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/*************************************************************************/
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/* gdscript_functions.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "gdscript_functions.h"
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# include "core/io/json.h"
# include "core/io/marshalls.h"
# include "core/math/math_funcs.h"
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# include "core/object/class_db.h"
# include "core/object/reference.h"
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# include "core/os/os.h"
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# include "core/variant/variant_parser.h"
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# include "gdscript.h"
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const char * GDScriptFunctions : : get_func_name ( Function p_func ) {
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ERR_FAIL_INDEX_V ( p_func , FUNC_MAX , " " ) ;
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static const char * _names [ FUNC_MAX ] = {
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" sin " ,
" cos " ,
" tan " ,
" sinh " ,
" cosh " ,
" tanh " ,
" asin " ,
" acos " ,
" atan " ,
" atan2 " ,
" sqrt " ,
" fmod " ,
" fposmod " ,
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" posmod " ,
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" floor " ,
" ceil " ,
" round " ,
" abs " ,
" sign " ,
" pow " ,
" log " ,
" exp " ,
" is_nan " ,
" is_inf " ,
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" is_equal_approx " ,
" is_zero_approx " ,
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" ease " ,
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" step_decimals " ,
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" stepify " ,
" lerp " ,
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" lerp_angle " ,
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" inverse_lerp " ,
" range_lerp " ,
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" smoothstep " ,
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" move_toward " ,
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" dectime " ,
" randomize " ,
" randi " ,
" randf " ,
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" randf_range " ,
" randi_range " ,
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" seed " ,
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" rand_seed " ,
" deg2rad " ,
" rad2deg " ,
" linear2db " ,
" db2linear " ,
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" polar2cartesian " ,
" cartesian2polar " ,
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" wrapi " ,
" wrapf " ,
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" max " ,
" min " ,
" clamp " ,
" nearest_po2 " ,
" weakref " ,
" convert " ,
" typeof " ,
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" type_exists " ,
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" char " ,
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" ord " ,
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" str " ,
" print " ,
" printt " ,
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" prints " ,
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" printerr " ,
" printraw " ,
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" print_debug " ,
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" push_error " ,
" push_warning " ,
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" var2str " ,
" str2var " ,
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" var2bytes " ,
" bytes2var " ,
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" range " ,
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" load " ,
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" inst2dict " ,
" dict2inst " ,
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" validate_json " ,
" parse_json " ,
" to_json " ,
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" hash " ,
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" Color8 " ,
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" ColorN " ,
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" print_stack " ,
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" get_stack " ,
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" instance_from_id " ,
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" len " ,
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" is_instance_valid " ,
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} ;
return _names [ p_func ] ;
}
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void GDScriptFunctions : : call ( Function p_func , const Variant * * p_args , int p_arg_count , Variant & r_ret , Callable : : CallError & r_error ) {
r_error . error = Callable : : CallError : : CALL_OK ;
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# ifdef DEBUG_ENABLED
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# define VALIDATE_ARG_COUNT(m_count) \
if ( p_arg_count < m_count ) { \
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ; \
r_error . argument = m_count ; \
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r_error . expected = m_count ; \
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r_ret = Variant ( ) ; \
return ; \
} \
if ( p_arg_count > m_count ) { \
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS ; \
r_error . argument = m_count ; \
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r_error . expected = m_count ; \
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r_ret = Variant ( ) ; \
return ; \
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}
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# define VALIDATE_ARG_NUM(m_arg) \
if ( ! p_args [ m_arg ] - > is_num ( ) ) { \
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ; \
r_error . argument = m_arg ; \
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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r_error . expected = Variant : : FLOAT ; \
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r_ret = Variant ( ) ; \
return ; \
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}
# else
# define VALIDATE_ARG_COUNT(m_count)
# define VALIDATE_ARG_NUM(m_arg)
# endif
//using a switch, so the compiler generates a jumptable
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switch ( p_func ) {
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case MATH_SIN : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : sin ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_COS : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : cos ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_TAN : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : tan ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_SINH : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : sinh ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_COSH : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : cosh ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_TANH : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : tanh ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_ASIN : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : asin ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_ACOS : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : acos ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_ATAN : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : atan ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_ATAN2 : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
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r_ret = Math : : atan2 ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] ) ;
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} break ;
case MATH_SQRT : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : sqrt ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_FMOD : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
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r_ret = Math : : fmod ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] ) ;
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} break ;
case MATH_FPOSMOD : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
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r_ret = Math : : fposmod ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] ) ;
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} break ;
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case MATH_POSMOD : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
r_ret = Math : : posmod ( ( int ) * p_args [ 0 ] , ( int ) * p_args [ 1 ] ) ;
} break ;
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case MATH_FLOOR : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : floor ( ( double ) * p_args [ 0 ] ) ;
} break ;
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case MATH_CEIL : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : ceil ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_ROUND : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : round ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_ABS : {
VALIDATE_ARG_COUNT ( 1 ) ;
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if ( p_args [ 0 ] - > get_type ( ) = = Variant : : INT ) {
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int64_t i = * p_args [ 0 ] ;
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r_ret = ABS ( i ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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} else if ( p_args [ 0 ] - > get_type ( ) = = Variant : : FLOAT ) {
