midori-school/levels/ui/soundtest.gd

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1.1 KiB
GDScript3
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extends Control
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const gamepadtest = preload("res://gamepad.gd")
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var alsatest
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func _ready():
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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alsatest = $VBoxContainer/ALSA
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$"VBoxContainer/Music".grab_focus()
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if OS.get_name() == "Linux":
alsatest.disabled = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
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gamepadtest.new(event)
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel"):
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_on_back_pressed()
#print("Mouse Click/Unclick at: ", event.position)
# if highlighted == 1:
# _on_debug_pressed()
# if highlighted == 2:
# _on_exit_pressed()
# else:
# _on_start_pressed()
# elif Input.is_action_pressed("ui_up"):
# focus_next
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func _on_back_pressed():
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get_tree().change_scene_to_file("res://levels/ui/debug.tscn")
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func _on_music_pressed():
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get_tree().change_scene_to_file("res://levels/ui/musictest.tscn")
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func _on_sfx_pressed():
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get_tree().change_scene_to_file("res://levels/ui/sfxtest.tscn")
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func _on_alsa_pressed() -> void:
get_tree().change_scene_to_file("res://levels/ui/alsatest.tscn")