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/*************************************************************************/
/* animation_state_machine_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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# include "animation_state_machine_editor.h"
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# include "core/config/project_settings.h"
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# include "core/input/input.h"
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# include "core/io/resource_loader.h"
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# include "core/math/geometry_2d.h"
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# include "core/os/keyboard.h"
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# include "editor/editor_file_dialog.h"
# include "editor/editor_node.h"
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# include "editor/editor_scale.h"
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# include "editor/editor_settings.h"
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# include "scene/animation/animation_blend_tree.h"
# include "scene/animation/animation_player.h"
# include "scene/gui/menu_button.h"
# include "scene/gui/panel.h"
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# include "scene/gui/tree.h"
# include "scene/main/viewport.h"
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# include "scene/main/window.h"
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bool AnimationNodeStateMachineEditor : : can_edit ( const Ref < AnimationNode > & p_node ) {
Ref < AnimationNodeStateMachine > ansm = p_node ;
return ansm . is_valid ( ) ;
}
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void AnimationNodeStateMachineEditor : : edit ( const Ref < AnimationNode > & p_node ) {
state_machine = p_node ;
if ( state_machine . is_valid ( ) ) {
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selected_transition_from = StringName ( ) ;
selected_transition_to = StringName ( ) ;
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selected_transition_index = - 1 ;
selected_multi_transition = TransitionLine ( ) ;
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selected_node = StringName ( ) ;
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selected_nodes . clear ( ) ;
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_update_mode ( ) ;
_update_graph ( ) ;
}
}
void AnimationNodeStateMachineEditor : : _state_machine_gui_input ( const Ref < InputEvent > & p_event ) {
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Ref < AnimationNodeStateMachinePlayback > playback = AnimationTreeEditor : : get_singleton ( ) - > get_tree ( ) - > get ( AnimationTreeEditor : : get_singleton ( ) - > get_base_path ( ) + " playback " ) ;
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if ( playback . is_null ( ) ) {
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return ;
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}
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Ref < InputEventKey > k = p_event ;
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if ( tool_select - > is_pressed ( ) & & k . is_valid ( ) & & k - > is_pressed ( ) & & k - > get_keycode ( ) = = Key : : KEY_DELETE & & ! k - > is_echo ( ) ) {
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if ( selected_node ! = StringName ( ) | | ! selected_nodes . is_empty ( ) | | selected_transition_to ! = StringName ( ) | | selected_transition_from ! = StringName ( ) ) {
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_erase_selected ( ) ;
accept_event ( ) ;
}
}
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// Group selected nodes on a state machine
if ( tool_select - > is_pressed ( ) & & k . is_valid ( ) & & k - > is_pressed ( ) & & k - > is_ctrl_pressed ( ) & & ! k - > is_shift_pressed ( ) & & k - > get_keycode ( ) = = Key : : G & & ! k - > is_echo ( ) ) {
_group_selected_nodes ( ) ;
}
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// Ungroup state machine
if ( tool_select - > is_pressed ( ) & & k . is_valid ( ) & & k - > is_pressed ( ) & & k - > is_ctrl_pressed ( ) & & k - > is_shift_pressed ( ) & & k - > get_keycode ( ) = = Key : : G & & ! k - > is_echo ( ) ) {
_ungroup_selected_nodes ( ) ;
}
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Ref < InputEventMouseButton > mb = p_event ;
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// Add new node
if ( mb . is_valid ( ) & & mb - > is_pressed ( ) & & ! box_selecting & & ! connecting & & ( ( tool_select - > is_pressed ( ) & & mb - > get_button_index ( ) = = MouseButton : : RIGHT ) | | ( tool_create - > is_pressed ( ) & & mb - > get_button_index ( ) = = MouseButton : : LEFT ) ) ) {
connecting_from = StringName ( ) ;
_open_menu ( mb - > get_position ( ) ) ;
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}
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// Select node or push a field inside
if ( mb . is_valid ( ) & & ! mb - > is_shift_pressed ( ) & & ! mb - > is_ctrl_pressed ( ) & & mb - > is_pressed ( ) & & tool_select - > is_pressed ( ) & & mb - > get_button_index ( ) = = MouseButton : : LEFT ) {
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selected_transition_from = StringName ( ) ;
selected_transition_to = StringName ( ) ;
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selected_transition_index = - 1 ;
selected_multi_transition = TransitionLine ( ) ;
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selected_node = StringName ( ) ;
for ( int i = node_rects . size ( ) - 1 ; i > = 0 ; i - - ) { //inverse to draw order
if ( node_rects [ i ] . play . has_point ( mb - > get_position ( ) ) ) { //edit name
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if ( play_mode - > get_selected ( ) = = 1 | | ! playback - > is_playing ( ) ) {
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//start
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playback - > start ( node_rects [ i ] . node_name ) ;
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} else {
//travel
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playback - > travel ( node_rects [ i ] . node_name ) ;
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}
state_machine_draw - > update ( ) ;
return ;
}
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if ( node_rects [ i ] . name . has_point ( mb - > get_position ( ) ) & & state_machine - > can_edit_node ( node_rects [ i ] . node_name ) ) { // edit name
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Ref < StyleBox > line_sb = get_theme_stylebox ( SNAME ( " normal " ) , SNAME ( " LineEdit " ) ) ;
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Rect2 edit_rect = node_rects [ i ] . name ;
edit_rect . position - = line_sb - > get_offset ( ) ;
edit_rect . size + = line_sb - > get_minimum_size ( ) ;
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name_edit_popup - > set_position ( state_machine_draw - > get_screen_position ( ) + edit_rect . position ) ;
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name_edit_popup - > set_size ( edit_rect . size ) ;
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name_edit - > set_text ( node_rects [ i ] . node_name ) ;
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name_edit_popup - > popup ( ) ;
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name_edit - > grab_focus ( ) ;
name_edit - > select_all ( ) ;
prev_name = node_rects [ i ] . node_name ;
return ;
}
if ( node_rects [ i ] . edit . has_point ( mb - > get_position ( ) ) ) { //edit name
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call_deferred ( SNAME ( " _open_editor " ) , node_rects [ i ] . node_name ) ;
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return ;
}
if ( node_rects [ i ] . node . has_point ( mb - > get_position ( ) ) ) { //select node since nothing else was selected
selected_node = node_rects [ i ] . node_name ;
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if ( ! selected_nodes . has ( selected_node ) ) {
selected_nodes . clear ( ) ;
}
selected_nodes . insert ( selected_node ) ;
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Ref < AnimationNode > anode = state_machine - > get_node ( selected_node ) ;
EditorNode : : get_singleton ( ) - > push_item ( anode . ptr ( ) , " " , true ) ;
state_machine_draw - > update ( ) ;
dragging_selected_attempt = true ;
dragging_selected = false ;
drag_from = mb - > get_position ( ) ;
snap_x = StringName ( ) ;
snap_y = StringName ( ) ;
_update_mode ( ) ;
return ;
}
}
//test the lines now
int closest = - 1 ;
float closest_d = 1e20 ;
for ( int i = 0 ; i < transition_lines . size ( ) ; i + + ) {
Vector2 s [ 2 ] = {
transition_lines [ i ] . from ,
transition_lines [ i ] . to
} ;
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Vector2 cpoint = Geometry2D : : get_closest_point_to_segment ( mb - > get_position ( ) , s ) ;
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float d = cpoint . distance_to ( mb - > get_position ( ) ) ;
if ( d > transition_lines [ i ] . width ) {
continue ;
}
if ( d < closest_d ) {
closest = i ;
closest_d = d ;
}
}
if ( closest > = 0 ) {
selected_transition_from = transition_lines [ closest ] . from_node ;
selected_transition_to = transition_lines [ closest ] . to_node ;
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selected_transition_index = closest ;
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Ref < AnimationNodeStateMachineTransition > tr = state_machine - > get_transition ( closest ) ;
EditorNode : : get_singleton ( ) - > push_item ( tr . ptr ( ) , " " , true ) ;
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if ( ! transition_lines [ closest ] . multi_transitions . is_empty ( ) ) {
selected_transition_index = - 1 ;
selected_multi_transition = transition_lines [ closest ] ;
Ref < EditorAnimationMultiTransitionEdit > multi ;
multi . instantiate ( ) ;
multi - > add_transition ( selected_transition_from , selected_transition_to , tr ) ;
for ( int i = 0 ; i < transition_lines [ closest ] . multi_transitions . size ( ) ; i + + ) {
int index = transition_lines [ closest ] . multi_transitions [ i ] . transition_index ;
Ref < AnimationNodeStateMachineTransition > transition = state_machine - > get_transition ( index ) ;
StringName from = transition_lines [ closest ] . multi_transitions [ i ] . from_node ;
StringName to = transition_lines [ closest ] . multi_transitions [ i ] . to_node ;
multi - > add_transition ( from , to , transition ) ;
}
EditorNode : : get_singleton ( ) - > push_item ( multi . ptr ( ) , " " , true ) ;
}
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}
state_machine_draw - > update ( ) ;
_update_mode ( ) ;
}
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// End moving node
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if ( mb . is_valid ( ) & & dragging_selected_attempt & & mb - > get_button_index ( ) = = MouseButton : : LEFT & & ! mb - > is_pressed ( ) ) {
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if ( dragging_selected ) {
Ref < AnimationNode > an = state_machine - > get_node ( selected_node ) ;
updating = true ;
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undo_redo - > create_action ( TTR ( " Move Node " ) ) ;
