midori-school/levels/ui/tophud.gd

375 lines
18 KiB
GDScript3
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2024-01-30 04:05:17 +01:00
extends Control
var topleft
var topleftbg
var cn1
var cn2
var cn3
var cn4
var cf1
var cf2
var cf3
var cf4
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var cff
var cnf
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var focus1
var focus2
var focus3
var focus4
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var topmini
var topminibg
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var chealthf
var cstaminaf
var cskillf
var chealth1
var cstamina1
var cskill1
var chealth2
var cstamina2
var cskill2
var chealth3
var cstamina3
var cskill3
var chealth4
var cstamina4
var cskill4
var bhealthf
var bstaminaf
var bskillf
var bhealth1
var bstamina1
var bskill1
var bhealth2
var bstamina2
var bskill2
var bhealth3
var bstamina3
var bskill3
var bhealth4
var bstamina4
var bskill4
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var bboss
var cboss
var nboss
var boss
var bossbg
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# Called when the node enters the scene tree for the first time.
func _ready():
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topleft = $CanvasLayer/Topleft
topleftbg = $CanvasLayer/Topleftbg
topmini = $CanvasLayer/Topmini
topminibg = $CanvasLayer/Topminibg
cn1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer/Label
cn2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer/Label
cn3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer/Label
cn4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer/Label
cf1 = $CanvasLayer/Topleft/Character1/TextureRect
cf2 = $CanvasLayer/Topleft/Character2/TextureRect
cf3 = $CanvasLayer/Topleft/Character3/TextureRect
cf4 = $CanvasLayer/Topleft/Character4/TextureRect
focus1 = $CanvasLayer/Topleft/Character1/ColorRect2
focus2 = $CanvasLayer/Topleft/Character2/ColorRect2
focus3 = $CanvasLayer/Topleft/Character3/ColorRect2
focus4 = $CanvasLayer/Topleft/Character4/ColorRect2
cnf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer/Label
cff = $CanvasLayer/Topmini/TextureRect
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chealthf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer2/Label2
cstaminaf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer3/Label2
cskillf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer4/Label2
chealth1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer2/Label2
cstamina1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer3/Label2
cskill1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4/Label2
chealth2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer2/Label2
cstamina2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer3/Label2
cskill2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4/Label2
chealth3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer2/Label2
cstamina3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer3/Label2
cskill3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4/Label2
chealth4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2/Label2
cstamina4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3/Label2
cskill4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4/Label2
bhealthf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer2/ProgressBar
bstaminaf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer3/ProgressBar
bskillf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer4/ProgressBar
bhealth1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer2/ProgressBar
bstamina1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer3/ProgressBar
bskill1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4/ProgressBar
bhealth2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer2/ProgressBar
bstamina2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer3/ProgressBar
bskill2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4/ProgressBar
bhealth3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer2/ProgressBar
bstamina3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer3/ProgressBar
bskill3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4/ProgressBar
bhealth4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2/ProgressBar
bstamina4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3/ProgressBar
bskill4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4/ProgressBar
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bboss = $CanvasLayer/Boss/HBoxContainer2/ProgressBar
cboss = $CanvasLayer/Boss/HBoxContainer2/Label2
nboss = $CanvasLayer/Boss/HBoxContainer/Label
boss = $CanvasLayer/Boss
bossbg = $CanvasLayer/Bossbg
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topleft.visible = false
topleftbg.visible = false
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if Global.mangohud:
topleft.position.y = 244
topleftbg.position.y = 244
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topmini.position.y = 601
topminibg.position.y = 601
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if Global.cboss == [null, null, null]:
bossbg.visible = false
boss.visible = false
else:
bossbg.visible = true
boss.visible = true
nboss.set_text(Global.cboss[0])
if Global.cboss[2] != 0:
bboss.value = (Global.cboss[1] * 100) / Global.cboss[2]
cboss.set_text(str(Global.cboss[1])+"/"+str(Global.cboss[2]))
