virtualx-engine/modules/gdnative/godot/color.cpp

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/*************************************************************************/
/* color.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "color.h"
#include "core/variant.h"
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#include "core/color.h"
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#ifdef __cplusplus
extern "C" {
#endif
void _color_api_anchor() {}
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
Color *dest = (Color *)r_dest;
*dest = Color(p_r, p_g, p_b, p_a);
}
void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) {
Color *dest = (Color *)r_dest;
*dest = Color(p_r, p_g, p_b);
}
godot_real godot_color_get_r(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->r;
}
void godot_color_set_r(godot_color *p_self, const godot_real val) {
Color *self = (Color *)p_self;
self->r = val;
}
godot_real godot_color_get_g(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->g;
}
void godot_color_set_g(godot_color *p_self, const godot_real val) {
Color *self = (Color *)p_self;
self->g = val;
}
godot_real godot_color_get_b(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->b;
}
void godot_color_set_b(godot_color *p_self, const godot_real val) {
Color *self = (Color *)p_self;
self->b = val;
}
godot_real godot_color_get_a(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->a;
}
void godot_color_set_a(godot_color *p_self, const godot_real val) {
Color *self = (Color *)p_self;
self->a = val;
}
godot_real godot_color_get_h(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->get_h();
}
godot_real godot_color_get_s(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->get_s();
}
godot_real godot_color_get_v(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->get_v();
}
godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
godot_string ret;
const Color *self = (const Color *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
godot_int GDAPI godot_color_to_32(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->to_32();
}
godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->to_ARGB32();
}
godot_real GDAPI godot_color_gray(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->gray();
}
godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
godot_color dest;
const Color *self = (const Color *)p_self;
*((Color *)&dest) = self->inverted();
return dest;
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}
godot_color GDAPI godot_color_contrasted(const godot_color *p_self) {
godot_color dest;
const Color *self = (const Color *)p_self;
*((Color *)&dest) = self->contrasted();
return dest;
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}
godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) {
godot_color dest;
const Color *self = (const Color *)p_self;
const Color *b = (const Color *)p_b;
*((Color *)&dest) = self->linear_interpolate(*b, p_t);
return dest;
}
godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) {
godot_color dest;
const Color *self = (const Color *)p_self;
const Color *over = (const Color *)p_over;
*((Color *)&dest) = self->blend(*over);
return dest;
}
godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) {
godot_string dest;
const Color *self = (const Color *)p_self;
memnew_placement(&dest, String(self->to_html(p_with_alpha)));
return dest;
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}
godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) {
const Color *self = (const Color *)p_self;
const Color *b = (const Color *)p_b;
return *self == *b;
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}
godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) {
const Color *self = (const Color *)p_self;
const Color *b = (const Color *)p_b;
return *self < *b;
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}
#ifdef __cplusplus
}
#endif