2023-08-09 02:36:38 +02:00
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extends Node
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var title = preload("res://title.tscn").instantiate()
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var boot = preload("res://bootclick.tscn").instantiate()
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2023-11-01 17:35:54 +01:00
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const loadgame = preload("res://load.gd")
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const savegame = preload("res://save.gd")
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2023-08-09 02:36:38 +02:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2023-12-02 21:44:54 +01:00
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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2024-01-14 03:59:55 +01:00
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#OS.get_data_dir().rsplit("/", true, 7)[2]
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2023-11-01 17:35:54 +01:00
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loadgame.new()
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2023-12-28 13:54:25 +01:00
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print(OS.get_processor_name())
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2023-11-01 17:35:54 +01:00
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#pass # Replace with function body.
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2023-08-09 02:36:38 +02:00
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#add_child(title)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _init():
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func _process(delta):
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pass
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func _input(event):
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# Mouse in viewport coordinates.
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2024-01-16 03:04:31 +01:00
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if !Global.sk && (event is InputEventMouseButton || Input.is_action_pressed("ui_accept")):
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2023-08-09 20:42:51 +02:00
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#print("Mouse Click/Unclick at: ", event.position)
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2023-12-02 21:44:54 +01:00
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_title()
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2023-08-09 02:36:38 +02:00
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func _title():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://title.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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