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double r = * p_args [ 0 ] ;
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r_ret = Math : : abs ( r ) ;
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} else {
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r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
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r_error . argument = 0 ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
r_error . expected = Variant : : FLOAT ;
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r_ret = Variant ( ) ;
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}
} break ;
case MATH_SIGN : {
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VALIDATE_ARG_COUNT ( 1 ) ;
if ( p_args [ 0 ] - > get_type ( ) = = Variant : : INT ) {
int64_t i = * p_args [ 0 ] ;
r_ret = i < 0 ? - 1 : ( i > 0 ? + 1 : 0 ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
} else if ( p_args [ 0 ] - > get_type ( ) = = Variant : : FLOAT ) {
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double r = * p_args [ 0 ] ;
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r_ret = r < 0.0 ? - 1.0 : ( r > 0.0 ? + 1.0 : 0.0 ) ;
} else {
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r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
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r_error . argument = 0 ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
r_error . expected = Variant : : FLOAT ;
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r_ret = Variant ( ) ;
}
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} break ;
case MATH_POW : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
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r_ret = Math : : pow ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] ) ;
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} break ;
case MATH_LOG : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : log ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_EXP : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : exp ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_ISNAN : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : is_nan ( ( double ) * p_args [ 0 ] ) ;
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} break ;
case MATH_ISINF : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
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r_ret = Math : : is_inf ( ( double ) * p_args [ 0 ] ) ;
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} break ;
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case MATH_ISEQUALAPPROX : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
r_ret = Math : : is_equal_approx ( ( real_t ) * p_args [ 0 ] , ( real_t ) * p_args [ 1 ] ) ;
} break ;
case MATH_ISZEROAPPROX : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
r_ret = Math : : is_zero_approx ( ( real_t ) * p_args [ 0 ] ) ;
} break ;
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case MATH_EASE : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
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r_ret = Math : : ease ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] ) ;
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} break ;
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case MATH_STEP_DECIMALS : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
r_ret = Math : : step_decimals ( ( double ) * p_args [ 0 ] ) ;
2014-02-10 02:10:30 +01:00
} break ;
case MATH_STEPIFY : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
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r_ret = Math : : stepify ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] ) ;
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} break ;
case MATH_LERP : {
VALIDATE_ARG_COUNT ( 3 ) ;
VALIDATE_ARG_NUM ( 2 ) ;
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const double t = ( double ) * p_args [ 2 ] ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
switch ( p_args [ 0 ] - > get_type ( ) = = p_args [ 1 ] - > get_type ( ) ? p_args [ 0 ] - > get_type ( ) : Variant : : FLOAT ) {
2018-01-27 08:14:13 +01:00
case Variant : : VECTOR2 : {
2020-03-16 10:07:33 +01:00
r_ret = ( ( Vector2 ) * p_args [ 0 ] ) . lerp ( ( Vector2 ) * p_args [ 1 ] , t ) ;
2018-01-27 08:14:13 +01:00
} break ;
case Variant : : VECTOR3 : {
2020-03-16 10:07:33 +01:00
r_ret = ( p_args [ 0 ] - > operator Vector3 ( ) ) . lerp ( p_args [ 1 ] - > operator Vector3 ( ) , t ) ;
2018-01-27 08:14:13 +01:00
} break ;
case Variant : : COLOR : {
2020-03-16 10:07:33 +01:00
r_ret = ( ( Color ) * p_args [ 0 ] ) . lerp ( ( Color ) * p_args [ 1 ] , t ) ;
2018-01-27 08:14:13 +01:00
} break ;
default : {
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
r_ret = Math : : lerp ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] , t ) ;
} break ;
}
2014-02-10 02:10:30 +01:00
} break ;
2019-07-14 06:30:45 +02:00
case MATH_LERP_ANGLE : {
VALIDATE_ARG_COUNT ( 3 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
VALIDATE_ARG_NUM ( 2 ) ;
r_ret = Math : : lerp_angle ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] , ( double ) * p_args [ 2 ] ) ;
} break ;
2017-08-10 16:06:10 +02:00
case MATH_INVERSE_LERP : {
VALIDATE_ARG_COUNT ( 3 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
VALIDATE_ARG_NUM ( 2 ) ;
r_ret = Math : : inverse_lerp ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] , ( double ) * p_args [ 2 ] ) ;
} break ;
case MATH_RANGE_LERP : {
VALIDATE_ARG_COUNT ( 5 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
VALIDATE_ARG_NUM ( 2 ) ;
VALIDATE_ARG_NUM ( 3 ) ;
VALIDATE_ARG_NUM ( 4 ) ;
r_ret = Math : : range_lerp ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] , ( double ) * p_args [ 2 ] , ( double ) * p_args [ 3 ] , ( double ) * p_args [ 4 ] ) ;
} break ;
2019-03-19 12:39:43 +01:00
case MATH_SMOOTHSTEP : {
VALIDATE_ARG_COUNT ( 3 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
VALIDATE_ARG_NUM ( 2 ) ;
r_ret = Math : : smoothstep ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] , ( double ) * p_args [ 2 ] ) ;
} break ;
2019-04-07 23:40:56 +02:00
case MATH_MOVE_TOWARD : {
VALIDATE_ARG_COUNT ( 3 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
VALIDATE_ARG_NUM ( 2 ) ;
r_ret = Math : : move_toward ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] , ( double ) * p_args [ 2 ] ) ;
} break ;
2014-02-10 02:10:30 +01:00
case MATH_DECTIME : {
VALIDATE_ARG_COUNT ( 3 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
VALIDATE_ARG_NUM ( 2 ) ;
2017-03-05 16:44:50 +01:00
r_ret = Math : : dectime ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] , ( double ) * p_args [ 2 ] ) ;
2014-02-10 02:10:30 +01:00
} break ;
case MATH_RANDOMIZE : {
2018-01-30 04:32:08 +01:00
VALIDATE_ARG_COUNT ( 0 ) ;
2014-02-10 02:10:30 +01:00
Math : : randomize ( ) ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-07-26 12:52:24 +02:00
case MATH_RANDI : {
2018-01-30 04:32:08 +01:00
VALIDATE_ARG_COUNT ( 0 ) ;
2017-03-05 16:44:50 +01:00
r_ret = Math : : rand ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case MATH_RANDF : {
2018-01-30 04:32:08 +01:00
VALIDATE_ARG_COUNT ( 0 ) ;
2017-03-05 16:44:50 +01:00
r_ret = Math : : randf ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-07-26 12:52:24 +02:00
case MATH_RANDF_RANGE : {
2014-02-10 02:10:30 +01:00
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
2017-03-05 16:44:50 +01:00
r_ret = Math : : random ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] ) ;
2014-02-10 02:10:30 +01:00
} break ;
2020-07-26 12:52:24 +02:00
case MATH_RANDI_RANGE : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
r_ret = Math : : random ( ( int ) * p_args [ 0 ] , ( int ) * p_args [ 1 ] ) ;
} break ;
2015-03-25 04:01:12 +01:00
case MATH_SEED : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
2017-03-05 16:44:50 +01:00
uint64_t seed = * p_args [ 0 ] ;
2015-03-25 04:01:12 +01:00
Math : : seed ( seed ) ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2015-03-25 04:01:12 +01:00
} break ;
2014-02-10 02:10:30 +01:00
case MATH_RANDSEED : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
2017-03-05 16:44:50 +01:00
uint64_t seed = * p_args [ 0 ] ;
2014-02-10 02:10:30 +01:00
int ret = Math : : rand_from_seed ( & seed ) ;
Array reta ;
reta . push_back ( ret ) ;
reta . push_back ( seed ) ;
2017-03-05 16:44:50 +01:00
r_ret = reta ;
2014-02-10 02:10:30 +01:00
} break ;
case MATH_DEG2RAD : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
2017-03-05 16:44:50 +01:00
r_ret = Math : : deg2rad ( ( double ) * p_args [ 0 ] ) ;
2014-02-10 02:10:30 +01:00
} break ;
case MATH_RAD2DEG : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
2017-03-05 16:44:50 +01:00
r_ret = Math : : rad2deg ( ( double ) * p_args [ 0 ] ) ;
2014-02-10 02:10:30 +01:00
} break ;
case MATH_LINEAR2DB : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
2017-03-05 16:44:50 +01:00
r_ret = Math : : linear2db ( ( double ) * p_args [ 0 ] ) ;
2014-02-10 02:10:30 +01:00
} break ;
case MATH_DB2LINEAR : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
2017-03-05 16:44:50 +01:00
r_ret = Math : : db2linear ( ( double ) * p_args [ 0 ] ) ;
2014-02-10 02:10:30 +01:00
} break ;
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case MATH_POLAR2CARTESIAN : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
double r = * p_args [ 0 ] ;
double th = * p_args [ 1 ] ;
r_ret = Vector2 ( r * Math : : cos ( th ) , r * Math : : sin ( th ) ) ;
} break ;
case MATH_CARTESIAN2POLAR : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