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for ( int i = 0 ; i < node_rects . size ( ) ; i + + ) {
if ( ! selected_nodes . has ( node_rects [ i ] . node_name ) ) {
continue ;
}
undo_redo - > add_do_method ( state_machine . ptr ( ) , " set_node_position " , node_rects [ i ] . node_name , state_machine - > get_node_position ( node_rects [ i ] . node_name ) + drag_ofs / EDSCALE ) ;
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " set_node_position " , node_rects [ i ] . node_name , state_machine - > get_node_position ( node_rects [ i ] . node_name ) ) ;
}
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
updating = false ;
}
snap_x = StringName ( ) ;
snap_y = StringName ( ) ;
dragging_selected_attempt = false ;
dragging_selected = false ;
state_machine_draw - > update ( ) ;
}
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// Connect nodes
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if ( mb . is_valid ( ) & & ( ( tool_select - > is_pressed ( ) & & mb - > is_shift_pressed ( ) ) | | tool_connect - > is_pressed ( ) ) & & mb - > get_button_index ( ) = = MouseButton : : LEFT & & mb - > is_pressed ( ) ) {
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for ( int i = node_rects . size ( ) - 1 ; i > = 0 ; i - - ) { //inverse to draw order
if ( node_rects [ i ] . node . has_point ( mb - > get_position ( ) ) ) { //select node since nothing else was selected
connecting = true ;
connecting_from = node_rects [ i ] . node_name ;
connecting_to = mb - > get_position ( ) ;
connecting_to_node = StringName ( ) ;
return ;
}
}
}
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// End connecting nodes
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if ( mb . is_valid ( ) & & connecting & & mb - > get_button_index ( ) = = MouseButton : : LEFT & & ! mb - > is_pressed ( ) ) {
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if ( connecting_to_node ! = StringName ( ) ) {
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Ref < AnimationNode > node = state_machine - > get_node ( connecting_to_node ) ;
Ref < AnimationNodeStateMachine > anodesm = node ;
Ref < AnimationNodeEndState > end_node = node ;
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if ( state_machine - > has_transition ( connecting_from , connecting_to_node ) & & state_machine - > can_edit_node ( connecting_to_node ) & & ! anodesm . is_valid ( ) ) {
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Transition exists! " ) ) ;
connecting = false ;
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} else {
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if ( anodesm . is_valid ( ) | | end_node . is_valid ( ) ) {
_open_connect_menu ( mb - > get_position ( ) ) ;
} else {
_add_transition ( ) ;
}
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}
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} else {
_open_menu ( mb - > get_position ( ) ) ;
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}
connecting_to_node = StringName ( ) ;
state_machine_draw - > update ( ) ;
}
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// Start box selecting
if ( mb . is_valid ( ) & & mb - > is_pressed ( ) & & mb - > get_button_index ( ) = = MouseButton : : LEFT & & tool_select - > is_pressed ( ) ) {
box_selecting = true ;
box_selecting_from = box_selecting_to = state_machine_draw - > get_local_mouse_position ( ) ;
box_selecting_rect = Rect2 ( MIN ( box_selecting_from . x , box_selecting_to . x ) ,
MIN ( box_selecting_from . y , box_selecting_to . y ) ,
ABS ( box_selecting_from . x - box_selecting_to . x ) ,
ABS ( box_selecting_from . y - box_selecting_to . y ) ) ;
if ( mb - > is_ctrl_pressed ( ) | | mb - > is_shift_pressed ( ) ) {
previous_selected = selected_nodes ;
} else {
selected_nodes . clear ( ) ;
previous_selected . clear ( ) ;
}
}
// End box selecting
if ( mb . is_valid ( ) & & mb - > get_button_index ( ) = = MouseButton : : LEFT & & ! mb - > is_pressed ( ) & & box_selecting ) {
box_selecting = false ;
state_machine_draw - > update ( ) ;
_update_mode ( ) ;
}
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Ref < InputEventMouseMotion > mm = p_event ;
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// Pan window
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if ( mm . is_valid ( ) & & ( mm - > get_button_mask ( ) & MouseButton : : MASK_MIDDLE ) ! = MouseButton : : NONE ) {
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h_scroll - > set_value ( h_scroll - > get_value ( ) - mm - > get_relative ( ) . x ) ;
v_scroll - > set_value ( v_scroll - > get_value ( ) - mm - > get_relative ( ) . y ) ;
}
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// Move mouse while connecting
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if ( mm . is_valid ( ) & & connecting ) {
connecting_to = mm - > get_position ( ) ;
connecting_to_node = StringName ( ) ;
state_machine_draw - > update ( ) ;
for ( int i = node_rects . size ( ) - 1 ; i > = 0 ; i - - ) { //inverse to draw order
if ( node_rects [ i ] . node_name ! = connecting_from & & node_rects [ i ] . node . has_point ( connecting_to ) ) { //select node since nothing else was selected
connecting_to_node = node_rects [ i ] . node_name ;
return ;
}
}
}
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// Move mouse while moving a node
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if ( mm . is_valid ( ) & & dragging_selected_attempt ) {
dragging_selected = true ;
drag_ofs = mm - > get_position ( ) - drag_from ;
snap_x = StringName ( ) ;
snap_y = StringName ( ) ;
{
//snap
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Vector2 cpos = state_machine - > get_node_position ( selected_node ) + drag_ofs / EDSCALE ;
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List < StringName > nodes ;
state_machine - > get_node_list ( & nodes ) ;
float best_d_x = 1e20 ;
float best_d_y = 1e20 ;
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for ( const StringName & E : nodes ) {
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if ( E = = selected_node ) {
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continue ;
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}
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Vector2 npos = state_machine - > get_node_position ( E ) ;
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float d_x = ABS ( npos . x - cpos . x ) ;
if ( d_x < MIN ( 5 , best_d_x ) ) {
drag_ofs . x - = cpos . x - npos . x ;
best_d_x = d_x ;
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snap_x = E ;
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}
float d_y = ABS ( npos . y - cpos . y ) ;
if ( d_y < MIN ( 5 , best_d_y ) ) {
drag_ofs . y - = cpos . y - npos . y ;
best_d_y = d_y ;
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snap_y = E ;
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}
}
}
state_machine_draw - > update ( ) ;
}
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// Move mouse while moving box select
if ( mm . is_valid ( ) & & box_selecting ) {
box_selecting_to = state_machine_draw - > get_local_mouse_position ( ) ;
box_selecting_rect = Rect2 ( MIN ( box_selecting_from . x , box_selecting_to . x ) ,
MIN ( box_selecting_from . y , box_selecting_to . y ) ,
ABS ( box_selecting_from . x - box_selecting_to . x ) ,
ABS ( box_selecting_from . y - box_selecting_to . y ) ) ;
for ( int i = 0 ; i < node_rects . size ( ) ; i + + ) {
bool in_box = node_rects [ i ] . node . intersects ( box_selecting_rect ) ;
if ( in_box ) {
if ( previous_selected . has ( node_rects [ i ] . node_name ) ) {
selected_nodes . erase ( node_rects [ i ] . node_name ) ;
} else {
selected_nodes . insert ( node_rects [ i ] . node_name ) ;
}
} else {
if ( previous_selected . has ( node_rects [ i ] . node_name ) ) {
selected_nodes . insert ( node_rects [ i ] . node_name ) ;
} else {
selected_nodes . erase ( node_rects [ i ] . node_name ) ;
}
}
}
state_machine_draw - > update ( ) ;
}
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if ( mm . is_valid ( ) ) {
state_machine_draw - > grab_focus ( ) ;
String new_over_node = StringName ( ) ;
int new_over_node_what = - 1 ;
if ( tool_select - > is_pressed ( ) ) {
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for ( int i = node_rects . size ( ) - 1 ; i > = 0 ; i - - ) { // Inverse to draw order.
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if ( ! state_machine - > can_edit_node ( node_rects [ i ] . node_name ) ) {
continue ; // start/end node can't be edited
}
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if ( node_rects [ i ] . node . has_point ( mm - > get_position ( ) ) ) {
new_over_node = node_rects [ i ] . node_name ;
if ( node_rects [ i ] . play . has_point ( mm - > get_position ( ) ) ) {
new_over_node_what = 0 ;
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} else if ( node_rects [ i ] . edit . has_point ( mm - > get_position ( ) ) ) {
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new_over_node_what = 1 ;
}
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break ;
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}
}
}
if ( new_over_node ! = over_node | | new_over_node_what ! = over_node_what ) {
over_node = new_over_node ;
over_node_what = new_over_node_what ;
state_machine_draw - > update ( ) ;
}
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// set tooltip for transition
if ( tool_select - > is_pressed ( ) ) {
int closest = - 1 ;
float closest_d = 1e20 ;
for ( int i = 0 ; i < transition_lines . size ( ) ; i + + ) {
Vector2 s [ 2 ] = {
transition_lines [ i ] . from ,
transition_lines [ i ] . to
} ;
Vector2 cpoint = Geometry2D : : get_closest_point_to_segment ( mm - > get_position ( ) , s ) ;
float d = cpoint . distance_to ( mm - > get_position ( ) ) ;
if ( d > transition_lines [ i ] . width ) {
continue ;
}
if ( d < closest_d ) {
closest = i ;
closest_d = d ;
}
}
if ( closest > = 0 ) {
String from = String ( transition_lines [ closest ] . from_node ) ;
String to = String ( transition_lines [ closest ] . to_node ) ;
String tooltip = from + " -> " + to ;
for ( int i = 0 ; i < transition_lines [ closest ] . multi_transitions . size ( ) ; i + + ) {
from = String ( transition_lines [ closest ] . multi_transitions [ i ] . from_node ) ;
to = String ( transition_lines [ closest ] . multi_transitions [ i ] . to_node ) ;
tooltip + = " \n " + from + " -> " + to ;
}
state_machine_draw - > set_tooltip ( tooltip ) ;
} else {
state_machine_draw - > set_tooltip ( " " ) ;
}
}
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}
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Ref < InputEventPanGesture > pan_gesture = p_event ;
if ( pan_gesture . is_valid ( ) ) {
h_scroll - > set_value ( h_scroll - > get_value ( ) + h_scroll - > get_page ( ) * pan_gesture - > get_delta ( ) . x / 8 ) ;
v_scroll - > set_value ( v_scroll - > get_value ( ) + v_scroll - > get_page ( ) * pan_gesture - > get_delta ( ) . y / 8 ) ;
}
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}
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Control : : CursorShape AnimationNodeStateMachineEditor : : get_cursor_shape ( const Point2 & p_pos ) const {
// Put ibeam (text cursor) over names to make it clearer that they are editable.
