midori-school/levels/Testrooms/lilytest.gd

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GDScript3
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extends Node2D
var boss
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var player
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# Called when the node enters the scene tree for the first time.
func _ready():
boss = $Lily
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player = $Player
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boss.add_to_group("boss")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
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pass
func _physics_process(delta):
if player.velocity.x >= 0 && player.velocity.y >= 0:
if player.position.y < boss.position.y && player.get_index() > boss.get_index():
move_child(player, boss.get_index() - 1)
print("move up")
elif player.position.y > boss.position.y && player.get_index() < boss.get_index():
move_child(player, boss.get_index() + 1)
print("move down")