double x = * p_args [ 0 ] ;
double y = * p_args [ 1 ] ;
r_ret = Vector2 ( Math : : sqrt ( x * x + y * y ) , Math : : atan2 ( y , x ) ) ;
} break ;
2017-10-11 19:38:55 +02:00
case MATH_WRAP : {
VALIDATE_ARG_COUNT ( 3 ) ;
r_ret = Math : : wrapi ( ( int64_t ) * p_args [ 0 ] , ( int64_t ) * p_args [ 1 ] , ( int64_t ) * p_args [ 2 ] ) ;
} break ;
case MATH_WRAPF : {
VALIDATE_ARG_COUNT ( 3 ) ;
r_ret = Math : : wrapf ( ( double ) * p_args [ 0 ] , ( double ) * p_args [ 1 ] , ( double ) * p_args [ 2 ] ) ;
} break ;
2014-02-10 02:10:30 +01:00
case LOGIC_MAX : {
VALIDATE_ARG_COUNT ( 2 ) ;
2017-03-05 16:44:50 +01:00
if ( p_args [ 0 ] - > get_type ( ) = = Variant : : INT & & p_args [ 1 ] - > get_type ( ) = = Variant : : INT ) {
2014-02-10 02:10:30 +01:00
int64_t a = * p_args [ 0 ] ;
int64_t b = * p_args [ 1 ] ;
2017-03-05 16:44:50 +01:00
r_ret = MAX ( a , b ) ;
2014-02-10 02:10:30 +01:00
} else {
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
2020-11-10 20:30:02 +01:00
double a = * p_args [ 0 ] ;
double b = * p_args [ 1 ] ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
r_ret = MAX ( a , b ) ;
2014-02-10 02:10:30 +01:00
}
} break ;
case LOGIC_MIN : {
VALIDATE_ARG_COUNT ( 2 ) ;
2017-03-05 16:44:50 +01:00
if ( p_args [ 0 ] - > get_type ( ) = = Variant : : INT & & p_args [ 1 ] - > get_type ( ) = = Variant : : INT ) {
2014-02-10 02:10:30 +01:00
int64_t a = * p_args [ 0 ] ;
int64_t b = * p_args [ 1 ] ;
2017-03-05 16:44:50 +01:00
r_ret = MIN ( a , b ) ;
2014-02-10 02:10:30 +01:00
} else {
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
2020-11-10 20:30:02 +01:00
double a = * p_args [ 0 ] ;
double b = * p_args [ 1 ] ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
r_ret = MIN ( a , b ) ;
2014-02-10 02:10:30 +01:00
}
} break ;
case LOGIC_CLAMP : {
VALIDATE_ARG_COUNT ( 3 ) ;
2017-03-05 16:44:50 +01:00
if ( p_args [ 0 ] - > get_type ( ) = = Variant : : INT & & p_args [ 1 ] - > get_type ( ) = = Variant : : INT & & p_args [ 2 ] - > get_type ( ) = = Variant : : INT ) {
2014-02-10 02:10:30 +01:00
int64_t a = * p_args [ 0 ] ;
int64_t b = * p_args [ 1 ] ;
int64_t c = * p_args [ 2 ] ;
2017-03-05 16:44:50 +01:00
r_ret = CLAMP ( a , b , c ) ;
2014-02-10 02:10:30 +01:00
} else {
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
VALIDATE_ARG_NUM ( 2 ) ;
2020-11-10 20:30:02 +01:00
double a = * p_args [ 0 ] ;
double b = * p_args [ 1 ] ;
double c = * p_args [ 2 ] ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
r_ret = CLAMP ( a , b , c ) ;
2014-02-10 02:10:30 +01:00
}
} break ;
case LOGIC_NEAREST_PO2 : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
int64_t num = * p_args [ 0 ] ;
2017-08-17 23:35:55 +02:00
r_ret = next_power_of_2 ( num ) ;
2014-02-10 02:10:30 +01:00
} break ;
case OBJ_WEAKREF : {
VALIDATE_ARG_COUNT ( 1 ) ;
2019-09-17 05:15:34 +02:00
if ( p_args [ 0 ] - > get_type ( ) = = Variant : : OBJECT ) {
if ( p_args [ 0 ] - > is_ref ( ) ) {
Ref < WeakRef > wref = memnew ( WeakRef ) ;
REF r = * p_args [ 0 ] ;
if ( r . is_valid ( ) ) {
wref - > set_ref ( r ) ;
}
r_ret = wref ;
} else {
Ref < WeakRef > wref = memnew ( WeakRef ) ;
Object * obj = * p_args [ 0 ] ;
if ( obj ) {
wref - > set_obj ( obj ) ;
}
r_ret = wref ;
}
} else if ( p_args [ 0 ] - > get_type ( ) = = Variant : : NIL ) {
2019-10-29 23:53:56 +01:00
Ref < WeakRef > wref = memnew ( WeakRef ) ;
r_ret = wref ;
2019-09-17 05:15:34 +02:00
} else {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : OBJECT ;
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
return ;
}
2014-03-14 02:57:24 +01:00
} break ;
2014-02-10 02:10:30 +01:00
case TYPE_CONVERT : {
VALIDATE_ARG_COUNT ( 2 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
2017-03-05 16:44:50 +01:00
int type = * p_args [ 1 ] ;
if ( type < 0 | | type > = Variant : : VARIANT_MAX ) {
r_ret = RTR ( " Invalid type argument to convert(), use TYPE_* constants. " ) ;
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : INT ;
2016-06-12 00:43:38 +02:00
return ;
2014-02-10 02:10:30 +01:00
} else {
2020-11-09 04:19:09 +01:00
Variant : : construct ( Variant : : Type ( type ) , r_ret , p_args , 1 , r_error ) ;
2014-02-10 02:10:30 +01:00
}
} break ;
case TYPE_OF : {
VALIDATE_ARG_COUNT ( 1 ) ;
r_ret = p_args [ 0 ] - > get_type ( ) ;
2016-06-18 09:07:51 +02:00
} break ;
case TYPE_EXISTS : {
VALIDATE_ARG_COUNT ( 1 ) ;
2017-01-03 03:03:46 +01:00
r_ret = ClassDB : : class_exists ( * p_args [ 0 ] ) ;
2016-06-18 09:07:51 +02:00
2014-02-10 02:10:30 +01:00
} break ;
2016-10-03 18:17:54 +02:00
case TEXT_CHAR : {
VALIDATE_ARG_COUNT ( 1 ) ;
VALIDATE_ARG_NUM ( 0 ) ;
2020-07-27 12:43:20 +02:00
char32_t result [ 2 ] = { * p_args [ 0 ] , 0 } ;
2017-03-05 16:44:50 +01:00
r_ret = String ( result ) ;
2016-10-03 18:17:54 +02:00
} break ;
2018-08-26 14:38:07 +02:00
case TEXT_ORD : {
VALIDATE_ARG_COUNT ( 1 ) ;
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : STRING ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2018-08-26 14:38:07 +02:00
r_error . argument = 0 ;
r_error . expected = Variant : : STRING ;
r_ret = Variant ( ) ;
return ;
}
String str = p_args [ 0 ] - > operator String ( ) ;
if ( str . length ( ) ! = 1 ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2018-08-26 14:38:07 +02:00
r_error . argument = 0 ;
r_error . expected = Variant : : STRING ;
r_ret = RTR ( " Expected a string of length 1 (a character). " ) ;
return ;
}
r_ret = str . get ( 0 ) ;
} break ;
2014-02-10 02:10:30 +01:00
case TEXT_STR : {
2018-01-30 04:32:08 +01:00
if ( p_arg_count < 1 ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ;
2018-01-30 04:32:08 +01:00
r_error . argument = 1 ;
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
2018-01-30 04:32:08 +01:00
return ;
}
2014-02-10 02:10:30 +01:00
String str ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < p_arg_count ; i + + ) {
2017-01-14 18:03:38 +01:00
String os = p_args [ i ] - > operator String ( ) ;
2015-12-31 20:24:27 +01:00
2020-05-14 16:41:43 +02:00
if ( i = = 0 ) {
2017-03-05 16:44:50 +01:00
str = os ;
2020-05-14 16:41:43 +02:00
} else {
2017-03-05 16:44:50 +01:00
str + = os ;
2020-05-14 16:41:43 +02:00
}
2014-02-10 02:10:30 +01:00
}
2017-03-05 16:44:50 +01:00
r_ret = str ;
2014-02-10 02:10:30 +01:00
} break ;
case TEXT_PRINT : {
String str ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < p_arg_count ; i + + ) {
str + = p_args [ i ] - > operator String ( ) ;
2014-02-10 02:10:30 +01:00
}
print_line ( str ) ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case TEXT_PRINT_TABBED : {
String str ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < p_arg_count ; i + + ) {
2020-05-14 16:41:43 +02:00
if ( i ) {
2017-03-05 16:44:50 +01:00
str + = " \t " ;
2020-05-14 16:41:43 +02:00
}
2017-03-05 16:44:50 +01:00
str + = p_args [ i ] - > operator String ( ) ;
2014-02-10 02:10:30 +01:00
}
print_line ( str ) ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
2015-05-09 23:09:58 +02:00
} break ;
case TEXT_PRINT_SPACED : {
String str ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < p_arg_count ; i + + ) {
2020-05-14 16:41:43 +02:00
if ( i ) {
2017-03-05 16:44:50 +01:00
str + = " " ;
2020-05-14 16:41:43 +02:00
}
2017-03-05 16:44:50 +01:00
str + = p_args [ i ] - > operator String ( ) ;
2015-05-09 23:09:58 +02:00
}
print_line ( str ) ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2015-05-09 23:09:58 +02:00
2014-02-10 02:10:30 +01:00
} break ;
case TEXT_PRINTERR : {
String str ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < p_arg_count ; i + + ) {
str + = p_args [ i ] - > operator String ( ) ;
2014-02-10 02:10:30 +01:00
}
2017-11-14 23:01:45 +01:00
print_error ( str ) ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case TEXT_PRINTRAW : {
String str ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < p_arg_count ; i + + ) {
str + = p_args [ i ] - > operator String ( ) ;
2014-02-10 02:10:30 +01:00
}
2017-03-05 16:44:50 +01:00
OS : : get_singleton ( ) - > print ( " %s " , str . utf8 ( ) . get_data ( ) ) ;
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
2018-05-17 11:00:27 +02:00
case TEXT_PRINT_DEBUG : {
String str ;
for ( int i = 0 ; i < p_arg_count ; i + + ) {
str + = p_args [ i ] - > operator String ( ) ;
}
ScriptLanguage * script = GDScriptLanguage : : get_singleton ( ) ;
if ( script - > debug_get_stack_level_count ( ) > 0 ) {
2018-10-30 05:49:08 +01:00
str + = " \n At: " + script - > debug_get_stack_level_source ( 0 ) + " : " + itos ( script - > debug_get_stack_level_line ( 0 ) ) + " : " + script - > debug_get_stack_level_function ( 0 ) + " () " ;
2018-05-17 11:00:27 +02:00
}
print_line ( str ) ;
r_ret = Variant ( ) ;
} break ;
2018-10-30 05:49:08 +01:00
case PUSH_ERROR : {
VALIDATE_ARG_COUNT ( 1 ) ;
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : STRING ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2018-10-30 05:49:08 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : STRING ;
r_ret = Variant ( ) ;
break ;
}
String message = * p_args [ 0 ] ;
2019-11-06 17:03:04 +01:00
ERR_PRINT ( message ) ;
2018-10-30 05:49:08 +01:00
r_ret = Variant ( ) ;
} break ;
case PUSH_WARNING : {
VALIDATE_ARG_COUNT ( 1 ) ;
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : STRING ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2018-10-30 05:49:08 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : STRING ;
r_ret = Variant ( ) ;
break ;
}
String message = * p_args [ 0 ] ;
2019-11-07 09:44:15 +01:00
WARN_PRINT ( message ) ;
2018-10-30 05:49:08 +01:00
r_ret = Variant ( ) ;
} break ;
2015-02-15 05:19:46 +01:00
case VAR_TO_STR : {
VALIDATE_ARG_COUNT ( 1 ) ;
2015-12-31 04:54:00 +01:00
String vars ;
2017-03-05 16:44:50 +01:00
VariantWriter : : write_to_string ( * p_args [ 0 ] , vars ) ;
r_ret = vars ;
2015-02-15 05:19:46 +01:00
} break ;
case STR_TO_VAR : {
VALIDATE_ARG_COUNT ( 1 ) ;
2017-03-05 16:44:50 +01:00
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : STRING ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : STRING ;
r_ret = Variant ( ) ;
2015-02-15 05:19:46 +01:00
return ;
}
2018-10-11 12:36:38 +02:00
r_ret = * p_args [ 0 ] ;
2015-12-31 04:54:00 +01:00
VariantParser : : StreamString ss ;
2017-03-05 16:44:50 +01:00
ss . s = * p_args [ 0 ] ;
2015-12-31 04:54:00 +01:00
String errs ;
int line ;
2018-10-11 12:36:38 +02:00
( void ) VariantParser : : parse ( & ss , r_ret , errs , line ) ;
2016-01-03 01:07:03 +01:00
} break ;
case VAR_TO_BYTES : {
2019-03-26 16:52:42 +01:00
bool full_objects = false ;
if ( p_arg_count < 1 ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ;
2019-03-26 16:52:42 +01:00
r_error . argument = 1 ;
r_ret = Variant ( ) ;
return ;
} else if ( p_arg_count > 2 ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS ;
2019-03-26 16:52:42 +01:00
r_error . argument = 2 ;
r_ret = Variant ( ) ;
} else if ( p_arg_count = = 2 ) {
if ( p_args [ 1 ] - > get_type ( ) ! = Variant : : BOOL ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2019-03-26 16:52:42 +01:00
r_error . argument = 1 ;
r_error . expected = Variant : : BOOL ;
r_ret = Variant ( ) ;
return ;
}
full_objects = * p_args [ 1 ] ;
}
2016-01-03 01:07:03 +01:00
2020-02-17 22:06:54 +01:00
PackedByteArray barr ;
2016-01-03 01:07:03 +01:00
int len ;
2020-04-02 01:20:12 +02:00
Error err = encode_variant ( * p_args [ 0 ] , nullptr , len , full_objects ) ;
2016-01-03 01:07:03 +01:00
if ( err ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : NIL ;
r_ret = " Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID). " ;
2016-01-03 01:07:03 +01:00
return ;
}
barr . resize ( len ) ;
{
2020-02-17 22:06:54 +01:00
uint8_t * w = barr . ptrw ( ) ;
encode_variant ( * p_args [ 0 ] , w , len , full_objects ) ;
2016-01-03 01:07:03 +01:00
}
2017-03-05 16:44:50 +01:00
r_ret = barr ;
2016-01-03 01:07:03 +01:00
} break ;
case BYTES_TO_VAR : {
2019-03-26 16:52:42 +01:00
bool allow_objects = false ;
if ( p_arg_count < 1 ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ;
2019-03-26 16:52:42 +01:00
r_error . argument = 1 ;
r_ret = Variant ( ) ;
return ;
} else if ( p_arg_count > 2 ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS ;
2019-03-26 16:52:42 +01:00
r_error . argument = 2 ;
r_ret = Variant ( ) ;
} else if ( p_arg_count = = 2 ) {
if ( p_args [ 1 ] - > get_type ( ) ! = Variant : : BOOL ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2019-03-26 16:52:42 +01:00
r_error . argument = 1 ;
r_error . expected = Variant : : BOOL ;
r_ret = Variant ( ) ;
return ;
}
allow_objects = * p_args [ 1 ] ;
}
2020-02-17 22:06:54 +01:00
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : PACKED_BYTE_ARRAY ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2019-03-26 16:52:42 +01:00
r_error . argument = 1 ;
2020-02-17 22:06:54 +01:00
r_error . expected = Variant : : PACKED_BYTE_ARRAY ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2016-01-03 01:07:03 +01:00
return ;
}
2020-02-17 22:06:54 +01:00
PackedByteArray varr = * p_args [ 0 ] ;
2016-01-03 01:07:03 +01:00
Variant ret ;
{
2020-02-17 22:06:54 +01:00
const uint8_t * r = varr . ptr ( ) ;
2020-04-02 01:20:12 +02:00
Error err = decode_variant ( ret , r , varr . size ( ) , nullptr , allow_objects ) ;
2017-03-05 16:44:50 +01:00
if ( err ! = OK ) {
r_ret = RTR ( " Not enough bytes for decoding bytes, or invalid format. " ) ;
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
2020-02-17 22:06:54 +01:00
r_error . expected = Variant : : PACKED_BYTE_ARRAY ;
2016-01-03 01:07:03 +01:00
return ;
}
}
2017-03-05 16:44:50 +01:00
r_ret = ret ;
2016-01-03 01:07:03 +01:00
2015-02-15 05:19:46 +01:00
} break ;
2014-02-10 02:10:30 +01:00
case GEN_RANGE : {
2017-03-05 16:44:50 +01:00
switch ( p_arg_count ) {
2014-02-10 02:10:30 +01:00
case 0 : {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ;
2017-03-05 16:44:50 +01:00
r_error . argument = 1 ;
2020-06-11 00:53:25 +02:00
r_error . expected = 1 ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
case 1 : {
VALIDATE_ARG_NUM ( 0 ) ;
2017-03-05 16:44:50 +01:00
int count = * p_args [ 0 ] ;
2017-01-11 12:53:31 +01:00
Array arr ;
2017-03-05 16:44:50 +01:00
if ( count < = 0 ) {
r_ret = arr ;
2014-02-10 02:10:30 +01:00
return ;
}
Error err = arr . resize ( count ) ;
2017-03-05 16:44:50 +01:00
if ( err ! = OK ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
return ;
}
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < count ; i + + ) {
arr [ i ] = i ;
2014-02-10 02:10:30 +01:00
}
2017-03-05 16:44:50 +01:00
r_ret = arr ;
2014-02-10 02:10:30 +01:00
} break ;
case 2 : {
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
2017-03-05 16:44:50 +01:00
int from = * p_args [ 0 ] ;
int to = * p_args [ 1 ] ;
2014-02-10 02:10:30 +01:00
2017-01-11 12:53:31 +01:00
Array arr ;
2017-03-05 16:44:50 +01:00
if ( from > = to ) {
r_ret = arr ;
2014-02-10 02:10:30 +01:00
return ;
}
2017-03-05 16:44:50 +01:00
Error err = arr . resize ( to - from ) ;
if ( err ! = OK ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
return ;
}
2020-05-14 16:41:43 +02:00
for ( int i = from ; i < to ; i + + ) {
2017-03-05 16:44:50 +01:00
arr [ i - from ] = i ;
2020-05-14 16:41:43 +02:00
}
2017-03-05 16:44:50 +01:00
r_ret = arr ;
2014-02-10 02:10:30 +01:00
} break ;
case 3 : {
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
VALIDATE_ARG_NUM ( 2 ) ;
2017-03-05 16:44:50 +01:00
int from = * p_args [ 0 ] ;
int to = * p_args [ 1 ] ;
int incr = * p_args [ 2 ] ;
if ( incr = = 0 ) {
2018-12-13 14:16:20 +01:00
r_ret = RTR ( " Step argument is zero! " ) ;
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ;
2016-06-12 00:43:38 +02:00
return ;
2014-02-10 02:10:30 +01:00
}
2017-01-11 12:53:31 +01:00
Array arr ;
2017-03-05 16:44:50 +01:00
if ( from > = to & & incr > 0 ) {
r_ret = arr ;
2014-02-10 02:10:30 +01:00
return ;
}
2017-03-05 16:44:50 +01:00
if ( from < = to & & incr < 0 ) {
r_ret = arr ;
2014-02-10 02:10:30 +01:00
return ;
}
//calculate how many
2017-03-05 16:44:50 +01:00
int count = 0 ;
if ( incr > 0 ) {
count = ( ( to - from - 1 ) / incr ) + 1 ;
2014-02-10 02:10:30 +01:00
} else {
2017-03-05 16:44:50 +01:00
count = ( ( from - to - 1 ) / - incr ) + 1 ;
2014-02-10 02:10:30 +01:00
}
Error err = arr . resize ( count ) ;
2017-03-05 16:44:50 +01:00
if ( err ! = OK ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
return ;
}
2017-03-05 16:44:50 +01:00
if ( incr > 0 ) {
int idx = 0 ;
for ( int i = from ; i < to ; i + = incr ) {
arr [ idx + + ] = i ;
2014-02-10 02:10:30 +01:00
}
} else {
2017-03-05 16:44:50 +01:00
int idx = 0 ;
for ( int i = from ; i > to ; i + = incr ) {
arr [ idx + + ] = i ;
2014-02-10 02:10:30 +01:00
}
}
2017-03-05 16:44:50 +01:00
r_ret = arr ;
2014-02-10 02:10:30 +01:00
} break ;
default : {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS ;
2017-03-05 16:44:50 +01:00
r_error . argument = 3 ;
2020-06-11 00:53:25 +02:00
r_error . expected = 3 ;
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2016-06-12 00:43:38 +02:00
2014-02-10 02:10:30 +01:00
} break ;
}
} break ;
2014-02-16 01:16:33 +01:00
case RESOURCE_LOAD : {
VALIDATE_ARG_COUNT ( 1 ) ;
2017-03-05 16:44:50 +01:00
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : STRING ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : STRING ;
r_ret = Variant ( ) ;
2016-10-04 15:02:36 +02:00
} else {
2017-03-05 16:44:50 +01:00
r_ret = ResourceLoader : : load ( * p_args [ 0 ] ) ;
2014-02-16 01:16:33 +01:00
}
2014-03-14 02:57:24 +01:00
} break ;
2014-02-10 02:10:30 +01:00
case INST2DICT : {
VALIDATE_ARG_COUNT ( 1 ) ;
2017-03-05 16:44:50 +01:00
if ( p_args [ 0 ] - > get_type ( ) = = Variant : : NIL ) {
r_ret = Variant ( ) ;
} else if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : OBJECT ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
} else {
Object * obj = * p_args [ 0 ] ;
if ( ! obj ) {
2017-03-05 16:44:50 +01:00
r_ret = Variant ( ) ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
} else if ( ! obj - > get_script_instance ( ) | | obj - > get_script_instance ( ) - > get_language ( ) ! = GDScriptLanguage : : get_singleton ( ) ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : DICTIONARY ;
r_ret = RTR ( " Not a script with an instance " ) ;
2016-06-12 00:43:38 +02:00
return ;
2014-02-10 02:10:30 +01:00
} else {
2017-11-16 18:38:18 +01:00
GDScriptInstance * ins = static_cast < GDScriptInstance * > ( obj - > get_script_instance ( ) ) ;
2014-02-10 02:10:30 +01:00
Ref < GDScript > base = ins - > get_script ( ) ;
if ( base . is_null ( ) ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : DICTIONARY ;
r_ret = RTR ( " Not based on a script " ) ;
2014-02-10 02:10:30 +01:00
return ;
}
GDScript * p = base . ptr ( ) ;
Vector < StringName > sname ;
2017-03-05 16:44:50 +01:00
while ( p - > _owner ) {
2014-02-10 02:10:30 +01:00
sname . push_back ( p - > name ) ;
2017-03-05 16:44:50 +01:00
p = p - > _owner ;
2014-02-10 02:10:30 +01:00
}
sname . invert ( ) ;
if ( ! p - > path . is_resource_file ( ) ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : DICTIONARY ;
r_ret = Variant ( ) ;
2016-06-12 00:43:38 +02:00
2017-03-05 16:44:50 +01:00
r_ret = RTR ( " Not based on a resource file " ) ;
2014-02-10 02:10:30 +01:00
return ;
}
2017-03-05 16:44:50 +01:00
NodePath cp ( sname , Vector < StringName > ( ) , false ) ;
2014-02-10 02:10:30 +01:00
2017-01-11 12:53:31 +01:00
Dictionary d ;
2017-03-05 16:44:50 +01:00
d [ " @subpath " ] = cp ;
2019-11-02 14:11:52 +01:00
d [ " @path " ] = p - > get_path ( ) ;
2014-02-10 02:10:30 +01:00
2019-10-23 20:48:48 +02:00
for ( Map < StringName , GDScript : : MemberInfo > : : Element * E = base - > member_indices . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! d . has ( E - > key ( ) ) ) {
d [ E - > key ( ) ] = ins - > members [ E - > get ( ) . index ] ;
2014-02-10 02:10:30 +01:00
}
}
2017-03-05 16:44:50 +01:00
r_ret = d ;
2014-02-10 02:10:30 +01:00
}
}
} break ;
case DICT2INST : {
VALIDATE_ARG_COUNT ( 1 ) ;
2017-03-05 16:44:50 +01:00
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : DICTIONARY ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : DICTIONARY ;
r_ret = Variant ( ) ;
2016-06-12 00:43:38 +02:00
2014-02-10 02:10:30 +01:00
return ;
}
Dictionary d = * p_args [ 0 ] ;
if ( ! d . has ( " @path " ) ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : OBJECT ;
r_ret = RTR ( " Invalid instance dictionary format (missing @path) " ) ;
2016-06-12 00:43:38 +02:00
2014-02-10 02:10:30 +01:00
return ;
}
Ref < Script > scr = ResourceLoader : : load ( d [ " @path " ] ) ;
if ( ! scr . is_valid ( ) ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : OBJECT ;
r_ret = RTR ( " Invalid instance dictionary format (can't load script at @path) " ) ;
2014-02-10 02:10:30 +01:00
return ;
}
Ref < GDScript > gdscr = scr ;
if ( ! gdscr . is_valid ( ) ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : OBJECT ;
r_ret = Variant ( ) ;
r_ret = RTR ( " Invalid instance dictionary format (invalid script at @path) " ) ;
2014-02-10 02:10:30 +01:00
return ;
}
NodePath sub ;
if ( d . has ( " @subpath " ) ) {
2017-03-05 16:44:50 +01:00
sub = d [ " @subpath " ] ;
2014-02-10 02:10:30 +01:00
}
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < sub . get_name_count ( ) ; i + + ) {
gdscr = gdscr - > subclasses [ sub . get_name ( i ) ] ;
2014-02-10 02:10:30 +01:00
if ( ! gdscr . is_valid ( ) ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : OBJECT ;
r_ret = Variant ( ) ;
r_ret = RTR ( " Invalid instance dictionary (invalid subclasses) " ) ;
2014-02-10 02:10:30 +01:00
return ;
}
}
2019-10-03 23:01:12 +02:00
r_ret = gdscr - > _new ( nullptr , - 1 /*skip initializer*/ , r_error ) ;
2014-02-10 02:10:30 +01:00
2020-04-30 14:05:53 +02:00
if ( r_error . error ! = Callable : : CallError : : CALL_OK ) {
r_ret = Variant ( ) ;
return ;
}
2017-11-16 18:38:18 +01:00
GDScriptInstance * ins = static_cast < GDScriptInstance * > ( static_cast < Object * > ( r_ret ) - > get_script_instance ( ) ) ;
2016-06-12 00:43:38 +02:00
Ref < GDScript > gd_ref = ins - > get_script ( ) ;
2015-09-20 21:17:30 +02:00
2017-03-05 16:44:50 +01:00
for ( Map < StringName , GDScript : : MemberInfo > : : Element * E = gd_ref - > member_indices . front ( ) ; E ; E = E - > next ( ) ) {
if ( d . has ( E - > key ( ) ) ) {
2018-07-25 03:11:03 +02:00
ins - > members . write [ E - > get ( ) . index ] = d [ E - > key ( ) ] ;
2016-06-12 00:43:38 +02:00
}
}
2015-09-20 21:17:30 +02:00
2014-06-16 15:22:26 +02:00
} break ;
2017-01-09 02:40:00 +01:00
case VALIDATE_JSON : {
VALIDATE_ARG_COUNT ( 1 ) ;
2017-03-05 16:44:50 +01:00
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : STRING ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : STRING ;
r_ret = Variant ( ) ;
2017-01-09 02:40:00 +01:00
return ;
}
String errs ;
int errl ;
2017-03-05 16:44:50 +01:00
Error err = JSON : : parse ( * p_args [ 0 ] , r_ret , errs , errl ) ;
2017-01-09 02:40:00 +01:00
2017-03-05 16:44:50 +01:00
if ( err ! = OK ) {
r_ret = itos ( errl ) + " : " + errs ;
2017-01-09 02:40:00 +01:00
} else {
2017-03-05 16:44:50 +01:00
r_ret = " " ;
2017-01-09 02:40:00 +01:00
}
} break ;
case PARSE_JSON : {
VALIDATE_ARG_COUNT ( 1 ) ;
2017-03-05 16:44:50 +01:00
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : STRING ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : STRING ;
r_ret = Variant ( ) ;
2017-01-09 02:40:00 +01:00
return ;
}
String errs ;
int errl ;
2017-03-05 16:44:50 +01:00
Error err = JSON : : parse ( * p_args [ 0 ] , r_ret , errs , errl ) ;
2017-01-09 02:40:00 +01:00
2017-03-05 16:44:50 +01:00
if ( err ! = OK ) {
r_ret = Variant ( ) ;
2019-11-06 17:03:04 +01:00
ERR_PRINT ( vformat ( " Error parsing JSON at line %s: %s " , errl , errs ) ) ;
2017-01-09 02:40:00 +01:00
}
} break ;
case TO_JSON : {
VALIDATE_ARG_COUNT ( 1 ) ;
r_ret = JSON : : print ( * p_args [ 0 ] ) ;
} break ;
2014-06-16 15:22:26 +02:00
case HASH : {
VALIDATE_ARG_COUNT ( 1 ) ;
2017-03-05 16:44:50 +01:00
r_ret = p_args [ 0 ] - > hash ( ) ;
2014-06-16 15:22:26 +02:00
2015-12-31 22:26:49 +01:00
} break ;
case COLOR8 : {
2017-03-05 16:44:50 +01:00
if ( p_arg_count < 3 ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ;
2017-03-05 16:44:50 +01:00
r_error . argument = 3 ;
r_ret = Variant ( ) ;
2016-06-12 00:43:38 +02:00
2015-12-31 22:26:49 +01:00
return ;
}
2017-03-05 16:44:50 +01:00
if ( p_arg_count > 4 ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS ;
2017-03-05 16:44:50 +01:00
r_error . argument = 4 ;
r_ret = Variant ( ) ;
2016-06-12 00:43:38 +02:00
2015-12-31 22:26:49 +01:00
return ;
}
VALIDATE_ARG_NUM ( 0 ) ;
VALIDATE_ARG_NUM ( 1 ) ;
VALIDATE_ARG_NUM ( 2 ) ;
2017-03-05 16:44:50 +01:00
Color color ( ( float ) * p_args [ 0 ] / 255.0f , ( float ) * p_args [ 1 ] / 255.0f , ( float ) * p_args [ 2 ] / 255.0f ) ;
2015-12-31 22:26:49 +01:00
2017-03-05 16:44:50 +01:00
if ( p_arg_count = = 4 ) {
2015-12-31 22:26:49 +01:00
VALIDATE_ARG_NUM ( 3 ) ;
2017-03-05 16:44:50 +01:00
color . a = ( float ) * p_args [ 3 ] / 255.0f ;
2015-12-31 22:26:49 +01:00
}
2017-03-05 16:44:50 +01:00
r_ret = color ;
2015-12-31 22:26:49 +01:00
2016-11-10 22:06:00 +01:00
} break ;
case COLORN : {
2017-03-05 16:44:50 +01:00
if ( p_arg_count < 1 ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ;
2017-03-05 16:44:50 +01:00
r_error . argument = 1 ;
r_ret = Variant ( ) ;
2016-11-10 22:06:00 +01:00
return ;
}
2017-03-05 16:44:50 +01:00
if ( p_arg_count > 2 ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS ;
2017-03-05 16:44:50 +01:00
r_error . argument = 2 ;
r_ret = Variant ( ) ;
2016-11-10 22:06:00 +01:00
return ;
}
2017-03-05 16:44:50 +01:00
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : STRING ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_ret = Variant ( ) ;
2016-11-10 22:06:00 +01:00
} else {
Color color = Color : : named ( * p_args [ 0 ] ) ;
2017-03-05 16:44:50 +01:00
if ( p_arg_count = = 2 ) {
2016-11-10 22:06:00 +01:00
VALIDATE_ARG_NUM ( 1 ) ;
2017-03-05 16:44:50 +01:00
color . a = * p_args [ 1 ] ;
2016-11-10 22:06:00 +01:00
}
2017-03-05 16:44:50 +01:00
r_ret = color ;
2016-11-10 22:06:00 +01:00
}
2014-02-10 02:10:30 +01:00
} break ;
case PRINT_STACK : {
2018-01-30 04:32:08 +01:00
VALIDATE_ARG_COUNT ( 0 ) ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
ScriptLanguage * script = GDScriptLanguage : : get_singleton ( ) ;
for ( int i = 0 ; i < script - > debug_get_stack_level_count ( ) ; i + + ) {
print_line ( " Frame " + itos ( i ) + " - " + script - > debug_get_stack_level_source ( i ) + " : " + itos ( script - > debug_get_stack_level_line ( i ) ) + " in function ' " + script - > debug_get_stack_level_function ( i ) + " ' " ) ;
2014-02-10 02:10:30 +01:00
} ;
} break ;
2018-05-17 16:00:49 +02:00
case GET_STACK : {
VALIDATE_ARG_COUNT ( 0 ) ;
ScriptLanguage * script = GDScriptLanguage : : get_singleton ( ) ;
Array ret ;
for ( int i = 0 ; i < script - > debug_get_stack_level_count ( ) ; i + + ) {
Dictionary frame ;
frame [ " source " ] = script - > debug_get_stack_level_source ( i ) ;
frame [ " function " ] = script - > debug_get_stack_level_function ( i ) ;
frame [ " line " ] = script - > debug_get_stack_level_line ( i ) ;
ret . push_back ( frame ) ;
} ;
r_ret = ret ;
} break ;
2015-04-18 19:00:15 +02:00
case INSTANCE_FROM_ID : {
2015-03-25 04:01:12 +01:00
VALIDATE_ARG_COUNT ( 1 ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : INT & & p_args [ 0 ] - > get_type ( ) ! = Variant : : FLOAT ) {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-03-05 16:44:50 +01:00
r_error . argument = 0 ;
r_error . expected = Variant : : INT ;
r_ret = Variant ( ) ;
2015-03-25 04:01:12 +01:00
break ;
}
2020-02-12 18:24:06 +01:00
ObjectID id = * p_args [ 0 ] ;
2017-03-05 16:44:50 +01:00
r_ret = ObjectDB : : get_instance ( id ) ;
2015-03-25 04:01:12 +01:00
2017-08-07 23:34:18 +02:00
} break ;
case LEN : {
VALIDATE_ARG_COUNT ( 1 ) ;
switch ( p_args [ 0 ] - > get_type ( ) ) {
2017-09-11 03:43:25 +02:00
case Variant : : STRING : {
String d = * p_args [ 0 ] ;
r_ret = d . length ( ) ;
} break ;
2017-08-07 23:34:18 +02:00
case Variant : : DICTIONARY : {
Dictionary d = * p_args [ 0 ] ;
r_ret = d . size ( ) ;
} break ;
case Variant : : ARRAY : {
Array d = * p_args [ 0 ] ;
r_ret = d . size ( ) ;
} break ;
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_BYTE_ARRAY : {
Vector < uint8_t > d = * p_args [ 0 ] ;
2017-08-07 23:34:18 +02:00
r_ret = d . size ( ) ;
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case Variant : : PACKED_INT32_ARRAY : {
Vector < int32_t > d = * p_args [ 0 ] ;
2017-08-07 23:34:18 +02:00
r_ret = d . size ( ) ;
} break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case Variant : : PACKED_INT64_ARRAY : {
Vector < int64_t > d = * p_args [ 0 ] ;
r_ret = d . size ( ) ;
} break ;
case Variant : : PACKED_FLOAT32_ARRAY : {
Vector < float > d = * p_args [ 0 ] ;
r_ret = d . size ( ) ;
} break ;
case Variant : : PACKED_FLOAT64_ARRAY : {
Vector < double > d = * p_args [ 0 ] ;
2017-08-07 23:34:18 +02:00
r_ret = d . size ( ) ;