Transform2D xform = panel - > get_transform ( ) * state_machine_draw - > get_transform ( ) ;
Point2 pos = xform . xform_inv ( p_pos ) ;
Control : : CursorShape cursor_shape = get_default_cursor_shape ( ) ;
for ( int i = node_rects . size ( ) - 1 ; i > = 0 ; i - - ) { // Inverse to draw order.
if ( node_rects [ i ] . node . has_point ( pos ) ) {
if ( node_rects [ i ] . name . has_point ( pos ) ) {
cursor_shape = Control : : CURSOR_IBEAM ;
}
break ;
}
}
return cursor_shape ;
}
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void AnimationNodeStateMachineEditor : : _group_selected_nodes ( ) {
if ( ! selected_nodes . is_empty ( ) ) {
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if ( selected_nodes . size ( ) = = 1 & & ( * selected_nodes . begin ( ) = = state_machine - > start_node | | * selected_nodes . begin ( ) = = state_machine - > end_node ) )
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return ;
Ref < AnimationNodeStateMachine > group_sm = memnew ( AnimationNodeStateMachine ) ;
Vector2 group_position ;
Vector < NodeUR > nodes_ur ;
Vector < TransitionUR > transitions_ur ;
int base = 1 ;
String base_name = group_sm - > get_caption ( ) ;
String group_name = base_name ;
while ( state_machine - > has_node ( group_name ) & & ! selected_nodes . has ( group_name ) ) {
base + + ;
group_name = base_name + " " + itos ( base ) ;
}
updating = true ;
undo_redo - > create_action ( " Group " ) ;
// Move selected nodes to the new state machine
for ( const StringName & E : selected_nodes ) {
if ( ! state_machine - > can_edit_node ( E ) ) {
continue ;
}
Ref < AnimationNode > node = state_machine - > get_node ( E ) ;
Vector2 node_position = state_machine - > get_node_position ( E ) ;
group_position + = node_position ;
NodeUR new_node ;
new_node . name = E ;
new_node . node = node ;
new_node . position = node_position ;
nodes_ur . push_back ( new_node ) ;
}
// Add the transitions to the new state machine
for ( int i = 0 ; i < state_machine - > get_transition_count ( ) ; i + + ) {
String from = state_machine - > get_transition_from ( i ) ;
String to = state_machine - > get_transition_to ( i ) ;
String local_from = from . get_slicec ( ' / ' , 0 ) ;
String local_to = to . get_slicec ( ' / ' , 0 ) ;
String old_from = from ;
String old_to = to ;
bool from_selected = false ;
bool to_selected = false ;
if ( selected_nodes . has ( local_from ) & & local_from ! = state_machine - > start_node ) {
from_selected = true ;
}
if ( selected_nodes . has ( local_to ) & & local_to ! = state_machine - > end_node ) {
to_selected = true ;
}
if ( ! from_selected & & ! to_selected ) {
continue ;
}
Ref < AnimationNodeStateMachineTransition > tr = state_machine - > get_transition ( i ) ;
if ( ! from_selected ) {
from = " ../ " + old_from ;
}
if ( ! to_selected ) {
to = " ../ " + old_to ;
}
TransitionUR new_tr ;
new_tr . new_from = from ;
new_tr . new_to = to ;
new_tr . old_from = old_from ;
new_tr . old_to = old_to ;
new_tr . transition = tr ;
transitions_ur . push_back ( new_tr ) ;
}
for ( int i = 0 ; i < nodes_ur . size ( ) ; i + + ) {
undo_redo - > add_do_method ( state_machine . ptr ( ) , " remove_node " , nodes_ur [ i ] . name ) ;
undo_redo - > add_undo_method ( group_sm . ptr ( ) , " remove_node " , nodes_ur [ i ] . name ) ;
}
undo_redo - > add_do_method ( state_machine . ptr ( ) , " add_node " , group_name , group_sm , group_position / nodes_ur . size ( ) ) ;
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " remove_node " , group_name ) ;
for ( int i = 0 ; i < nodes_ur . size ( ) ; i + + ) {
undo_redo - > add_do_method ( group_sm . ptr ( ) , " add_node " , nodes_ur [ i ] . name , nodes_ur [ i ] . node , nodes_ur [ i ] . position ) ;
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " add_node " , nodes_ur [ i ] . name , nodes_ur [ i ] . node , nodes_ur [ i ] . position ) ;
}
for ( int i = 0 ; i < transitions_ur . size ( ) ; i + + ) {
undo_redo - > add_do_method ( group_sm . ptr ( ) , " add_transition " , transitions_ur [ i ] . new_from , transitions_ur [ i ] . new_to , transitions_ur [ i ] . transition ) ;
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " add_transition " , transitions_ur [ i ] . old_from , transitions_ur [ i ] . old_to , transitions_ur [ i ] . transition ) ;
}
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
updating = false ;
selected_nodes . clear ( ) ;
selected_nodes . insert ( group_name ) ;
state_machine_draw - > update ( ) ;
accept_event ( ) ;
_update_mode ( ) ;
}
}
void AnimationNodeStateMachineEditor : : _ungroup_selected_nodes ( ) {
bool find = false ;
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HashSet < StringName > new_selected_nodes ;
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for ( const StringName & E : selected_nodes ) {
Ref < AnimationNodeStateMachine > group_sm = state_machine - > get_node ( E ) ;
if ( group_sm . is_valid ( ) ) {
find = true ;
Vector2 group_position = state_machine - > get_node_position ( E ) ;
StringName group_name = E ;
List < AnimationNode : : ChildNode > nodes ;
group_sm - > get_child_nodes ( & nodes ) ;
Vector < NodeUR > nodes_ur ;
Vector < TransitionUR > transitions_ur ;
updating = true ;
undo_redo - > create_action ( " Ungroup " ) ;
// Move all child nodes to current state machine
for ( int i = 0 ; i < nodes . size ( ) ; i + + ) {
if ( ! group_sm - > can_edit_node ( nodes [ i ] . name ) ) {
continue ;
}
Vector2 node_position = group_sm - > get_node_position ( nodes [ i ] . name ) ;
NodeUR new_node ;
new_node . name = nodes [ i ] . name ;
new_node . position = node_position ;
new_node . node = nodes [ i ] . node ;
nodes_ur . push_back ( new_node ) ;
}
for ( int i = 0 ; i < group_sm - > get_transition_count ( ) ; i + + ) {
String from = group_sm - > get_transition_from ( i ) ;
String to = group_sm - > get_transition_to ( i ) ;
Ref < AnimationNodeStateMachineTransition > tr = group_sm - > get_transition ( i ) ;
TransitionUR new_tr ;
new_tr . new_from = from . replace_first ( " ../ " , " " ) ;
new_tr . new_to = to . replace_first ( " ../ " , " " ) ;
new_tr . old_from = from ;
new_tr . old_to = to ;
new_tr . transition = tr ;
transitions_ur . push_back ( new_tr ) ;
}
for ( int i = 0 ; i < nodes_ur . size ( ) ; i + + ) {
undo_redo - > add_do_method ( group_sm . ptr ( ) , " remove_node " , nodes_ur [ i ] . name ) ;
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " remove_node " , nodes_ur [ i ] . name ) ;
}
undo_redo - > add_do_method ( state_machine . ptr ( ) , " remove_node " , group_name ) ;
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " add_node " , group_name , group_sm , group_position ) ;
for ( int i = 0 ; i < nodes_ur . size ( ) ; i + + ) {
new_selected_nodes . insert ( nodes_ur [ i ] . name ) ;
undo_redo - > add_do_method ( state_machine . ptr ( ) , " add_node " , nodes_ur [ i ] . name , nodes_ur [ i ] . node , nodes_ur [ i ] . position ) ;
undo_redo - > add_undo_method ( group_sm . ptr ( ) , " add_node " , nodes_ur [ i ] . name , nodes_ur [ i ] . node , nodes_ur [ i ] . position ) ;
}
for ( int i = 0 ; i < transitions_ur . size ( ) ; i + + ) {
if ( transitions_ur [ i ] . old_from ! = state_machine - > start_node & & transitions_ur [ i ] . old_to ! = state_machine - > end_node ) {
undo_redo - > add_do_method ( state_machine . ptr ( ) , " add_transition " , transitions_ur [ i ] . new_from , transitions_ur [ i ] . new_to , transitions_ur [ i ] . transition ) ;
}
undo_redo - > add_undo_method ( group_sm . ptr ( ) , " add_transition " , transitions_ur [ i ] . old_from , transitions_ur [ i ] . old_to , transitions_ur [ i ] . transition ) ;
}
for ( int i = 0 ; i < state_machine - > get_transition_count ( ) ; i + + ) {
String from = state_machine - > get_transition_from ( i ) ;
String to = state_machine - > get_transition_to ( i ) ;
Ref < AnimationNodeStateMachineTransition > tr = state_machine - > get_transition ( i ) ;
if ( from = = group_name | | to = = group_name ) {
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " add_transition " , from , to , tr ) ;
}
}
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
updating = false ;
}
}
if ( find ) {
selected_nodes = new_selected_nodes ;
selected_node = StringName ( ) ;
state_machine_draw - > update ( ) ;
accept_event ( ) ;
_update_mode ( ) ;
}
}
void AnimationNodeStateMachineEditor : : _open_menu ( const Vector2 & p_position ) {
menu - > clear ( ) ;
animations_menu - > clear ( ) ;
animations_to_add . clear ( ) ;
List < StringName > classes ;
classes . sort_custom < StringName : : AlphCompare > ( ) ;
ClassDB : : get_inheriters_from_class ( " AnimationRootNode " , & classes ) ;
menu - > add_submenu_item ( TTR ( " Add Animation " ) , " animations " ) ;
AnimationTree * gp = AnimationTreeEditor : : get_singleton ( ) - > get_tree ( ) ;
ERR_FAIL_COND ( ! gp ) ;
if ( gp & & gp - > has_node ( gp - > get_animation_player ( ) ) ) {
AnimationPlayer * ap = Object : : cast_to < AnimationPlayer > ( gp - > get_node ( gp - > get_animation_player ( ) ) ) ;
if ( ap ) {
List < StringName > names ;
ap - > get_animation_list ( & names ) ;
for ( List < StringName > : : Element * E = names . front ( ) ; E ; E = E - > next ( ) ) {
animations_menu - > add_icon_item ( get_theme_icon ( " Animation " , " EditorIcons " ) , E - > get ( ) ) ;
animations_to_add . push_back ( E - > get ( ) ) ;
}
}
}
for ( List < StringName > : : Element * E = classes . front ( ) ; E ; E = E - > next ( ) ) {
String name = String ( E - > get ( ) ) . replace_first ( " AnimationNode " , " " ) ;
if ( name = = " Animation " | | name = = " StartState " | | name = = " EndState " ) {
continue ; // nope
}
int idx = menu - > get_item_count ( ) ;
menu - > add_item ( vformat ( TTR ( " Add %s " ) , name ) , idx ) ;
menu - > set_item_metadata ( idx , E - > get ( ) ) ;
}
Ref < AnimationNode > clipb = EditorSettings : : get_singleton ( ) - > get_resource_clipboard ( ) ;
if ( clipb . is_valid ( ) ) {
menu - > add_separator ( ) ;
menu - > add_item ( TTR ( " Paste " ) , MENU_PASTE ) ;
}
menu - > add_separator ( ) ;
menu - > add_item ( TTR ( " Load... " ) , MENU_LOAD_FILE ) ;
menu - > set_position ( state_machine_draw - > get_screen_transform ( ) . xform ( p_position ) ) ;
menu - > popup ( ) ;
add_node_pos = p_position / EDSCALE + state_machine - > get_graph_offset ( ) ;
}
void AnimationNodeStateMachineEditor : : _open_connect_menu ( const Vector2 & p_position ) {
ERR_FAIL_COND ( connecting_to_node = = StringName ( ) ) ;
Ref < AnimationNode > node = state_machine - > get_node ( connecting_to_node ) ;
Ref < AnimationNodeStateMachine > anodesm = node ;
Ref < AnimationNodeEndState > end_node = node ;
ERR_FAIL_COND ( ! anodesm . is_valid ( ) & & ! end_node . is_valid ( ) ) ;
connect_menu - > clear ( ) ;
state_machine_menu - > clear ( ) ;
end_menu - > clear ( ) ;
nodes_to_connect . clear ( ) ;
for ( int i = connect_menu - > get_child_count ( ) - 1 ; i > = 0 ; i - - ) {
Node * child = connect_menu - > get_child ( i ) ;
if ( child - > is_class ( " PopupMenu " ) ) {
connect_menu - > remove_child ( child ) ;
}
}
connect_menu - > reset_size ( ) ;
state_machine_menu - > reset_size ( ) ;
end_menu - > reset_size ( ) ;
if ( anodesm . is_valid ( ) ) {
_create_submenu ( connect_menu , anodesm , connecting_to_node , connecting_to_node ) ;
} else {
Ref < AnimationNodeStateMachine > prev = state_machine ;
_create_submenu ( connect_menu , prev , connecting_to_node , connecting_to_node , true ) ;
}
connect_menu - > add_submenu_item ( TTR ( " To " ) + " Animation " , connecting_to_node ) ;
if ( state_machine_menu - > get_item_count ( ) > 0 | | ! end_node . is_valid ( ) ) {
connect_menu - > add_submenu_item ( TTR ( " To " ) + " StateMachine " , " state_machines " ) ;
connect_menu - > add_child ( state_machine_menu ) ;
}
if ( end_node . is_valid ( ) ) {
connect_menu - > add_submenu_item ( TTR ( " To " ) + " End " , " end_nodes " ) ;
connect_menu - > add_child ( end_menu ) ;
} else {
state_machine_menu - > add_item ( connecting_to_node , nodes_to_connect . size ( ) ) ;
}
nodes_to_connect . push_back ( connecting_to_node ) ;
if ( nodes_to_connect . size ( ) = = 1 ) {
_add_transition ( ) ;
return ;
}
connect_menu - > set_position ( state_machine_draw - > get_screen_transform ( ) . xform ( p_position ) ) ;
connect_menu - > popup ( ) ;
}
bool AnimationNodeStateMachineEditor : : _create_submenu ( PopupMenu * p_menu , Ref < AnimationNodeStateMachine > p_nodesm , const StringName & p_name , const StringName & p_path , bool from_root , Vector < Ref < AnimationNodeStateMachine > > p_parents ) {
String prev_path ;
Vector < Ref < AnimationNodeStateMachine > > parents = p_parents ;
if ( from_root ) {
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AnimationNodeStateMachine * prev = p_nodesm - > get_prev_state_machine ( ) ;
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while ( prev ! = nullptr ) {
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parents . push_back ( prev ) ;
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p_nodesm = Ref < AnimationNodeStateMachine > ( prev ) ;
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prev_path + = " ../ " ;
prev = prev - > get_prev_state_machine ( ) ;
}
prev_path . remove_at ( prev_path . size ( ) - 1 ) ;
}
List < StringName > nodes ;
p_nodesm - > get_node_list ( & nodes ) ;
PopupMenu * nodes_menu = memnew ( PopupMenu ) ;
nodes_menu - > set_name ( p_name ) ;
nodes_menu - > connect ( " id_pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _connect_to ) ) ;
p_menu - > add_child ( nodes_menu ) ;
bool node_added = false ;
for ( const StringName & E : nodes ) {
if ( p_nodesm - > can_edit_node ( E ) ) {
Ref < AnimationNodeStateMachine > ansm = p_nodesm - > get_node ( E ) ;
String path ;
if ( from_root ) {
path = prev_path + " / " + E ;
} else {
path = String ( p_path ) + " / " + E ;
}
if ( ansm = = state_machine ) {
end_menu - > add_item ( E , nodes_to_connect . size ( ) ) ;
nodes_to_connect . push_back ( state_machine - > end_node ) ;
continue ;
}
if ( ansm . is_valid ( ) ) {
bool found = false ;
for ( int i = 0 ; i < parents . size ( ) ; i + + ) {
if ( parents [ i ] = = ansm ) {
path = path . replace_first ( " /../ " + E , " " ) ;
found = true ;
break ;
}
}
if ( ! found ) {
state_machine_menu - > add_item ( E , nodes_to_connect . size ( ) ) ;
nodes_to_connect . push_back ( path ) ;
} else {
end_menu - > add_item ( E , nodes_to_connect . size ( ) ) ;
nodes_to_connect . push_back ( path + " / " + state_machine - > end_node ) ;
}
if ( _create_submenu ( nodes_menu , ansm , E , path , false , parents ) ) {
nodes_menu - > add_submenu_item ( E , E ) ;
node_added = true ;
}
} else {
nodes_menu - > add_item ( E , nodes_to_connect . size ( ) ) ;
nodes_to_connect . push_back ( path ) ;
node_added = true ;
}
}
}
return node_added ;
}
void AnimationNodeStateMachineEditor : : _stop_connecting ( ) {
connecting = false ;
state_machine_draw - > update ( ) ;
}
void AnimationNodeStateMachineEditor : : _delete_selected ( ) {
TreeItem * item = delete_tree - > get_next_selected ( nullptr ) ;
while ( item ) {
if ( ! updating ) {
updating = true ;
selected_multi_transition = TransitionLine ( ) ;
undo_redo - > create_action ( " Transition(s) Removed " ) ;
}
Vector < String > path = item - > get_text ( 0 ) . split ( " -> " ) ;
selected_transition_from = path [ 0 ] ;
selected_transition_to = path [ 1 ] ;
_erase_selected ( true ) ;
item = delete_tree - > get_next_selected ( item ) ;
}
if ( updating ) {
undo_redo - > commit_action ( ) ;
updating = false ;
}
}
void AnimationNodeStateMachineEditor : : _delete_all ( ) {
Vector < TransitionLine > multi_transitions = selected_multi_transition . multi_transitions ;
selected_multi_transition = TransitionLine ( ) ;
updating = true ;
undo_redo - > create_action ( " Transition(s) Removed " ) ;
_erase_selected ( true ) ;
for ( int i = 0 ; i < multi_transitions . size ( ) ; i + + ) {
selected_transition_from = multi_transitions [ i ] . from_node ;
selected_transition_to = multi_transitions [ i ] . to_node ;
_erase_selected ( true ) ;
}
undo_redo - > commit_action ( ) ;
updating = false ;
delete_window - > hide ( ) ;
}
void AnimationNodeStateMachineEditor : : _delete_tree_draw ( ) {
TreeItem * item = delete_tree - > get_next_selected ( nullptr ) ;
while ( item ) {
delete_window - > get_cancel_button ( ) - > set_disabled ( false ) ;
return ;
}
delete_window - > get_cancel_button ( ) - > set_disabled ( true ) ;
}
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void AnimationNodeStateMachineEditor : : _file_opened ( const String & p_file ) {
file_loaded = ResourceLoader : : load ( p_file ) ;
if ( file_loaded . is_valid ( ) ) {
_add_menu_type ( MENU_LOAD_FILE_CONFIRM ) ;
}
}
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void AnimationNodeStateMachineEditor : : _add_menu_type ( int p_index ) {
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String base_name ;
Ref < AnimationRootNode > node ;
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if ( p_index = = MENU_LOAD_FILE ) {
open_file - > clear_filters ( ) ;
List < String > filters ;
ResourceLoader : : get_recognized_extensions_for_type ( " AnimationRootNode " , & filters ) ;
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for ( const String & E : filters ) {
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open_file - > add_filter ( " *. " + E ) ;
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}
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open_file - > popup_file_dialog ( ) ;
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return ;
} else if ( p_index = = MENU_LOAD_FILE_CONFIRM ) {
node = file_loaded ;
file_loaded . unref ( ) ;
} else if ( p_index = = MENU_PASTE ) {
node = EditorSettings : : get_singleton ( ) - > get_resource_clipboard ( ) ;
} else {
String type = menu - > get_item_metadata ( p_index ) ;
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Object * obj = ClassDB : : instantiate ( type ) ;
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ERR_FAIL_COND ( ! obj ) ;
AnimationNode * an = Object : : cast_to < AnimationNode > ( obj ) ;
ERR_FAIL_COND ( ! an ) ;
node = Ref < AnimationNode > ( an ) ;
base_name = type . replace_first ( " AnimationNode " , " " ) ;
}
if ( ! node . is_valid ( ) ) {
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " This type of node can't be used. Only root nodes are allowed. " ) ) ;
return ;
}
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if ( base_name . is_empty ( ) ) {
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base_name = node - > get_class ( ) . replace_first ( " AnimationNode " , " " ) ;
}
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int base = 1 ;
String name = base_name ;
while ( state_machine - > has_node ( name ) ) {
base + + ;
name = base_name + " " + itos ( base ) ;
}
updating = true ;
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undo_redo - > create_action ( TTR ( " Add Node " ) ) ;
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undo_redo - > add_do_method ( state_machine . ptr ( ) , " add_node " , name , node , add_node_pos ) ;
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undo_redo - > add_undo_method ( state_machine . ptr ( ) , " remove_node " , name ) ;
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
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connecting_to_node = name ;
_add_transition ( true ) ;
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undo_redo - > commit_action ( ) ;
updating = false ;
state_machine_draw - > update ( ) ;
}
void AnimationNodeStateMachineEditor : : _add_animation_type ( int p_index ) {
Ref < AnimationNodeAnimation > anim ;
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anim . instantiate ( ) ;
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anim - > set_animation ( animations_to_add [ p_index ] ) ;
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String base_name = animations_to_add [ p_index ] . validate_node_name ( ) ;
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int base = 1 ;
String name = base_name ;
while ( state_machine - > has_node ( name ) ) {
base + + ;
name = base_name + " " + itos ( base ) ;
}
updating = true ;
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undo_redo - > create_action ( TTR ( " Add Node " ) ) ;
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undo_redo - > add_do_method ( state_machine . ptr ( ) , " add_node " , name , anim , add_node_pos ) ;
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undo_redo - > add_undo_method ( state_machine . ptr ( ) , " remove_node " , name ) ;
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
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connecting_to_node = name ;
_add_transition ( true ) ;
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undo_redo - > commit_action ( ) ;
updating = false ;
state_machine_draw - > update ( ) ;
}
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void AnimationNodeStateMachineEditor : : _connect_to ( int p_index ) {
connecting_to_node = nodes_to_connect [ p_index ] ;
_add_transition ( ) ;
}
void AnimationNodeStateMachineEditor : : _add_transition ( const bool p_nested_action ) {
if ( connecting_from ! = StringName ( ) & & connecting_to_node ! = StringName ( ) ) {
if ( state_machine - > has_transition ( connecting_from , connecting_to_node ) ) {
EditorNode : : get_singleton ( ) - > show_warning ( " Transition exists! " ) ;
connecting = false ;
return ;
}
Ref < AnimationNodeStateMachineTransition > tr ;
tr . instantiate ( ) ;
tr - > set_switch_mode ( AnimationNodeStateMachineTransition : : SwitchMode ( transition_mode - > get_selected ( ) ) ) ;
if ( ! p_nested_action ) {
updating = true ;
}
undo_redo - > create_action ( TTR ( " Add Transition " ) ) ;
undo_redo - > add_do_method ( state_machine . ptr ( ) , " add_transition " , connecting_from , connecting_to_node , tr ) ;
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " remove_transition " , connecting_from , connecting_to_node ) ;
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
if ( ! p_nested_action ) {
updating = false ;
}
selected_transition_from = connecting_from ;
selected_transition_to = connecting_to_node ;
selected_transition_index = transition_lines . size ( ) ;
EditorNode : : get_singleton ( ) - > push_item ( tr . ptr ( ) , " " , true ) ;
_update_mode ( ) ;
}
connecting = false ;
}
void AnimationNodeStateMachineEditor : : _connection_draw ( const Vector2 & p_from , const Vector2 & p_to , AnimationNodeStateMachineTransition : : SwitchMode p_mode , bool p_enabled , bool p_selected , bool p_travel , bool p_auto_advance , bool p_multi_transitions ) {
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Color linecolor = get_theme_color ( SNAME ( " font_color " ) , SNAME ( " Label " ) ) ;
