midori-school/backgounds/result.gd

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GDScript3
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extends Node2D
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var presscontinue
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var result
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var rmusic := AudioStreamPlayer.new()
var wait
# Called when the node enters the scene tree for the first time.
func _ready():
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Global.result[1] = Time.get_ticks_msec() - Global.wait
result = $Label
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presscontinue = $Label2
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var previoustime
var min = float(Global.result[1] / 60000)
var sec = (Global.result[1] / 1000) - (min*60)
var msec = Global.result[1] - (sec*1000) - (min*60000)
result.set_text("Defeated enemies: "+str(Global.result[0])+"\nClear time: "+str(min)+":"+str(sec)+":"+str(msec)+"\nCharged skill uses: 0\nDamage received: "+str(Global.result[3])+"\nEarned experience: 0")
Global.result = [0, 0, 0, 0, 0]
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updatehud()
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(rmusic)
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var titlemusic = load(Global.musictracks[7])
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rmusic.stream = titlemusic
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rmusic.mix_target = 1
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rmusic.play(0)
wait = Time.get_ticks_msec()
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
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updatehud()
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_accept"):
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#print("Mouse Click/Unclick at: ", event.position)
_title()
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
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if Global.debug:
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get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
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else:
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if Global.cplace == [1, 1, 17]:
Global.cplace = [0, 0, 0]
get_tree().change_scene_to_file("res://backgounds/wip.tscn")
else:
Global.cplace = [0, 0, 0]
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
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#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
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func updatehud():
if Global.gamepad == 0:
presscontinue.set_text(tr("TEXT_CONTINUE_KB"))
elif Global.gamepad == 1:
presscontinue.set_text(tr("TEXT_CONTINUE_US"))
elif Global.gamepad == 2:
presscontinue.set_text(tr("TEXT_CONTINUE_JA"))
elif Global.gamepad == 3:
presscontinue.set_text(tr("TEXT_CONTINUE_GEO"))