virtualx-engine/editor/translations/es_AR.po

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# Spanish (Argentina) translation of the Godot Engine editor
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
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# This file is distributed under the same license as the Godot source code.
#
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016.
# Roger BR <drai_kin@hotmail.com>, 2016.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
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#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2016-12-04 06:03+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
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"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.10-dev\n"
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#: editor/animation_editor.cpp
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msgid "Disabled"
msgstr "Desactivado"
#: editor/animation_editor.cpp
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msgid "All Selection"
msgstr "Toda la Selección"
#: editor/animation_editor.cpp
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msgid "Move Add Key"
msgstr "Mover Agregar Clave"
#: editor/animation_editor.cpp
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msgid "Anim Change Transition"
msgstr "Cambiar Transición de Anim"
#: editor/animation_editor.cpp
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msgid "Anim Change Transform"
msgstr "Cambiar Transform de Anim"
#: editor/animation_editor.cpp
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msgid "Anim Change Value"
msgstr "Cambiar Valor de Anim"
#: editor/animation_editor.cpp
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msgid "Anim Change Call"
msgstr "Cambiar Call de Anim"
#: editor/animation_editor.cpp
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msgid "Anim Add Track"
msgstr "Agregar Track de Anim"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplicar Claves de Anim"
#: editor/animation_editor.cpp
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msgid "Move Anim Track Up"
msgstr "Subir Track de Anim"
#: editor/animation_editor.cpp
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msgid "Move Anim Track Down"
msgstr "Bajar Track de Anim"
#: editor/animation_editor.cpp
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msgid "Remove Anim Track"
msgstr "Quitar Track de Anim"
#: editor/animation_editor.cpp
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msgid "Set Transitions to:"
msgstr "Setear Transiciones a:"
#: editor/animation_editor.cpp
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msgid "Anim Track Rename"
msgstr "Renombrar Track de Anim"
#: editor/animation_editor.cpp
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msgid "Anim Track Change Interpolation"
msgstr "Cambiar Interpolación de Track de Anim"
#: editor/animation_editor.cpp
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msgid "Anim Track Change Value Mode"
msgstr "Cambiar Modo de Valor de Track de Anim"
#: editor/animation_editor.cpp
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msgid "Edit Node Curve"
msgstr "Editar Nodo Curva"
#: editor/animation_editor.cpp
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msgid "Edit Selection Curve"
msgstr "Editar Curva de Selección"
#: editor/animation_editor.cpp
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msgid "Anim Delete Keys"
msgstr "Borrar Claves de Anim"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplicar Selección"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplicar Transpuesto"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Quitar Selección"
#: editor/animation_editor.cpp
msgid "Continuous"
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msgstr "Contínuo"
#: editor/animation_editor.cpp
msgid "Discrete"
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msgstr "Discreto"
#: editor/animation_editor.cpp
msgid "Trigger"
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msgstr "Trigger"
#: editor/animation_editor.cpp
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msgid "Anim Add Key"
msgstr "Agregar Clave de Anim"
#: editor/animation_editor.cpp
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msgid "Anim Move Keys"
msgstr "Mover Claves de Anim"
#: editor/animation_editor.cpp
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msgid "Scale Selection"
msgstr "Escalar Selección"
#: editor/animation_editor.cpp
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msgid "Scale From Cursor"
msgstr "Escalar Desde Cursor"
#: editor/animation_editor.cpp
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msgid "Goto Next Step"
msgstr "Ir a Paso Próximo"
#: editor/animation_editor.cpp
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msgid "Goto Prev Step"
msgstr "Ir a Paso Previo"
#: editor/animation_editor.cpp editor/property_editor.cpp
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msgid "Linear"
msgstr "Lineal"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
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msgid "Constant"
msgstr "Constante"
#: editor/animation_editor.cpp
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msgid "In"
msgstr "In"
#: editor/animation_editor.cpp
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msgid "Out"
msgstr "Out"
#: editor/animation_editor.cpp
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msgid "In-Out"
msgstr "In-Out"
#: editor/animation_editor.cpp
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msgid "Out-In"
msgstr "Out-In"
#: editor/animation_editor.cpp
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msgid "Transitions"
msgstr "Transiciones"
#: editor/animation_editor.cpp
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msgid "Optimize Animation"
msgstr "Optimizar Animación"
#: editor/animation_editor.cpp
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msgid "Clean-Up Animation"
msgstr "Hacer Clean-Up de Animación"
#: editor/animation_editor.cpp
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msgid "Create NEW track for %s and insert key?"
msgstr "Crear NUEVO track para %s e insertar clave?"
#: editor/animation_editor.cpp
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msgid "Create %d NEW tracks and insert keys?"
msgstr "Crear %d NUEVOS tracks e insertar claves?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
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msgid "Create"
msgstr "Crear"
#: editor/animation_editor.cpp
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msgid "Anim Create & Insert"
msgstr "Crear e Insertar Anim"
#: editor/animation_editor.cpp
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msgid "Anim Insert Track & Key"
msgstr "Insertar Track y Clave de Anim"
#: editor/animation_editor.cpp
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msgid "Anim Insert Key"
msgstr "Insertar Clave de Anim"
#: editor/animation_editor.cpp
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msgid "Change Anim Len"
msgstr "Cambiar Largo de Anim"
#: editor/animation_editor.cpp
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msgid "Change Anim Loop"
msgstr "Cambiar Loop de Anim"
#: editor/animation_editor.cpp
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msgid "Anim Create Typed Value Key"
msgstr "Crear Clave de Valor Tipado para Anim"
#: editor/animation_editor.cpp
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msgid "Anim Insert"
msgstr "Insertar Anim"
#: editor/animation_editor.cpp
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msgid "Anim Scale Keys"
msgstr "Escalar Keys de Anim"
#: editor/animation_editor.cpp
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msgid "Anim Add Call Track"
msgstr "Agregar Call Track para Anim"
#: editor/animation_editor.cpp
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msgid "Animation zoom."
msgstr "Zoom de animación."
#: editor/animation_editor.cpp
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msgid "Length (s):"
msgstr "Largo (s):"
#: editor/animation_editor.cpp
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msgid "Animation length (in seconds)."
msgstr "Largo de Animación (en segundos)."
#: editor/animation_editor.cpp
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msgid "Step (s):"
msgstr "Paso (s):"
#: editor/animation_editor.cpp
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msgid "Cursor step snap (in seconds)."
msgstr "Snap de cursor por pasos (en segundos)."
#: editor/animation_editor.cpp
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msgid "Enable/Disable looping in animation."
msgstr "Activar/Desactivar loopeo en la animación."
#: editor/animation_editor.cpp
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msgid "Add new tracks."
msgstr "Agregar nuevos tracks."
#: editor/animation_editor.cpp
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msgid "Move current track up."
msgstr "Subir el track actual."
#: editor/animation_editor.cpp
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msgid "Move current track down."
msgstr "Bajar el track actual."
#: editor/animation_editor.cpp
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msgid "Remove selected track."
msgstr "Quitar el track seleccionado."
#: editor/animation_editor.cpp
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msgid "Track tools"
msgstr "Herramientas de tracks"
#: editor/animation_editor.cpp
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msgid "Enable editing of individual keys by clicking them."
msgstr "Activar la edición de claves individuales al cliquearlas."
#: editor/animation_editor.cpp
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msgid "Anim. Optimizer"
msgstr "Optimizador de Anim."
#: editor/animation_editor.cpp
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msgid "Max. Linear Error:"
msgstr "Error Lineal Max.:"
#: editor/animation_editor.cpp
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msgid "Max. Angular Error:"
msgstr "Error Angular Max.:"
#: editor/animation_editor.cpp
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msgid "Max Optimizable Angle:"
msgstr "Angulo Optimizable Max.:"
#: editor/animation_editor.cpp
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msgid "Optimize"
msgstr "Optimizar"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
"Seleccioná un AnimationPlayer de el Arbol de Escenas para editar animaciones."
#: editor/animation_editor.cpp
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msgid "Key"
msgstr "Clave"
#: editor/animation_editor.cpp
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msgid "Transition"
msgstr "Transición"
#: editor/animation_editor.cpp
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msgid "Scale Ratio:"
msgstr "Ratio de Escala:"
#: editor/animation_editor.cpp
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msgid "Call Functions in Which Node?"
msgstr "Llamar Funciones en Cual Nodo?"
#: editor/animation_editor.cpp
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msgid "Remove invalid keys"
msgstr "Quitar claves inválidas"
#: editor/animation_editor.cpp
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msgid "Remove unresolved and empty tracks"
msgstr "Quitar tracks vacios y sin resolver"
#: editor/animation_editor.cpp
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msgid "Clean-up all animations"
msgstr "Hacer clean-up de todas las animaciones"
#: editor/animation_editor.cpp
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msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)"
#: editor/animation_editor.cpp
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msgid "Clean-Up"
msgstr "Clean-Up"
#: editor/array_property_edit.cpp
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msgid "Resize Array"
msgstr "Redimencionar Array"
#: editor/array_property_edit.cpp
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msgid "Change Array Value Type"
msgstr "Cambiar Tipo de Valor del Array"
#: editor/array_property_edit.cpp
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msgid "Change Array Value"
msgstr "Cambiar Valor del Array"
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
#: editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "Buscar:"
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Ordenar:"
#: editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Invertir"
#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
msgid "Category:"
msgstr "Categoría:"
#: editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Todos"
#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Sitio:"
#: editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Soporte.."
#: editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficial"
#: editor/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Comunidad"
#: editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Testeo"
#: editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Archivo ZIP de Assets"
#: editor/call_dialog.cpp
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msgid "Method List For '%s':"
msgstr "Lista de Métodos Para '%s':"
#: editor/call_dialog.cpp
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msgid "Call"
msgstr "Llamar"
#: editor/call_dialog.cpp editor/connections_dialog.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
#: editor/property_editor.cpp editor/run_settings_dialog.cpp
#: editor/settings_config_dialog.cpp
msgid "Close"
msgstr "Cerrar"
#: editor/call_dialog.cpp
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msgid "Method List:"
msgstr "Lista de Métodos:"
#: editor/call_dialog.cpp
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msgid "Arguments:"
msgstr "Argumentos:"
#: editor/call_dialog.cpp
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msgid "Return:"
msgstr "Retornar:"
#: editor/code_editor.cpp
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msgid "Go to Line"
msgstr "Ir a Línea"
#: editor/code_editor.cpp
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msgid "Line Number:"
msgstr "Numero de Línea:"
#: editor/code_editor.cpp
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msgid "No Matches"
msgstr "Sin Coincidencias"
#: editor/code_editor.cpp
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msgid "Replaced %d Ocurrence(s)."
msgstr "%d Ocurrencia(s) Reemplazada(s)."
#: editor/code_editor.cpp
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msgid "Replace"
msgstr "Reemplazar"
#: editor/code_editor.cpp
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msgid "Replace All"
msgstr "Reemplazar Todo"
#: editor/code_editor.cpp
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msgid "Match Case"
msgstr "Coincidir Mayúsculas/Minúsculas"
#: editor/code_editor.cpp
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msgid "Whole Words"
msgstr "Palabras Completas"
#: editor/code_editor.cpp
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msgid "Selection Only"
msgstr "Solo Selección"
#: editor/code_editor.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
msgid "Search"
msgstr "Buscar"
#: editor/code_editor.cpp editor/editor_help.cpp
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msgid "Find"
msgstr "Encontrar"
#: editor/code_editor.cpp
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msgid "Next"
msgstr "Siguiente"
#: editor/code_editor.cpp
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msgid "Replaced %d ocurrence(s)."
msgstr "%d Ocurrencia(s) Reemplazadas."
#: editor/code_editor.cpp
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msgid "Not found!"
msgstr "No se encontró!"
#: editor/code_editor.cpp
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msgid "Replace By"
msgstr "Reemplazar Por"
#: editor/code_editor.cpp
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msgid "Case Sensitive"
msgstr "Respetar Mayúsculas/Minúsculas"
#: editor/code_editor.cpp
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msgid "Backwards"
msgstr "Hacia Atrás"
#: editor/code_editor.cpp
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msgid "Prompt On Replace"
msgstr "Preguntar Antes de Reemplazar"
#: editor/code_editor.cpp
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msgid "Skip"
msgstr "Saltear"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoom In"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zoom Out"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Resetear el Zoom"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
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msgid "Line:"
msgstr "Linea:"
#: editor/code_editor.cpp
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msgid "Col:"
msgstr "Col:"
#: editor/connections_dialog.cpp
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msgid "Method in target Node must be specified!"
msgstr "El método en el Nodo objetivo debe ser especificado!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"El método objetivo no fue encontrado! Especificá un método válido o agregá "
"un script al Nodo objetivo."
#: editor/connections_dialog.cpp
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msgid "Connect To Node:"
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msgstr "Conectar a Nodo:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
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msgid "Add"
msgstr "Agregar"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
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msgid "Remove"
msgstr "Quitar"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
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msgstr "Agregar Argumento de Llamada Extra:"
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#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
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msgstr "Argumentos de Llamada Extras:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Ruta al Nodo:"
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#: editor/connections_dialog.cpp
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msgid "Make Function"
msgstr "Crear Función"
#: editor/connections_dialog.cpp
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msgid "Deferred"
msgstr "Diferido"
#: editor/connections_dialog.cpp
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msgid "Oneshot"
msgstr "Oneshot"
#: editor/connections_dialog.cpp
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msgid "Connect"
msgstr "Conectar"
#: editor/connections_dialog.cpp
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msgid "Connect '%s' to '%s'"
msgstr "Conectar '%s' a '%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
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msgstr "Conectando Señal:"
#: editor/connections_dialog.cpp
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msgid "Create Subscription"
msgstr "Crear Subscripción"
#: editor/connections_dialog.cpp
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msgid "Connect.."
msgstr "Conectar.."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Disconnect"
msgstr "Desconectar"
#: editor/connections_dialog.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Señales"
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#: editor/create_dialog.cpp
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msgid "Create New"
msgstr "Crear Nuevo"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoritos:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Recientes:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
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msgid "Matches:"
msgstr "Coincidencias:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Descripción:"
#: editor/dependency_editor.cpp
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msgid "Search Replacement For:"
msgstr "Buscar Reemplazo Para:"
#: editor/dependency_editor.cpp
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msgid "Dependencies For:"
msgstr "Dependencias Para:"
#: editor/dependency_editor.cpp
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msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"La Escena '%s' esta siendo editada actualmente.\n"
"Los cambios no tendrán efecto hasta recargarlo."
#: editor/dependency_editor.cpp
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msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr "El recurso '%s' está en uso. Los cambios tendrán efecto al recargarlo."
#: editor/dependency_editor.cpp
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msgid "Dependencies"
msgstr "Dependencias"
#: editor/dependency_editor.cpp
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msgid "Resource"
msgstr "Recursos"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings.cpp
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msgid "Path"
msgstr "Ruta"
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#: editor/dependency_editor.cpp
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msgid "Dependencies:"
msgstr "Dependencias:"
#: editor/dependency_editor.cpp
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msgid "Fix Broken"
msgstr "Arreglar Rota(s)"
#: editor/dependency_editor.cpp
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msgid "Dependency Editor"
msgstr "Editor de Dependencias"
#: editor/dependency_editor.cpp
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msgid "Search Replacement Resource:"
msgstr "Buscar Reemplazo de Recurso:"
#: editor/dependency_editor.cpp
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msgid "Owners Of:"
msgstr "Dueños De:"
#: editor/dependency_editor.cpp
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msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Los archivos que se están removiendo son requeridos por otros recursos para "
"funcionar.\n"
"Quitarlos de todos modos? (imposible deshacer)"
#: editor/dependency_editor.cpp
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msgid "Remove selected files from the project? (no undo)"
msgstr "Quitar los archivos seleccionados del proyecto? (imposible deshacer)"
#: editor/dependency_editor.cpp
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msgid "Error loading:"
msgstr "Error cargando:"
#: editor/dependency_editor.cpp
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msgid "Scene failed to load due to missing dependencies:"
msgstr ""
"La escena falló al cargar debido a las siguientes dependencias faltantes:"
#: editor/dependency_editor.cpp
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msgid "Open Anyway"
msgstr "Abrir de Todos Modos"
#: editor/dependency_editor.cpp
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msgid "Which action should be taken?"
msgstr "Que Acción Se Debería Tomar?"
#: editor/dependency_editor.cpp
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msgid "Fix Dependencies"
msgstr "Arreglar Dependencias"
#: editor/dependency_editor.cpp
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msgid "Errors loading!"
msgstr "Errores al cargar!"
#: editor/dependency_editor.cpp
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msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Eliminar permanentemente %d item(s)? (Imposible deshacer!)"
#: editor/dependency_editor.cpp
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msgid "Owns"
msgstr "Es Dueño De"
#: editor/dependency_editor.cpp
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msgid "Resources Without Explicit Ownership:"
msgstr "Recursos Sin Propietario Explícito:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
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msgid "Orphan Resource Explorer"
msgstr "Explorador de Recursos Huérfanos"
#: editor/dependency_editor.cpp
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msgid "Delete selected files?"
msgstr "Eliminar archivos seleccionados?"