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Color icon_color ( 1 , 1 , 1 ) ;
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Color accent = get_theme_color ( SNAME ( " accent_color " ) , SNAME ( " Editor " ) ) ;
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if ( ! p_enabled ) {
linecolor . a * = 0.2 ;
icon_color . a * = 0.2 ;
accent . a * = 0.6 ;
}
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const Ref < Texture2D > icons [ 6 ] = {
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get_theme_icon ( SNAME ( " TransitionImmediateBig " ) , SNAME ( " EditorIcons " ) ) ,
get_theme_icon ( SNAME ( " TransitionSyncBig " ) , SNAME ( " EditorIcons " ) ) ,
get_theme_icon ( SNAME ( " TransitionEndBig " ) , SNAME ( " EditorIcons " ) ) ,
get_theme_icon ( SNAME ( " TransitionImmediateAutoBig " ) , SNAME ( " EditorIcons " ) ) ,
get_theme_icon ( SNAME ( " TransitionSyncAutoBig " ) , SNAME ( " EditorIcons " ) ) ,
get_theme_icon ( SNAME ( " TransitionEndAutoBig " ) , SNAME ( " EditorIcons " ) )
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} ;
if ( p_selected ) {
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state_machine_draw - > draw_line ( p_from , p_to , accent , 6 ) ;
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}
if ( p_travel ) {
linecolor = accent ;
linecolor . set_hsv ( 1.0 , linecolor . get_s ( ) , linecolor . get_v ( ) ) ;
}
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state_machine_draw - > draw_line ( p_from , p_to , linecolor , 2 ) ;
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Ref < Texture2D > icon = icons [ p_mode + ( p_auto_advance ? 3 : 0 ) ] ;
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Transform2D xf ;
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xf . columns [ 0 ] = ( p_to - p_from ) . normalized ( ) ;
xf . columns [ 1 ] = xf . columns [ 0 ] . orthogonal ( ) ;
xf . columns [ 2 ] = ( p_from + p_to ) * 0.5 - xf . columns [ 1 ] * icon - > get_height ( ) * 0.5 - xf . columns [ 0 ] * icon - > get_height ( ) * 0.5 ;
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state_machine_draw - > draw_set_transform_matrix ( xf ) ;
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if ( p_multi_transitions ) {
state_machine_draw - > draw_texture ( icons [ 0 ] , Vector2 ( - icon - > get_width ( ) , 0 ) , icon_color ) ;
state_machine_draw - > draw_texture ( icons [ 0 ] , Vector2 ( ) , icon_color ) ;
state_machine_draw - > draw_texture ( icons [ 0 ] , Vector2 ( icon - > get_width ( ) , 0 ) , icon_color ) ;
} else {
state_machine_draw - > draw_texture ( icon , Vector2 ( ) , icon_color ) ;
}
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state_machine_draw - > draw_set_transform_matrix ( Transform2D ( ) ) ;
}
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void AnimationNodeStateMachineEditor : : _clip_src_line_to_rect ( Vector2 & r_from , const Vector2 & p_to , const Rect2 & p_rect ) {
if ( p_to = = r_from ) {
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return ;
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}
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//this could be optimized...
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Vector2 n = ( p_to - r_from ) . normalized ( ) ;
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while ( p_rect . has_point ( r_from ) ) {
r_from + = n ;
}
}
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void AnimationNodeStateMachineEditor : : _clip_dst_line_to_rect ( const Vector2 & p_from , Vector2 & r_to , const Rect2 & p_rect ) {
if ( r_to = = p_from ) {
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return ;
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}
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//this could be optimized...
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Vector2 n = ( r_to - p_from ) . normalized ( ) ;
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while ( p_rect . has_point ( r_to ) ) {
r_to - = n ;
}
}
void AnimationNodeStateMachineEditor : : _state_machine_draw ( ) {
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Ref < AnimationNodeStateMachinePlayback > playback = AnimationTreeEditor : : get_singleton ( ) - > get_tree ( ) - > get ( AnimationTreeEditor : : get_singleton ( ) - > get_base_path ( ) + " playback " ) ;
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Ref < StyleBoxFlat > style = get_theme_stylebox ( SNAME ( " state_machine_frame " ) , SNAME ( " GraphNode " ) ) ;
Ref < StyleBoxFlat > style_selected = get_theme_stylebox ( SNAME ( " state_machine_selected_frame " ) , SNAME ( " GraphNode " ) ) ;
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Ref < Font > font = get_theme_font ( SNAME ( " title_font " ) , SNAME ( " GraphNode " ) ) ;
int font_size = get_theme_font_size ( SNAME ( " title_font_size " ) , SNAME ( " GraphNode " ) ) ;
Color font_color = get_theme_color ( SNAME ( " title_color " ) , SNAME ( " GraphNode " ) ) ;
Ref < Texture2D > play = get_theme_icon ( SNAME ( " Play " ) , SNAME ( " EditorIcons " ) ) ;
Ref < Texture2D > edit = get_theme_icon ( SNAME ( " Edit " ) , SNAME ( " EditorIcons " ) ) ;
Color accent = get_theme_color ( SNAME ( " accent_color " ) , SNAME ( " Editor " ) ) ;
Color linecolor = get_theme_color ( SNAME ( " font_color " ) , SNAME ( " Label " ) ) ;
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linecolor . a * = 0.3 ;
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Ref < StyleBox > playing_overlay = get_theme_stylebox ( SNAME ( " position " ) , SNAME ( " GraphNode " ) ) ;
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Ref < StyleBoxFlat > start_overlay = style - > duplicate ( ) ;
start_overlay - > set_border_width_all ( 1 * EDSCALE ) ;
start_overlay - > set_border_color ( Color : : html ( " #80f6cf " ) ) ;
Ref < StyleBoxFlat > end_overlay = style - > duplicate ( ) ;
end_overlay - > set_border_width_all ( 1 * EDSCALE ) ;
end_overlay - > set_border_color ( Color : : html ( " #f26661 " ) ) ;
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bool playing = false ;
StringName current ;
StringName blend_from ;
Vector < StringName > travel_path ;
if ( playback . is_valid ( ) ) {
playing = playback - > is_playing ( ) ;
current = playback - > get_current_node ( ) ;
blend_from = playback - > get_blend_from_node ( ) ;
travel_path = playback - > get_travel_path ( ) ;
}
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if ( state_machine_draw - > has_focus ( ) ) {
state_machine_draw - > draw_rect ( Rect2 ( Point2 ( ) , state_machine_draw - > get_size ( ) ) , accent , false ) ;
}
int sep = 3 * EDSCALE ;
List < StringName > nodes ;
state_machine - > get_node_list ( & nodes ) ;
node_rects . clear ( ) ;
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Rect2 scroll_range ;
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//snap lines
if ( dragging_selected ) {
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Vector2 from = ( state_machine - > get_node_position ( selected_node ) * EDSCALE ) + drag_ofs - state_machine - > get_graph_offset ( ) * EDSCALE ;
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if ( snap_x ! = StringName ( ) ) {
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Vector2 to = ( state_machine - > get_node_position ( snap_x ) * EDSCALE ) - state_machine - > get_graph_offset ( ) * EDSCALE ;
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state_machine_draw - > draw_line ( from , to , linecolor , 2 ) ;
}
if ( snap_y ! = StringName ( ) ) {
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Vector2 to = ( state_machine - > get_node_position ( snap_y ) * EDSCALE ) - state_machine - > get_graph_offset ( ) * EDSCALE ;
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state_machine_draw - > draw_line ( from , to , linecolor , 2 ) ;
}
}
//pre pass nodes so we know the rectangles
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for ( const StringName & E : nodes ) {
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Ref < AnimationNode > anode = state_machine - > get_node ( E ) ;
String name = E ;
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bool needs_editor = AnimationTreeEditor : : get_singleton ( ) - > can_edit ( anode ) ;
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Ref < StyleBox > sb = selected_nodes . has ( E ) ? style_selected : style ;
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Size2 s = sb - > get_minimum_size ( ) ;
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int strsize = font - > get_string_size ( name , HORIZONTAL_ALIGNMENT_LEFT , - 1 , font_size ) . width ;
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s . width + = strsize ;
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s . height + = MAX ( font - > get_height ( font_size ) , play - > get_height ( ) ) ;
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s . width + = sep + play - > get_width ( ) ;
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if ( needs_editor ) {
s . width + = sep + edit - > get_width ( ) ;
}
Vector2 offset ;
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offset + = state_machine - > get_node_position ( E ) * EDSCALE ;
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if ( selected_nodes . has ( E ) & & dragging_selected ) {
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offset + = drag_ofs ;
}
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offset - = s / 2 ;
offset = offset . floor ( ) ;
//prepre rect
NodeRect nr ;
nr . node = Rect2 ( offset , s ) ;
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nr . node_name = E ;
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scroll_range = scroll_range . merge ( nr . node ) ; //merge with range
//now scroll it to draw
nr . node . position - = state_machine - > get_graph_offset ( ) * EDSCALE ;
node_rects . push_back ( nr ) ;
}
transition_lines . clear ( ) ;
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//draw connecting line for potential new transition
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if ( connecting ) {
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Vector2 from = ( state_machine - > get_node_position ( connecting_from ) * EDSCALE ) - state_machine - > get_graph_offset ( ) * EDSCALE ;
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Vector2 to ;
if ( connecting_to_node ! = StringName ( ) ) {
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to = ( state_machine - > get_node_position ( connecting_to_node ) * EDSCALE ) - state_machine - > get_graph_offset ( ) * EDSCALE ;
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} else {
to = connecting_to ;
}
for ( int i = 0 ; i < node_rects . size ( ) ; i + + ) {
if ( node_rects [ i ] . node_name = = connecting_from ) {
_clip_src_line_to_rect ( from , to , node_rects [ i ] . node ) ;
}
if ( node_rects [ i ] . node_name = = connecting_to_node ) {
_clip_dst_line_to_rect ( from , to , node_rects [ i ] . node ) ;
}
}
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_connection_draw ( from , to , AnimationNodeStateMachineTransition : : SwitchMode ( transition_mode - > get_selected ( ) ) , true , false , false , false , false ) ;
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}
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Ref < Texture2D > tr_reference_icon = get_theme_icon ( SNAME ( " TransitionImmediateBig " ) , SNAME ( " EditorIcons " ) ) ;