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_charrefresh()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
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if Global.debug:
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chealthf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][0]))
cstaminaf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][1]))
cskillf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][4]))
bhealthf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][0] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][0]
bstaminaf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][1] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][1]
bskillf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][4] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][4]
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else:
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chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][0]))
cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][1]))
cskillf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][4]))
bhealthf.value = (Global.cstats[Global.party[Global.cpchar][0]][0] * 100) / Global.mstats[Global.party[Global.cpchar][0]][0]
bstaminaf.value = (Global.cstats[Global.party[Global.cpchar][0]][1] * 100) / Global.mstats[Global.party[Global.cpchar][0]][1]
bskillf.value = (Global.cstats[Global.party[Global.cpchar][0]][4] * 100) / Global.mstats[Global.party[Global.cpchar][0]][4]
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func _input(event):
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if Global.cboss == [null, null, null]:
bossbg.visible = false
boss.visible = false
else:
bossbg.visible = true
boss.visible = true
nboss.set_text(Global.cboss[0])
if Global.cboss[2] != 0:
bboss.value = (Global.cboss[1] * 100) / Global.cboss[2]
cboss.set_text(str(Global.cboss[1])+"/"+str(Global.cboss[2]))
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if Input.is_action_just_pressed("schar"):
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topleft.visible = true
topleftbg.visible = true
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elif Input.is_action_just_released("schar"):
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topleft.visible = false
topleftbg.visible = false
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_charrefresh()
func _charrefresh():
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if topleft.visible:
if Global.debug:
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if Global.dparty[0][0] != null:
cn1.set_text(Global.pcnames[Global.dparty[0][0]])
cf1.texture = load(Global.hudfaces[Global.dparty[0][0]][Global.dparty[0][1]])
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chealth1.set_text(str(Global.dstats[Global.dparty[0][0]][0])+"/"+str(Global.mstats[Global.dparty[0][0]][0]))
cstamina1.set_text(str(Global.dstats[Global.dparty[0][0]][1])+"/"+str(Global.mstats[Global.dparty[0][0]][1]))
cskill1.set_text(str(Global.dstats[Global.dparty[0][0]][4])+"/"+str(Global.mstats[Global.dparty[0][0]][4]))
bhealth1.value = (Global.dstats[Global.dparty[0][0]][0] * 100) / Global.mstats[Global.dparty[0][0]][0]
bstamina1.value = (Global.dstats[Global.dparty[0][0]][1] * 100) / Global.mstats[Global.dparty[0][0]][1]
bskill1.value = (Global.dstats[Global.dparty[0][0]][4] * 100) / Global.mstats[Global.dparty[0][0]][4]
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if Global.dcpchar == 0:
focus1.set_color(Color(0, 0, 1, 1))
else:
focus1.set_color(Color(1, 1, 1, 1))
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else:
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cn1.set_text("")
cf1.texture = null
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focus1.set_color(Color(1, 1, 1, 1))
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chealth1.set_text("0/0")
cstamina1.set_text("0/0")
cskill1.set_text("0/0")
bhealth1.value = 0
bstamina1.value = 0
bskill1.value = 0
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if Global.dparty[1][0] != null:
cn2.set_text(Global.pcnames[Global.dparty[1][0]])
cf2.texture = load(Global.hudfaces[Global.dparty[1][0]][Global.dparty[1][1]])
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chealth2.set_text(str(Global.dstats[Global.dparty[1][0]][0])+"/"+str(Global.mstats[Global.dparty[1][0]][0]))
cstamina2.set_text(str(Global.dstats[Global.dparty[1][0]][1])+"/"+str(Global.mstats[Global.dparty[1][0]][1]))
cskill2.set_text(str(Global.dstats[Global.dparty[1][0]][4])+"/"+str(Global.mstats[Global.dparty[1][0]][4]))
bhealth2.value = (Global.dstats[Global.dparty[1][0]][0] * 100) / Global.mstats[Global.dparty[1][0]][0]
bstamina2.value = (Global.dstats[Global.dparty[1][0]][1] * 100) / Global.mstats[Global.dparty[1][0]][1]
bskill2.value = (Global.dstats[Global.dparty[1][0]][4] * 100) / Global.mstats[Global.dparty[1][0]][4]
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if Global.dcpchar == 1:
focus2.set_color(Color(0, 0, 1, 1))
else:
focus2.set_color(Color(1, 1, 1, 1))
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else:
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cn2.set_text("")
cf2.texture = null
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focus2.set_color(Color(1, 1, 1, 1))
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chealth2.set_text("0/0")
cstamina2.set_text("0/0")
cskill2.set_text("0/0")
bhealth2.value = 0
