mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
b066cfc1a3
* Add support for shader constant buffer slot indexing * Fix typo
82 lines
1.6 KiB
C#
82 lines
1.6 KiB
C#
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
public interface IGpuAccessor
|
|
{
|
|
public void Log(string message)
|
|
{
|
|
// No default log output.
|
|
}
|
|
|
|
T MemoryRead<T>(ulong address) where T : unmanaged;
|
|
|
|
public bool MemoryMapped(ulong address)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public int QueryComputeLocalSizeX()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
public int QueryComputeLocalSizeY()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
public int QueryComputeLocalSizeZ()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
public int QueryComputeLocalMemorySize()
|
|
{
|
|
return 0x1000;
|
|
}
|
|
|
|
public int QueryComputeSharedMemorySize()
|
|
{
|
|
return 0xc000;
|
|
}
|
|
|
|
public uint QueryConstantBufferUse()
|
|
{
|
|
return 0xffff;
|
|
}
|
|
|
|
public bool QueryIsTextureBuffer(int handle)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public bool QueryIsTextureRectangle(int handle)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public InputTopology QueryPrimitiveTopology()
|
|
{
|
|
return InputTopology.Points;
|
|
}
|
|
|
|
public int QueryStorageBufferOffsetAlignment()
|
|
{
|
|
return 16;
|
|
}
|
|
|
|
public bool QuerySupportsImageLoadFormatted()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public bool QuerySupportsNonConstantTextureOffset()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public TextureFormat QueryTextureFormat(int handle)
|
|
{
|
|
return TextureFormat.R8G8B8A8Unorm;
|
|
}
|
|
}
|
|
}
|