#: editor/dependency_editor.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
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msgid "Delete"
msgstr "Eliminar"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nombre inválido."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caracteres válidos:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre existente de clases del "
"engine."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre existente de un tipo built-"
"in."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre de constante global "
"existente."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Ruta inválida."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "El archivo existe."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "No está en la ruta de recursos."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Agregar AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autocargar '%s' ya existe!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Renombrar Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Act/Desact. AutoLoad Globals"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Mover Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Quitar Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Activar"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Reordenar Autoloads"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Ruta:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nombre de Nodo:"
#: editor/editor_autoload_settings.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Name"
msgstr "Nombre"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "Lista:"
#: editor/editor_data.cpp
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msgid "Updating Scene"
msgstr "Actualizando Escena"
#: editor/editor_data.cpp
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msgid "Storing local changes.."
msgstr "Guardando cambios locales.."
#: editor/editor_data.cpp
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msgid "Updating scene.."
msgstr "Actualizando escena.."
#: editor/editor_dir_dialog.cpp
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msgid "Choose a Directory"
msgstr "Elegí un Directorio"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Crear Carpeta"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nombre:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "No se pudo crear la carpeta."
#: editor/editor_dir_dialog.cpp
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msgid "Choose"
msgstr "Elegir"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "El Archivo Existe, Sobreescribir?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Todas Reconocidas"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Todos los Archivos (*)"
#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Abrir"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Guardar un Archivo"
#: editor/editor_file_dialog.cpp
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msgid "Go Back"
msgstr "Retroceder"
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#: editor/editor_file_dialog.cpp
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msgid "Go Forward"
msgstr "Avanzar"
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#: editor/editor_file_dialog.cpp
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msgid "Go Up"
msgstr "Subir"
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#: editor/editor_file_dialog.cpp
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msgid "Refresh"
msgstr "Refrescar"
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#: editor/editor_file_dialog.cpp
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msgid "Toggle Hidden Files"
msgstr "Act/Desact. Archivos Ocultos"
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#: editor/editor_file_dialog.cpp
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msgid "Toggle Favorite"
msgstr "Act/Desact. Favorito"
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#: editor/editor_file_dialog.cpp
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msgid "Toggle Mode"
msgstr "Act/Desact. Modo"
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#: editor/editor_file_dialog.cpp
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msgid "Focus Path"
msgstr "Foco en Ruta"
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#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Subir Favorito"
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#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Bajar Favorito"
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#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Directorios y Archivos:"
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#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Vista Previa:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Archivo:"
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#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Filter:"
msgstr "Filtro:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Debe ser una extensión válida."
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#: editor/editor_file_system.cpp
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msgid "ScanSources"
msgstr "EscanearFuentes"
#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Buscar en la Ayuda"
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#: editor/editor_help.cpp
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msgid "Class List:"
msgstr "Lista de Clases:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Buscar Clases"
#: editor/editor_help.cpp editor/property_editor.cpp
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msgid "Class:"
msgstr "Clase:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
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msgid "Inherits:"
msgstr "Hereda:"
#: editor/editor_help.cpp
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msgid "Inherited by:"
msgstr "Heredada por:"
#: editor/editor_help.cpp
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msgid "Brief Description:"
msgstr "Descripción Breve:"
#: editor/editor_help.cpp
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msgid "Public Methods:"
msgstr "Métodos Públicos:"
#: editor/editor_help.cpp
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msgid "Members:"
msgstr "Miembros:"
#: editor/editor_help.cpp
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msgid "GUI Theme Items:"
msgstr "Items de Tema de la GUI:"
#: editor/editor_help.cpp
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msgid "Signals:"
msgstr "Señales:"
#: editor/editor_help.cpp
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msgid "Constants:"
msgstr "Constantes:"
#: editor/editor_help.cpp
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msgid "Method Description:"
msgstr "Descripción de Métodos:"
#: editor/editor_help.cpp
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msgid "Search Text"
msgstr "Texto de Búsqueda"
#: editor/editor_import_export.cpp
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msgid "Added:"
msgstr "Agregado:"
#: editor/editor_import_export.cpp
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msgid "Removed:"
msgstr "Removido:"
#: editor/editor_import_export.cpp editor/project_export.cpp
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msgid "Error saving atlas:"
msgstr "Error al guardar atlas:"
#: editor/editor_import_export.cpp
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msgid "Could not save atlas subtexture:"
msgstr "No se pudo guardar la subtextura de altas:"
#: editor/editor_import_export.cpp
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msgid "Storing File:"
msgstr "Almacenando Archivo:"
#: editor/editor_import_export.cpp
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msgid "Packing"
msgstr "Empaquetando"
#: editor/editor_import_export.cpp
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msgid "Exporting for %s"
msgstr "Exportando para %s"
#: editor/editor_import_export.cpp
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msgid "Setting Up.."
msgstr "Configurando.."
#: editor/editor_log.cpp
msgid " Output:"
msgstr " Salida:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Limpiar"
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
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msgid "Re-Importing"
msgstr "Reimportando"
#: editor/editor_node.cpp
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msgid "Importing:"
msgstr "Importando:"
#: editor/editor_node.cpp
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msgid "Node From Scene"
msgstr "Nodo desde Escena"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
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msgid "Error saving resource!"
msgstr "Error al guardar el recurso!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
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msgid "Save Resource As.."
msgstr "Guardar Recurso Como.."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
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msgid "I see.."
msgstr "Ya Veo.."
#: editor/editor_node.cpp
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msgid "Can't open file for writing:"
msgstr "No se puede abrir el archivo para escribir:"
#: editor/editor_node.cpp
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msgid "Requested file format unknown:"
msgstr "Formato requerido de archivo desconocido:"
#: editor/editor_node.cpp
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msgid "Error while saving."
msgstr "Error al grabar."
#: editor/editor_node.cpp
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msgid "Saving Scene"
msgstr "Guardar Escena"
#: editor/editor_node.cpp
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msgid "Analyzing"
msgstr "Analizando"
#: editor/editor_node.cpp
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msgid "Creating Thumbnail"
msgstr "Creando Miniatura"
#: editor/editor_node.cpp
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msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
"No se pudo guardar la escena. Probablemente no se hayan podido satisfacer "
"dependencias (instancias)."
#: editor/editor_node.cpp
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msgid "Failed to load resource."
msgstr "Fallo al cargar recurso."
#: editor/editor_node.cpp
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msgid "Can't load MeshLibrary for merging!"
msgstr "No se puede cargar MeshLibrary para hacer merge!"
#: editor/editor_node.cpp
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msgid "Error saving MeshLibrary!"
msgstr "Error guardando MeshLibrary!"
#: editor/editor_node.cpp
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msgid "Can't load TileSet for merging!"
msgstr "No se puede cargar TileSet para hacer merge!"
#: editor/editor_node.cpp
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msgid "Error saving TileSet!"
msgstr "Error guardando TileSet!"
#: editor/editor_node.cpp
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msgid "Can't open export templates zip."
msgstr "No se puede abir el zip de templates de exportación."
#: editor/editor_node.cpp
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msgid "Loading Export Templates"
msgstr "Cargando Templates de Exportación"
#: editor/editor_node.cpp
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msgid "Error trying to save layout!"
msgstr "Error al tratar de guardar el layout!"
#: editor/editor_node.cpp
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msgid "Default editor layout overridden."
msgstr "Layout por defecto del editor sobreescrito."
#: editor/editor_node.cpp
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msgid "Layout name not found!"
msgstr "Nombre de layout no encontrado!"
#: editor/editor_node.cpp
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msgid "Restored default layout to base settings."
msgstr "Se restauró el layout por defecto a sus seteos base."
#: editor/editor_node.cpp
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msgid "Copy Params"
msgstr "Copiar Params"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Pegar Parametros"
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#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
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msgid "Paste Resource"
msgstr "Pegar Recurso"
#: editor/editor_node.cpp
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msgid "Copy Resource"
msgstr "Copiar Recurso"
#: editor/editor_node.cpp
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msgid "Make Built-In"
msgstr "Crear Built-In"
#: editor/editor_node.cpp
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msgid "Make Sub-Resources Unique"
msgstr "Crear Sub-Recurso Unico"
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Abrir en la Ayuda"
#: editor/editor_node.cpp
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msgid "There is no defined scene to run."
msgstr "No hay escena definida para ejecutar."
#: editor/editor_node.cpp
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msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
"No se ha definido ninguna escena principal, ¿elegir una?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."
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#: editor/editor_node.cpp
msgid ""
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"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La escena '%s' seleccionada no existe, ¿seleccionar una válida?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."
2016-06-28 08:50:39 +02:00
#: editor/editor_node.cpp
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msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
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msgstr ""
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
"válido?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"La escena actual nunca se guardó. Favor de guardarla antes de ejecutar."
2016-06-09 02:02:29 +02:00
#: editor/editor_node.cpp
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msgid "Could not start subprocess!"
msgstr "No se pudo comenzar el subproceso!"
#: editor/editor_node.cpp
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msgid "Open Scene"
msgstr "Abrir Escena"
#: editor/editor_node.cpp
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msgid "Open Base Scene"
msgstr "Abrir Escena Base"
#: editor/editor_node.cpp
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msgid "Quick Open Scene.."
msgstr "Abrir Escena Rapido.."
#: editor/editor_node.cpp
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msgid "Quick Open Script.."
msgstr "Abrir Script Rapido.."
#: editor/editor_node.cpp
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msgid "Yes"
msgstr "Si"
#: editor/editor_node.cpp
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msgid "Close scene? (Unsaved changes will be lost)"
msgstr "Cerrar escena? (Los cambios sin guardar se perderán)"
#: editor/editor_node.cpp
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msgid "Save Scene As.."
msgstr "Guardar Escena Como.."
#: editor/editor_node.cpp
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msgid "This scene has never been saved. Save before running?"
msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?"
#: editor/editor_node.cpp
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msgid "Please save the scene first."
msgstr "Por favor guardá la escena primero."
#: editor/editor_node.cpp
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msgid "Save Translatable Strings"
msgstr "Guardar Strings Traducibles"
#: editor/editor_node.cpp
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msgid "Export Mesh Library"
msgstr "Exportar Librería de Meshes"
#: editor/editor_node.cpp
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msgid "Export Tile Set"
msgstr "Exportar Tile Set"
#: editor/editor_node.cpp
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msgid "Quit"
msgstr "Salir"
#: editor/editor_node.cpp
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msgid "Exit the editor?"
msgstr "Salir del editor?"
#: editor/editor_node.cpp
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msgid "Current scene not saved. Open anyway?"
msgstr "Escena actual sin guardar. Abrir de todos modos?"
#: editor/editor_node.cpp
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msgid "Can't reload a scene that was never saved."
msgstr "No se puede volver a cargar una escena que nunca se guardó."
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#: editor/editor_node.cpp
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msgid "Revert"
msgstr "Revertir"
#: editor/editor_node.cpp
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msgid "This action cannot be undone. Revert anyway?"
msgstr "Esta acción no se puede deshacer. Revertir de todos modos?"
#: editor/editor_node.cpp
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msgid "Quick Run Scene.."
msgstr "Ejecutar Escena Rapido.."
#: editor/editor_node.cpp
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msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Elegí una Escena Principal"
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#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
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msgid "Ugh"
msgstr "Ugh"
#: editor/editor_node.cpp
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msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
2016-06-09 02:02:29 +02:00
msgstr ""
"Error al cargar la escena, debe estar dentro de la ruta del proyecto. Usa "
"'Importar' para abrir la escena, luego guardala dentro de la ruta del "
"proyecto."
2016-06-09 02:02:29 +02:00
#: editor/editor_node.cpp
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msgid "Error loading scene."
msgstr "Error al cargar la escena."
#: editor/editor_node.cpp
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msgid "Scene '%s' has broken dependencies:"
msgstr "La escena '%s' tiene dependencias rotas:"
#: editor/editor_node.cpp
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msgid "Save Layout"
msgstr "Guardar Layout"
#: editor/editor_node.cpp
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msgid "Delete Layout"
msgstr "Eliminar Layout"
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#: editor/editor_node.cpp editor/project_export.cpp
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msgid "Default"
msgstr "Por Defecto"
#: editor/editor_node.cpp
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msgid "Switch Scene Tab"
msgstr "Cambiar Pestaña de Escena"
#: editor/editor_node.cpp
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msgid "%d more file(s)"
msgstr "%d archivo(s) más"
#: editor/editor_node.cpp
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msgid "%d more file(s) or folder(s)"
msgstr "%d archivo(s) o carpeta(s) más"
#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Scene"
msgstr "Escena"
#: editor/editor_node.cpp
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msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."
#: editor/editor_node.cpp
#, fuzzy
msgid "Fullscreen Mode"
msgstr "Act./Desact. Pantalla Completa"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
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msgstr "Modo Sin Distracciones"
#: editor/editor_node.cpp
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msgid "Next tab"
msgstr "Pestaña siguiente"
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#: editor/editor_node.cpp
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msgid "Previous tab"
msgstr "Pestaña anterior"
2016-06-28 08:50:39 +02:00
#: editor/editor_node.cpp
#, fuzzy
msgid "Filter Files.."
msgstr "Filtrado Rápido de Archivos.."
#: editor/editor_node.cpp
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msgid "Operations with scene files."
msgstr "Operaciones con archivos de escena."
#: editor/editor_node.cpp
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msgid "New Scene"
msgstr "Nueva Escena"
#: editor/editor_node.cpp
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msgid "New Inherited Scene.."
msgstr "Nueva Escena Heredada.."
#: editor/editor_node.cpp
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msgid "Open Scene.."
msgstr "Abrir Escena.."
#: editor/editor_node.cpp
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msgid "Save Scene"
msgstr "Guardar Escena"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Guardar todas las Escenas"
#: editor/editor_node.cpp
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msgid "Close Scene"
msgstr "Cerrar Escena"
#: editor/editor_node.cpp
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msgid "Close Goto Prev. Scene"
msgstr "Cerrar e Ir a Escena Prev."
#: editor/editor_node.cpp
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msgid "Open Recent"
msgstr "Abrir Reciente"
#: editor/editor_node.cpp
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msgid "Convert To.."
msgstr "Convertir A.."
#: editor/editor_node.cpp
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msgid "Translatable Strings.."
msgstr "Strings Traducibles.."
#: editor/editor_node.cpp
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msgid "MeshLibrary.."
msgstr "MeshLibrary.."
#: editor/editor_node.cpp
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msgid "TileSet.."
msgstr "TileSet.."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Deshacer"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
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msgid "Redo"
msgstr "Rehacer"
#: editor/editor_node.cpp
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msgid "Run Script"
msgstr "Ejecutar Script"
#: editor/editor_node.cpp
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msgid "Project Settings"
msgstr "Configuración de Proyecto"
#: editor/editor_node.cpp
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msgid "Revert Scene"
msgstr "Revertir Escena"
#: editor/editor_node.cpp
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msgid "Quit to Project List"
msgstr "Salir a Listado de Proyecto"
#: editor/editor_node.cpp
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msgid "Import assets to the project."
msgstr "Importar assets al proyecto."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_node.cpp
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msgid "Miscellaneous project or scene-wide tools."
msgstr "Herramientas misceláneas a nivel proyecto o escena."
#: editor/editor_node.cpp
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msgid "Tools"
msgstr "Herramientas"
#: editor/editor_node.cpp
msgid "Export to Godot 3.0"
msgstr ""
#: editor/editor_node.cpp
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msgid "Export the project to many platforms."
msgstr "Exportar el proyecto a munchas plataformas."
#: editor/editor_node.cpp editor/project_export.cpp
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msgid "Export"
msgstr "Exportar"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Reproducir el proyecto."
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#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr "Reproducir"
#: editor/editor_node.cpp
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msgid "Pause the scene"
msgstr "Pausar la escena"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pausar la Escena"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Parar la escena."
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#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr "Detener"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Reproducir la escena editada."
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#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Reproducir Escena"
#: editor/editor_node.cpp
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msgid "Play custom scene"
msgstr "Reproducir escena personalizada"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Reproducir Escena Personalizada"
#: editor/editor_node.cpp
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msgid "Debug options"
msgstr "Opciones de debugueo"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Hacer Deploy con Debug Remoto"
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#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Al exportar o hacer deploy, el ejecutable resultante tratara de contectarse "
"a la IP de esta computadora de manera de ser debugueado."
2016-06-09 02:02:29 +02:00
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Deploy Pequeño con Network FS"
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#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Cuando esta opción está activa, exportar o hacer deploy producirá un "
"ejecutable mínimo.\n"
"El sistema de archivos sera proveido desde el proyecto por el editor sobre "
"la red.\n"
"En Android, deploy usará el cable USB para mejor performance. Esta opción "
"acelera el testeo para juegos con footprint grande."
2016-06-09 02:02:29 +02:00
#: editor/editor_node.cpp
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msgid "Visible Collision Shapes"
msgstr "Collision Shapes Visibles"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Los Collision shapes y nodos raycast (para 2D y 3D) seran visibiles durante "
"la ejecución del juego cuando esta opción queda activada."