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float tr_bidi_offset = int ( tr_reference_icon - > get_height ( ) * 0.8 ) ;
//draw transition lines
for ( int i = 0 ; i < state_machine - > get_transition_count ( ) ; i + + ) {
TransitionLine tl ;
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tl . transition_index = i ;
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tl . from_node = state_machine - > get_transition_from ( i ) ;
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StringName local_from = String ( tl . from_node ) . get_slicec ( ' / ' , 0 ) ;
local_from = local_from = = " .. " ? state_machine - > start_node : local_from ;
Vector2 ofs_from = ( dragging_selected & & selected_nodes . has ( local_from ) ) ? drag_ofs : Vector2 ( ) ;
tl . from = ( state_machine - > get_node_position ( local_from ) * EDSCALE ) + ofs_from - state_machine - > get_graph_offset ( ) * EDSCALE ;
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tl . to_node = state_machine - > get_transition_to ( i ) ;
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StringName local_to = String ( tl . to_node ) . get_slicec ( ' / ' , 0 ) ;
local_to = local_to = = " .. " ? state_machine - > end_node : local_to ;
Vector2 ofs_to = ( dragging_selected & & selected_nodes . has ( local_to ) ) ? drag_ofs : Vector2 ( ) ;
tl . to = ( state_machine - > get_node_position ( local_to ) * EDSCALE ) + ofs_to - state_machine - > get_graph_offset ( ) * EDSCALE ;
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Ref < AnimationNodeStateMachineTransition > tr = state_machine - > get_transition ( i ) ;
tl . disabled = tr - > is_disabled ( ) ;
tl . auto_advance = tr - > has_auto_advance ( ) ;
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tl . advance_condition_name = tr - > get_advance_condition_name ( ) ;
tl . advance_condition_state = false ;
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tl . mode = tr - > get_switch_mode ( ) ;
tl . width = tr_bidi_offset ;
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tl . travel = false ;
tl . hidden = false ;
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if ( state_machine - > has_local_transition ( local_to , local_from ) ) { //offset if same exists
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Vector2 offset = - ( tl . from - tl . to ) . normalized ( ) . orthogonal ( ) * tr_bidi_offset ;
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tl . from + = offset ;
tl . to + = offset ;
}
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for ( int j = 0 ; j < node_rects . size ( ) ; j + + ) {
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if ( node_rects [ j ] . node_name = = local_from ) {
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_clip_src_line_to_rect ( tl . from , tl . to , node_rects [ j ] . node ) ;
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}
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if ( node_rects [ j ] . node_name = = local_to ) {
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_clip_dst_line_to_rect ( tl . from , tl . to , node_rects [ j ] . node ) ;
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}
}
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tl . selected = selected_transition_from = = tl . from_node & & selected_transition_to = = tl . to_node ;
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if ( blend_from = = local_from & & current = = local_to ) {
tl . travel = true ;
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}
if ( travel_path . size ( ) ) {
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if ( current = = local_from & & travel_path [ 0 ] = = local_to ) {
tl . travel = true ;
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} else {
for ( int j = 0 ; j < travel_path . size ( ) - 1 ; j + + ) {
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if ( travel_path [ j ] = = local_from & & travel_path [ j + 1 ] = = local_to ) {
tl . travel = true ;
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break ;
}
}
}
}
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StringName fullpath = AnimationTreeEditor : : get_singleton ( ) - > get_base_path ( ) + String ( tl . advance_condition_name ) ;
if ( tl . advance_condition_name ! = StringName ( ) & & bool ( AnimationTreeEditor : : get_singleton ( ) - > get_tree ( ) - > get ( fullpath ) ) ) {
tl . advance_condition_state = true ;
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tl . auto_advance = true ;
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}
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// check if already have this local transition
for ( int j = 0 ; j < transition_lines . size ( ) ; j + + ) {
StringName from = String ( transition_lines [ j ] . from_node ) . get_slicec ( ' / ' , 0 ) ;
StringName to = String ( transition_lines [ j ] . to_node ) . get_slicec ( ' / ' , 0 ) ;
from = from = = " .. " ? state_machine - > start_node : from ;
to = to = = " .. " ? state_machine - > end_node : to ;
if ( from = = local_from & & to = = local_to ) {
tl . hidden = true ;
transition_lines . write [ j ] . disabled = transition_lines [ j ] . disabled & & tl . disabled ;
transition_lines . write [ j ] . multi_transitions . push_back ( tl ) ;
}
}
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transition_lines . push_back ( tl ) ;
}
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for ( int i = 0 ; i < transition_lines . size ( ) ; i + + ) {
TransitionLine tl = transition_lines [ i ] ;
if ( ! tl . hidden ) {
_connection_draw ( tl . from , tl . to , tl . mode , ! tl . disabled , tl . selected , tl . travel , tl . auto_advance , ! tl . multi_transitions . is_empty ( ) ) ;
}
}
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//draw actual nodes
for ( int i = 0 ; i < node_rects . size ( ) ; i + + ) {
String name = node_rects [ i ] . node_name ;
Ref < AnimationNode > anode = state_machine - > get_node ( name ) ;
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bool needs_editor = AnimationTreeEditor : : get_singleton ( ) - > can_edit ( anode ) ;
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Ref < StyleBox > sb = selected_nodes . has ( name ) ? style_selected : style ;
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int strsize = font - > get_string_size ( name , HORIZONTAL_ALIGNMENT_LEFT , - 1 , font_size ) . width ;
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NodeRect & nr = node_rects . write [ i ] ;
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Vector2 offset = nr . node . position ;
int h = nr . node . size . height ;
//prepre rect
//now scroll it to draw
state_machine_draw - > draw_style_box ( sb , nr . node ) ;
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if ( state_machine - > start_node = = name ) {
state_machine_draw - > draw_style_box ( sb = = style_selected ? style_selected : start_overlay , nr . node ) ;
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}
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if ( state_machine - > end_node = = name ) {
state_machine_draw - > draw_style_box ( sb = = style_selected ? style_selected : end_overlay , nr . node ) ;
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}
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if ( playing & & ( blend_from = = name | | current = = name | | travel_path . has ( name ) ) ) {
state_machine_draw - > draw_style_box ( playing_overlay , nr . node ) ;
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}
offset . x + = sb - > get_offset ( ) . x ;
nr . play . position = offset + Vector2 ( 0 , ( h - play - > get_height ( ) ) / 2 ) . floor ( ) ;
nr . play . size = play - > get_size ( ) ;
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Ref < Texture2D > play_tex = play ;
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if ( over_node = = name & & over_node_what = = 0 ) {
state_machine_draw - > draw_texture ( play_tex , nr . play . position , accent ) ;
} else {
state_machine_draw - > draw_texture ( play_tex , nr . play . position ) ;
}
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offset . x + = sep + play - > get_width ( ) ;
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nr . name . position = offset + Vector2 ( 0 , ( h - font - > get_height ( font_size ) ) / 2 ) . floor ( ) ;
nr . name . size = Vector2 ( strsize , font - > get_height ( font_size ) ) ;
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state_machine_draw - > draw_string ( font , nr . name . position + Vector2 ( 0 , font - > get_ascent ( font_size ) ) , name , HORIZONTAL_ALIGNMENT_LEFT , - 1 , font_size , font_color ) ;
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offset . x + = strsize + sep ;
if ( needs_editor ) {
nr . edit . position = offset + Vector2 ( 0 , ( h - edit - > get_height ( ) ) / 2 ) . floor ( ) ;
nr . edit . size = edit - > get_size ( ) ;
if ( over_node = = name & & over_node_what = = 1 ) {
state_machine_draw - > draw_texture ( edit , nr . edit . position , accent ) ;
} else {
state_machine_draw - > draw_texture ( edit , nr . edit . position ) ;
}
}
}
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//draw box select
if ( box_selecting ) {
state_machine_draw - > draw_rect ( box_selecting_rect , Color ( 0.7 , 0.7 , 1.0 , 0.3 ) ) ;
}
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scroll_range . position - = state_machine_draw - > get_size ( ) ;
scroll_range . size + = state_machine_draw - > get_size ( ) * 2.0 ;
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//adjust scrollbars
updating = true ;
h_scroll - > set_min ( scroll_range . position . x ) ;
h_scroll - > set_max ( scroll_range . position . x + scroll_range . size . x ) ;
h_scroll - > set_page ( state_machine_draw - > get_size ( ) . x ) ;
h_scroll - > set_value ( state_machine - > get_graph_offset ( ) . x ) ;
v_scroll - > set_min ( scroll_range . position . y ) ;
v_scroll - > set_max ( scroll_range . position . y + scroll_range . size . y ) ;
v_scroll - > set_page ( state_machine_draw - > get_size ( ) . y ) ;
v_scroll - > set_value ( state_machine - > get_graph_offset ( ) . y ) ;
updating = false ;
state_machine_play_pos - > update ( ) ;
}
void AnimationNodeStateMachineEditor : : _state_machine_pos_draw ( ) {
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Ref < AnimationNodeStateMachinePlayback > playback = AnimationTreeEditor : : get_singleton ( ) - > get_tree ( ) - > get ( AnimationTreeEditor : : get_singleton ( ) - > get_base_path ( ) + " playback " ) ;
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if ( ! playback . is_valid ( ) | | ! playback - > is_playing ( ) ) {
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return ;
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}
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if ( playback - > get_current_node ( ) = = state_machine - > start_node | | playback - > get_current_node ( ) = = state_machine - > end_node ) {
return ;
}
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int idx = - 1 ;
Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
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for ( int i = 0 ; i < node_rects . size ( ) ; i + + ) {
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if ( node_rects [ i ] . node_name = = playback - > get_current_node ( ) ) {
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idx = i ;
break ;
}
}
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if ( idx = = - 1 ) {
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return ;
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}
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const NodeRect & nr = node_rects [ idx ] ;
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Vector2 from ;
from . x = nr . play . position . x ;
from . y = ( nr . play . position . y + nr . play . size . y + nr . node . position . y + nr . node . size . y ) * 0.5 ;
Vector2 to ;
if ( nr . edit . size . x ) {
to . x = nr . edit . position . x + nr . edit . size . x ;
} else {
to . x = nr . name . position . x + nr . name . size . x ;
}
to . y = from . y ;
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float len = MAX ( 0.0001 , current_length ) ;
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float pos = CLAMP ( play_pos , 0 , len ) ;
float c = pos / len ;
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Color fg = get_theme_color ( SNAME ( " font_color " ) , SNAME ( " Label " ) ) ;
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Color bg = fg ;
bg . a * = 0.3 ;
state_machine_play_pos - > draw_line ( from , to , bg , 2 ) ;
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to = from . lerp ( to , c ) ;
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state_machine_play_pos - > draw_line ( from , to , fg , 2 ) ;
}
void AnimationNodeStateMachineEditor : : _update_graph ( ) {
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if ( updating ) {
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return ;
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}
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updating = true ;
state_machine_draw - > update ( ) ;
updating = false ;
}
void AnimationNodeStateMachineEditor : : _notification ( int p_what ) {
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switch ( p_what ) {
case NOTIFICATION_ENTER_TREE :
case NOTIFICATION_THEME_CHANGED :
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED :
case NOTIFICATION_TRANSLATION_CHANGED : {
error_panel - > add_theme_style_override ( " panel " , get_theme_stylebox ( SNAME ( " bg " ) , SNAME ( " Tree " ) ) ) ;
error_label - > add_theme_color_override ( " font_color " , get_theme_color ( SNAME ( " error_color " ) , SNAME ( " Editor " ) ) ) ;
panel - > add_theme_style_override ( " panel " , get_theme_stylebox ( SNAME ( " bg " ) , SNAME ( " Tree " ) ) ) ;
tool_select - > set_icon ( get_theme_icon ( SNAME ( " ToolSelect " ) , SNAME ( " EditorIcons " ) ) ) ;
tool_create - > set_icon ( get_theme_icon ( SNAME ( " ToolAddNode " ) , SNAME ( " EditorIcons " ) ) ) ;
tool_connect - > set_icon ( get_theme_icon ( SNAME ( " ToolConnect " ) , SNAME ( " EditorIcons " ) ) ) ;
transition_mode - > clear ( ) ;
transition_mode - > add_icon_item ( get_theme_icon ( SNAME ( " TransitionImmediate " ) , SNAME ( " EditorIcons " ) ) , TTR ( " Immediate " ) ) ;
transition_mode - > add_icon_item ( get_theme_icon ( SNAME ( " TransitionSync " ) , SNAME ( " EditorIcons " ) ) , TTR ( " Sync " ) ) ;
transition_mode - > add_icon_item ( get_theme_icon ( SNAME ( " TransitionEnd " ) , SNAME ( " EditorIcons " ) ) , TTR ( " At End " ) ) ;
tool_erase - > set_icon ( get_theme_icon ( SNAME ( " Remove " ) , SNAME ( " EditorIcons " ) ) ) ;
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tool_group - > set_icon ( get_theme_icon ( SNAME ( " Group " ) , SNAME ( " EditorIcons " ) ) ) ;
tool_ungroup - > set_icon ( get_theme_icon ( SNAME ( " Ungroup " ) , SNAME ( " EditorIcons " ) ) ) ;
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play_mode - > clear ( ) ;
play_mode - > add_icon_item ( get_theme_icon ( SNAME ( " PlayTravel " ) , SNAME ( " EditorIcons " ) ) , TTR ( " Travel " ) ) ;
play_mode - > add_icon_item ( get_theme_icon ( SNAME ( " Play " ) , SNAME ( " EditorIcons " ) ) , TTR ( " Immediate " ) ) ;
} break ;
case NOTIFICATION_PROCESS : {
String error ;
Ref < AnimationNodeStateMachinePlayback > playback = AnimationTreeEditor : : get_singleton ( ) - > get_tree ( ) - > get ( AnimationTreeEditor : : get_singleton ( ) - > get_base_path ( ) + " playback " ) ;
if ( error_time > 0 ) {
error = error_text ;
error_time - = get_process_delta_time ( ) ;
} else if ( ! AnimationTreeEditor : : get_singleton ( ) - > get_tree ( ) - > is_active ( ) ) {
error = TTR ( " AnimationTree is inactive. \n Activate to enable playback, check node warnings if activation fails. " ) ;
} else if ( AnimationTreeEditor : : get_singleton ( ) - > get_tree ( ) - > is_state_invalid ( ) ) {
error = AnimationTreeEditor : : get_singleton ( ) - > get_tree ( ) - > get_invalid_state_reason ( ) ;
/*} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
if ( state_machine - > get_start_node ( ) = = StringName ( ) | | state_machine - > get_end_node ( ) = = StringName ( ) ) {
error = TTR ( " Start and end nodes are needed for a sub-transition. " ) ;
} */
} else if ( playback . is_null ( ) ) {
error = vformat ( TTR ( " No playback resource set at path: %s. " ) , AnimationTreeEditor : : get_singleton ( ) - > get_base_path ( ) + " playback " ) ;
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}
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if ( error ! = error_label - > get_text ( ) ) {
error_label - > set_text ( error ) ;
if ( ! error . is_empty ( ) ) {
error_panel - > show ( ) ;
} else {
error_panel - > hide ( ) ;
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}
}
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for ( int i = 0 ; i < transition_lines . size ( ) ; i + + ) {
int tidx = - 1 ;
for ( int j = 0 ; j < state_machine - > get_transition_count ( ) ; j + + ) {
if ( transition_lines [ i ] . from_node = = state_machine - > get_transition_from ( j ) & & transition_lines [ i ] . to_node = = state_machine - > get_transition_to ( j ) ) {
tidx = j ;
break ;
}
}
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if ( tidx = = - 1 ) { //missing transition, should redraw
state_machine_draw - > update ( ) ;
break ;
}
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if ( transition_lines [ i ] . disabled ! = state_machine - > get_transition ( tidx ) - > is_disabled ( ) ) {
state_machine_draw - > update ( ) ;
break ;
}
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if ( transition_lines [ i ] . auto_advance ! = state_machine - > get_transition ( tidx ) - > has_auto_advance ( ) ) {
state_machine_draw - > update ( ) ;
break ;
}
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if ( transition_lines [ i ] . advance_condition_name ! = state_machine - > get_transition ( tidx ) - > get_advance_condition_name ( ) ) {
state_machine_draw - > update ( ) ;
break ;
}
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if ( transition_lines [ i ] . mode ! = state_machine - > get_transition ( tidx ) - > get_switch_mode ( ) ) {
state_machine_draw - > update ( ) ;
break ;
}
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bool acstate = transition_lines [ i ] . advance_condition_name ! = StringName ( ) & & bool ( AnimationTreeEditor : : get_singleton ( ) - > get_tree ( ) - > get ( AnimationTreeEditor : : get_singleton ( ) - > get_base_path ( ) + String ( transition_lines [ i ] . advance_condition_name ) ) ) ;
if ( transition_lines [ i ] . advance_condition_state ! = acstate ) {
state_machine_draw - > update ( ) ;
break ;
}
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}
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bool same_travel_path = true ;
Vector < StringName > tp ;
bool is_playing = false ;
StringName current_node ;
StringName blend_from_node ;
play_pos = 0 ;
current_length = 0 ;
if ( playback . is_valid ( ) ) {
tp = playback - > get_travel_path ( ) ;
is_playing = playback - > is_playing ( ) ;
current_node = playback - > get_current_node ( ) ;
blend_from_node = playback - > get_blend_from_node ( ) ;
play_pos = playback - > get_current_play_pos ( ) ;
current_length = playback - > get_current_length ( ) ;
}
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{
if ( last_travel_path . size ( ) ! = tp . size ( ) ) {
same_travel_path = false ;
} else {
for ( int i = 0 ; i < last_travel_path . size ( ) ; i + + ) {
if ( last_travel_path [ i ] ! = tp [ i ] ) {
same_travel_path = false ;
break ;
}
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}
}
}
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//update if travel state changed
if ( ! same_travel_path | | last_active ! = is_playing | | last_current_node ! = current_node | | last_blend_from_node ! = blend_from_node ) {
state_machine_draw - > update ( ) ;
last_travel_path = tp ;
last_current_node = current_node ;
last_active = is_playing ;
last_blend_from_node = blend_from_node ;
state_machine_play_pos - > update ( ) ;
}
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{
if ( current_node ! = StringName ( ) & & state_machine - > has_node ( current_node ) ) {
String next = current_node ;
Ref < AnimationNodeStateMachine > anodesm = state_machine - > get_node ( next ) ;
Ref < AnimationNodeStateMachinePlayback > current_node_playback ;
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while ( anodesm . is_valid ( ) ) {
current_node_playback = AnimationTreeEditor : : get_singleton ( ) - > get_tree ( ) - > get ( AnimationTreeEditor : : get_singleton ( ) - > get_base_path ( ) + next + " /playback " ) ;
next + = " / " + current_node_playback - > get_current_node ( ) ;
anodesm = anodesm - > get_node ( current_node_playback - > get_current_node ( ) ) ;
}
// when current_node is a state machine, use playback of current_node to set play_pos
if ( current_node_playback . is_valid ( ) ) {
play_pos = current_node_playback - > get_current_play_pos ( ) ;
current_length = current_node_playback - > get_current_length ( ) ;
}
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}
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}
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if ( last_play_pos ! = play_pos ) {
last_play_pos = play_pos ;
state_machine_play_pos - > update ( ) ;
}
} break ;
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case NOTIFICATION_VISIBILITY_CHANGED : {
over_node = StringName ( ) ;
set_process ( is_visible_in_tree ( ) ) ;
} break ;
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}
}
void AnimationNodeStateMachineEditor : : _open_editor ( const String & p_name ) {
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AnimationTreeEditor : : get_singleton ( ) - > enter_editor ( p_name ) ;
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}
void AnimationNodeStateMachineEditor : : _removed_from_graph ( ) {
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EditorNode : : get_singleton ( ) - > edit_item ( nullptr ) ;
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}
void AnimationNodeStateMachineEditor : : _name_edited ( const String & p_text ) {
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const String & new_name = p_text ;
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ERR_FAIL_COND ( new_name . is_empty ( ) | | new_name . contains ( " . " ) | | new_name . contains ( " / " ) ) ;
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if ( new_name = = prev_name ) {
return ; // Nothing to do.