bstamina2.value = 0
bskill2.value = 0
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if Global.dparty[2][0] != null:
cn3.set_text(Global.pcnames[Global.dparty[2][0]])
cf3.texture = load(Global.hudfaces[Global.dparty[2][0]][Global.dparty[2][1]])
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chealth3.set_text(str(Global.dstats[Global.dparty[2][0]][0])+"/"+str(Global.mstats[Global.dparty[2][0]][0]))
cstamina3.set_text(str(Global.dstats[Global.dparty[2][0]][1])+"/"+str(Global.mstats[Global.dparty[2][0]][1]))
cskill3.set_text(str(Global.dstats[Global.dparty[2][0]][4])+"/"+str(Global.mstats[Global.dparty[2][0]][4]))
bhealth3.value = (Global.dstats[Global.dparty[2][0]][0] * 100) / Global.mstats[Global.dparty[2][0]][0]
bstamina3.value = (Global.dstats[Global.dparty[2][0]][1] * 100) / Global.mstats[Global.dparty[2][0]][1]
bskill3.value = (Global.dstats[Global.dparty[2][0]][4] * 100) / Global.mstats[Global.dparty[2][0]][4]
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if Global.dcpchar == 2:
focus3.set_color(Color(0, 0, 1, 1))
else:
focus3.set_color(Color(1, 1, 1, 1))
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else:
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cn3.set_text("")
cf3.texture = null
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focus3.set_color(Color(1, 1, 1, 1))
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chealth3.set_text("0/0")
cstamina3.set_text("0/0")
cskill3.set_text("0/0")
bhealth3.value = 0
bstamina3.value = 0
bskill3.value = 0
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if Global.dparty[3][0] != null:
cn4.set_text(Global.pcnames[Global.dparty[3][0]])
cf4.texture = load(Global.hudfaces[Global.dparty[3][0]][Global.dparty[3][1]])
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chealth4.set_text(str(Global.dstats[Global.dparty[3][0]][0])+"/"+str(Global.mstats[Global.dparty[3][0]][0]))
cstamina4.set_text(str(Global.dstats[Global.dparty[3][0]][1])+"/"+str(Global.mstats[Global.dparty[3][0]][1]))
cskill4.set_text(str(Global.dstats[Global.dparty[3][0]][4])+"/"+str(Global.mstats[Global.dparty[3][0]][4]))
bhealth4.value = (Global.dstats[Global.dparty[3][0]][0] * 100) / Global.mstats[Global.dparty[3][0]][0]
bstamina4.value = (Global.dstats[Global.dparty[3][0]][1] * 100) / Global.mstats[Global.dparty[3][0]][1]
bskill4.value = (Global.dstats[Global.dparty[3][0]][4] * 100) / Global.mstats[Global.dparty[3][0]][4]
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if Global.dcpchar == 3:
focus4.set_color(Color(0, 0, 1, 1))
else:
focus4.set_color(Color(1, 1, 1, 1))
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else:
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cn4.set_text("")
cf4.texture = null
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focus4.set_color(Color(1, 1, 1, 1))
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chealth4.set_text("0/0")
cstamina4.set_text("0/0")
cskill4.set_text("0/0")
bhealth4.value = 0
bstamina4.value = 0
bskill4.value = 0
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else:
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if Global.party[0][0] != null:
cn1.set_text(Global.pcnames[Global.party[0][0]])
cf1.texture = load(Global.hudfaces[Global.party[0][0]][Global.party[0][1]])
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chealth1.set_text(str(Global.cstats[Global.party[0][0]][0])+"/"+str(Global.mstats[Global.party[0][0]][0]))
cstamina1.set_text(str(Global.cstats[Global.party[0][0]][1])+"/"+str(Global.mstats[Global.party[0][0]][1]))
cskill1.set_text(str(Global.cstats[Global.party[0][0]][4])+"/"+str(Global.mstats[Global.party[0][0]][4]))
bhealth1.value = (Global.cstats[Global.party[0][0]][0] * 100) / Global.mstats[Global.party[0][0]][0]
bstamina1.value = (Global.cstats[Global.party[0][0]][1] * 100) / Global.mstats[Global.party[0][0]][1]
bskill1.value = (Global.cstats[Global.party[0][0]][4] * 100) / Global.mstats[Global.party[0][0]][4]
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if Global.dcpchar == 0:
focus1.set_color(Color(0, 0, 1, 1))
else:
focus1.set_color(Color(1, 1, 1, 1))
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else:
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cn1.set_text("")
cf1.texture = null
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chealth1.set_text("0/0")
cstamina1.set_text("0/0")
cskill1.set_text("0/0")
bhealth1.value = 0
bstamina1.value = 0
bskill1.value = 0
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focus1.set_color(Color(1, 1, 1, 1))
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if Global.party[1][0] != null:
cn2.set_text(Global.pcnames[Global.party[1][0]])
cf2.texture = load(Global.hudfaces[Global.party[1][0]][Global.party[1][1]])
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chealth2.set_text(str(Global.cstats[Global.party[1][0]][0])+"/"+str(Global.mstats[Global.party[1][0]][0]))
cstamina2.set_text(str(Global.cstats[Global.party[1][0]][1])+"/"+str(Global.mstats[Global.party[1][0]][1]))
cskill2.set_text(str(Global.cstats[Global.party[1][0]][4])+"/"+str(Global.mstats[Global.party[1][0]][4]))
bhealth2.value = (Global.cstats[Global.party[1][0]][0] * 100) / Global.mstats[Global.party[1][0]][0]
bstamina2.value = (Global.cstats[Global.party[1][0]][1] * 100) / Global.mstats[Global.party[1][0]][1]
bskill2.value = (Global.cstats[Global.party[1][0]][4] * 100) / Global.mstats[Global.party[1][0]][4]