#: editor/editor_node.cpp
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msgid "Visible Navigation"
msgstr "Navegación Visible"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Los meshes de navegación y los polígonos seran visibles durante la ejecución "
"del juego si esta opción queda activada."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Sincronizar Cambios de Escena"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Cuando esta opción este encendida, cualquier cambio hecho a la escena en el "
"editor sera replicado en el juego en ejecución.\n"
"Cuando se usa remotamente en un dispositivo, esto es mas eficiente con un "
"sistema de archivos remoto."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Actualizar Cambios en Scripts"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Cuando esta opción esta activa, cualquier script que se guarde sera vuelto a "
"cargar en el juego en ejecución.\n"
"Cuando se use remotamente en un dispositivo, esto es mas eficiente con un "
"sistema de archivos de red."
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
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msgid "Settings"
msgstr "Configuración"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
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msgid "Editor Settings"
msgstr "Configuración del Editor"
#: editor/editor_node.cpp
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msgid "Editor Layout"
msgstr "Layout del Editor"
#: editor/editor_node.cpp
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msgid "Install Export Templates"
msgstr "Instalar Templates de Exportación"
#: editor/editor_node.cpp
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msgid "About"
msgstr "Acerca de"
#: editor/editor_node.cpp
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msgid "Alerts when an external resource has changed."
msgstr "Alerta cuando un recurso externo haya cambiado."
#: editor/editor_node.cpp
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msgid "Spins when the editor window repaints!"
msgstr "Gira cuando la ventana del editor repinta!"
#: editor/editor_node.cpp
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msgid "Update Always"
msgstr "Siempre Actualizar"
#: editor/editor_node.cpp
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msgid "Update Changes"
msgstr "Actualizar Cambios"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Desactivar Update Spinner"
#: editor/editor_node.cpp
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msgid "Inspector"
msgstr "Inspector"
#: editor/editor_node.cpp
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msgid "Create a new resource in memory and edit it."
msgstr "Crear un nuevo recurso en memoria y editarlo."
#: editor/editor_node.cpp
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msgid "Load an existing resource from disk and edit it."
msgstr "Cargar un recurso existente desde disco y editarlo."
#: editor/editor_node.cpp
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msgid "Save the currently edited resource."
msgstr "Guardar el recurso editado actualmente."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
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msgid "Save As.."
msgstr "Guardar Como.."
#: editor/editor_node.cpp
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msgid "Go to the previous edited object in history."
msgstr "Ir al anterior objeto editado en el historial."
#: editor/editor_node.cpp
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msgid "Go to the next edited object in history."
msgstr "Ir al siguiente objeto editado en el historial."
#: editor/editor_node.cpp
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msgid "History of recently edited objects."
msgstr "Historial de objetos recientemente editados."
#: editor/editor_node.cpp
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msgid "Object properties."
msgstr "Propiedades del objeto."
#: editor/editor_node.cpp
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msgid "FileSystem"
msgstr "FileSystem"
#: editor/editor_node.cpp editor/node_dock.cpp
msgid "Node"
msgstr "Nodo"
#: editor/editor_node.cpp
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msgid "Output"
msgstr "Salida"
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
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msgid "Re-Import"
msgstr "Reimportar"
#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
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msgid "Update"
msgstr "Actualizar"
#: editor/editor_node.cpp
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msgid "Thanks from the Godot community!"
msgstr "Gracias de parte de la comunidad Godot!"
#: editor/editor_node.cpp
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msgid "Thanks!"
msgstr "Gracias!"
#: editor/editor_node.cpp
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msgid "Import Templates From ZIP File"
msgstr "Importar Templates Desde Archivo ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
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msgid "Export Project"
msgstr "Exportar Proyecto"
#: editor/editor_node.cpp
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msgid "Export Library"
msgstr "Exportar Libreria"
#: editor/editor_node.cpp
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msgid "Merge With Existing"
msgstr "Mergear Con Existentes"
#: editor/editor_node.cpp editor/project_export.cpp
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msgid "Password:"
msgstr "Contraseña:"
#: editor/editor_node.cpp
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msgid "Open & Run a Script"
msgstr "Abrir y Correr un Script"
#: editor/editor_node.cpp
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msgid "Load Errors"
msgstr "Erroes de carga"
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#: editor/editor_plugin_settings.cpp
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msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
#: editor/editor_plugin_settings.cpp
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msgid "Version:"
msgstr "Version:"
#: editor/editor_plugin_settings.cpp
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msgid "Author:"
msgstr "Autor:"
#: editor/editor_plugin_settings.cpp
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msgid "Status:"
msgstr "Estado:"
#: editor/editor_profiler.cpp
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msgid "Stop Profiling"
msgstr "Parar Profiling"
#: editor/editor_profiler.cpp
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msgid "Start Profiling"
msgstr "Iniciar Profiling"
#: editor/editor_profiler.cpp
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msgid "Measure:"
msgstr "Medida:"
#: editor/editor_profiler.cpp
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msgid "Frame Time (sec)"
msgstr "Duracion de Frame (seg)"
#: editor/editor_profiler.cpp
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msgid "Average Time (sec)"
msgstr "Tiempo Promedio (seg)"
#: editor/editor_profiler.cpp
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msgid "Frame %"
msgstr "Frame %"
#: editor/editor_profiler.cpp
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msgid "Fixed Frame %"
msgstr "Fixed Frame %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
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msgid "Time:"
msgstr "Tiempo:"
#: editor/editor_profiler.cpp
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msgid "Inclusive"
msgstr "Inclusivo"
#: editor/editor_profiler.cpp
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msgid "Self"
msgstr "Propio"
#: editor/editor_profiler.cpp
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msgid "Frame #:"
msgstr "Frame #:"
#: editor/editor_reimport_dialog.cpp
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msgid "Please wait for scan to complete."
msgstr "Por favor aguarda a que el scan termine."
#: editor/editor_reimport_dialog.cpp
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msgid "Current scene must be saved to re-import."
msgstr "La escena actual debe ser guardada para reimportar."
#: editor/editor_reimport_dialog.cpp
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msgid "Save & Re-Import"
msgstr "Guardar y Reimportar"
#: editor/editor_reimport_dialog.cpp
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msgid "Re-Import Changed Resources"
msgstr "Reimportar Recursos Cambiados"
#: editor/editor_run_script.cpp
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msgid "Write your logic in the _run() method."
msgstr "Escribir tu lógica en el método _run()."
#: editor/editor_run_script.cpp
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msgid "There is an edited scene already."
msgstr "Ya hay una escena editada."
#: editor/editor_run_script.cpp
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msgid "Couldn't instance script:"
msgstr "No se pudo instanciar el script:"
#: editor/editor_run_script.cpp
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msgid "Did you forget the 'tool' keyword?"
msgstr "Te olvidaste de la palabra clave 'tool'?"
#: editor/editor_run_script.cpp
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msgid "Couldn't run script:"
msgstr "No se pudo ejecutar el script:"
#: editor/editor_run_script.cpp
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msgid "Did you forget the '_run' method?"
msgstr "Te olvidaste del método '_run'?"
#: editor/editor_settings.cpp
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msgid "Default (Same as Editor)"
msgstr "Por Defecto (Igual que el Editor)"
#: editor/editor_sub_scene.cpp
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msgid "Select Node(s) to Import"
msgstr "Seleccionar Nodo(s) para Importar"
#: editor/editor_sub_scene.cpp
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msgid "Scene Path:"
msgstr "Ruta a la Escena:"
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#: editor/editor_sub_scene.cpp
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msgid "Import From Node:"
msgstr "Importar Desde Nodo:"
#: editor/file_type_cache.cpp
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msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"No se puede abrir file_type_cache.cch para escribir, no se guardará el cache "
"de tipos de archivo!"
#: editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr "Archivos de origen y destino iguales, no se realizará ninguna acción."
#: editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."
#: editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
msgstr "No se pueden mover directorios dentro de si mismos."
#: editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
msgstr "No se puede operar en '..'"
#: editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
#: editor/filesystem_dock.cpp
msgid "No files selected!"
msgstr "Ningún Archivo seleccionado!"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instancia"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "Editar Dependencias.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "Ver Dueños.."
#: editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Copiar Ruta"
#: editor/filesystem_dock.cpp
msgid "Rename or Move.."
msgstr "Renombrar o Mover.."
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "Mover A.."
#: editor/filesystem_dock.cpp
msgid "Info"
msgstr "Info"
#: editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Mostrar en Gestor de Archivos"
#: editor/filesystem_dock.cpp
msgid "Re-Import.."
msgstr "Reimportando.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Directorio Previo"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Directorio Siguiente"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Reescanear Sistema de Archivos"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Act/Desact. estado de carpeta como Favorito"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Mover"
#: editor/groups_editor.cpp
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msgid "Add to Group"
msgstr "Agregar al Grupo"
#: editor/groups_editor.cpp
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msgid "Remove from Group"
msgstr "Quitar del Grupo"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr "Sin máscaras de bits para importar!"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr "La ruta de destino está vacía."
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr "La ruta de destino debe ser una ruta de recursos completa."
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr "La ruta de destino debe existir."
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr "La ruta de guardado esta vacía!"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr "Importar BitMasks"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr "Textura(s) de Origen:"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_export.cpp
msgid "Target Path:"
msgstr "Ruta de Destino:"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr "Aceptar"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
msgstr "Máscara de Bits"
#: editor/io_plugins/editor_font_import_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "No source font file!"
msgstr "Sin archivo de tipografías de origen!"
#: editor/io_plugins/editor_font_import_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "No target font resource!"
msgstr "Sin recurso de tipografías de destino!"
#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
"Extension de archivo inválida.\n"
"Usá .fnt, por favor."
2016-06-28 08:50:39 +02:00
#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid "Can't load/process source font."
msgstr "No se puede cargar/procesar la tipografía de origen."
#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid "Couldn't save font."
msgstr "No se pudo guardar la tipografía."
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#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid "Source Font:"
msgstr "Tipografía de Origen:"
#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid "Source Font Size:"
msgstr "Tamaño de la Tipografía de Origen:"
#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid "Dest Resource:"
msgstr "Recurso de Dest:"
#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid "The quick brown fox jumps over the lazy dog."
msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi."
#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid "Test:"
msgstr "Prueba:"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Options:"
msgstr "Opciones:"
#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid "Font Import"
msgstr "Importar Tipografías"
#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
"Este archivo ya es un archivo de tipografías de Godot, por favor suministrar "
"un archivo tipo BMFont."
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#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid "Failed opening as BMFont file."
msgstr "Error al abrir como archivo BMFont."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Error inicializando FreeType."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Formato de tipografía desconocido."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Error cargando tipografía."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Tamaño de tipografía inválido."
#: editor/io_plugins/editor_font_import_plugin.cpp
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msgid "Invalid font custom source."
msgstr "Origen personalizado de tipografía inválido."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
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msgid "Font"
msgstr "Tipografía"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
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msgid "No meshes to import!"
msgstr "Sin meshes para importar!"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
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msgid "Single Mesh Import"
msgstr "Importar Mesh Individual"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
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msgid "Source Mesh(es):"
msgstr "Importar Mesh(es) de Origen:"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Mesh"
msgstr "Mesh"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
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msgid "Surface %d"
msgstr "Superficie %d"
#: editor/io_plugins/editor_sample_import_plugin.cpp
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msgid "No samples to import!"
msgstr "Sin muestras que importar!"
#: editor/io_plugins/editor_sample_import_plugin.cpp
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msgid "Import Audio Samples"
msgstr "Importar Muestras de Audio"
#: editor/io_plugins/editor_sample_import_plugin.cpp
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msgid "Source Sample(s):"
msgstr "Muestra(s) de Origen:"
#: editor/io_plugins/editor_sample_import_plugin.cpp
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msgid "Audio Sample"
msgstr "Muestra de Audio"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "New Clip"
msgstr "Nuevo Clip"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Animation Options"
msgstr "Opciones de Animación"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Flags"
msgstr "Flags"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Bake FPS:"
msgstr "Hacer Bake de FPS:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Optimizer"
msgstr "Optimizar"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Max Linear Error"
msgstr "Error Lineal Máximo"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Max Angular Error"
msgstr "Error Angular Máximo"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Max Angle"
msgstr "Angulo Máximo"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Clips"
msgstr "Clips"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Start(s)"
msgstr "Comienzo(s)"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "End(s)"
msgstr "Fin(es)"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Loop"
msgstr "Loop"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Filters"
msgstr "Filtros"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Source path is empty."
msgstr "La ruta de origen esta vacía."
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#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Couldn't load post-import script."
msgstr "No se pudo cargar el script post-importación."
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Invalid/broken script for post-import."
msgstr "Script post-importación inválido o roto."
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Error importing scene."
msgstr "Error al importar escena."
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Import 3D Scene"
msgstr "Importar Escena 3D"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Source Scene:"
msgstr "Escena de Origen:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Post-Process Script:"
msgstr "Script de Postprocesado:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Custom Root Node Type:"
msgstr "Tipo de Nodo Raiz Customizado:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Auto"
msgstr "Auto"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Root Node Name:"
msgstr "Nombre del Nodo Raíz:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Target Scene Folder"
msgstr "Carpeta de Textura de Destino:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Shared Textures Folder"
msgstr "Importar Textura Grande"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Source Folder"
msgstr "Importar desde Escena"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Reuse Source Textures"
msgstr "Textura de Origen"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Texture Action"
msgstr "Opciones de Textura"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "The Following Files are Missing:"
msgstr "Los Siguientes Archivos estan Faltando:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Import Anyway"
msgstr "Importar de Todos Modos"
#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Cancelar"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Import & Open"
msgstr "Importar y Abrir"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
"La escena editada no ha sido guardada, abrir la escena importada de todos "
"modos?"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
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msgid "Import Scene"
msgstr "Importar Escena"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Importing Scene.."
msgstr "Importando Escena.."
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Running Custom Script.."
msgstr "Ejecutando Script Personalizado.."
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Couldn't load post-import script:"
msgstr "No se pudo cargar el script post importación:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Invalid/broken script for post-import (check console):"
msgstr "Script para post importación inválido/roto (revisá la consola):"
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#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Error running post-import script:"
msgstr "Error ejecutando el script de post-importacion:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Import Image:"
msgstr "Importar Imagen:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Couldn't localize path: %s (already local)"
msgstr "No se pudo localizar la ruta: %s (ya es local)"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr "No se puede importar un archivo sobre si mismo:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Saving.."
msgstr "Guardando.."
#: editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "3D Scene Animation"
msgstr "Animacion de Escena 3D"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Uncompressed"
msgstr "Sin Comprimir"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Compress Lossless (PNG)"
msgstr "Compresión Sin Pérdidas (PNG)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Compress Lossy (WebP)"
msgstr "Compresión con Pérdidas (WebP)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Compress (VRAM)"
msgstr "Comprimir (VRAM)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Texture Format"
msgstr "Formato de Textura"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Texture Compression Quality (WebP):"
msgstr "Calidad de Compresión de Textura (WebP):"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Texture Options"
msgstr "Opciones de Textura"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Please specify some files!"
msgstr "Por favor especificá algunos archivos!"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "At least one file needed for Atlas."
msgstr "Se necesita al menos un archivo para el Atlas."
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Error importing:"
msgstr "Error al importar:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Only one file is required for large texture."
msgstr "Solo se requiere un archivo para textura grande."
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Max Texture Size:"
msgstr "Tamaño Max. de Textura:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Import Textures for Atlas (2D)"
msgstr "Importar Texturas para Atlas (2D)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Cell Size:"
msgstr "Tamaño de Celda:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Large Texture"
msgstr "Textura Grande"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Import Large Textures (2D)"
msgstr "Importar Texturas Grandes (2D)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Source Texture"
msgstr "Textura de Origen"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Base Atlas Texture"
msgstr "Textura Base de Atlas"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Source Texture(s)"
msgstr "Textura(s) de Origen"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Import Textures for 2D"
msgstr "Importar Texturas para 2D"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Import Textures for 3D"
msgstr "Importar Texturas para 3D"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Import Textures"
msgstr "Importar Texturas"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "2D Texture"
msgstr "Textura 2D"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "3D Texture"
msgstr "Textura 3D"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Atlas Texture"
msgstr "Textura de Atlas"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
"AVISO: Importar texturas 2D no es obligatorio. Simplemente copiá los "
"archivos png/jpg al proyecto."
2016-06-09 02:02:29 +02:00
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Crop empty space."
msgstr "Cropear espacio vacio."
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Texture"
msgstr "Textura"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Import Large Texture"
msgstr "Importar Textura Grande"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Load Source Image"
msgstr "Cargar Imagen de Origen"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Slicing"
msgstr "Rebanar"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Inserting"
msgstr "Insertando"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Saving"
msgstr "Guardando"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Couldn't save large texture:"
msgstr "No se pudo guardar la textura grande:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Build Atlas For:"
msgstr "Construir Atlar Para:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Loading Image:"
msgstr "Cargando Imagen:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Couldn't load image:"
msgstr "No se pudo cargar la imagen:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Converting Images"
msgstr "Convirtiendo Imágenes"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Cropping Images"
msgstr "Cropeando Imágenes"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Blitting Images"
msgstr "Haciendo Blitting de Imágenes"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Couldn't save atlas image:"
msgstr "No se pudo guardar la imagen de atlas:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
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msgid "Couldn't save converted texture:"
msgstr "No se pudo guardar la textura convertida:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Invalid source!"
msgstr "Fuente inválida!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Invalid translation source!"
msgstr "Fuente de traducción inválida!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Column"
msgstr "Columna"
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/script_create_dialog.cpp
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msgid "Language"
msgstr "Lenguaje"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "No items to import!"
msgstr "Sin elementos para importar!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "No target path!"
msgstr "Sin ruta de destino!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Import Translations"
msgstr "Importar Traducciones"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Couldn't import!"
msgstr "No se pudo importar!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Import Translation"
msgstr "Importar Traducción"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Source CSV:"
msgstr "CSV de Origen:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Ignore First Row"
msgstr "Ignorar Primera Columna"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Compress"
msgstr "Comprimir"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Add to Project (engine.cfg)"
msgstr "Agregar al Proyecto (engine.cfg)"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Import Languages:"
msgstr "Importar Lenguajes:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
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msgid "Translation"
msgstr "Traducción"
#: editor/multi_node_edit.cpp
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msgid "MultiNode Set"
msgstr "Setear MultiNodo"
#: editor/node_dock.cpp
msgid "Groups"
msgstr "Grupos"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Seleccionar un Nodo para editar Señales y Grupos."
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Toggle Autoplay"
msgstr "Activar/Desact. Autoplay"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "New Animation Name:"
msgstr "Nombre de Animación Nueva:"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "New Anim"
msgstr "Nueva Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Change Animation Name:"
msgstr "Cambiar Nombre de Animación:"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Delete Animation?"
msgstr "Duplicar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Remove Animation"
msgstr "Quitar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "ERROR: Invalid animation name!"
msgstr "ERROR: Nombre de animación inválido!"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "ERROR: Animation name already exists!"
msgstr "ERROR: El nombre de animación ya existe!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Rename Animation"
msgstr "Renombrar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Add Animation"
msgstr "Agregar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Blend Next Changed"
msgstr "Blendear Próximo Cambiado"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Change Blend Time"
msgstr "Cambiar Tiempo de Blend"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Load Animation"
msgstr "Cargar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Duplicate Animation"
msgstr "Duplicar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "ERROR: No animation to copy!"
msgstr "ERROR: No hay animaciones para copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "ERROR: No animation resource on clipboard!"
msgstr "ERROR: No hay recursos de animación en el portapapeles!"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Pasted Animation"
msgstr "Animación Pegada"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Paste Animation"
msgstr "Pegar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "ERROR: No animation to edit!"
msgstr "ERROR: No hay aniación que editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Reproducir hacia atras la animación seleccionada desde la posicion actual (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
"Reproducir hacia atrás la animación seleccionada desde el final. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Stop animation playback. (S)"
msgstr "Detener la reproducción de la animación. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Play selected animation from start. (Shift+D)"
msgstr "Reproducir animación seleccinada desde el principio. (Shift + D)"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Play selected animation from current pos. (D)"
msgstr "Reproducir animación seleccionada desde la posicion actual. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Animation position (in seconds)."
msgstr "Posición de animación (en segundos)."
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Scale animation playback globally for the node."
msgstr "Escalar la reproducción de la animación globalmente para el nodo."
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Create new animation in player."
msgstr "Crear nueva animación en el reproductor."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "Cargar una animación desde disco."
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Load an animation from disk."
msgstr "Cargar una animación desde disco."
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Save the current animation"
msgstr "Guardar la animación actual"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
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msgstr "Guardar Como"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Display list of animations in player."
msgstr "Diaplay list de animaciones en el reproductor."
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Autoplay on Load"
msgstr "Autoreproducir al Cargar"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Edit Target Blend Times"
msgstr "Editar Blend Times Objetivo"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Animation Tools"
msgstr "Herramientas de Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Copy Animation"
msgstr "Copiar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Create New Animation"
msgstr "Crear Nueva Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Animation Name:"
msgstr "Nombre de Animación:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
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msgid "Error!"
msgstr "Error!"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Blend Times:"
msgstr "Blend Times:"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Next (Auto Queue):"
msgstr "Siguiente (Auto Queue):"
#: editor/plugins/animation_player_editor_plugin.cpp
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msgid "Cross-Animation Blend Times"
msgstr "Cross-Animation Blend Times"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Animation"
msgstr "Animación"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "New name:"
msgstr "Nuevo nombre:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Scale:"
msgstr "Escala:"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Fade In (s):"
msgstr "Fade In (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Blend"
msgstr "Blend"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Mix"
msgstr "Mix"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Auto Restart:"
msgstr "Auto Reiniciar:"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Restart (s):"
msgstr "Reiniciar (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Random Restart (s):"
msgstr "Reiniciar al Azar (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Start!"
msgstr "Iniciar!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Amount:"
msgstr "Cantidad:"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Blend:"
msgstr "Blend:"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Blend 0:"
msgstr "Blend 0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Blend 1:"
msgstr "Blend 1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "X-Fade Time (s):"
msgstr "Tiempo de Crossfade (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Current:"
msgstr "Actual:"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Add Input"
msgstr "Agregar Entrada"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Clear Auto-Advance"
msgstr "Limpiar Auto Avanzar"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Set Auto-Advance"
msgstr "Setear Auto Avanzar"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Delete Input"
msgstr "Eliminar Entrada"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Rename"
msgstr "Renombrar"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Animation tree is valid."
msgstr "El árbol de animación es válido."
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Animation tree is invalid."
msgstr "El árbol de animación es inválido."
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Animation Node"
msgstr "Nodo de Animación"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "OneShot Node"
msgstr "Nodo OneShot"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Mix Node"
msgstr "Nodo Mix"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Blend2 Node"
msgstr "Nodo Blend2"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Blend3 Node"
msgstr "Nodo Blend3"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Blend4 Node"
msgstr "Nodo Blend4"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "TimeScale Node"
msgstr "Nodo TimeScale"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "TimeSeek Node"
msgstr "Nodo TimeSeek"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Transition Node"
msgstr "Nodo Transición"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Import Animations.."
msgstr "Importar Animaciones.."
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Edit Node Filters"
msgstr "Editar Filtros de Nodo"
#: editor/plugins/animation_tree_editor_plugin.cpp
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msgid "Filters.."
msgstr "Filtros.."
#: editor/plugins/baked_light_baker.cpp
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msgid "Parsing %d Triangles:"
msgstr "Parseando %d Triángulos:"
#: editor/plugins/baked_light_baker.cpp
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msgid "Triangle #"
msgstr "Triangulo #"
#: editor/plugins/baked_light_baker.cpp
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msgid "Light Baker Setup:"
msgstr "Configuración de Baker de Luces:"
#: editor/plugins/baked_light_baker.cpp
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msgid "Parsing Geometry"
msgstr "Parseando Geometría"
#: editor/plugins/baked_light_baker.cpp
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msgid "Fixing Lights"
msgstr "Fijando/Corrigiendo Luces"
#: editor/plugins/baked_light_baker.cpp
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msgid "Making BVH"
msgstr "Creando BVH"
#: editor/plugins/baked_light_baker.cpp
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msgid "Creating Light Octree"
msgstr "Creando Octree de Luces"
#: editor/plugins/baked_light_baker.cpp
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msgid "Creating Octree Texture"
msgstr "Creando Octree de Texturas"
#: editor/plugins/baked_light_baker.cpp
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msgid "Transfer to Lightmaps:"
msgstr "Transferencia a Lightmaps:"
#: editor/plugins/baked_light_baker.cpp
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msgid "Allocating Texture #"
msgstr "Asignando Textura #"
#: editor/plugins/baked_light_baker.cpp
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msgid "Baking Triangle #"
msgstr "Haciendo Bake de Triangulo #"
#: editor/plugins/baked_light_baker.cpp
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msgid "Post-Processing Texture #"
msgstr "Postprocesando Textura #"
#: editor/plugins/baked_light_editor_plugin.cpp
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msgid "Bake!"
msgstr "Hacer Bake!"
#: editor/plugins/baked_light_editor_plugin.cpp
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msgid "Reset the lightmap octree baking process (start over)."
msgstr ""
"Resetear el proceso de bake del octree de mapa de luces (empezar de nuevo)."
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
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msgid "Preview"
msgstr "Vista Previa"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Configure Snap"
msgstr "Configurar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Grid Offset:"
msgstr "Offset de Grilla:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Grid Step:"
msgstr "Step de Grilla:"
2016-06-09 02:02:29 +02:00
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Rotation Offset:"
msgstr "Offset de Rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Rotation Step:"
msgstr "Step de Rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Move Pivot"
msgstr "Mover Pivote"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Move Action"
msgstr "Mover Acción"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Edit IK Chain"
msgstr "Editar Cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Edit CanvasItem"
msgstr "Editar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Change Anchors"
msgstr "Cambiar Anchors"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Zoom (%):"
msgstr "Zoom (%):"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Paste Pose"
msgstr "Pegar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Seleccionar Modo"
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#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Drag: Rotate"
msgstr "Arrastrar: Rotar"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Alt+Drag: Move"
msgstr "Alt+Arrastrae: Mover"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al "
"mover)."
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Click Der.: Selección en depth list"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Modo Mover"
2016-06-09 02:02:29 +02:00
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Modo Rotar"
2016-06-09 02:02:29 +02:00
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
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msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Mostrar una lista de todos los objetos en la posicion cliqueada\n"
"(igual que Alt+Click Der. en modo selección)."
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Click to change object's rotation pivot."
msgstr "Click para cambiar el pivote de rotación de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Pan Mode"
msgstr "Modo Paneo"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Lock the selected object in place (can't be moved)."
msgstr "Inmovilizar Objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Unlock the selected object (can be moved)."
msgstr "Desinmovilizar Objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Makes sure the object's children are not selectable."
msgstr "Asegurarse que los hijos de un objeto no sean seleccionables."
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
2016-06-09 02:02:29 +02:00
msgid "Edit"
msgstr "Editar"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
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msgid "Use Snap"
msgstr "Usar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Show Grid"
msgstr "Mostrar la Grilla"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Use Rotation Snap"
msgstr "Usar Snap de Rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Snap Relative"
msgstr "Usar Snap Relativo"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
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msgid "Configure Snap.."
msgstr "Configurar Snap.."
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Use Pixel Snap"
msgstr "Usar Pixel Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Expand to Parent"
msgstr "Expandir al Padre"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Skeleton.."
msgstr "Esqueleto.."
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Make Bones"
msgstr "Crear Huesos"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Clear Bones"
msgstr "Reestablecer Huesos"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Make IK Chain"
msgstr "Crear Cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Clear IK Chain"
msgstr "Reestrablecer Cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "View"
msgstr "Ver"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Zoom Reset"
msgstr "Resetear Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Zoom Set.."
msgstr "Setear Zoom.."
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Center Selection"
msgstr "Centrar Selección"
#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Frame Selection"
msgstr "Encuadrar Selección"
#: editor/plugins/canvas_item_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Anchor"
msgstr "Anchor"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr "Insertar Claves"
2016-06-09 02:02:29 +02:00
#: editor/plugins/canvas_item_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Insert Key"
msgstr "Insertar Clave"
#: editor/plugins/canvas_item_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Insert Key (Existing Tracks)"
msgstr "Insetar Clave (Tracks Existentes)"
#: editor/plugins/canvas_item_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Copy Pose"
msgstr "Copiar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Clear Pose"
msgstr "Reestablecer Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Set a Value"
msgstr "Setear un Valor"
#: editor/plugins/canvas_item_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Snap (Pixels):"
msgstr "Snap (Pixeles):"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Agregar %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Agregando %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Crear Nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Error al instanciar escena desde %s"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "OK :("
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "Cambiar typo por defecto"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Drag & drop + Shift : Agregar nodo como hermano\n"
"Drag & drop + Alt : Cambiar tipo de nodo"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Create Poly"
msgstr "Crear Polígono"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Edit Poly"
msgstr "Editar Polígono"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Edit Poly (Remove Point)"
msgstr "Editar Polígono (Remover Punto)"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
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msgid "Create a new polygon from scratch."
msgstr "Crear un nuevo polígono de cero."
#: editor/plugins/collision_polygon_editor_plugin.cpp
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msgid "Create Poly3D"
msgstr "Crear Poly3D"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
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msgid "Set Handle"
msgstr "Setear Handle"
#: editor/plugins/color_ramp_editor_plugin.cpp
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msgid "Add/Remove Color Ramp Point"
msgstr "Agregar/Quitar Punto de Rampa de Color"
#: editor/plugins/color_ramp_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
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msgid "Modify Color Ramp"
msgstr "Modificar Rampa de Color"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
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msgid "Creating Mesh Library"
msgstr "Crear Librería de Meshes"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
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msgid "Thumbnail.."
msgstr "Miniatura.."
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
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msgid "Remove item %d?"
msgstr "Remover item %d?"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
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msgid "Add Item"
msgstr "Agregar Item"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
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msgid "Remove Selected Item"
msgstr "Remover Item Seleccionado"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
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msgid "Import from Scene"
msgstr "Importar desde Escena"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
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msgid "Update from Scene"
msgstr "Acutalizar desde Escena"
#: editor/plugins/item_list_editor_plugin.cpp
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msgid "Item %d"
msgstr "Item %d"
#: editor/plugins/item_list_editor_plugin.cpp
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msgid "Items"
msgstr "Items"
#: editor/plugins/item_list_editor_plugin.cpp
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msgid "Item List Editor"
msgstr "Editor de Lista de Items"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
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msgid "Create Occluder Polygon"
msgstr "Crear Polígono Oclusor"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
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msgid "Edit existing polygon:"
msgstr "Editar polígono existente:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
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msgid "LMB: Move Point."
msgstr "Click. Izq: Mover Punto."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
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msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl+Click Izq.: Partir Segmento en Dos."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
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msgid "RMB: Erase Point."
msgstr "Click Der.: Borrar Punto."
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Mesh is empty!"
msgstr "El Mesh esta vacío!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Static Trimesh Body"
msgstr "Crear Trimesh Body Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Static Convex Body"
msgstr "Crear Body Convexo Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "This doesn't work on scene root!"
msgstr "Esto no funciona en una escena raiz!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Trimesh Shape"
msgstr "Crear Trimesh Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Convex Shape"
msgstr "Crear Shape Convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Navigation Mesh"
msgstr "Crear Mesh de Navegación"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "MeshInstance lacks a Mesh!"
msgstr "A MeshInstance le falta un Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Mesh has not surface to create outlines from!"
msgstr "El mesh no tiene una superficie de donde crear contornos(outlines)!"
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Could not create outline!"
msgstr "No se pudo crear el outline!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Outline"
msgstr "Crear Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Trimesh Static Body"
msgstr "Crear Body Estático Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Convex Static Body"
msgstr "Crear Body Estático Convexo"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Trimesh Collision Sibling"
msgstr "Crear Trimesh Collision Sibling"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Convex Collision Sibling"
msgstr "Crear Collision Sibling Convexo"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Outline Mesh.."
msgstr "Crear Outline Mesh.."
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Outline Mesh"
msgstr "Crear Outline Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Outline Size:"
msgstr "Tamaño de Outline:"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"No se especificó mesh de origen (y no hay MultiMesh seteado en el nodo)."
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Mesh source is invalid (invalid path)."
msgstr "Mesh de origen inválido (ruta inválida)."
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#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Mesh de origen inválido (no es un MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Mesh de origen inválido (no contiene ningun recurso Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "No surface source specified."
msgstr "Ninguna superficie de origen especificada."
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Surface source is invalid (invalid path)."
msgstr "La superficie de origen es inválida (ruta inválida)."
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#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Surface source is invalid (no geometry)."
msgstr "La superficie de origen es inválida (sin geometría)."
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Surface source is invalid (no faces)."
msgstr "La superficie de origen es inválida (sin caras)."
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Parent has no solid faces to populate."
msgstr "La superficie padre no tiene caras solidas para poblar."
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Couldn't map area."
msgstr "No se pudo mapear el area."
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Select a Source Mesh:"
msgstr "Seleccioná una Mesh de Origen:"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Select a Target Surface:"
msgstr "Seleccioná una Superficie Objetivo:"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Populate Surface"
msgstr "Poblar Superficie"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Populate MultiMesh"
msgstr "Poblar MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Target Surface:"
msgstr "Superficie Objetivo:"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Source Mesh:"
msgstr "Mesh de Origen:"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "X-Axis"
msgstr "Eje-X"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Y-Axis"
msgstr "Eje-Y"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Z-Axis"
msgstr "Eje-Z"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Mesh Up Axis:"
msgstr "Eje Arriba del Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Random Rotation:"
msgstr "Rotación al Azar:"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Random Tilt:"
msgstr "Inclinación al Azar:"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Random Scale:"
msgstr "Escala al Azar:"
#: editor/plugins/multimesh_editor_plugin.cpp
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msgid "Populate"
msgstr "Poblar"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
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msgid "Create Navigation Polygon"
msgstr "Crear Polígono de Navegación"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
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msgid "Remove Poly And Point"
msgstr "Remover Polígono y Punto"
#: editor/plugins/particles_2d_editor_plugin.cpp
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msgid "Error loading image:"
msgstr "Error al cargar la imagen:"
#: editor/plugins/particles_2d_editor_plugin.cpp
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msgid "No pixels with transparency > 128 in image.."
msgstr "Sin pixeles con transparencia > 128 en imagen.."
#: editor/plugins/particles_2d_editor_plugin.cpp
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msgid "Set Emission Mask"
msgstr "Setear Máscara de Emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
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msgid "Clear Emission Mask"
msgstr "Limpiar Máscara de Emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
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msgid "Load Emission Mask"
msgstr "Cargar Máscara de Emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
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msgid "Generated Point Count:"
msgstr "Conteo de Puntos Generados:"
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Node does not contain geometry."
msgstr "El nodo no contiene geometría."
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Node does not contain geometry (faces)."
msgstr "El nodo no contiene geometría (caras)."
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Faces contain no area!"
msgstr "Las caras no contienen area!"
#: editor/plugins/particles_editor_plugin.cpp
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msgid "No faces!"
msgstr "Sin caras!"
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Generate AABB"
msgstr "Generar AABB"
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Create Emitter From Mesh"
msgstr "Crear Emisor desde Mesh"
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Create Emitter From Node"
msgstr "Crear Emisor desde Nodo"
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Clear Emitter"
msgstr "Limpiar Emisor"
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Create Emitter"
msgstr "Crear Emisor"
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Emission Positions:"
msgstr "Posiciones de Emisión:"
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Emission Fill:"
msgstr "Relleno de Emisión:"
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Surface"
msgstr "Superficie"
#: editor/plugins/particles_editor_plugin.cpp
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msgid "Volume"
msgstr "Volumen"
#: editor/plugins/path_2d_editor_plugin.cpp
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msgid "Remove Point from Curve"
msgstr "Remover Punto de Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
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msgid "Add Point to Curve"
msgstr "Agregar Punto a Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
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msgid "Move Point in Curve"
msgstr "Mover Punto en Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
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msgid "Move In-Control in Curve"
msgstr "Mover In-Control en Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
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msgid "Move Out-Control in Curve"
msgstr "Mover Out-Control en Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
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msgid "Select Points"
msgstr "Seleccionar Puntos"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
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msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Arrastrar: Seleccionar Puntos de Control"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
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msgid "Click: Add Point"
msgstr "Click: Agregar Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
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msgid "Right Click: Delete Point"
msgstr "Click Derecho: Eliminar Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
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msgid "Select Control Points (Shift+Drag)"
msgstr "Seleccionar Puntos de Control (Shift+Arrastrar)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
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msgid "Add Point (in empty space)"
msgstr "Agregar Punto (en espacio vacío)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
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msgid "Split Segment (in curve)"
msgstr "Partir Segmento (en curva)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
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msgid "Delete Point"
msgstr "Eliminar Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
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msgid "Close Curve"
msgstr "Cerrar Curva"
#: editor/plugins/path_editor_plugin.cpp
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msgid "Curve Point #"
msgstr "Punto # de Curva"
#: editor/plugins/path_editor_plugin.cpp
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msgid "Set Curve Point Pos"
msgstr "Setear Pos. de Punto de Curva"
#: editor/plugins/path_editor_plugin.cpp
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msgid "Set Curve In Pos"
msgstr "Setear Pos. In de Curva"
#: editor/plugins/path_editor_plugin.cpp
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msgid "Set Curve Out Pos"
msgstr "Setear Pos. Out de Curva"
#: editor/plugins/path_editor_plugin.cpp
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msgid "Split Path"
msgstr "Partir Path"
#: editor/plugins/path_editor_plugin.cpp
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msgid "Remove Path Point"
msgstr "Quitar Punto del Path"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Create UV Map"
msgstr "Crear Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Transform UV Map"
msgstr "Transformar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Move Point"
msgstr "Mover Punto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Shift: Move All"
msgstr "Shift: Mover Todos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Escalar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Move Polygon"
msgstr "Mover Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Rotate Polygon"
msgstr "Rotar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Scale Polygon"
msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Polygon->UV"
msgstr "Polígono->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "UV->Polygon"
msgstr "UV->Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Clear UV"
msgstr "Limpiar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
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msgid "Snap"
msgstr "Esnapear"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Enable Snap"
msgstr "Activar Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
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msgid "Grid"
msgstr "Grilla"
#: editor/plugins/resource_preloader_editor_plugin.cpp
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msgid "ERROR: Couldn't load resource!"
msgstr "ERROR: No se pudo cargar el recurso!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
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msgid "Add Resource"
msgstr "Agregar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
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msgid "Rename Resource"
msgstr "Renombrar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Delete Resource"
msgstr "Eliminar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
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msgid "Resource clipboard is empty!"
msgstr "Clipboard de Recursos vacío!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Load Resource"
msgstr "Cargar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Pegar"
#: editor/plugins/rich_text_editor_plugin.cpp
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msgid "Parse BBCode"
msgstr "Parsear BBCode"
#: editor/plugins/sample_editor_plugin.cpp
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msgid "Length:"
msgstr "Largo:"
#: editor/plugins/sample_library_editor_plugin.cpp
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msgid "Open Sample File(s)"
msgstr "Abrir Archivo(s) de Muestra"
#: editor/plugins/sample_library_editor_plugin.cpp
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msgid "ERROR: Couldn't load sample!"
msgstr "ERROR: No se pudo cargar la muestra!"
#: editor/plugins/sample_library_editor_plugin.cpp
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msgid "Add Sample"
msgstr "Agregar Muestra"
#: editor/plugins/sample_library_editor_plugin.cpp
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msgid "Rename Sample"
msgstr "Renombrar Muestra"
#: editor/plugins/sample_library_editor_plugin.cpp
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msgid "Delete Sample"
msgstr "Eliminar Muestra"
#: editor/plugins/sample_library_editor_plugin.cpp
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msgid "16 Bits"
msgstr "16 Bits"
#: editor/plugins/sample_library_editor_plugin.cpp
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msgid "8 Bits"
msgstr "8 Bits"
#: editor/plugins/sample_library_editor_plugin.cpp
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msgid "Stereo"
msgstr "Estereo"
#: editor/plugins/sample_library_editor_plugin.cpp
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msgid "Mono"
msgstr "Mono"
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
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msgid "Format"
msgstr "Formato"
#: editor/plugins/sample_library_editor_plugin.cpp
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msgid "Pitch"
msgstr "Altura"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Error while saving theme"
msgstr "Error al guardar el tema"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Error saving"
msgstr "Error al guardar"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Error importing theme"
msgstr "Error al importar el tema"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Error importing"
msgstr "Error al importar"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Import Theme"
msgstr "Importar Tema"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Save Theme As.."
msgstr "Guardar Tema Como.."
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Script siguiente"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Script anterior"
#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "File"
msgstr "Archivo"
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
2016-06-09 02:02:29 +02:00
msgid "New"
msgstr "Nuevo"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Save All"
msgstr "Guardar Todo"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "History Prev"
msgstr "Previo en Historial"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "History Next"
msgstr "Siguiente en Historial"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Reload Theme"
msgstr "Recargar Tema"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Save Theme"
msgstr "Guardar Tema"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Save Theme As"
msgstr "Guardar Tema Como"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Cerrar Docs"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Seleccionar Todo"
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
2016-06-09 02:02:29 +02:00
msgid "Move Up"
msgstr "Subir"
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
2016-06-09 02:02:29 +02:00
msgid "Move Down"
msgstr "Bajar"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Indent Left"
msgstr "Indentar a la Izq"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Indent Right"
msgstr "Indentar a la Der"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Toggle Comment"
msgstr "Act/Desact. Comentario"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Clone Down"
msgstr "Clonar hacia Abajo"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Complete Symbol"
msgstr "Completar Símbolo"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Trim Trailing Whitespace"
msgstr "Eliminar Espacios Sobrantes al Final"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Auto Indent"
msgstr "Auto Indentar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
2016-06-20 08:17:04 +02:00
msgstr "Recarga Soft de Script"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Find.."
msgstr "Encontrar.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Find Next"
msgstr "Encontrar Siguiente"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Find Previous"
msgstr "Encontrar Anterior"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Replace.."
msgstr "Reemplazar.."
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Goto Function.."
msgstr "Ir a Función.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Goto Line.."
msgstr "Ir a Línea.."
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Debug"
msgstr "Debuguear"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Toggle Breakpoint"
msgstr "Act/Desact. Breakpoint"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Remove All Breakpoints"
msgstr "Quitar Todos los Breakpoints"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Goto Next Breakpoint"
msgstr "Ir a Próximo Breakpoint"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Goto Previous Breakpoint"
msgstr "Ir a Anterior Breakpoint"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
2016-06-09 02:02:29 +02:00
msgid "Step Over"
msgstr "Step Over"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
2016-06-09 02:02:29 +02:00
msgid "Step Into"
msgstr "Step Into"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
2016-06-09 02:02:29 +02:00
msgid "Break"
msgstr "Break"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
2016-06-09 02:02:29 +02:00
msgid "Continue"
msgstr "Continuar"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Keep Debugger Open"
msgstr "Mantener el Debugger Abierto"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Window"
msgstr "Ventana"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Move Left"
msgstr "Mover a la Izquierda"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Move Right"
msgstr "Mover a la Derecha"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Help"
msgstr "Ayuda"
#: editor/plugins/script_editor_plugin.cpp
msgid "Contextual Help"
2016-06-20 08:17:04 +02:00
msgstr "Ayuda Contextual"
2016-06-09 02:02:29 +02:00
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Tutorials"
msgstr "Tutoriales"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Open https://godotengine.org at tutorials section."
msgstr "Abrir https://godotengine.org en la sección de tutoriales."
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Classes"
msgstr "Clases"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Search the class hierarchy."
msgstr "Buscar en la jerarquía de clases."
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Search the reference documentation."
msgstr "Buscar en la documentación de referencia."
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Go to previous edited document."
msgstr "Ir a anterior documento editado."
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Go to next edited document."
msgstr "Ir a siguiente documento editado."
2016-06-09 02:02:29 +02:00
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Create Script"
msgstr "Crear Script"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Los siguientes archivos son nuevos en disco.\n"
"¿Qué acción se debería tomar?:"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Reload"
msgstr "Volver a Cargar"
#: editor/plugins/script_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Resave"
msgstr "Volver a Guardar"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
2016-06-09 02:02:29 +02:00
msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
"Los scripts built-in solo pueden ser editados cuando la escena a la que "
"pertenecen esta cargada"
#: editor/plugins/shader_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Vertex"
msgstr "Vértice"
#: editor/plugins/shader_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Fragment"
msgstr "Fragmento"
#: editor/plugins/shader_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Lighting"
msgstr "Iluminación"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Scalar Constant"
msgstr "Cambiar Constante Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Vec Constant"
msgstr "Cambiar Constante Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change RGB Constant"
msgstr "Cambiar Constante RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Scalar Operator"
msgstr "Cambiar Operador Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Vec Operator"
msgstr "Cambiar Operador Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Vec Scalar Operator"
msgstr "Cambiar Operador Vec. Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change RGB Operator"
msgstr "Cambiar Operador RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Toggle Rot Only"
msgstr "Act/Desact. Solo Rot."
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Scalar Function"
msgstr "Cambiar Función Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Vec Function"
msgstr "Cambiar Función Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Scalar Uniform"
msgstr "Cambiar Uniforme Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Vec Uniform"
msgstr "Cambiar Uniforme Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change RGB Uniform"
msgstr "Cambiar Uniforme RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Default Value"
msgstr "Cambiar Valor por Defecto"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change XForm Uniform"
msgstr "Cambiar Uniforme XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Texture Uniform"
msgstr "Cambiar Uniforme Textura"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Cubemap Uniform"
msgstr "Cambiar Uniforme Cubemap"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Comment"
msgstr "Cambiar Comentarío"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Add/Remove to Color Ramp"
msgstr "Agregar/Quitar a Rampa de Color"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Add/Remove to Curve Map"
msgstr "Agregar/quitar a Mapa de Curvas"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Modify Curve Map"
msgstr "Modificar Mapa de Curvas"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Input Name"
msgstr "Cambiar Nombre de Entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Connect Graph Nodes"
msgstr "Conectar Nodos de Gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Disconnect Graph Nodes"
msgstr "Desconectar Nodo de Gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Remove Shader Graph Node"
msgstr "Quitar Nodo de Gráfico de Shaders"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Move Shader Graph Node"
msgstr "Mover Nodo de Gráfico de Shaders"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Duplicate Graph Node(s)"
msgstr "Duplicar Nodo(s) de Gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Delete Shader Graph Node(s)"
msgstr "Quitar Nodo(s) de Gráfico de Shaders"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Error: Cyclic Connection Link"
msgstr "Error: Link de Conección Cíclico"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Error: Missing Input Connections"
msgstr "Error: Conecciones de Entrada Faltantes"
#: editor/plugins/shader_graph_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Add Shader Graph Node"
msgstr "Agregar Nodo de Gráficos de Shader"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Orthogonal"
msgstr "Ortogonal"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Perspective"
msgstr "Perspectiva"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Transform Aborted."
msgstr "Transformación Abortada."
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "X-Axis Transform."
msgstr "Transformación en Eje-X."
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Y-Axis Transform."
msgstr "Transformación en Eje-Y."
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Z-Axis Transform."
msgstr "Transformación en Eje-Z."
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Ver Transformación en Plano."
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Scaling to %s%%."
msgstr "Escalando a %s%%."
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Rotating %s degrees."
msgstr "Torando %s grados."
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Bottom View."
msgstr "Vista Inferior."
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Bottom"
msgstr "Fondo"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Top View."
msgstr "Vista Superior."
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Top"
msgstr "Cima"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Rear View."
msgstr "Vista Anterior."
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Rear"
msgstr "Detrás"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Front View."
msgstr "Vista Frontal."
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Front"
msgstr "Frente"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Left View."
msgstr "Vista Izquierda."
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Left"
msgstr "Izquierda"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Right View."
msgstr "Vista Derecha."
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Right"
msgstr "Derecha"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Keying is disabled (no key inserted)."
msgstr "Poner claves está desactivado (no se insertaron claves)."
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Animation Key Inserted."
msgstr "Clave de Animación Insertada."
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Align with view"
msgstr "Alinear con vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr "Entorno"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Oyente de Audio"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Gizmos"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Dialogo XForm"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr "Ninguna escena seleccionada a la instancia!"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
msgstr "Instancia en Cursor"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr "No se pudo instanciar la escena!"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Modo Mover (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Modo Rotar (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Modo de Escalado (R)"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Vista Inferior"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Vista Superior"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Vista Anterior"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Vista Frontal"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Vista Izquierda"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Vista Derecha"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "Intercambiar entre vista Perspectiva/Orthogonal"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Insertar Clave de Animación"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Foco en Origen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Foco en Selección"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "Alinear Selección Con Vista"
2016-06-09 02:02:29 +02:00
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Transform"
msgstr "Transformar"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Local Coords"
msgstr "Coordenadas Locales"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Transform Dialog.."
msgstr "Dialogo de Transformación.."
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Use Default Light"
msgstr "Usar Luz por Defecto"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Use Default sRGB"
msgstr "Usar sRGB por Defecto"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "1 Viewport"
msgstr "1 Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "2 Viewports"
msgstr "2 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "2 Viewports (Alt)"
msgstr "2 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "3 Viewports"
msgstr "3 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "3 Viewports (Alt)"
msgstr "3 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "4 Viewports"
msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Display Normal"
msgstr "Mostrar Normales"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Display Wireframe"
msgstr "Mostrar Wireframe"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Display Overdraw"
msgstr "Mostrar Overdraw"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Display Shadeless"
msgstr "Mostrar sin Sombreado"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "View Origin"
msgstr "Ver Origen"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "View Grid"
msgstr "Ver Grilla"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Snap Settings"
msgstr "Ajustes de Snap"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Translate Snap:"
msgstr "Snap de Traslación:"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Rotate Snap (deg.):"
msgstr "Snap de Rotación (grados):"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Scale Snap (%):"
msgstr "Snap de Escala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Viewport Settings"
msgstr "Ajustes de Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Default Light Normal:"
msgstr "Normales de Luces por Defecto:"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Ambient Light Color:"
msgstr "Color de Luz Ambiental:"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Perspective FOV (deg.):"
msgstr "FOV de Perspectiva (grados.):"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "View Z-Near:"
msgstr "Z-Near de Vista:"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "View Z-Far:"
msgstr "Z-Far de Vista:"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Transform Change"
msgstr "Cambio de Transformación"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Translate:"
msgstr "Trasladar:"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Rotate (deg.):"
msgstr "Rotar (grados.):"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Scale (ratio):"
msgstr "Scalar (ratio):"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Transform Type"
msgstr "Tipo de Transformación"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Pre"
msgstr "Pre"
#: editor/plugins/spatial_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Post"
msgstr "Post"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERROR: No se pudo cargar el recurso de frames!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Add Frame"
msgstr "Agregar Frame"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Resource clipboard is empty or not a texture!"
msgstr "El portapapeles de recursos esta vacío o no es una textura!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Paste Frame"
msgstr "Pegar Frame"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Add Empty"
msgstr "Agregar Vacío"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Animation Loop"
msgstr "Cambiar Loop de Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Animation FPS"
msgstr "Cambiar FPS de Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "(empty)"
msgstr "(vacío)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Animations"
msgstr "Animaciones"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Speed (FPS):"
msgstr "Velocidad (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Animation Frames"
msgstr "Cuadros de Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Insert Empty (Before)"
msgstr "Insertar Vacío (Antes)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Insert Empty (After)"
msgstr "Insertar Vacío (Después)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Up"
msgstr "Arriba"
#: editor/plugins/sprite_frames_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Down"
msgstr "Abajo"
#: editor/plugins/style_box_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "StyleBox Preview:"
msgstr "Vista Previa de StyleBox:"
#: editor/plugins/texture_region_editor_plugin.cpp
2016-06-28 08:50:39 +02:00
msgid "Snap Mode:"
msgstr "Modo Snap:"
#: editor/plugins/texture_region_editor_plugin.cpp
2016-06-28 08:50:39 +02:00
msgid "<None>"
msgstr "<Ninguno>"
#: editor/plugins/texture_region_editor_plugin.cpp
2016-06-28 08:50:39 +02:00
msgid "Pixel Snap"
msgstr "Pixel Snap"
2016-06-28 08:50:39 +02:00
#: editor/plugins/texture_region_editor_plugin.cpp
2016-06-28 08:50:39 +02:00
msgid "Grid Snap"
msgstr "Snap de Grilla"
2016-06-28 08:50:39 +02:00
#: editor/plugins/texture_region_editor_plugin.cpp
2016-06-28 08:50:39 +02:00
msgid "Auto Slice"
msgstr "Auto Rebanar"
2016-06-28 08:50:39 +02:00
#: editor/plugins/texture_region_editor_plugin.cpp
2016-06-28 08:50:39 +02:00
msgid "Offset:"
msgstr "Offset:"
2016-06-28 08:50:39 +02:00
#: editor/plugins/texture_region_editor_plugin.cpp
2016-06-28 08:50:39 +02:00
msgid "Step:"
msgstr "Paso:"
2016-06-28 08:50:39 +02:00
#: editor/plugins/texture_region_editor_plugin.cpp
2016-06-28 08:50:39 +02:00
msgid "Separation:"
msgstr "Separación:"
2016-06-28 08:50:39 +02:00
#: editor/plugins/texture_region_editor_plugin.cpp
2016-06-28 08:50:39 +02:00
msgid "Texture Region"
msgstr "Región de Textura"
2016-06-28 08:50:39 +02:00
#: editor/plugins/texture_region_editor_plugin.cpp
2016-06-28 08:50:39 +02:00
msgid "Texture Region Editor"
msgstr "Editor de Regiones de Texturas"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Can't save theme to file:"
msgstr "No se pudo guardar el tema a un archivo:"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Add All Items"
msgstr "Agregar Todos los Items"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Add All"
msgstr "Agregar Todos"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Remove Item"
msgstr "Remover Item"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Add Class Items"
msgstr "Agregar Items de Clases"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Remove Class Items"
msgstr "Quitar Items de Clases"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
2016-06-20 08:17:04 +02:00
msgstr "Crear Template Vacío"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
2016-06-20 08:17:04 +02:00
msgstr "Crear Template de Editor Vacío"
2016-06-09 02:02:29 +02:00
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "CheckBox Radio1"
msgstr "CheckBox Radio1"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "CheckBox Radio2"
msgstr "CheckBox Radio2"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Item"
msgstr "Item"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Check Item"
msgstr "Tildar Item"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Checked Item"
msgstr "Item Tildado"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Has"
msgstr "Tiene"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Many"
msgstr "Muchas"
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Options"
msgstr "Opciones"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Have,Many,Several,Options!"
msgstr "Tenés,Muchas,Variadas,Opciones!"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Tab 1"
msgstr "Tab 1"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Tab 2"
msgstr "Tab 2"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Tab 3"
msgstr "Tab 3"
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
2016-06-09 02:02:29 +02:00
msgid "Type:"
msgstr "Tipo:"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Data Type:"
msgstr "Tipo de Datos:"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Icon"
msgstr "Icono"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Style"
msgstr "Estilo"
#: editor/plugins/theme_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Color"
msgstr "Color"
#: editor/plugins/tile_map_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Paint TileMap"
msgstr "Pintar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
2016-06-09 02:02:29 +02:00
msgid "Duplicate"
msgstr "Duplicar"
#: editor/plugins/tile_map_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Erase TileMap"
msgstr "Borrar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr "Eliminar Selección"
2016-06-09 02:02:29 +02:00
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
2016-06-20 08:17:04 +02:00
msgstr "Encontrar tile"
2016-06-09 02:02:29 +02:00
#: editor/plugins/tile_map_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Transpose"
msgstr "Transponer"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
2016-06-20 08:17:04 +02:00
msgstr "Espejar X"
2016-06-09 02:02:29 +02:00
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
2016-06-20 08:17:04 +02:00
msgstr "Espejar Y"
2016-06-09 02:02:29 +02:00
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr "Balde"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Elegir Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Seleccionar"
#: editor/plugins/tile_map_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Rotate 0 degrees"
msgstr "Rotar 0 grados"
#: editor/plugins/tile_map_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Rotate 90 degrees"
msgstr "Rotar 90 grados"
#: editor/plugins/tile_map_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Rotate 180 degrees"
msgstr "Rotar 180 grados"
#: editor/plugins/tile_map_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Rotate 270 degrees"
msgstr "Rotar 270 grados"
#: editor/plugins/tile_set_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Could not find tile:"
msgstr "No se pudo cargar el tile:"
#: editor/plugins/tile_set_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Item name or ID:"
msgstr "Nombre o ID de Item:"
#: editor/plugins/tile_set_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Create from scene?"
msgstr "¿Crear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Merge from scene?"
msgstr "¿Mergear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Create from Scene"
msgstr "Crear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
2016-06-09 02:02:29 +02:00
msgid "Merge from Scene"
msgstr "Mergear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
2016-06-09 02:02:29 +02:00
msgid "Error"
msgstr "Error"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Edit Script Options"
msgstr "Editar Opciones de Script"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Please export outside the project folder!"
msgstr "Por favor exportá afuera de la carpeta de proyecto!"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Error exporting project!"
msgstr "Error al exportar el proyecto!"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Error writing the project PCK!"
msgstr "Error al escribir el PCK de proyecto!"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "No exporter for platform '%s' yet."
msgstr "No hay exportador para la plataforma '%s' aun."
#: editor/project_export.cpp
#, fuzzy
msgid "Create Android keystore"
msgstr "Crear Nuevo Recurso"
#: editor/project_export.cpp
#, fuzzy
msgid "Full name"
msgstr "Nombre válido"
#: editor/project_export.cpp
msgid "Organizational unit"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Organization"
msgstr "Transición"
#: editor/project_export.cpp
msgid "City"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "State"
msgstr "Estado:"
#: editor/project_export.cpp
msgid "2 letter country code"
msgstr ""
#: editor/project_export.cpp
msgid "User alias"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Password"
msgstr "Contraseña:"
#: editor/project_export.cpp
#, fuzzy
msgid "at least 6 characters"
msgstr "Caracteres válidos:"
#: editor/project_export.cpp
#, fuzzy
msgid "File name"
msgstr "Nuevo nombre:"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
msgstr ""
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Include"
msgstr "Incluir"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Change Image Group"
msgstr "Cambiar Grupo de Imágenes"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Group name can't be empty!"
msgstr "El nombre del grupo no puede estar vacío!"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Invalid character in group name!"
msgstr "Caracter invalido en el nombre de grupo!"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Group name already exists!"
msgstr "El nombre de grupo ya existe!"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Add Image Group"
msgstr "Agregar Grupo de Imágenes"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Delete Image Group"
msgstr "Eliminar Grupo de Imágenes"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Atlas Preview"
msgstr "Vista Previa de Atlas"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Project Export Settings"
msgstr "Ajustes de Exportación del Proyecto"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Target"
msgstr "Objetivo"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Export to Platform"
msgstr "Exportar a Plataforma"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Resources"
msgstr "Recursos"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Export selected resources (including dependencies)."
msgstr "Exportar los recursos seleccionado (incluyendo dependencias)."
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Export all resources in the project."
msgstr "Exportar todos los recursos en el proyecto."
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Export all files in the project directory."
msgstr "Exportar todos los archivos en el directorio del proyecto."
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Export Mode:"
msgstr "Modo de Exportación:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Resources to Export:"
msgstr "Recursos a Exportar:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Action"
msgstr "Acción"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
"Filtros para exportar archivos que no son recursos (separados por comas, ej: "
"*.json, *.txt):"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
"Filtros para excluir de la exportación (separados por comas, ej: *.json, *."
"txt):"
2016-06-09 02:02:29 +02:00
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Convert text scenes to binary on export."
msgstr "Convertir escenas de texto a binario al exportar."
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Images"
msgstr "Imágenes"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Keep Original"
msgstr "Mantener el Original"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Compress for Disk (Lossy, WebP)"
msgstr "Comprimir para Disco (Con pérdidas, WebP)"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Compress for RAM (BC/PVRTC/ETC)"
msgstr "Comprimir para RAM (BC/PVRTC/ETC)"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Convert Images (*.png):"
msgstr "Convertir Imágenes (*.png):"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Compress for Disk (Lossy) Quality:"
msgstr "Calidad de Compresión para Disco (con perdidas):"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Shrink All Images:"
msgstr "Reducir Todas las Imagenes:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Compress Formats:"
msgstr "Formatos de Compresión:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Image Groups"
msgstr "Grupos de Imágenes"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Groups:"
msgstr "Grupos:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Compress Disk"
msgstr "Comprimir para Disco"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Compress RAM"
msgstr "Comprimir para RAM"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Compress Mode:"
msgstr "Modo de Compresión:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Lossy Quality:"
msgstr "Calidad con Pérdidas:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Atlas:"
msgstr "Atlas:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Shrink By:"
msgstr "Reducir Por:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Preview Atlas"
msgstr "Vista Previa de Atlas"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Image Filter:"
msgstr "Filtro de Imágenes:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Images:"
msgstr "Imágenes:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Select None"
msgstr "No Seleccionar Ninguno"
#: editor/project_export.cpp
msgid "Group"
msgstr "Grupo"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Samples"
msgstr "Muestras"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Sample Conversion Mode: (.wav files):"
msgstr "Modo de Conversión de Muestras: (archivos .wav):"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Keep"
msgstr "Conservar"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Compress (RAM - IMA-ADPCM)"
msgstr "Comprimir (RAM - IMA-ADPCM)"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Sampling Rate Limit (Hz):"
msgstr "Limite de Tasa de Sampleo (Hz):"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Trim"
msgstr "Recortar"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Trailing Silence:"
msgstr "Silencio Sobrante al Final:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Script"
msgstr "Script"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Script Export Mode:"
msgstr "Modo de Exportación de Scipts:"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Text"
msgstr "Texto"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Compiled"
msgstr "Compilado"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Encrypted (Provide Key Below)"
msgstr "Encriptado (Proveer la Clave Debajo)"
#: editor/project_export.cpp
2016-06-09 02:02:29 +02:00
msgid "Script Encryption Key (256-bits as hex):"
msgstr "Clave de Encriptación de Script (256-bits como hex):"
#: editor/project_export.cpp
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msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
#: editor/project_export.cpp
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msgid "Export Project PCK"
msgstr "Exportar PCK de Proyecto"
#: editor/project_export.cpp
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msgid "Export.."
msgstr "Exportar.."
#: editor/project_export.cpp
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msgid "Project Export"
msgstr "Exportar Proyecto"
#: editor/project_export.cpp
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msgid "Export Preset:"
msgstr "Presets de Exportación:"
#: editor/project_manager.cpp
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msgid "Invalid project path, the path must exist!"
msgstr "Ruta de proyecto inválida, la ruta debe existir!"
#: editor/project_manager.cpp
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msgid "Invalid project path, engine.cfg must not exist."
msgstr "Ruta de proyecto inválida, engine.cfg no debe existir."
#: editor/project_manager.cpp
2016-06-09 02:02:29 +02:00
msgid "Invalid project path, engine.cfg must exist."
msgstr "Ruta de proyecto inválida, engine.cfg debe existir."
#: editor/project_manager.cpp
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msgid "Imported Project"
msgstr "Proyecto Importado"
#: editor/project_manager.cpp
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msgid "Invalid project path (changed anything?)."
msgstr "Ruta de proyecto inválida (cambiaste algo?)."
#: editor/project_manager.cpp
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msgid "Couldn't create engine.cfg in project path."
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Los siguientes archivos no se pudieron extraer del paquete:"
#: editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "El Paquete se Instaló Exitosamente!"
#: editor/project_manager.cpp
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msgid "Import Existing Project"
msgstr "Importar Proyecto Existente"
#: editor/project_manager.cpp
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msgid "Project Path (Must Exist):"
msgstr "Ruta del Proyecto (Debe Existir):"
#: editor/project_manager.cpp
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msgid "Project Name:"
msgstr "Nombre del Proyecto:"
#: editor/project_manager.cpp
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msgid "Create New Project"
msgstr "Crear Proyecto Nuevo"
#: editor/project_manager.cpp
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msgid "Project Path:"
msgstr "Ruta del Proyecto:"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Instalar Proyecto:"
#: editor/project_manager.cpp
msgid "Install"
msgstr "Instalar"
#: editor/project_manager.cpp
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msgid "Browse"
msgstr "Examinar"
#: editor/project_manager.cpp
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msgid "New Game Project"
msgstr "Nuevo Proyecto de Juego"
#: editor/project_manager.cpp
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msgid "That's a BINGO!"
msgstr "BINGO!"
#: editor/project_manager.cpp
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msgid "Unnamed Project"
msgstr "Proyecto Sin Nombre"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
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msgstr "¿Estás seguro/a que querés abrir mas de un proyecto?"
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "¿Estás seguro/a que querés ejecutar mas de un proyecto?"
2016-06-09 02:02:29 +02:00
#: editor/project_manager.cpp
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msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
"¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán "
"modificados)"
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
"Estas a punto de examinar %s carpetas en busca de proyectos de Godot. "
"Confirmar?"
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestor de Proyectos"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "Listado de Proyectos"
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#: editor/project_manager.cpp
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msgid "Run"
msgstr "Ejecutar"
#: editor/project_manager.cpp
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msgid "Scan"
msgstr "Escanear"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Seleccionar una Carpeta para Examinar"
#: editor/project_manager.cpp
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msgid "New Project"
msgstr "Proyecto Nuevo"
#: editor/project_manager.cpp
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msgid "Exit"
msgstr "Salir"
#: editor/project_settings.cpp
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msgid "Key "
msgstr "Tecla "
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#: editor/project_settings.cpp
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msgid "Joy Button"
msgstr "Bottón de Joystick"
#: editor/project_settings.cpp
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msgid "Joy Axis"
msgstr "Eje de Joystick"
#: editor/project_settings.cpp
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msgid "Mouse Button"
msgstr "Botón de Mouse"
#: editor/project_settings.cpp
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msgid "Invalid action (anything goes but '/' or ':')."
msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
#: editor/project_settings.cpp
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msgid "Action '%s' already exists!"
msgstr "La acción '%s' ya existe!"
#: editor/project_settings.cpp
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msgid "Rename Input Action Event"
msgstr "Renombrar Evento de Acción de Entrada"
#: editor/project_settings.cpp
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msgid "Add Input Action Event"
msgstr "Agregar Evento de Acción de Entrada"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Meta+"
msgstr "Meta+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
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msgid "Control+"
msgstr "Control+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
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msgid "Press a Key.."
msgstr "Presionar una Tecla.."
#: editor/project_settings.cpp
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msgid "Mouse Button Index:"
msgstr "Indice de Botones de Mouse:"
#: editor/project_settings.cpp
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msgid "Left Button"
msgstr "Botón Izquierdo"
#: editor/project_settings.cpp
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msgid "Right Button"
msgstr "Botón Derecho"
#: editor/project_settings.cpp
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msgid "Middle Button"
msgstr "Botón del Medio"
#: editor/project_settings.cpp
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msgid "Wheel Up Button"
msgstr "Botón Rueda Arriba"
#: editor/project_settings.cpp
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msgid "Wheel Down Button"
msgstr "Botón Rueda Abajo"
#: editor/project_settings.cpp
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msgid "Button 6"
msgstr "Botón 6"
#: editor/project_settings.cpp
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msgid "Button 7"
msgstr "Botón 7"
#: editor/project_settings.cpp
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msgid "Button 8"
msgstr "Botón 8"
#: editor/project_settings.cpp
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msgid "Button 9"
msgstr "Botón 9"
#: editor/project_settings.cpp
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msgid "Joystick Axis Index:"
msgstr "Indice de Ejes de Joystick:"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Axis"
msgstr "Eje"
#: editor/project_settings.cpp
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msgid "Joystick Button Index:"
msgstr "Indice de Botones de Joystick:"
#: editor/project_settings.cpp
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msgid "Add Input Action"
msgstr "Agregar Acción de Entrada"
#: editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr "Borrar Evento de Acción de Entrada"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Device"
msgstr "Dispositivo"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Button"
msgstr "Botón"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Left Button."
msgstr "Botón Izquierdo."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Right Button."
msgstr "Botón Derecho."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Middle Button."
msgstr "Botón del Medio."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Up."
msgstr "Rueda Arriba."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Down."
msgstr "Rueda Abajo."
2016-06-09 02:02:29 +02:00
#: editor/project_settings.cpp
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msgid "Toggle Persisting"
msgstr "Act/Desact. Persistente"
#: editor/project_settings.cpp
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msgid "Error saving settings."
msgstr "Error al guardar los ajustes."
#: editor/project_settings.cpp
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msgid "Settings saved OK."
msgstr "Ajustes guardados satisfactoriamente."
#: editor/project_settings.cpp
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msgid "Add Translation"
msgstr "Agregar Traducción"
#: editor/project_settings.cpp
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msgid "Remove Translation"
msgstr "Quitar Traducción"
#: editor/project_settings.cpp
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msgid "Add Remapped Path"
msgstr "Agregar Path Remapeado"
#: editor/project_settings.cpp
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msgid "Resource Remap Add Remap"
msgstr "Remapear Recurso Agregar Remap"
#: editor/project_settings.cpp
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msgid "Change Resource Remap Language"
msgstr "Cambiar Lenguaje de Remapeo de Recursos"
#: editor/project_settings.cpp
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msgid "Remove Resource Remap"
msgstr "Remover Remapeo de Recursos"
#: editor/project_settings.cpp
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msgid "Remove Resource Remap Option"
msgstr "Remover Opción de Remapeo de Recursos"
#: editor/project_settings.cpp
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msgid "Project Settings (engine.cfg)"
msgstr "Ajustes de Proyecto (engine.cfg)"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
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msgid "General"
msgstr "General"
#: editor/project_settings.cpp editor/property_editor.cpp
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msgid "Property:"
msgstr "Propiedad:"
#: editor/project_settings.cpp
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msgid "Del"
msgstr "Eliminar"
#: editor/project_settings.cpp
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msgid "Copy To Platform.."
msgstr "Copiar A Plataforma.."
#: editor/project_settings.cpp
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msgid "Input Map"
msgstr "Mapa de Entradas"
#: editor/project_settings.cpp
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msgid "Action:"
msgstr "Acción:"
#: editor/project_settings.cpp
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msgid "Device:"
msgstr "Dispositivo:"
#: editor/project_settings.cpp
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msgid "Index:"
msgstr "Indice:"
#: editor/project_settings.cpp
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msgid "Localization"
msgstr "Localización"
#: editor/project_settings.cpp
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msgid "Translations"
msgstr "Traducciones"
#: editor/project_settings.cpp
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msgid "Translations:"
msgstr "Traducciones:"
#: editor/project_settings.cpp
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msgid "Add.."
msgstr "Agregar.."
#: editor/project_settings.cpp
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msgid "Remaps"
msgstr "Remapeos"
#: editor/project_settings.cpp
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msgid "Resources:"
msgstr "Recursos:"
#: editor/project_settings.cpp
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msgid "Remaps by Locale:"
msgstr "Remapeos por Locale:"
#: editor/project_settings.cpp
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msgid "Locale"
msgstr "Locale"
#: editor/project_settings.cpp
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msgid "AutoLoad"
msgstr "AutoLoad"
#: editor/project_settings.cpp
msgid "Plugins"
msgstr "Plugins"
#: editor/property_editor.cpp
2016-06-09 02:02:29 +02:00
msgid "Preset.."
msgstr "Preseteo.."
#: editor/property_editor.cpp
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msgid "Ease In"
msgstr "Ease In"
#: editor/property_editor.cpp
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msgid "Ease Out"
msgstr "Ease Out"
#: editor/property_editor.cpp
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msgid "Zero"
msgstr "Zero"
#: editor/property_editor.cpp
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msgid "Easing In-Out"
msgstr "Easing In-Out"
#: editor/property_editor.cpp
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msgid "Easing Out-In"
msgstr "Easing Out-In"
#: editor/property_editor.cpp
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msgid "File.."
msgstr "Archivo.."
#: editor/property_editor.cpp
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msgid "Dir.."
msgstr "Dir.."
#: editor/property_editor.cpp
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msgid "Load"
msgstr "Cargar"
#: editor/property_editor.cpp
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msgid "Assign"
msgstr "Asignar"
#: editor/property_editor.cpp
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msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: No es un recurso!"
#: editor/property_editor.cpp
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msgid "Couldn't load image"
msgstr "No se pudo cargar la imagen"
#: editor/property_editor.cpp
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msgid "Bit %d, val %d."
msgstr "Bit %d, val %d."
#: editor/property_editor.cpp
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msgid "On"
msgstr "On"
#: editor/property_editor.cpp
2016-06-09 02:02:29 +02:00
msgid "Set"
msgstr "Setear"
#: editor/property_editor.cpp
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msgid "Properties:"
msgstr "Propiedades:"
#: editor/property_editor.cpp
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msgid "Global"
msgstr "Global"
#: editor/property_editor.cpp
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msgid "Sections:"
msgstr "Selecciones:"
#: editor/pvrtc_compress.cpp
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msgid "Could not execute PVRTC tool:"
msgstr "No se pudo ejecutar la herramienta PVRTC:"
#: editor/pvrtc_compress.cpp
2016-06-09 02:02:29 +02:00
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
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msgid "Reparent Node"
msgstr "Reemparentar Nodo"
#: editor/reparent_dialog.cpp
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msgid "Reparent Location (Select new Parent):"
msgstr "Reemparentar Ubicación (Seleccionar nuevo Padre):"
#: editor/reparent_dialog.cpp
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msgid "Keep Global Transform"
msgstr "Mantener Transformación Global"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
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msgid "Reparent"
msgstr "Reemparentar"
#: editor/resources_dock.cpp
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msgid "Create New Resource"
msgstr "Crear Nuevo Recurso"
#: editor/resources_dock.cpp
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msgid "Open Resource"
msgstr "Abrir Recurso"
#: editor/resources_dock.cpp
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msgid "Save Resource"
msgstr "Guardar Recurso"
#: editor/resources_dock.cpp
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msgid "Resource Tools"
msgstr "Herramientas de Recursos"
#: editor/resources_dock.cpp
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msgid "Make Local"
msgstr "Crear Local"
#: editor/run_settings_dialog.cpp
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msgid "Run Mode:"
msgstr "Modo de Ejecución:"
#: editor/run_settings_dialog.cpp
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msgid "Current Scene"
msgstr "Escena Actual"
#: editor/run_settings_dialog.cpp
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msgid "Main Scene"
msgstr "Escena Principal"
#: editor/run_settings_dialog.cpp
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msgid "Main Scene Arguments:"
msgstr "Argumentos de Escena Principal:"
#: editor/run_settings_dialog.cpp
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msgid "Scene Run Settings"
msgstr "Ajustes de Ejecución de Escena"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "No hay padre donde instanciar la escena."
#: editor/scene_tree_dock.cpp
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msgid "Error loading scene from %s"
msgstr "Error al cargar escena desde %s"
#: editor/scene_tree_dock.cpp
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msgid "Ok"
msgstr "Ok"
#: editor/scene_tree_dock.cpp
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msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
2016-06-09 02:02:29 +02:00
msgstr ""
"No se puede instanciar la escena '%s' porque la escena actual existe dentro "
"de uno de sus nodos."
#: editor/scene_tree_dock.cpp
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msgid "Instance Scene(s)"
msgstr "Instanciar Escena(s)"
#: editor/scene_tree_dock.cpp
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msgid "This operation can't be done on the tree root."
msgstr "Esta operación no puede ser hecha en el árbol raíz."
#: editor/scene_tree_dock.cpp
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msgid "Move Node In Parent"
msgstr "Mover Nodo Dentro del Padre"
#: editor/scene_tree_dock.cpp
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msgid "Move Nodes In Parent"
msgstr "Mover Nodos Dentro del Padre"
#: editor/scene_tree_dock.cpp
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msgid "Duplicate Node(s)"
msgstr "Duplicar Nodo(s)"
#: editor/scene_tree_dock.cpp
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msgid "Delete Node(s)?"
msgstr "Eliminar Nodo(s)?"
#: editor/scene_tree_dock.cpp
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msgid "This operation can't be done without a scene."
msgstr "Esta operación no puede hacerse sin una escena."
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
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msgid "This operation can't be done on instanced scenes."
msgstr "Esta operación no puede ser realizada en escenas instanciadas."
#: editor/scene_tree_dock.cpp
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msgid "Save New Scene As.."
msgstr "Guardar Nueva Escena Como.."
#: editor/scene_tree_dock.cpp
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msgid "Makes Sense!"
msgstr "Tiene Sentido!"
#: editor/scene_tree_dock.cpp
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msgid "Can't operate on nodes from a foreign scene!"
msgstr "No se puede operar sobre los nodos de una escena externa!"
#: editor/scene_tree_dock.cpp
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msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
"No se puede operar sobre los nodos de los cual hereda la escena actual!"
2016-06-09 02:02:29 +02:00
#: editor/scene_tree_dock.cpp
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msgid "Remove Node(s)"
msgstr "Quitar Nodo(s)"
#: editor/scene_tree_dock.cpp
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msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"No se pudo guardar la escena nueva. Probablemente no se hayan podido "
"satisfacer las dependencias (instancias)."
#: editor/scene_tree_dock.cpp
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msgid "Error saving scene."
msgstr "Error al guardar escena."
#: editor/scene_tree_dock.cpp
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msgid "Error duplicating scene to save it."
msgstr "Error al duplicar escena para guardarla."
#: editor/scene_tree_dock.cpp
2016-06-28 08:50:39 +02:00
msgid "Edit Groups"
msgstr "Editar Grupos"
#: editor/scene_tree_dock.cpp
2016-06-28 08:50:39 +02:00
msgid "Edit Connections"
msgstr "Editar Conexiones"
2016-06-09 02:02:29 +02:00
#: editor/scene_tree_dock.cpp
2016-06-28 08:50:39 +02:00
msgid "Delete Node(s)"
msgstr "Eliminar Nodo(s)"
2016-06-09 02:02:29 +02:00
#: editor/scene_tree_dock.cpp
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msgid "Add Child Node"
msgstr "Agregar Nodo Hijo"
#: editor/scene_tree_dock.cpp
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msgid "Instance Child Scene"
msgstr "Instanciar Escena Hija"
#: editor/scene_tree_dock.cpp
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msgid "Change Type"
msgstr "Cambiar Tipo"
#: editor/scene_tree_dock.cpp
#, fuzzy
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msgid "Add Script"
msgstr "Script"
2016-06-09 02:02:29 +02:00
#: editor/scene_tree_dock.cpp
2016-06-09 02:02:29 +02:00
msgid "Merge From Scene"
msgstr "Mergear Desde Escena"
#: editor/scene_tree_dock.cpp
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msgid "Save Branch as Scene"
msgstr "Guardar Rama como Escena"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Copiar Ruta"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Eliminar (Sin Confirmación)"
#: editor/scene_tree_dock.cpp
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msgid "Add/Create a New Node"
msgstr "Agregar/Crear un Nuevo Nodo"
#: editor/scene_tree_dock.cpp
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msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
"existe ningún nodo raíz."
#: editor/scene_tree_editor.cpp
2016-06-09 02:02:29 +02:00
msgid "Toggle Spatial Visible"
msgstr "Act/Desact. Espacial Visible"
#: editor/scene_tree_editor.cpp
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msgid "Toggle CanvasItem Visible"
msgstr "Act/Desact. CanvasItem Visible"
#: editor/scene_tree_editor.cpp
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msgid "Instance:"
msgstr "Instancia:"
#: editor/scene_tree_editor.cpp
2016-06-09 02:02:29 +02:00
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nobre de nodo inválido, los siguientes caracteres no estan permitidos:"
#: editor/scene_tree_editor.cpp
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msgid "Rename Node"
msgstr "Renombrar Nodo"
#: editor/scene_tree_editor.cpp
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msgid "Scene Tree (Nodes):"
msgstr "Arbol de Escenas (Nodos):"
#: editor/scene_tree_editor.cpp
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msgid "Editable Children"
msgstr "Hijos Editables"
#: editor/scene_tree_editor.cpp
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msgid "Load As Placeholder"
msgstr "Cargar Como Placeholder"
#: editor/scene_tree_editor.cpp
msgid "Discard Instancing"
2016-06-20 08:17:04 +02:00
msgstr "Descartar Instanciado"
#: editor/scene_tree_editor.cpp
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msgid "Open in Editor"
msgstr "Abrir en Editor"
#: editor/scene_tree_editor.cpp
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msgid "Clear Inheritance"
msgstr "Limpiar Herencia"
#: editor/scene_tree_editor.cpp
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msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpiar Herencia? (Imposible Deshacer!)"
#: editor/scene_tree_editor.cpp
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msgid "Clear!"
msgstr "Limpiar!"
#: editor/scene_tree_editor.cpp
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msgid "Select a Node"
msgstr "Seleccionar un Nodo"
#: editor/script_create_dialog.cpp
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msgid "Invalid parent class name"
msgstr "Nombre de clase padre inválido"
#: editor/script_create_dialog.cpp
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msgid "Valid chars:"
msgstr "Caracteres válidos:"
#: editor/script_create_dialog.cpp
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msgid "Invalid class name"
msgstr "Nombre de clase inválido"
#: editor/script_create_dialog.cpp
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msgid "Valid name"
msgstr "Nombre válido"
#: editor/script_create_dialog.cpp
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msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
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msgid "Class name is invalid!"
msgstr "El nombre de clase es inválido!"
#: editor/script_create_dialog.cpp
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msgid "Parent class name is invalid!"
msgstr "El nombre de la clase padre es inválido!"
#: editor/script_create_dialog.cpp
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msgid "Invalid path!"
msgstr "Ruta inválida!"
#: editor/script_create_dialog.cpp
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msgid "Could not create script in filesystem."
msgstr "No se puede crear el script en el sistema de archivos."
#: editor/script_create_dialog.cpp
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msgid "Path is empty"
msgstr "La ruta está vacia"
#: editor/script_create_dialog.cpp
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msgid "Path is not local"
msgstr "La ruta no es local"
#: editor/script_create_dialog.cpp
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msgid "Invalid base path"
msgstr "Ruta base inválida"
#: editor/script_create_dialog.cpp
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msgid "File exists"
msgstr "El archivo existe"
#: editor/script_create_dialog.cpp
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msgid "Invalid extension"
msgstr "Extensión invalida"
#: editor/script_create_dialog.cpp
2016-06-09 02:02:29 +02:00
msgid "Valid path"
msgstr "Ruta inválida"
#: editor/script_create_dialog.cpp
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msgid "Class Name:"
msgstr "Nombre de Clase:"
#: editor/script_create_dialog.cpp
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msgid "Built-In Script"
msgstr "Script Integrado (Built-In)"
#: editor/script_create_dialog.cpp
#, fuzzy
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msgid "Create Node Script"
msgstr "Crear Script"
2016-06-09 02:02:29 +02:00
#: editor/script_editor_debugger.cpp
2016-06-09 02:02:29 +02:00
msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
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msgid "Warning"
msgstr "Advertencia"
#: editor/script_editor_debugger.cpp
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msgid "Error:"
msgstr "Error:"
#: editor/script_editor_debugger.cpp
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msgid "Source:"
msgstr "Fuente:"
#: editor/script_editor_debugger.cpp
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msgid "Function:"
msgstr "Funcion:"
#: editor/script_editor_debugger.cpp
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msgid "Errors"
msgstr "Errores"
#: editor/script_editor_debugger.cpp
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msgid "Child Process Connected"
msgstr "Proceso Hijo Conectado"
#: editor/script_editor_debugger.cpp
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msgid "Inspect Previous Instance"
msgstr "Inspeccionar Instancia Previa"
#: editor/script_editor_debugger.cpp
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msgid "Inspect Next Instance"
msgstr "Inspeccionar Instancia Siguiente"
#: editor/script_editor_debugger.cpp
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msgid "Stack Frames"
msgstr "Frames del Stack"
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "Variable"
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "Errores:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr "Stack Trace (si aplica):"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr "Inspector Remoto"
#: editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr "Árbol de Escenas en Vivo:"
#: editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr "Propiedades de Objeto Remoto: "
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Valor"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitores"
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Lista de Uso de Memoria de Video por Recurso:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Mem. de Video"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Tipo"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Uso"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Misc"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Controles Cliqueados:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Tipo de Controles Cliqueados:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Raíz de Edición en Vivo:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Setear Desde Arbol"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Atajos"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Cambiar Radio de Luces"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Cambiar FOV de Cámara"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambiar Radio de Shape Esférico"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Cambiar Radio de Shape Caja"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Cambiar Radio de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Cambiar Altura de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Cambiar Largo de Shape Rayo"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr "Cambiar Alcances de Notificadores"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*."
#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr "el argumento step es cero!"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "No es un script con una instancia"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr "No está basado en un script"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "No está basado en un archivo de recursos"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Formato de diccionario de instancias inválido (@path faltante)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Formato de diccionario de instancias inválido (no se puede cargar el script "
"en @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
"Formato de diccionario de instancias inválido (script inválido en @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Diccionario de instancias inválido (subclases inválidas)"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' "
"para que AnimatedSprite pueda mostrar frames."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Solo se permite un CanvasModulate visible por escena (o set de escenas "
"instanciadas). El primero creado va a funcionar, mientras que el resto van a "
"ser ignorados."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo "
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D solo sirve para proveer de un collision shape a un nodo "
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Se debe proveer un shape para que CollisionShape2D funcione. Creale un "
"recurso shape!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga "
"efecto."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Se debe crear o setear un recurso NavigationPolygon para que este nodo "
"funcione. Por favor creá una propiedad o dibujá un polígono."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. "
"Solo provee datos de navegación."
2016-06-09 02:02:29 +02:00
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo "
"ParallaxBackground."
2016-06-09 02:02:29 +02:00
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar."
2016-06-09 02:02:29 +02:00
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D."
2016-06-09 02:02:29 +02:00
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
2016-06-09 02:02:29 +02:00
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' "
"de modo que SamplePlayer pueda reproducir sonido."
2016-06-09 02:02:29 +02:00
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. "
"Dicho Viewport debe ser seteado a modo 'render target'."
2016-06-09 02:02:29 +02:00
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"El Viewport seteado en la propiedad path debe ser seteado como 'render "
"target' para que este sprite funcione."
2016-06-09 02:02:29 +02:00
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
"editada directamente como padre."
2016-06-09 02:02:29 +02:00
#: scene/3d/baked_light_instance.cpp
msgid "BakedLightInstance does not contain a BakedLight resource."
msgstr "BakedLightInstance no contiene un recurso BakedLight."
2016-06-09 02:02:29 +02:00
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape solo sirve para proveer un collision shape a un nodo derivado "
"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, "
"RigidBody, KinematicBody, etc. para darles un shape."
2016-06-09 02:02:29 +02:00
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso "
"shape!"
2016-06-09 02:02:29 +02:00
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon solo sirve para proveer un collision shape a un nodo "
"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, "
"StaticBody, RigidBody, KinematicBody, etc. para darles un shape."
2016-06-09 02:02:29 +02:00
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión."
2016-06-09 02:02:29 +02:00
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione."
2016-06-09 02:02:29 +02:00
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
"provee datos de navegación."
2016-06-09 02:02:29 +02:00
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Solo se permite un WorldEnvironment por escena (o conjunto de escenas "
"instanciadas)."
2016-06-09 02:02:29 +02:00
#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' "
"de modo que SpatialSamplePlayer puede reproducir sonido."
2016-06-09 02:02:29 +02:00
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' "
"para que AnimatedSprite3D pueda mostrar frames."
2016-06-09 02:02:29 +02:00
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"
2016-06-09 02:02:29 +02:00
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Confirmá, por favor..."
2016-06-09 02:02:29 +02:00
#: scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Abrir un Archivo"
2016-06-09 02:02:29 +02:00
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Abrir Archivo(s)"
2016-06-09 02:02:29 +02:00
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Abrir un Directorio"
2016-06-09 02:02:29 +02:00
#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Abrir un Archivo o Directorio"
2016-06-09 02:02:29 +02:00
#: scene/gui/input_action.cpp
msgid "Ctrl+"
msgstr "Ctrl+"
2016-06-09 02:02:29 +02:00
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Los popups se esconderán por defecto a menos que llames a popup() o "
"cualquiera de las funciones popup*(). Sin embargo, no hay problema con "
"hacerlos visibles para editar, aunque se esconderán al ejecutar."
2016-06-09 02:02:29 +02:00
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Este viewport no está seteado como render target. Si tenés intención de que "
"muestre contenidos directo a la pantalla, hacelo un hijo de un Control para "
"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
"asigná su textura interna a algún otro nodo para mostrar."
2016-06-09 02:02:29 +02:00
#~ msgid "Same as Target Scene"
#~ msgstr "Igual que Escena de Destino"
2016-06-09 02:02:29 +02:00
#~ msgid "Shared"
#~ msgstr "Compartido"
2016-06-09 02:02:29 +02:00
#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr ""
#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
#~ "el padre primero."
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
#~ msgstr ""
#~ "Un nodo rindió(yielded) sin memoria de trabajo, por favor lee los docs "
#~ "sobre como usar yield correctamente!"
#~ msgid ""
#~ "Node yielded, but did not return a function state in the first working "
#~ "memory."
#~ msgstr ""
#~ "El nodo rindió(yielded), pero no retornó un estado de función en la "
#~ "primera memoria de trabajo."
#~ msgid ""
#~ "Return value must be assigned to first element of node working memory! "
#~ "Fix your node please."
#~ msgstr ""
#~ "El valor de retorno debe ser asignado al primer elemento de la memoria de "
#~ "trabajo nodos! Arreglá tu nodo, por favor."
#~ msgid "Node returned an invalid sequence output: "
#~ msgstr "El nodo retornó una secuencia de salida inválida: "
#~ msgid "Found sequence bit but not the node in the stack, report bug!"
#~ msgstr ""
#~ "Se encontró un bit de secuencia pero no el nodo en el stack, reportá el "
#~ "bug!"
#~ msgid "Stack overflow with stack depth: "
#~ msgstr "Stack overflow con la profundidad del stack: "
#~ msgid "Functions:"
#~ msgstr "Funciones:"
#~ msgid "Variables:"
#~ msgstr "Variables:"
#~ msgid "Name is not a valid identifier:"
#~ msgstr "El nombre no es un identificador válido:"
#~ msgid "Name already in use by another func/var/signal:"
#~ msgstr "El nombre ya esta en uso por otra func/var/señal:"
#~ msgid "Rename Function"
#~ msgstr "Renombrar Función"
#~ msgid "Rename Variable"
#~ msgstr "Renombrar Variable"
#~ msgid "Rename Signal"
#~ msgstr "Renombrar Señal"
#~ msgid "Add Function"
#~ msgstr "Agregar Función"
#~ msgid "Add Variable"
#~ msgstr "Agregar Variable"
#~ msgid "Add Signal"
#~ msgstr "Agregar Señal"
#~ msgid "Remove Function"
#~ msgstr "Quitar Función"
#~ msgid "Remove Variable"
#~ msgstr "Quitar Variable"
#~ msgid "Editing Variable:"
#~ msgstr "Editando Variable:"
#~ msgid "Remove Signal"
#~ msgstr "Quitar Señal"
#~ msgid "Editing Signal:"
#~ msgstr "Editando Señal:"
#~ msgid "Change Expression"
#~ msgstr "Cambiar Expresión"
#~ msgid "Add Node"
#~ msgstr "Agregar Nodo"
#~ msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
#~ msgstr ""
#~ "Mantené pulsado Meta para depositar un Getter. Mantené pulsado Shift para "
#~ "depositar una firma generica."
#~ msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
#~ msgstr ""
#~ "Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para "
#~ "depositar una firma genérica."
#~ msgid "Hold Meta to drop a simple reference to the node."
#~ msgstr "Mantené pulsado Meta para depositar una referencia simple al nodo."
#~ msgid "Hold Ctrl to drop a simple reference to the node."
#~ msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo."
#~ msgid "Hold Meta to drop a Variable Setter."
#~ msgstr "Mantené pulsado Meta para depositar un Variable Setter."
#~ msgid "Hold Ctrl to drop a Variable Setter."
#~ msgstr "Mantené pulsado Ctrl para depositar un Variable Setter."
#~ msgid "Add Preload Node"
#~ msgstr "Agregar Nodo Preload"
#~ msgid "Add Node(s) From Tree"
#~ msgstr "Agregar Nodo(s) Desde Arbol"
#~ msgid "Add Getter Property"
#~ msgstr "Agregar Propiedad Getter"
#~ msgid "Add Setter Property"
#~ msgstr "Agregar Propiedad Setter"
#~ msgid "Condition"
#~ msgstr "Condición"
#~ msgid "Sequence"
#~ msgstr "Secuencia"
#~ msgid "Switch"
#~ msgstr "Switch"
#~ msgid "Iterator"
#~ msgstr "Iterador"
#~ msgid "While"
#~ msgstr "Mientras"
#~ msgid "Return"
#~ msgstr "Retornar"
#~ msgid "Get"
#~ msgstr "Obtener"
#~ msgid "Base Type:"
#~ msgstr "Tipo Base:"
#~ msgid "Available Nodes:"
#~ msgstr "Nodos Disponibles:"
#~ msgid "Select or create a function to edit graph"
#~ msgstr "Seleccioná o creá una función para editar el grafo"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "Editar Argumentos de Señal:"
#~ msgid "Edit Variable:"
#~ msgstr "Editar Variable:"
#~ msgid "Change"
#~ msgstr "Cambiar"
#~ msgid "Delete Selected"
#~ msgstr "Eliminar Seleccionados"
#~ msgid "Find Node Type"
#~ msgstr "Encontrar Tipo de Nodo"
#~ msgid "Copy Nodes"
#~ msgstr "Copiar Nodo"
#~ msgid "Cut Nodes"
#~ msgstr "Cortar Nodos"
#~ msgid "Paste Nodes"
#~ msgstr "Pegar Nodos"
#~ msgid "Input type not iterable: "
#~ msgstr "Tipo de input no iterable: "
#~ msgid "Iterator became invalid"
#~ msgstr "El iterador se volvió inválido"
#~ msgid "Iterator became invalid: "
#~ msgstr "El iterador se volvió inválido: "
#~ msgid "Invalid index property name."
#~ msgstr "Nombre de propiedad indíce inválido."
#~ msgid "Base object is not a Node!"
#~ msgstr "El objeto base no es un Nodo!"
#~ msgid "Path does not lead Node!"
#~ msgstr "La ruta no apunta a un Nodo!"
#~ msgid "Invalid index property name '%s' in node %s."
#~ msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
#~ msgid ": Invalid argument of type: "
#~ msgstr ": Argumento inválido de tipo: "
#~ msgid ": Invalid arguments: "
#~ msgstr ": Argumentos inválidos: "
#~ msgid "VariableGet not found in script: "
#~ msgstr "VariableGet no encontrado en el script: "
#~ msgid "VariableSet not found in script: "
#~ msgstr "VariableSet no encontrado en el script: "
#~ msgid "Custom node has no _step() method, can't process graph."
#~ msgstr ""
#~ "El nodo personalizado no tiene ningún método _step(), no se puede "
#~ "procesar el grafo."
#~ msgid ""
#~ "Invalid return value from _step(), must be integer (seq out), or string "
#~ "(error)."
#~ msgstr ""
#~ "Valor de retorno inválido de _step(), debe ser un entero (seq out), o "
#~ "string (error)."
#~ msgid "just pressed"
#~ msgstr "recién presionado"
#~ msgid "just released"
#~ msgstr "recién soltado"
#~ msgid ""
#~ "Couldn't read the certficate file. Are the path and password both correct?"
#~ msgstr ""
#~ "No se pudo leer el archivo de certificado. Son tanto la ruta como el "
#~ "password correctos?"
#~ msgid "Error creating the signature object."
#~ msgstr "Error al crear el objeto firma."
#~ msgid "Error creating the package signature."
#~ msgstr "Error al crear la firma del paquete."
#~ msgid ""
#~ "No export templates found.\n"
#~ "Download and install export templates."
#~ msgstr ""
#~ "No se encontraron export templates.\n"
#~ "Descargá o instalá export templates."
#~ msgid "Custom debug package not found."
#~ msgstr "Paquete debug personalizado no encontrado."
#~ msgid "Custom release package not found."
#~ msgstr "Paquete release personalizado no encontrado."
#~ msgid "Invalid unique name."
#~ msgstr "Nombre único inválido."
#~ msgid "Invalid product GUID."
#~ msgstr "GUID de producto inválido."
#~ msgid "Invalid publisher GUID."
#~ msgstr "GUID de publisher inválido."
#~ msgid "Invalid background color."
#~ msgstr "Color de fondo inválido."
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)."
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas "
#~ "(debería ser 44x44)."
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas "
#~ "(debería ser 71x71)."
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas "
#~ "(debería ser 150x150)."
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas "
#~ "(debería ser 310x310)."
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
#~ msgstr ""
#~ "Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería "
#~ "ser 310x150)."
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
#~ msgstr ""
#~ "Dimensiones de la imagen del splash inválidas (debería ser 620x400)."
#~ msgid "Path property must point to a valid Spatial node to work."
#~ msgstr ""
#~ "La propiedad Path debe apuntar a un nodo Spatial valido para funcionar."
#~ msgid "Show Bones"
#~ msgstr "Mostrar Huesos"
#~ msgid "Close All"
#~ msgstr "Cerrar Todos"
#~ msgid "Pick Color"
#~ msgstr "Elegir Color"
#~ msgid "Theme"
#~ msgstr "Tema"
#~ msgid "New Script"
#~ msgstr "Nuevo Script"
#~ msgid "Select Property"
#~ msgstr "Seleccionar Propiedad"
#~ msgid "Select Method"
#~ msgstr "Seleccionar Método"
#~ msgid "Attach Script"
#~ msgstr "Adjuntar Script"
#~ msgid "Clear Script"
#~ msgstr "Reestablecer Script"
#~ msgid "Attach a new or existing script for the selected node."
#~ msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado."
#~ msgid "Clear a script for the selected node."
#~ msgstr "Reestablecer un script para el nodo seleccionado."
#~ msgid "Error loading script from %s"
#~ msgstr "Error al cargar el script desde %s"
#~ msgid "Create new script"
#~ msgstr "Crear script nuevo"
#~ msgid "Load existing script"
#~ msgstr "Cargar script existente"
#~ msgid "Attach Node Script"
#~ msgstr "Adjuntar Script de Nodo"
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "Las rutas no pueden comenzar con '/', las rutas absolutas deben comenzar "
#~ "con 'res://', 'user://'. o 'local://'"
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx,"
#~ "wmem), pero se especificaron puertos no secuenciados."
#~ msgid "Cannot go into subdir:"
#~ msgstr "No se puede acceder al subdir:"
#~ msgid "Imported Resources"
#~ msgstr "Importar Recursos"
#~ msgid "Insert Keys (Ins)"
#~ msgstr "Insertar Claves (Ins)"
#~ msgid "Top (Num7)"
#~ msgstr "Cima (Num7)"
#~ msgid "Bottom (Shift+Num7)"
#~ msgstr "Fondo (Shift+Num7)"
#~ msgid "Left (Num3)"
#~ msgstr "Izquierda (Num3)"
#~ msgid "Right (Shift+Num3)"
#~ msgstr "Derecha (Shift+Num3)"
#~ msgid "Front (Num1)"
#~ msgstr "Frente (Num1)"
#~ msgid "Rear (Shift+Num1)"
#~ msgstr "Detrás (Shift+Num1)"
#~ msgid "Perspective (Num5)"
#~ msgstr "Perspectiva (Num5)"
#~ msgid "Orthogonal (Num5)"
#~ msgstr "Ortogonal (Num5)"
#~ msgid "Selection (F)"
#~ msgstr "Slección (F)"
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Alinear con vista (Ctrl+Shift+F)"
2016-06-28 08:50:39 +02:00
#~ msgid "Change Anim Loop Interpolation"
#~ msgstr "Cambiar Interpolación de Loop de Anim"
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Activar/Desactivar interpolación al loopear animación."
#~ msgid "Load Layout"
#~ msgstr "Cargar Layout"
#~ msgid "Scale Region Editor"
#~ msgstr "Editor de Regiones de Escalado"
#~ msgid ""
#~ "No texture in this node.\n"
#~ "Set a texture to be able to edit region."
#~ msgstr ""
#~ "Sin textura en este nodo.\n"
#~ "Asigná una textura para poder editar la región."
#~ msgid "New Scene Root"
#~ msgstr "Nueva Raíz de Escena"
#~ msgid "Inherit Scene"
#~ msgstr "Heredar Escena"
#~ msgid "Binds (Extra Params):"
#~ msgstr "Binds (Parametros Extra):"
#~ msgid "Method In Node:"
#~ msgstr "Método En el Nodo:"
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"
#~ msgid "Edit Connections.."
#~ msgstr "Editar Conecciones.."
#~ msgid "Set Params"
#~ msgstr "Setear Params"
#~ msgid "Live Editing"
#~ msgstr "Edicion al Instante"
#~ msgid "File Server"
#~ msgstr "Servidor de Archivos"
#~ msgid "Deploy File Server Clients"
#~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos"
#~ msgid "Group Editor"
#~ msgstr "Editor de Grupos"
#~ msgid "Node Group(s)"
#~ msgstr "Grupo(s) de Nodos"
#~ msgid "Set region_rect"
#~ msgstr "Setear region_rect"
#~ msgid "Plugin List:"
#~ msgstr "Lista de Plugins:"