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/**************************************************************************/
/* resource_importer_obj.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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# include "resource_importer_obj.h"
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# include "core/io/file_access.h"
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# include "core/io/resource_saver.h"
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# include "scene/3d/importer_mesh_instance_3d.h"
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# include "scene/3d/mesh_instance_3d.h"
# include "scene/3d/node_3d.h"
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# include "scene/resources/3d/importer_mesh.h"
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# include "scene/resources/mesh.h"
# include "scene/resources/surface_tool.h"
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uint32_t EditorOBJImporter : : get_import_flags ( ) const {
return IMPORT_SCENE ;
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}
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static Error _parse_material_library ( const String & p_path , HashMap < String , Ref < StandardMaterial3D > > & material_map , List < String > * r_missing_deps ) {
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Ref < FileAccess > f = FileAccess : : open ( p_path , FileAccess : : READ ) ;
ERR_FAIL_COND_V_MSG ( f . is_null ( ) , ERR_CANT_OPEN , vformat ( " Couldn't open MTL file '%s', it may not exist or not be readable. " , p_path ) ) ;
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Ref < StandardMaterial3D > current ;
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String current_name ;
String base_path = p_path . get_base_dir ( ) ;
while ( true ) {
String l = f - > get_line ( ) . strip_edges ( ) ;
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if ( l . begins_with ( " newmtl " ) ) {
//vertex
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current_name = l . replace ( " newmtl " , " " ) . strip_edges ( ) ;
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current . instantiate ( ) ;
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current - > set_name ( current_name ) ;
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material_map [ current_name ] = current ;
} else if ( l . begins_with ( " Ka " ) ) {
//uv
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WARN_PRINT ( " OBJ: Ambient light for material ' " + current_name + " ' is ignored in PBR " ) ;
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} else if ( l . begins_with ( " Kd " ) ) {
//normal
ERR_FAIL_COND_V ( current . is_null ( ) , ERR_FILE_CORRUPT ) ;
Vector < String > v = l . split ( " " , false ) ;
ERR_FAIL_COND_V ( v . size ( ) < 4 , ERR_INVALID_DATA ) ;
Color c = current - > get_albedo ( ) ;
c . r = v [ 1 ] . to_float ( ) ;
c . g = v [ 2 ] . to_float ( ) ;
c . b = v [ 3 ] . to_float ( ) ;
current - > set_albedo ( c ) ;
} else if ( l . begins_with ( " Ks " ) ) {
//normal
ERR_FAIL_COND_V ( current . is_null ( ) , ERR_FILE_CORRUPT ) ;
Vector < String > v = l . split ( " " , false ) ;
ERR_FAIL_COND_V ( v . size ( ) < 4 , ERR_INVALID_DATA ) ;
float r = v [ 1 ] . to_float ( ) ;
float g = v [ 2 ] . to_float ( ) ;
float b = v [ 3 ] . to_float ( ) ;
float metalness = MAX ( r , MAX ( g , b ) ) ;
current - > set_metallic ( metalness ) ;
} else if ( l . begins_with ( " Ns " ) ) {
//normal
ERR_FAIL_COND_V ( current . is_null ( ) , ERR_FILE_CORRUPT ) ;
Vector < String > v = l . split ( " " , false ) ;
ERR_FAIL_COND_V ( v . size ( ) ! = 2 , ERR_INVALID_DATA ) ;
float s = v [ 1 ] . to_float ( ) ;
current - > set_metallic ( ( 1000.0 - s ) / 1000.0 ) ;
} else if ( l . begins_with ( " d " ) ) {
//normal
ERR_FAIL_COND_V ( current . is_null ( ) , ERR_FILE_CORRUPT ) ;
Vector < String > v = l . split ( " " , false ) ;
ERR_FAIL_COND_V ( v . size ( ) ! = 2 , ERR_INVALID_DATA ) ;
float d = v [ 1 ] . to_float ( ) ;
Color c = current - > get_albedo ( ) ;
c . a = d ;
current - > set_albedo ( c ) ;
if ( c . a < 0.99 ) {
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current - > set_transparency ( StandardMaterial3D : : TRANSPARENCY_ALPHA ) ;
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}
} else if ( l . begins_with ( " Tr " ) ) {
//normal
ERR_FAIL_COND_V ( current . is_null ( ) , ERR_FILE_CORRUPT ) ;
Vector < String > v = l . split ( " " , false ) ;
ERR_FAIL_COND_V ( v . size ( ) ! = 2 , ERR_INVALID_DATA ) ;
float d = v [ 1 ] . to_float ( ) ;
Color c = current - > get_albedo ( ) ;
c . a = 1.0 - d ;
current - > set_albedo ( c ) ;
if ( c . a < 0.99 ) {
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current - > set_transparency ( StandardMaterial3D : : TRANSPARENCY_ALPHA ) ;
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}
} else if ( l . begins_with ( " map_Ka " ) ) {
//uv
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WARN_PRINT ( " OBJ: Ambient light texture for material ' " + current_name + " ' is ignored in PBR " ) ;
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} else if ( l . begins_with ( " map_Kd " ) ) {
//normal
ERR_FAIL_COND_V ( current . is_null ( ) , ERR_FILE_CORRUPT ) ;
String p = l . replace ( " map_Kd " , " " ) . replace ( " \\ " , " / " ) . strip_edges ( ) ;
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String path ;
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if ( p . is_absolute_path ( ) ) {
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path = p ;
} else {
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path = base_path . path_join ( p ) ;
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}
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Ref < Texture2D > texture = ResourceLoader : : load ( path ) ;
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if ( texture . is_valid ( ) ) {
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current - > set_texture ( StandardMaterial3D : : TEXTURE_ALBEDO , texture ) ;
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} else if ( r_missing_deps ) {
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r_missing_deps - > push_back ( path ) ;
}
} else if ( l . begins_with ( " map_Ks " ) ) {
//normal
ERR_FAIL_COND_V ( current . is_null ( ) , ERR_FILE_CORRUPT ) ;
String p = l . replace ( " map_Ks " , " " ) . replace ( " \\ " , " / " ) . strip_edges ( ) ;
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String path ;
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if ( p . is_absolute_path ( ) ) {
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path = p ;
} else {
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path = base_path . path_join ( p ) ;
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}
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Ref < Texture2D > texture = ResourceLoader : : load ( path ) ;
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if ( texture . is_valid ( ) ) {
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current - > set_texture ( StandardMaterial3D : : TEXTURE_METALLIC , texture ) ;
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} else if ( r_missing_deps ) {
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r_missing_deps - > push_back ( path ) ;
}
} else if ( l . begins_with ( " map_Ns " ) ) {
//normal
ERR_FAIL_COND_V ( current . is_null ( ) , ERR_FILE_CORRUPT ) ;
String p = l . replace ( " map_Ns " , " " ) . replace ( " \\ " , " / " ) . strip_edges ( ) ;
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String path ;
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if ( p . is_absolute_path ( ) ) {
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path = p ;
} else {
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path = base_path . path_join ( p ) ;
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}
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Ref < Texture2D > texture = ResourceLoader : : load ( path ) ;
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if ( texture . is_valid ( ) ) {
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current - > set_texture ( StandardMaterial3D : : TEXTURE_ROUGHNESS , texture ) ;
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} else if ( r_missing_deps ) {
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r_missing_deps - > push_back ( path ) ;
}
} else if ( l . begins_with ( " map_bump " ) ) {
//normal
ERR_FAIL_COND_V ( current . is_null ( ) , ERR_FILE_CORRUPT ) ;
String p = l . replace ( " map_bump " , " " ) . replace ( " \\ " , " / " ) . strip_edges ( ) ;
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String path = base_path . path_join ( p ) ;
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Ref < Texture2D > texture = ResourceLoader : : load ( path ) ;
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if ( texture . is_valid ( ) ) {
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current - > set_feature ( StandardMaterial3D : : FEATURE_NORMAL_MAPPING , true ) ;
current - > set_texture ( StandardMaterial3D : : TEXTURE_NORMAL , texture ) ;
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} else if ( r_missing_deps ) {
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r_missing_deps - > push_back ( path ) ;
}
} else if ( f - > eof_reached ( ) ) {
break ;
}
}
return OK ;
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}
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static Error _parse_obj ( const String & p_path , List < Ref < ImporterMesh > > & r_meshes , bool p_single_mesh , bool p_generate_tangents , bool p_optimize , Vector3 p_scale_mesh , Vector3 p_offset_mesh , bool p_disable_compression , List < String > * r_missing_deps ) {
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Ref < FileAccess > f = FileAccess : : open ( p_path , FileAccess : : READ ) ;
ERR_FAIL_COND_V_MSG ( f . is_null ( ) , ERR_CANT_OPEN , vformat ( " Couldn't open OBJ file '%s', it may not exist or not be readable. " , p_path ) ) ;
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// Avoid trying to load/interpret potential build artifacts from Visual Studio (e.g. when compiling native plugins inside the project tree)
// This should only match, if it's indeed a COFF file header
// https://learn.microsoft.com/en-us/windows/win32/debug/pe-format#machine-types
const int first_bytes = f - > get_16 ( ) ;
static const Vector < int > coff_header_machines {
0x0 , // IMAGE_FILE_MACHINE_UNKNOWN
0x8664 , // IMAGE_FILE_MACHINE_AMD64
0x1c0 , // IMAGE_FILE_MACHINE_ARM
0x14c , // IMAGE_FILE_MACHINE_I386
0x200 , // IMAGE_FILE_MACHINE_IA64
} ;
ERR_FAIL_COND_V_MSG ( coff_header_machines . find ( first_bytes ) ! = - 1 , ERR_FILE_CORRUPT , vformat ( " Couldn't read OBJ file '%s', it seems to be binary, corrupted, or empty. " , p_path ) ) ;
f - > seek ( 0 ) ;
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Ref < ImporterMesh > mesh ;
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mesh . instantiate ( ) ;
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bool generate_tangents = p_generate_tangents ;
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Vector3 scale_mesh = p_scale_mesh ;
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Vector3 offset_mesh = p_offset_mesh ;
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Vector < Vector3 > vertices ;
Vector < Vector3 > normals ;
Vector < Vector2 > uvs ;
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Vector < Color > colors ;
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const String default_name = " Mesh " ;
String name = default_name ;
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HashMap < String , HashMap < String , Ref < StandardMaterial3D > > > material_map ;
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Ref < SurfaceTool > surf_tool = memnew ( SurfaceTool ) ;
surf_tool - > begin ( Mesh : : PRIMITIVE_TRIANGLES ) ;
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String current_material_library ;
String current_material ;
String current_group ;
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uint32_t smooth_group = 0 ;
bool smoothing = true ;
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const uint32_t no_smoothing_smooth_group = ( uint32_t ) - 1 ;
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while ( true ) {
String l = f - > get_line ( ) . strip_edges ( ) ;
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while ( l . length ( ) & & l [ l . length ( ) - 1 ] = = ' \\ ' ) {
String add = f - > get_line ( ) . strip_edges ( ) ;
l + = add ;
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if ( add . is_empty ( ) ) {
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break ;
}
}
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if ( l . begins_with ( " v " ) ) {
//vertex
Vector < String > v = l . split ( " " , false ) ;
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ERR_FAIL_COND_V ( v . size ( ) < 4 , ERR_FILE_CORRUPT ) ;
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Vector3 vtx ;
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vtx . x = v [ 1 ] . to_float ( ) * scale_mesh . x + offset_mesh . x ;
vtx . y = v [ 2 ] . to_float ( ) * scale_mesh . y + offset_mesh . y ;
vtx . z = v [ 3 ] . to_float ( ) * scale_mesh . z + offset_mesh . z ;
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vertices . push_back ( vtx ) ;
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//vertex color
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if ( v . size ( ) > = 7 ) {
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while ( colors . size ( ) < vertices . size ( ) - 1 ) {
colors . push_back ( Color ( 1.0 , 1.0 , 1.0 ) ) ;
}
Color c ;
c . r = v [ 4 ] . to_float ( ) ;
c . g = v [ 5 ] . to_float ( ) ;
c . b = v [ 6 ] . to_float ( ) ;
colors . push_back ( c ) ;
} else if ( ! colors . is_empty ( ) ) {
colors . push_back ( Color ( 1.0 , 1.0 , 1.0 ) ) ;
}
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} else if ( l . begins_with ( " vt " ) ) {
//uv
Vector < String > v = l . split ( " " , false ) ;
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ERR_FAIL_COND_V ( v . size ( ) < 3 , ERR_FILE_CORRUPT ) ;
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Vector2 uv ;
uv . x = v [ 1 ] . to_float ( ) ;
uv . y = 1.0 - v [ 2 ] . to_float ( ) ;
uvs . push_back ( uv ) ;
} else if ( l . begins_with ( " vn " ) ) {
//normal
Vector < String > v = l . split ( " " , false ) ;
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ERR_FAIL_COND_V ( v . size ( ) < 4 , ERR_FILE_CORRUPT ) ;
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Vector3 nrm ;
nrm . x = v [ 1 ] . to_float ( ) ;
nrm . y = v [ 2 ] . to_float ( ) ;
nrm . z = v [ 3 ] . to_float ( ) ;
normals . push_back ( nrm ) ;
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} else if ( l . begins_with ( " f " ) ) {
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//vertex
Vector < String > v = l . split ( " " , false ) ;
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ERR_FAIL_COND_V ( v . size ( ) < 4 , ERR_FILE_CORRUPT ) ;
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//not very fast, could be sped up
Vector < String > face [ 3 ] ;
face [ 0 ] = v [ 1 ] . split ( " / " ) ;
face [ 1 ] = v [ 2 ] . split ( " / " ) ;
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ERR_FAIL_COND_V ( face [ 0 ] . is_empty ( ) , ERR_FILE_CORRUPT ) ;
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ERR_FAIL_COND_V ( face [ 0 ] . size ( ) ! = face [ 1 ] . size ( ) , ERR_FILE_CORRUPT ) ;
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for ( int i = 2 ; i < v . size ( ) - 1 ; i + + ) {
face [ 2 ] = v [ i + 1 ] . split ( " / " ) ;
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ERR_FAIL_COND_V ( face [ 0 ] . size ( ) ! = face [ 2 ] . size ( ) , ERR_FILE_CORRUPT ) ;
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for ( int j = 0 ; j < 3 ; j + + ) {
int idx = j ;
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if ( idx < 2 ) {
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idx = 1 ^ idx ;
}
if ( face [ idx ] . size ( ) = = 3 ) {
int norm = face [ idx ] [ 2 ] . to_int ( ) - 1 ;
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if ( norm < 0 ) {
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norm + = normals . size ( ) + 1 ;
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}
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ERR_FAIL_INDEX_V ( norm , normals . size ( ) , ERR_FILE_CORRUPT ) ;
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surf_tool - > set_normal ( normals [ norm ] ) ;
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if ( generate_tangents & & uvs . is_empty ( ) ) {
// We can't generate tangents without UVs, so create dummy tangents.
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Vector3 tan = Vector3 ( normals [ norm ] . z , - normals [ norm ] . x , normals [ norm ] . y ) . cross ( normals [ norm ] . normalized ( ) ) . normalized ( ) ;
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surf_tool - > set_tangent ( Plane ( tan . x , tan . y , tan . z , 1.0 ) ) ;
}
} else {
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// No normals, use a dummy tangent since normals and tangents will be generated.
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if ( generate_tangents & & uvs . is_empty ( ) ) {
// We can't generate tangents without UVs, so create dummy tangents.
surf_tool - > set_tangent ( Plane ( 1.0 , 0.0 , 0.0 , 1.0 ) ) ;
}
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}
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if ( face [ idx ] . size ( ) > = 2 & & ! face [ idx ] [ 1 ] . is_empty ( ) ) {
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int uv = face [ idx ] [ 1 ] . to_int ( ) - 1 ;
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if ( uv < 0 ) {
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uv + = uvs . size ( ) + 1 ;
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}
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ERR_FAIL_INDEX_V ( uv , uvs . size ( ) , ERR_FILE_CORRUPT ) ;
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surf_tool - > set_uv ( uvs [ uv ] ) ;
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}
int vtx = face [ idx ] [ 0 ] . to_int ( ) - 1 ;
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if ( vtx < 0 ) {
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vtx + = vertices . size ( ) + 1 ;
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}
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ERR_FAIL_INDEX_V ( vtx , vertices . size ( ) , ERR_FILE_CORRUPT ) ;
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Vector3 vertex = vertices [ vtx ] ;
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if ( ! colors . is_empty ( ) ) {
surf_tool - > set_color ( colors [ vtx ] ) ;
}
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surf_tool - > set_smooth_group ( smoothing ? smooth_group : no_smoothing_smooth_group ) ;
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surf_tool - > add_vertex ( vertex ) ;
}
face [ 1 ] = face [ 2 ] ;
}
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} else if ( l . begins_with ( " s " ) ) { //smoothing
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String what = l . substr ( 2 , l . length ( ) ) . strip_edges ( ) ;
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bool do_smooth ;
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if ( what = = " off " ) {
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do_smooth = false ;
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} else {
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do_smooth = true ;
}
if ( do_smooth ! = smoothing ) {
smoothing = do_smooth ;
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if ( smoothing ) {
smooth_group + + ;
}
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}
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} else if ( /*l.begins_with("g ") | | */ l . begins_with ( " usemtl " ) | | ( l . begins_with ( " o " ) | | f - > eof_reached ( ) ) ) { //commit group to mesh
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uint64_t mesh_flags = RS : : ARRAY_FLAG_COMPRESS_ATTRIBUTES ;
if ( p_disable_compression ) {
mesh_flags = 0 ;
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} else {
bool is_mesh_2d = true ;
// Disable compression if all z equals 0 (the mesh is 2D).
for ( int i = 0 ; i < vertices . size ( ) ; i + + ) {
if ( ! Math : : is_zero_approx ( vertices [ i ] . z ) ) {
is_mesh_2d = false ;
break ;
}
}
if ( is_mesh_2d ) {
mesh_flags = 0 ;
}
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}
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//groups are too annoying
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if ( surf_tool - > get_vertex_array ( ) . size ( ) ) {
//another group going on, commit it
if ( normals . size ( ) = = 0 ) {
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surf_tool - > generate_normals ( ) ;
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}
if ( generate_tangents & & uvs . size ( ) ) {
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surf_tool - > generate_tangents ( ) ;
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}
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surf_tool - > index ( ) ;
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print_verbose ( " OBJ: Current material library " + current_material_library + " has " + itos ( material_map . has ( current_material_library ) ) ) ;
print_verbose ( " OBJ: Current material " + current_material + " has " + itos ( material_map . has ( current_material_library ) & & material_map [ current_material_library ] . has ( current_material ) ) ) ;
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Ref < StandardMaterial3D > material ;
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if ( material_map . has ( current_material_library ) & & material_map [ current_material_library ] . has ( current_material ) ) {
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material = material_map [ current_material_library ] [ current_material ] ;
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if ( ! colors . is_empty ( ) ) {
material - > set_flag ( StandardMaterial3D : : FLAG_SRGB_VERTEX_COLOR , true ) ;
}
surf_tool - > set_material ( material ) ;
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}
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if ( ! current_material . is_empty ( ) ) {
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mesh - > set_surface_name ( mesh - > get_surface_count ( ) - 1 , current_material . get_basename ( ) ) ;
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} else if ( ! current_group . is_empty ( ) ) {
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mesh - > set_surface_name ( mesh - > get_surface_count ( ) - 1 , current_group ) ;
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}
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Array array = surf_tool - > commit_to_arrays ( ) ;
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if ( mesh_flags & RS : : ARRAY_FLAG_COMPRESS_ATTRIBUTES & & generate_tangents ) {
// Compression is enabled, so let's validate that the normals and tangents are correct.
Vector < Vector3 > norms = array [ Mesh : : ARRAY_NORMAL ] ;
Vector < float > tangents = array [ Mesh : : ARRAY_TANGENT ] ;
for ( int vert = 0 ; vert < norms . size ( ) ; vert + + ) {
Vector3 tan = Vector3 ( tangents [ vert * 4 + 0 ] , tangents [ vert * 4 + 1 ] , tangents [ vert * 4 + 2 ] ) ;
if ( abs ( tan . dot ( norms [ vert ] ) ) > 0.0001 ) {
// Tangent is not perpendicular to the normal, so we can't use compression.
mesh_flags & = ~ RS : : ARRAY_FLAG_COMPRESS_ATTRIBUTES ;
}
}
}
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mesh - > add_surface ( Mesh : : PRIMITIVE_TRIANGLES , array , TypedArray < Array > ( ) , Dictionary ( ) , material , name , mesh_flags ) ;
print_verbose ( " OBJ: Added surface : " + mesh - > get_surface_name ( mesh - > get_surface_count ( ) - 1 ) ) ;
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surf_tool - > clear ( ) ;
surf_tool - > begin ( Mesh : : PRIMITIVE_TRIANGLES ) ;
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}
if ( l . begins_with ( " o " ) | | f - > eof_reached ( ) ) {
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if ( ! p_single_mesh ) {
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if ( mesh - > get_surface_count ( ) > 0 ) {
mesh - > set_name ( name ) ;
r_meshes . push_back ( mesh ) ;
mesh . instantiate ( ) ;
}
name = default_name ;
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current_group = " " ;
current_material = " " ;
}
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}
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if ( f - > eof_reached ( ) ) {
break ;
}
if ( l . begins_with ( " o " ) ) {
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name = l . substr ( 2 , l . length ( ) ) . strip_edges ( ) ;
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}
if ( l . begins_with ( " usemtl " ) ) {
current_material = l . replace ( " usemtl " , " " ) . strip_edges ( ) ;
}
if ( l . begins_with ( " g " ) ) {
current_group = l . substr ( 2 , l . length ( ) ) . strip_edges ( ) ;
}
} else if ( l . begins_with ( " mtllib " ) ) { //parse material
current_material_library = l . replace ( " mtllib " , " " ) . strip_edges ( ) ;
if ( ! material_map . has ( current_material_library ) ) {
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HashMap < String , Ref < StandardMaterial3D > > lib ;
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String lib_path = current_material_library ;
if ( lib_path . is_relative_path ( ) ) {
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lib_path = p_path . get_base_dir ( ) . path_join ( current_material_library ) ;
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}
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Error err = _parse_material_library ( lib_path , lib , r_missing_deps ) ;
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if ( err = = OK ) {
material_map [ current_material_library ] = lib ;
}
}
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}
}
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if ( p_single_mesh & & mesh - > get_surface_count ( ) > 0 ) {
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r_meshes . push_back ( mesh ) ;
}
return OK ;
}
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Node * EditorOBJImporter : : import_scene ( const String & p_path , uint32_t p_flags , const HashMap < StringName , Variant > & p_options , List < String > * r_missing_deps , Error * r_err ) {
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List < Ref < ImporterMesh > > meshes ;
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Error err = _parse_obj ( p_path , meshes , false , p_flags & IMPORT_GENERATE_TANGENT_ARRAYS , false , Vector3 ( 1 , 1 , 1 ) , Vector3 ( 0 , 0 , 0 ) , p_flags & IMPORT_FORCE_DISABLE_MESH_COMPRESSION , r_missing_deps ) ;
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if ( err ! = OK ) {
if ( r_err ) {
* r_err = err ;
}
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return nullptr ;
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}
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Node3D * scene = memnew ( Node3D ) ;
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for ( Ref < ImporterMesh > m : meshes ) {
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ImporterMeshInstance3D * mi = memnew ( ImporterMeshInstance3D ) ;
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mi - > set_mesh ( m ) ;
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mi - > set_name ( m - > get_name ( ) ) ;
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scene - > add_child ( mi , true ) ;
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mi - > set_owner ( scene ) ;
}
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if ( r_err ) {
* r_err = OK ;
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}
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return scene ;
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}
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void EditorOBJImporter : : get_extensions ( List < String > * r_extensions ) const {
r_extensions - > push_back ( " obj " ) ;
}
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EditorOBJImporter : : EditorOBJImporter ( ) {
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}
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////////////////////////////////////////////////////
String ResourceImporterOBJ : : get_importer_name ( ) const {
return " wavefront_obj " ;
}
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String ResourceImporterOBJ : : get_visible_name ( ) const {
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return " OBJ as Mesh " ;
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}
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void ResourceImporterOBJ : : get_recognized_extensions ( List < String > * p_extensions ) const {
p_extensions - > push_back ( " obj " ) ;
}
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String ResourceImporterOBJ : : get_save_extension ( ) const {
return " mesh " ;
}
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String ResourceImporterOBJ : : get_resource_type ( ) const {
return " Mesh " ;
}
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int ResourceImporterOBJ : : get_format_version ( ) const {
return 1 ;
}
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int ResourceImporterOBJ : : get_preset_count ( ) const {
return 0 ;
}
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String ResourceImporterOBJ : : get_preset_name ( int p_idx ) const {
return " " ;
}
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void ResourceImporterOBJ : : get_import_options ( const String & p_path , List < ImportOption > * r_options , int p_preset ) const {
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : BOOL , " generate_tangents " ) , true ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : VECTOR3 , " scale_mesh " ) , Vector3 ( 1 , 1 , 1 ) ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : VECTOR3 , " offset_mesh " ) , Vector3 ( 0 , 0 , 0 ) ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : BOOL , " optimize_mesh " ) , true ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : BOOL , " force_disable_mesh_compression " ) , false ) ) ;
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}
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bool ResourceImporterOBJ : : get_option_visibility ( const String & p_path , const String & p_option , const HashMap < StringName , Variant > & p_options ) const {
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return true ;
}
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Error ResourceImporterOBJ : : import ( const String & p_source_file , const String & p_save_path , const HashMap < StringName , Variant > & p_options , List < String > * r_platform_variants , List < String > * r_gen_files , Variant * r_metadata ) {
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List < Ref < ImporterMesh > > meshes ;
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Error err = _parse_obj ( p_source_file , meshes , true , p_options [ " generate_tangents " ] , p_options [ " optimize_mesh " ] , p_options [ " scale_mesh " ] , p_options [ " offset_mesh " ] , p_options [ " force_disable_mesh_compression " ] , nullptr ) ;
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ERR_FAIL_COND_V ( err ! = OK , err ) ;
ERR_FAIL_COND_V ( meshes . size ( ) ! = 1 , ERR_BUG ) ;
String save_path = p_save_path + " .mesh " ;
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err = ResourceSaver : : save ( meshes . front ( ) - > get ( ) - > get_mesh ( ) , save_path ) ;
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ERR_FAIL_COND_V_MSG ( err ! = OK , err , " Cannot save Mesh to file ' " + save_path + " '. " ) ;
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r_gen_files - > push_back ( save_path ) ;
return OK ;
}
ResourceImporterOBJ : : ResourceImporterOBJ ( ) {
}