midori-school/global.gd

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2.9 KiB
GDScript3
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extends Node
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var live = 0
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var time
var origmpos
var mousepos
var timelimit = 15000
var wait
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var bossready = false
const pcnames = ["Midori Asgardius", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"]
const npcnames = ["Lily", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"]
const pcfaces = ["res://sprites/common/midori/face.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"]
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const hudfaces = ["res://sprites/common/midori/facehud.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/facehud.png"]
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const npcfaces = ["res://sprites/common/midori/face.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"]
var cdialog = []
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const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 20, true]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]]]
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var cplace = [0,2,1]
var dplace = [null, null, null]
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const pbbullets = ["res://sprites/common/bullet/fireball.tscn", null, null, null, null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"]
const pcspecialities = [1, null, null, null, null, null, null, null, null, 0]
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const pchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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var party = [9, 0, null, null]
const specialities = [2, 0, 3, 1, 5, 4]
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var dparty = [0, 9, null, null]
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var cpchar = 0
var dcpchar = 0
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var mangohud = false
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var cspawnarea = [null, null]
var owlocation = [[null, null], [null, null]]
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var hiscoresfile = "user://hiscores.save"
var gamelevel
var levelmax
var firstrun
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const musictracks = ["res://music/reloaded.wav", "res://music/Jellies.wav", "res://music/getabrain.wav", "res://music/oskars.wav", "res://music/extralife.wav", "res://music/layers.wav", "res://music/caramel.wav", "res://music/XsEdzesSs.wav", "res://music/shakeshark.wav", "res://music/zubmarine.wav", "res://music/crammin.wav", "res://music/func.wav", "res://music/kaveh.wav", "res://music/rock.wav", "res://music/milkyway.wav", "res://music/sweetener.wav", "res://music/tooold.wav", "res://music/portello.wav", "res://music/songbirds.wav", "res://music/Gotanda.wav", "res://music/unreeeal.wav"]
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const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
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var debug = false
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const release = "R0.0.4-dev"
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var sk = false
var xm = 0
var ym = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass