2021-10-26 17:18:39 +02:00
|
|
|
#!/usr/bin/env python
|
|
|
|
|
|
|
|
Import("env")
|
|
|
|
|
|
|
|
if "GLES3_GLSL" in env["BUILDERS"]:
|
2022-05-16 20:56:03 +02:00
|
|
|
# find all include files
|
|
|
|
gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
|
|
|
|
|
|
|
|
# find all shader code(all glsl files excluding our include files)
|
|
|
|
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
|
|
|
|
|
|
|
|
# make sure we recompile shaders if include files change
|
2022-07-02 16:01:26 +02:00
|
|
|
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"])
|
2022-05-16 20:56:03 +02:00
|
|
|
|
2024-01-19 06:14:36 +01:00
|
|
|
# compile shaders
|
|
|
|
|
|
|
|
# as we have a few, not yet, converted files we name the ones we want to include:
|
2021-10-26 17:18:39 +02:00
|
|
|
env.GLES3_GLSL("canvas.glsl")
|
2022-05-03 22:28:15 +02:00
|
|
|
env.GLES3_GLSL("scene.glsl")
|
2022-02-20 01:08:53 +01:00
|
|
|
env.GLES3_GLSL("sky.glsl")
|
2022-10-19 02:59:31 +02:00
|
|
|
env.GLES3_GLSL("canvas_occlusion.glsl")
|
|
|
|
env.GLES3_GLSL("canvas_sdf.glsl")
|
2022-11-08 07:40:03 +01:00
|
|
|
env.GLES3_GLSL("particles.glsl")
|
|
|
|
env.GLES3_GLSL("particles_copy.glsl")
|
2022-11-26 00:30:36 +01:00
|
|
|
env.GLES3_GLSL("skeleton.glsl")
|
2024-01-19 06:14:36 +01:00
|
|
|
|
|
|
|
# once we finish conversion we can introduce this to cover all files:
|
|
|
|
# for glsl_file in glsl_files:
|
|
|
|
# env.GLES3_GLSL(glsl_file)
|
|
|
|
|
|
|
|
|
|
|
|
SConscript("effects/SCsub")
|