} break ;
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_STRING_ARRAY : {
Vector < String > d = * p_args [ 0 ] ;
2017-08-07 23:34:18 +02:00
r_ret = d . size ( ) ;
} break ;
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_VECTOR2_ARRAY : {
Vector < Vector2 > d = * p_args [ 0 ] ;
2017-08-07 23:34:18 +02:00
r_ret = d . size ( ) ;
} break ;
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_VECTOR3_ARRAY : {
Vector < Vector3 > d = * p_args [ 0 ] ;
2017-08-07 23:34:18 +02:00
r_ret = d . size ( ) ;
} break ;
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_COLOR_ARRAY : {
Vector < Color > d = * p_args [ 0 ] ;
2017-08-07 23:34:18 +02:00
r_ret = d . size ( ) ;
} break ;
default : {
2020-02-19 20:27:19 +01:00
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
2017-08-07 23:34:18 +02:00
r_error . argument = 0 ;
r_error . expected = Variant : : OBJECT ;
r_ret = Variant ( ) ;
r_ret = RTR ( " Object can't provide a length. " ) ;
}
}
2018-05-07 22:30:03 +02:00
} break ;
case IS_INSTANCE_VALID : {
VALIDATE_ARG_COUNT ( 1 ) ;
if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : OBJECT ) {
r_ret = false ;
} else {
2020-02-13 20:03:10 +01:00
Object * obj = p_args [ 0 ] - > get_validated_object ( ) ;
r_ret = obj ! = nullptr ;
2018-05-07 22:30:03 +02:00
}
2015-03-25 04:01:12 +01:00
} break ;
2014-02-10 02:10:30 +01:00
case FUNC_MAX : {
2016-05-12 01:57:52 +02:00
ERR_FAIL ( ) ;
2014-02-10 02:10:30 +01:00
} break ;
}
}
2017-11-16 18:38:18 +01:00
bool GDScriptFunctions : : is_deterministic ( Function p_func ) {
2014-02-10 02:10:30 +01:00
//man i couldn't have chosen a worse function name,
//way too controversial..
2017-03-05 16:44:50 +01:00
switch ( p_func ) {
2014-02-10 02:10:30 +01:00
case MATH_SIN :
case MATH_COS :
case MATH_TAN :
case MATH_SINH :
case MATH_COSH :
case MATH_TANH :
case MATH_ASIN :
case MATH_ACOS :
case MATH_ATAN :
case MATH_ATAN2 :
case MATH_SQRT :
case MATH_FMOD :
case MATH_FPOSMOD :
2018-10-27 22:12:27 +02:00
case MATH_POSMOD :
2014-02-10 02:10:30 +01:00
case MATH_FLOOR :
case MATH_CEIL :
case MATH_ROUND :
case MATH_ABS :
case MATH_SIGN :
case MATH_POW :
case MATH_LOG :
case MATH_EXP :
case MATH_ISNAN :
case MATH_ISINF :
case MATH_EASE :
2018-10-26 02:20:20 +02:00
case MATH_STEP_DECIMALS :
2014-02-10 02:10:30 +01:00
case MATH_STEPIFY :
case MATH_LERP :
2017-08-10 16:06:10 +02:00
case MATH_INVERSE_LERP :
case MATH_RANGE_LERP :
2019-03-19 12:39:43 +01:00
case MATH_SMOOTHSTEP :
2019-04-07 23:40:56 +02:00
case MATH_MOVE_TOWARD :
2014-02-10 02:10:30 +01:00
case MATH_DECTIME :
case MATH_DEG2RAD :
case MATH_RAD2DEG :
case MATH_LINEAR2DB :
case MATH_DB2LINEAR :
2017-10-13 01:15:45 +02:00
case MATH_POLAR2CARTESIAN :
case MATH_CARTESIAN2POLAR :
2017-10-11 19:38:55 +02:00
case MATH_WRAP :
case MATH_WRAPF :
2014-02-10 02:10:30 +01:00
case LOGIC_MAX :
case LOGIC_MIN :
case LOGIC_CLAMP :
case LOGIC_NEAREST_PO2 :
case TYPE_CONVERT :
case TYPE_OF :
2016-06-18 09:07:51 +02:00
case TYPE_EXISTS :
2016-10-03 18:17:54 +02:00
case TEXT_CHAR :
2018-08-26 14:38:07 +02:00
case TEXT_ORD :
2014-02-10 02:10:30 +01:00
case TEXT_STR :
2015-12-31 22:26:49 +01:00
case COLOR8 :
2017-08-07 23:34:18 +02:00
case LEN :
2017-03-05 16:44:50 +01:00
// enable for debug only, otherwise not desirable - case GEN_RANGE:
2014-02-10 02:10:30 +01:00
return true ;
default :
return false ;
}
return false ;
}
2017-11-16 18:38:18 +01:00
MethodInfo GDScriptFunctions : : get_info ( Function p_func ) {
2018-07-25 22:01:01 +02:00
# ifdef DEBUG_ENABLED
2014-02-10 02:10:30 +01:00
//using a switch, so the compiler generates a jumptable
2017-03-05 16:44:50 +01:00
switch ( p_func ) {
2014-02-10 02:10:30 +01:00
case MATH_SIN : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " sin " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_COS : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " cos " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_TAN : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " tan " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_SINH : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " sinh " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_COSH : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " cosh " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_TANH : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " tanh " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_ASIN : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " asin " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_ACOS : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " acos " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_ATAN : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " atan " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_ATAN2 : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " atan2 " , PropertyInfo ( Variant : : FLOAT , " y " ) , PropertyInfo ( Variant : : FLOAT , " x " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_SQRT : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " sqrt " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_FMOD : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " fmod " , PropertyInfo ( Variant : : FLOAT , " a " ) , PropertyInfo ( Variant : : FLOAT , " b " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_FPOSMOD : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " fposmod " , PropertyInfo ( Variant : : FLOAT , " a " ) , PropertyInfo ( Variant : : FLOAT , " b " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
2018-10-27 22:12:27 +02:00
case MATH_POSMOD : {
MethodInfo mi ( " posmod " , PropertyInfo ( Variant : : INT , " a " ) , PropertyInfo ( Variant : : INT , " b " ) ) ;
mi . return_val . type = Variant : : INT ;
return mi ;
} break ;
2014-02-10 02:10:30 +01:00
case MATH_FLOOR : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " floor " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
2017-03-05 16:44:50 +01:00
} break ;
2014-02-10 02:10:30 +01:00
case MATH_CEIL : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " ceil " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_ROUND : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " round " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_ABS : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " abs " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_SIGN : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " sign " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_POW : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " pow " , PropertyInfo ( Variant : : FLOAT , " base " ) , PropertyInfo ( Variant : : FLOAT , " exp " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_LOG : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " log " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_EXP : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " exp " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_ISNAN : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " is_nan " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
2017-09-12 15:00:29 +02:00
mi . return_val . type = Variant : : BOOL ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_ISINF : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " is_inf " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
2017-09-12 15:00:29 +02:00
mi . return_val . type = Variant : : BOOL ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
2018-08-01 01:34:20 +02:00
case MATH_ISEQUALAPPROX : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " is_equal_approx " , PropertyInfo ( Variant : : FLOAT , " a " ) , PropertyInfo ( Variant : : FLOAT , " b " ) ) ;
2018-08-01 01:34:20 +02:00
mi . return_val . type = Variant : : BOOL ;
return mi ;
} break ;
case MATH_ISZEROAPPROX : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " is_zero_approx " , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
2018-08-01 01:34:20 +02:00
mi . return_val . type = Variant : : BOOL ;
return mi ;
} break ;
2014-02-10 02:10:30 +01:00
case MATH_EASE : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " ease " , PropertyInfo ( Variant : : FLOAT , " s " ) , PropertyInfo ( Variant : : FLOAT , " curve " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
2018-10-26 02:20:20 +02:00
case MATH_STEP_DECIMALS : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " step_decimals " , PropertyInfo ( Variant : : FLOAT , " step " ) ) ;
2018-10-26 02:20:20 +02:00
mi . return_val . type = Variant : : INT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_STEPIFY : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " stepify " , PropertyInfo ( Variant : : FLOAT , " s " ) , PropertyInfo ( Variant : : FLOAT , " step " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_LERP : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " lerp " , PropertyInfo ( Variant : : NIL , " from " ) , PropertyInfo ( Variant : : NIL , " to " ) , PropertyInfo ( Variant : : FLOAT , " weight " ) ) ;
2019-01-18 10:46:52 +01:00
mi . return_val . type = Variant : : NIL ;
mi . return_val . usage | = PROPERTY_USAGE_NIL_IS_VARIANT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
2019-07-14 06:30:45 +02:00
case MATH_LERP_ANGLE : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " lerp_angle " , PropertyInfo ( Variant : : FLOAT , " from " ) , PropertyInfo ( Variant : : FLOAT , " to " ) , PropertyInfo ( Variant : : FLOAT , " weight " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2019-07-14 06:30:45 +02:00
return mi ;
} break ;
2017-08-10 16:06:10 +02:00
