42d450f try 1: Fix IndexOutOfBounds in SDL2GamepadDriver.cs 2024-11-17 00:57:56 -06:00
jzumaran
11416e2167
i18n: es_ES: Added missing translations and minor fixes (#242)
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Added missing translations and fixed a few spelling mistakes.
2024-11-17 00:17:56 -06:00
Nicola
e5d076a1b2
Fixed some broken urls (#249) 2024-11-17 00:16:05 -06:00
Nicola
d394dd769a
Updated IT translation file (#243) 2024-11-17 00:15:06 -06:00
Evan Husted
6de3afc43d misc: chore: Move build instructions into its own markdown file; remove compatibility section since there's no games list.
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2024-11-15 06:02:26 -06:00
EmulationEnjoyer
9b90e81817
Fix window sizing when "Show Title Bar" is enabled (#247)
Fixes a bug that causes the main window to not size properly when the
TitleBar is enabled (i.e.: when the TitleBar and MenuStrip are separate
entities). Corrects the size for main window startup and when a user
clicks a "View > Window Size > *Resolution Here*" MenuStripItem

Prior to this fix if a user selects 720p/1080p and "Show Title Bar" is
enabled, the window would be sized smaller than intended and display
black bars on the sides of the render area
2024-11-15 01:26:35 -06:00
Evan Husted
1e53a17041 misc: Add LEGO Horizon Adventures image asset to Discord RPC 2024-11-15 01:18:00 -06:00
GabCoolGuy
0c23104792
Add mention of canary to README.md (#236) 2024-11-15 00:24:18 -06:00
Evan Husted
1ed2aea029 Update ko_KR again 2024-11-14 02:28:00 -06:00
Evan Husted
34caa03385
Update ko_KR.json 2024-11-14 02:16:54 -06:00
Hack茶ん
104701e80d
Updtate Korean translation! (#226)
I participated in the Ryujinx Korean localisation through crowdin, but
there were some parts that I couldn't express in my own colours because
of the existing translation, but I started from scratch and coloured it
with my own colours.

There were some duplicates while editing, so I fixed them all.
2024-11-14 02:08:56 -06:00
Luke Warner
cef88febb2
Implement IAllSystemAppletProxiesService: 350 (OpenSystemApplicationProxy) (#237)
Implements IAllSystemAppletProxiesService: 350
(OpenSystemApplicationProxy)

This fixes a crash that occurs when launching an NSP forwarder generated
by Nro2Nsp.
2024-11-13 22:29:00 -06:00
extherian
5fccfb76b9
Fix divide by zero when recovering from missed draw (Vulkan), authored by EmulationEnjoyer (#235)
Adds the fix for the crash in the opening cutscene of Baldo: The Sacred
Owls when using Vulkan, from ryujinx-mirror. The original discussion
about the fix can be found
[here.](https://github.com/ryujinx-mirror/ryujinx/pull/52)

It's up to you if you want to merge this, it's one of the very few
improvements that ryujinx-mirror got that hasn't made it into your fork
yet. My opinion is that without a graphics expert on board, we can't
know the real cause of this divide-by-zero issue and will have to make
do with this patch to fix it. And I think we will have to do this many
times in the future for other games that suffer crashes at the moment as
well, at least going by current discussions in the #development section
of the discord.

I did not come up with this fix, all credit goes to
[EmulationEnjoyer](https://github.com/EmulationEnjoyer) for putting
Ryujinx through a debugger and discovering the cause of the crash.
2024-11-13 20:36:59 -06:00
Evan Husted
4cb5946be4 UI: RPC: Only show hours at maximum for play time 2024-11-11 18:22:19 -06:00
Evan Husted
e1dfb48e23 misc: Specify Normal or Canary in Version log line 2024-11-11 18:22:19 -06:00
Vudjun
6d8738c048
TESTERS WANTED: RyuLDN implementation (#65)
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
2024-11-11 16:06:50 -06:00
Jonas Henriksson
abfcfcaf0f
Fix issue with Logger.Trace (#228) 2024-11-11 14:14:29 -06:00
Evan Husted
d404a8b05b i may be stupid 2024-11-10 23:34:30 -06:00
Evan Husted
42cbe24bb1 Actually fix Canary showing the wrong repo 2024-11-10 23:32:37 -06:00
Evan Husted
79ba9d1258 UI: RPC: Fix asset image hover string version pointing to the Canary repo in Canary 2024-11-10 23:26:15 -06:00
Evan Husted
826ffd4a04 misc: Move the LowPowerPtc event handler that changes Optimizations.LowPower into the ConfigurationState ctor 2024-11-10 22:31:26 -06:00
Evan Husted
7369079459 misc: chore: cleanup 2 accidental xml namespaces 2024-11-10 22:23:03 -06:00
Evan Husted
a506d81989 Split ConfigurationState into 3 parts:
Migration, Model, and everything else.
2024-11-10 22:16:45 -06:00
Evan Husted
15c20920b3 I thought this was a typo on my part; it wasn't 2024-11-10 22:04:55 -06:00
Evan Husted
285ee276b6 misc: Bake in value change logging into ReactiveObject to reduce logic duplication. 2024-11-10 22:03:12 -06:00
Evan Husted
617b81e209 UI: Conditionally enable install/uninstall file types buttons based on whether they're installed already 2024-11-10 20:33:49 -06:00
Evan Husted
eb6ce7bcb3 misc: chore: replace some new "" additions & some I missed 2024-11-10 20:09:02 -06:00
Evan Husted
69f75f2df1 misc: Fix small code formatting & styling issues 2024-11-10 19:58:02 -06:00