2024-01-14 04:00:33 +01:00
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extends Node2D
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var rmusic := AudioStreamPlayer.new()
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var wait
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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add_child(rmusic)
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2024-01-16 13:58:17 +01:00
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var titlemusic = load(Global.musictracks[1])
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2024-01-14 04:00:33 +01:00
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rmusic.stream = titlemusic
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rmusic.play(0)
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wait = Time.get_ticks_msec()
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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# Mouse in viewport coordinates.
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2024-01-16 13:58:17 +01:00
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if Input.is_action_just_pressed("ui_accept"):
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2024-01-14 04:00:33 +01:00
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#print("Mouse Click/Unclick at: ", event.position)
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2024-03-09 02:50:47 +01:00
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get_tree().change_scene_to_file("res://title.tscn")
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#_title()
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2024-01-14 04:00:33 +01:00
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func _title():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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2024-01-16 13:58:17 +01:00
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if Global.debug:
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2024-03-09 02:50:47 +01:00
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get_tree().change_scene_to_file("res://titl")
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2024-01-16 13:58:17 +01:00
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else:
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2024-01-20 11:38:12 +01:00
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get_tree().change_scene_to_file("res://levels/ui/credits.tscn")
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2024-01-14 04:00:33 +01:00
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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