case MATH_INVERSE_LERP : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " inverse_lerp " , PropertyInfo ( Variant : : FLOAT , " from " ) , PropertyInfo ( Variant : : FLOAT , " to " ) , PropertyInfo ( Variant : : FLOAT , " weight " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2017-08-10 16:06:10 +02:00
return mi ;
} break ;
case MATH_RANGE_LERP : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " range_lerp " , PropertyInfo ( Variant : : FLOAT , " value " ) , PropertyInfo ( Variant : : FLOAT , " istart " ) , PropertyInfo ( Variant : : FLOAT , " istop " ) , PropertyInfo ( Variant : : FLOAT , " ostart " ) , PropertyInfo ( Variant : : FLOAT , " ostop " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2017-08-10 16:06:10 +02:00
return mi ;
} break ;
2019-03-19 12:39:43 +01:00
case MATH_SMOOTHSTEP : {
2020-07-25 16:11:23 +02:00
MethodInfo mi ( " smoothstep " , PropertyInfo ( Variant : : FLOAT , " from " ) , PropertyInfo ( Variant : : FLOAT , " to " ) , PropertyInfo ( Variant : : FLOAT , " s " ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
mi . return_val . type = Variant : : FLOAT ;
2019-03-19 12:39:43 +01:00
return mi ;
} break ;
2019-04-07 23:40:56 +02:00
case MATH_MOVE_TOWARD : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " move_toward " , PropertyInfo ( Variant : : FLOAT , " from " ) , PropertyInfo ( Variant : : FLOAT , " to " ) , PropertyInfo ( Variant : : FLOAT , " delta " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2019-04-07 23:40:56 +02:00
return mi ;
} break ;
2014-02-10 02:10:30 +01:00
case MATH_DECTIME : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " dectime " , PropertyInfo ( Variant : : FLOAT , " value " ) , PropertyInfo ( Variant : : FLOAT , " amount " ) , PropertyInfo ( Variant : : FLOAT , " step " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_RANDOMIZE : {
MethodInfo mi ( " randomize " ) ;
2017-03-05 16:44:50 +01:00
mi . return_val . type = Variant : : NIL ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
2020-07-26 12:52:24 +02:00
case MATH_RANDI : {
2014-04-05 17:39:30 +02:00
MethodInfo mi ( " randi " ) ;
2017-03-05 16:44:50 +01:00
mi . return_val . type = Variant : : INT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_RANDF : {
MethodInfo mi ( " randf " ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
2020-07-26 12:52:24 +02:00
case MATH_RANDF_RANGE : {
MethodInfo mi ( " randf_range " , PropertyInfo ( Variant : : FLOAT , " from " ) , PropertyInfo ( Variant : : FLOAT , " to " ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
2020-07-26 12:52:24 +02:00
case MATH_RANDI_RANGE : {
MethodInfo mi ( " randi_range " , PropertyInfo ( Variant : : INT , " from " ) , PropertyInfo ( Variant : : INT , " to " ) ) ;
mi . return_val . type = Variant : : INT ;
return mi ;
} break ;
2015-03-25 04:01:12 +01:00
case MATH_SEED : {
2017-03-05 16:44:50 +01:00
MethodInfo mi ( " seed " , PropertyInfo ( Variant : : INT , " seed " ) ) ;
mi . return_val . type = Variant : : NIL ;
2015-03-25 04:01:12 +01:00
return mi ;
} break ;
2014-02-10 02:10:30 +01:00
case MATH_RANDSEED : {
2017-03-05 16:44:50 +01:00
MethodInfo mi ( " rand_seed " , PropertyInfo ( Variant : : INT , " seed " ) ) ;
mi . return_val . type = Variant : : ARRAY ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_DEG2RAD : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " deg2rad " , PropertyInfo ( Variant : : FLOAT , " deg " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_RAD2DEG : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " rad2deg " , PropertyInfo ( Variant : : FLOAT , " rad " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_LINEAR2DB : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " linear2db " , PropertyInfo ( Variant : : FLOAT , " nrg " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case MATH_DB2LINEAR : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " db2linear " , PropertyInfo ( Variant : : FLOAT , " db " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
2017-10-13 01:15:45 +02:00
case MATH_POLAR2CARTESIAN : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " polar2cartesian " , PropertyInfo ( Variant : : FLOAT , " r " ) , PropertyInfo ( Variant : : FLOAT , " th " ) ) ;
2017-10-13 01:15:45 +02:00
mi . return_val . type = Variant : : VECTOR2 ;
return mi ;
} break ;
case MATH_CARTESIAN2POLAR : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " cartesian2polar " , PropertyInfo ( Variant : : FLOAT , " x " ) , PropertyInfo ( Variant : : FLOAT , " y " ) ) ;
2017-10-13 01:15:45 +02:00
mi . return_val . type = Variant : : VECTOR2 ;
return mi ;
} break ;
2017-10-11 19:38:55 +02:00
case MATH_WRAP : {
MethodInfo mi ( " wrapi " , PropertyInfo ( Variant : : INT , " value " ) , PropertyInfo ( Variant : : INT , " min " ) , PropertyInfo ( Variant : : INT , " max " ) ) ;
mi . return_val . type = Variant : : INT ;
return mi ;
} break ;
case MATH_WRAPF : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " wrapf " , PropertyInfo ( Variant : : FLOAT , " value " ) , PropertyInfo ( Variant : : FLOAT , " min " ) , PropertyInfo ( Variant : : FLOAT , " max " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2017-10-11 19:38:55 +02:00
return mi ;
} break ;
2014-02-10 02:10:30 +01:00
case LOGIC_MAX : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " max " , PropertyInfo ( Variant : : FLOAT , " a " ) , PropertyInfo ( Variant : : FLOAT , " b " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case LOGIC_MIN : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " min " , PropertyInfo ( Variant : : FLOAT , " a " ) , PropertyInfo ( Variant : : FLOAT , " b " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case LOGIC_CLAMP : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " clamp " , PropertyInfo ( Variant : : FLOAT , " value " ) , PropertyInfo ( Variant : : FLOAT , " min " ) , PropertyInfo ( Variant : : FLOAT , " max " ) ) ;
mi . return_val . type = Variant : : FLOAT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case LOGIC_NEAREST_PO2 : {
2018-01-16 17:31:10 +01:00
MethodInfo mi ( " nearest_po2 " , PropertyInfo ( Variant : : INT , " value " ) ) ;
2017-03-05 16:44:50 +01:00
mi . return_val . type = Variant : : INT ;
2014-02-10 02:10:30 +01:00
return mi ;
} break ;
case OBJ_WEAKREF : {
2017-03-05 16:44:50 +01:00
MethodInfo mi ( " weakref " , PropertyInfo ( Variant : : OBJECT , " obj " ) ) ;
mi . return_val . type = Variant : : OBJECT ;
2018-05-30 04:16:54 +02:00
mi . return_val . class_name = " WeakRef " ;
2015-01-03 20:52:37 +01:00
2014-02-10 02:10:30 +01:00
return mi ;
2014-03-14 02:57:24 +01:00
} break ;
2014-02-10 02:10:30 +01:00
case TYPE_CONVERT : {
2018-05-30 04:16:54 +02:00
MethodInfo mi ( " convert " , PropertyInfo ( Variant : : NIL , " what " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT ) , PropertyInfo ( Variant : : INT , " type " ) ) ;
mi . return_val . type = Variant : : NIL ;
mi . return_val . usage | = PROPERTY_USAGE_NIL_IS_VARIANT ;
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return mi ;
} break ;
case TYPE_OF : {
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MethodInfo mi ( " typeof " , PropertyInfo ( Variant : : NIL , " what " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT ) ) ;
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mi . return_val . type = Variant : : INT ;
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return mi ;
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} break ;
case TYPE_EXISTS : {
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MethodInfo mi ( " type_exists " , PropertyInfo ( Variant : : STRING , " type " ) ) ;
mi . return_val . type = Variant : : BOOL ;
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return mi ;
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} break ;
case TEXT_CHAR : {
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MethodInfo mi ( " char " , PropertyInfo ( Variant : : INT , " code " ) ) ;
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mi . return_val . type = Variant : : STRING ;
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return mi ;
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} break ;
case TEXT_ORD : {
MethodInfo mi ( " ord " , PropertyInfo ( Variant : : STRING , " char " ) ) ;
mi . return_val . type = Variant : : INT ;
return mi ;
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} break ;
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case TEXT_STR : {
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MethodInfo mi ( " str " ) ;
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mi . return_val . type = Variant : : STRING ;
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mi . flags | = METHOD_FLAG_VARARG ;
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return mi ;
} break ;
case TEXT_PRINT : {
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MethodInfo mi ( " print " ) ;
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mi . return_val . type = Variant : : NIL ;
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mi . flags | = METHOD_FLAG_VARARG ;
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return mi ;
} break ;
case TEXT_PRINT_TABBED : {
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MethodInfo mi ( " printt " ) ;
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mi . return_val . type = Variant : : NIL ;
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mi . flags | = METHOD_FLAG_VARARG ;
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return mi ;
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} break ;
case TEXT_PRINT_SPACED : {