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if Global.dcpchar == 1:
focus2.set_color(Color(0, 0, 1, 1))
else:
focus2.set_color(Color(1, 1, 1, 1))
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else:
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cn2.set_text("")
cf2.texture = null
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chealth2.set_text("0/0")
cstamina2.set_text("0/0")
cskill2.set_text("0/0")
bhealth2.value = 0
bstamina2.value = 0
bskill2.value = 0
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focus2.set_color(Color(1, 1, 1, 1))
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if Global.party[2][0] != null:
cn3.set_text(Global.pcnames[Global.party[2][0]])
cf3.texture = load(Global.hudfaces[Global.party[2][0]][Global.party[2][1]])
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chealth3.set_text(str(Global.cstats[Global.party[2][0]][0])+"/"+str(Global.mstats[Global.party[2][0]][0]))
cstamina3.set_text(str(Global.cstats[Global.party[2][0]][1])+"/"+str(Global.mstats[Global.party[2][0]][1]))
cskill3.set_text(str(Global.cstats[Global.party[2][0]][4])+"/"+str(Global.mstats[Global.party[2][0]][4]))
bhealth3.value = (Global.cstats[Global.party[2][0]][0] * 100) / Global.mstats[Global.party[2][0]][0]
bstamina3.value = (Global.cstats[Global.party[2][0]][1] * 100) / Global.mstats[Global.party[2][0]][1]
bskill3.value = (Global.cstats[Global.party[2][0]][4] * 100) / Global.mstats[Global.party[2][0]][4]
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if Global.dcpchar == 2:
focus3.set_color(Color(0, 0, 1, 1))
else:
focus3.set_color(Color(1, 1, 1, 1))
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else:
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cn3.set_text("")
cf3.texture = null
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chealth3.set_text("0/0")
cstamina3.set_text("0/0")
cskill3.set_text("0/0")
bhealth3.value = 0
bstamina3.value = 0
bskill3.value = 0
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focus3.set_color(Color(1, 1, 1, 1))
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if Global.party[3][0] != null:
cn4.set_text(Global.pcnames[Global.party[3][0]])
cf4.texture = load(Global.hudfaces[Global.party[3][0]][Global.party[3][1]])
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chealth4.set_text(str(Global.cstats[Global.party[3][0]][0])+"/"+str(Global.mstats[Global.party[3][0]][0]))
cstamina4.set_text(str(Global.cstats[Global.party[3][0]][1])+"/"+str(Global.mstats[Global.party[3][0]][1]))
cskill4.set_text(str(Global.cstats[Global.party[3][0]][4])+"/"+str(Global.mstats[Global.party[3][0]][4]))
bhealth4.value = (Global.cstats[Global.party[3][0]][0] * 100) / Global.mstats[Global.party[3][0]][0]
bstamina4.value = (Global.cstats[Global.party[3][0]][1] * 100) / Global.mstats[Global.party[3][0]][1]
bskill4.value = (Global.cstats[Global.party[3][0]][4] * 100) / Global.mstats[Global.party[3][0]][4]
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if Global.dcpchar == 3:
focus4.set_color(Color(0, 0, 1, 1))
else:
focus4.set_color(Color(1, 1, 1, 1))
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else:
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cn4.set_text("")
cf4.texture = null
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chealth4.set_text("0/0")
cstamina4.set_text("0/0")
cskill4.set_text("0/0")
bhealth4.value = 0
bstamina4.value = 0
bskill4.value = 0
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focus4.set_color(Color(1, 1, 1, 1))
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else:
if Global.debug:
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cnf.set_text(Global.pcnames[Global.dparty[Global.dcpchar][0]])
cff.texture = load(Global.hudfaces[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]])
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chealthf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][0]))
cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][1]))
cskillf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][4]))
bhealthf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][0] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][0]
bstaminaf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][1] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][1]
bskillf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][4] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][4]
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else:
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cnf.set_text(Global.pcnames[Global.party[Global.cpchar][0]])
cff.texture = load(Global.hudfaces[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]])
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chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][0]))
cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][1]))
cskillf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][4]))
bhealthf.value = (Global.cstats[Global.party[Global.cpchar][0]][0] * 100) / Global.mstats[Global.party[Global.cpchar][0]][0]
bstaminaf.value = (Global.cstats[Global.party[Global.cpchar][0]][1] * 100) / Global.mstats[Global.party[Global.cpchar][0]][1]
bskillf.value = (Global.cstats[Global.party[Global.cpchar][0]][4] * 100) / Global.mstats[Global.party[Global.cpchar][0]][4]
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