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MethodInfo mi ( " prints " ) ;
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mi . return_val . type = Variant : : NIL ;
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mi . flags | = METHOD_FLAG_VARARG ;
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return mi ;
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} break ;
case TEXT_PRINTERR : {
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MethodInfo mi ( " printerr " ) ;
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mi . return_val . type = Variant : : NIL ;
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mi . flags | = METHOD_FLAG_VARARG ;
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return mi ;
} break ;
case TEXT_PRINTRAW : {
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MethodInfo mi ( " printraw " ) ;
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mi . return_val . type = Variant : : NIL ;
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mi . flags | = METHOD_FLAG_VARARG ;
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return mi ;
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} break ;
case TEXT_PRINT_DEBUG : {
MethodInfo mi ( " print_debug " ) ;
mi . return_val . type = Variant : : NIL ;
mi . flags | = METHOD_FLAG_VARARG ;
return mi ;
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} break ;
case PUSH_ERROR : {
MethodInfo mi ( Variant : : NIL , " push_error " , PropertyInfo ( Variant : : STRING , " message " ) ) ;
mi . return_val . type = Variant : : NIL ;
return mi ;
} break ;
case PUSH_WARNING : {
MethodInfo mi ( Variant : : NIL , " push_warning " , PropertyInfo ( Variant : : STRING , " message " ) ) ;
mi . return_val . type = Variant : : NIL ;
return mi ;
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} break ;
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case VAR_TO_STR : {
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MethodInfo mi ( " var2str " , PropertyInfo ( Variant : : NIL , " var " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT ) ) ;
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mi . return_val . type = Variant : : STRING ;
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return mi ;
} break ;
case STR_TO_VAR : {
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MethodInfo mi ( Variant : : NIL , " str2var " , PropertyInfo ( Variant : : STRING , " string " ) ) ;
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mi . return_val . type = Variant : : NIL ;
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mi . return_val . usage | = PROPERTY_USAGE_NIL_IS_VARIANT ;
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return mi ;
} break ;
2016-01-03 01:07:03 +01:00
case VAR_TO_BYTES : {
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MethodInfo mi ( " var2bytes " , PropertyInfo ( Variant : : NIL , " var " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT ) , PropertyInfo ( Variant : : BOOL , " full_objects " ) ) ;
mi . default_arguments . push_back ( false ) ;
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mi . return_val . type = Variant : : PACKED_BYTE_ARRAY ;
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return mi ;
} break ;
case BYTES_TO_VAR : {
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MethodInfo mi ( Variant : : NIL , " bytes2var " , PropertyInfo ( Variant : : PACKED_BYTE_ARRAY , " bytes " ) , PropertyInfo ( Variant : : BOOL , " allow_objects " ) ) ;
2019-03-26 16:52:42 +01:00
mi . default_arguments . push_back ( false ) ;
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mi . return_val . type = Variant : : NIL ;
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mi . return_val . usage | = PROPERTY_USAGE_NIL_IS_VARIANT ;
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return mi ;
} break ;
2014-02-10 02:10:30 +01:00
case GEN_RANGE : {
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MethodInfo mi ( " range " ) ;
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mi . return_val . type = Variant : : ARRAY ;
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mi . flags | = METHOD_FLAG_VARARG ;
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return mi ;
} break ;
2014-02-16 01:16:33 +01:00
case RESOURCE_LOAD : {
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MethodInfo mi ( " load " , PropertyInfo ( Variant : : STRING , " path " ) ) ;
mi . return_val . type = Variant : : OBJECT ;
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mi . return_val . class_name = " Resource " ;
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return mi ;
} break ;
2014-02-10 02:10:30 +01:00
case INST2DICT : {
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MethodInfo mi ( " inst2dict " , PropertyInfo ( Variant : : OBJECT , " inst " ) ) ;
mi . return_val . type = Variant : : DICTIONARY ;
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return mi ;
} break ;
case DICT2INST : {
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MethodInfo mi ( " dict2inst " , PropertyInfo ( Variant : : DICTIONARY , " dict " ) ) ;
mi . return_val . type = Variant : : OBJECT ;
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return mi ;
} break ;
2017-01-09 02:40:00 +01:00
case VALIDATE_JSON : {
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MethodInfo mi ( " validate_json " , PropertyInfo ( Variant : : STRING , " json " ) ) ;
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mi . return_val . type = Variant : : STRING ;
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return mi ;
} break ;
case PARSE_JSON : {
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MethodInfo mi ( Variant : : NIL , " parse_json " , PropertyInfo ( Variant : : STRING , " json " ) ) ;
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mi . return_val . type = Variant : : NIL ;
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mi . return_val . usage | = PROPERTY_USAGE_NIL_IS_VARIANT ;
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return mi ;
} break ;
case TO_JSON : {
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MethodInfo mi ( " to_json " , PropertyInfo ( Variant : : NIL , " var " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT ) ) ;
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mi . return_val . type = Variant : : STRING ;
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return mi ;
} break ;
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case HASH : {
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MethodInfo mi ( " hash " , PropertyInfo ( Variant : : NIL , " var " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT ) ) ;
2017-03-05 16:44:50 +01:00
mi . return_val . type = Variant : : INT ;
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return mi ;
} break ;
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case COLOR8 : {
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MethodInfo mi ( " Color8 " , PropertyInfo ( Variant : : INT , " r8 " ) , PropertyInfo ( Variant : : INT , " g8 " ) , PropertyInfo ( Variant : : INT , " b8 " ) , PropertyInfo ( Variant : : INT , " a8 " ) ) ;
2018-01-30 05:06:19 +01:00
mi . default_arguments . push_back ( 255 ) ;
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mi . return_val . type = Variant : : COLOR ;
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return mi ;
} break ;
2016-11-10 22:06:00 +01:00
case COLORN : {
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
MethodInfo mi ( " ColorN " , PropertyInfo ( Variant : : STRING , " name " ) , PropertyInfo ( Variant : : FLOAT , " alpha " ) ) ;
2018-01-30 05:06:19 +01:00
mi . default_arguments . push_back ( 1.0f ) ;
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mi . return_val . type = Variant : : COLOR ;
2016-11-10 22:06:00 +01:00
return mi ;
} break ;
2014-02-10 02:10:30 +01:00
case PRINT_STACK : {
MethodInfo mi ( " print_stack " ) ;
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mi . return_val . type = Variant : : NIL ;
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return mi ;
} break ;
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case GET_STACK : {
MethodInfo mi ( " get_stack " ) ;
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mi . return_val . type = Variant : : ARRAY ;
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return mi ;
} break ;
2014-02-10 02:10:30 +01:00
2015-04-18 19:00:15 +02:00
case INSTANCE_FROM_ID : {
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MethodInfo mi ( " instance_from_id " , PropertyInfo ( Variant : : INT , " instance_id " ) ) ;
mi . return_val . type = Variant : : OBJECT ;
2015-03-25 04:01:12 +01:00
return mi ;
} break ;
2017-08-07 23:34:18 +02:00
case LEN : {
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MethodInfo mi ( " len " , PropertyInfo ( Variant : : NIL , " var " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT ) ) ;
2017-08-07 23:34:18 +02:00
mi . return_val . type = Variant : : INT ;
return mi ;
} break ;
2018-05-07 22:30:03 +02:00
case IS_INSTANCE_VALID : {
MethodInfo mi ( " is_instance_valid " , PropertyInfo ( Variant : : OBJECT , " instance " ) ) ;
mi . return_val . type = Variant : : BOOL ;
return mi ;
} break ;
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default : {
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ERR_FAIL_V ( MethodInfo ( ) ) ;
} break ;
}
# endif
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MethodInfo mi ;
mi . return_val . usage | = PROPERTY_USAGE_NIL_IS_VARIANT ;
return mi ;
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}