}
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const String & base_name = new_name ;
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int base = 1 ;
String name = base_name ;
while ( state_machine - > has_node ( name ) ) {
base + + ;
name = base_name + " " + itos ( base ) ;
}
updating = true ;
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undo_redo - > create_action ( TTR ( " Node Renamed " ) ) ;
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undo_redo - > add_do_method ( state_machine . ptr ( ) , " rename_node " , prev_name , name ) ;
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " rename_node " , name , prev_name ) ;
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
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name_edit_popup - > hide ( ) ;
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updating = false ;
state_machine_draw - > update ( ) ;
}
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void AnimationNodeStateMachineEditor : : _name_edited_focus_out ( ) {
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if ( updating ) {
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return ;
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}
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_name_edited ( name_edit - > get_text ( ) ) ;
}
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void AnimationNodeStateMachineEditor : : _scroll_changed ( double ) {
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if ( updating ) {
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return ;
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}
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state_machine - > set_graph_offset ( Vector2 ( h_scroll - > get_value ( ) , v_scroll - > get_value ( ) ) ) ;
state_machine_draw - > update ( ) ;
}
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void AnimationNodeStateMachineEditor : : _erase_selected ( const bool p_nested_action ) {
if ( ! selected_nodes . is_empty ( ) ) {
if ( ! p_nested_action ) {
updating = true ;
}
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undo_redo - > create_action ( TTR ( " Node Removed " ) ) ;
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for ( int i = 0 ; i < node_rects . size ( ) ; i + + ) {
if ( node_rects [ i ] . node_name = = state_machine - > start_node | | node_rects [ i ] . node_name = = state_machine - > end_node ) {
continue ;
}
if ( ! selected_nodes . has ( node_rects [ i ] . node_name ) ) {
continue ;
}
undo_redo - > add_do_method ( state_machine . ptr ( ) , " remove_node " , node_rects [ i ] . node_name ) ;
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " add_node " , node_rects [ i ] . node_name ,
state_machine - > get_node ( node_rects [ i ] . node_name ) ,
state_machine - > get_node_position ( node_rects [ i ] . node_name ) ) ;
for ( int j = 0 ; j < state_machine - > get_transition_count ( ) ; j + + ) {
String from = state_machine - > get_transition_from ( j ) ;
String to = state_machine - > get_transition_to ( j ) ;
String local_from = from . get_slicec ( ' / ' , 0 ) ;
String local_to = to . get_slicec ( ' / ' , 0 ) ;
if ( local_from = = node_rects [ i ] . node_name | | local_to = = node_rects [ i ] . node_name ) {
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " add_transition " , from , to , state_machine - > get_transition ( j ) ) ;
}
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}
}
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
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if ( ! p_nested_action ) {
updating = false ;
}
selected_nodes . clear ( ) ;
}
if ( ! selected_multi_transition . multi_transitions . is_empty ( ) ) {
delete_tree - > clear ( ) ;
TreeItem * root = delete_tree - > create_item ( ) ;
TreeItem * item = delete_tree - > create_item ( root ) ;
item - > set_cell_mode ( 0 , TreeItem : : CELL_MODE_CHECK ) ;
item - > set_text ( 0 , String ( selected_transition_from ) + " -> " + selected_transition_to ) ;
item - > set_editable ( 0 , true ) ;
for ( int i = 0 ; i < selected_multi_transition . multi_transitions . size ( ) ; i + + ) {
String from = selected_multi_transition . multi_transitions [ i ] . from_node ;
String to = selected_multi_transition . multi_transitions [ i ] . to_node ;
item = delete_tree - > create_item ( root ) ;
item - > set_cell_mode ( 0 , TreeItem : : CELL_MODE_CHECK ) ;
item - > set_text ( 0 , from + " -> " + to ) ;
item - > set_editable ( 0 , true ) ;
}
delete_window - > popup_centered ( Vector2 ( 400 , 200 ) ) ;
return ;
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}
if ( selected_transition_to ! = StringName ( ) & & selected_transition_from ! = StringName ( ) & & state_machine - > has_transition ( selected_transition_from , selected_transition_to ) ) {
Ref < AnimationNodeStateMachineTransition > tr = state_machine - > get_transition ( state_machine - > find_transition ( selected_transition_from , selected_transition_to ) ) ;
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if ( ! p_nested_action ) {
updating = true ;
}
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undo_redo - > create_action ( TTR ( " Transition Removed " ) ) ;
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undo_redo - > add_do_method ( state_machine . ptr ( ) , " remove_transition " , selected_transition_from , selected_transition_to ) ;
undo_redo - > add_undo_method ( state_machine . ptr ( ) , " add_transition " , selected_transition_from , selected_transition_to , tr ) ;
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
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if ( ! p_nested_action ) {
updating = false ;
}
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selected_transition_from = StringName ( ) ;
selected_transition_to = StringName ( ) ;
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selected_transition_index = - 1 ;
selected_multi_transition = TransitionLine ( ) ;
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}
state_machine_draw - > update ( ) ;
}
void AnimationNodeStateMachineEditor : : _update_mode ( ) {
if ( tool_select - > is_pressed ( ) ) {
tool_erase_hb - > show ( ) ;
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bool nothing_selected = selected_nodes . is_empty ( ) & & selected_transition_from = = StringName ( ) & & selected_transition_to = = StringName ( ) ;
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bool start_end_selected = selected_nodes . size ( ) = = 1 & & ( * selected_nodes . begin ( ) = = state_machine - > start_node | | * selected_nodes . begin ( ) = = state_machine - > end_node ) ;
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tool_erase - > set_disabled ( nothing_selected | | start_end_selected ) ;
if ( selected_nodes . is_empty ( ) | | start_end_selected ) {
tool_group - > set_disabled ( true ) ;
tool_group - > set_visible ( true ) ;
tool_ungroup - > set_visible ( false ) ;
} else {
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Ref < AnimationNodeStateMachine > ansm = state_machine - > get_node ( * selected_nodes . begin ( ) ) ;
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if ( selected_nodes . size ( ) = = 1 & & ansm . is_valid ( ) ) {
tool_group - > set_disabled ( true ) ;
tool_group - > set_visible ( false ) ;
tool_ungroup - > set_visible ( true ) ;
} else {
tool_group - > set_disabled ( false ) ;
tool_group - > set_visible ( true ) ;
tool_ungroup - > set_visible ( false ) ;
}
}
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} else {
tool_erase_hb - > hide ( ) ;
}
}
void AnimationNodeStateMachineEditor : : _bind_methods ( ) {
ClassDB : : bind_method ( " _update_graph " , & AnimationNodeStateMachineEditor : : _update_graph ) ;
ClassDB : : bind_method ( " _removed_from_graph " , & AnimationNodeStateMachineEditor : : _removed_from_graph ) ;
ClassDB : : bind_method ( " _open_editor " , & AnimationNodeStateMachineEditor : : _open_editor ) ;
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ClassDB : : bind_method ( " _connect_to " , & AnimationNodeStateMachineEditor : : _connect_to ) ;
ClassDB : : bind_method ( " _stop_connecting " , & AnimationNodeStateMachineEditor : : _stop_connecting ) ;
ClassDB : : bind_method ( " _delete_selected " , & AnimationNodeStateMachineEditor : : _delete_selected ) ;
ClassDB : : bind_method ( " _delete_all " , & AnimationNodeStateMachineEditor : : _delete_all ) ;
ClassDB : : bind_method ( " _delete_tree_draw " , & AnimationNodeStateMachineEditor : : _delete_tree_draw ) ;
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}
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AnimationNodeStateMachineEditor * AnimationNodeStateMachineEditor : : singleton = nullptr ;
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AnimationNodeStateMachineEditor : : AnimationNodeStateMachineEditor ( ) {
singleton = this ;
HBoxContainer * top_hb = memnew ( HBoxContainer ) ;
add_child ( top_hb ) ;
Ref < ButtonGroup > bg ;
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bg . instantiate ( ) ;
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tool_select = memnew ( Button ) ;
tool_select - > set_flat ( true ) ;
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top_hb - > add_child ( tool_select ) ;
tool_select - > set_toggle_mode ( true ) ;
tool_select - > set_button_group ( bg ) ;
tool_select - > set_pressed ( true ) ;
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tool_select - > set_tooltip ( TTR ( " Select and move nodes. \n RMB: Add node at position clicked. \n Shift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes. " ) ) ;
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tool_select - > connect ( " pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _update_mode ) , CONNECT_DEFERRED ) ;
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tool_create = memnew ( Button ) ;
tool_create - > set_flat ( true ) ;
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top_hb - > add_child ( tool_create ) ;
tool_create - > set_toggle_mode ( true ) ;
tool_create - > set_button_group ( bg ) ;
tool_create - > set_tooltip ( TTR ( " Create new nodes. " ) ) ;
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tool_create - > connect ( " pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _update_mode ) , CONNECT_DEFERRED ) ;
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tool_connect = memnew ( Button ) ;
tool_connect - > set_flat ( true ) ;
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top_hb - > add_child ( tool_connect ) ;
tool_connect - > set_toggle_mode ( true ) ;
tool_connect - > set_button_group ( bg ) ;
tool_connect - > set_tooltip ( TTR ( " Connect nodes. " ) ) ;
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tool_connect - > connect ( " pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _update_mode ) , CONNECT_DEFERRED ) ;
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tool_erase_hb = memnew ( HBoxContainer ) ;
top_hb - > add_child ( tool_erase_hb ) ;
tool_erase_hb - > add_child ( memnew ( VSeparator ) ) ;
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tool_group = memnew ( Button ) ;
tool_group - > set_flat ( true ) ;
tool_group - > set_tooltip ( TTR ( " Group Selected Node(s) " ) + " (Ctrl+G) " ) ;
tool_group - > connect ( " pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _group_selected_nodes ) ) ;
tool_group - > set_disabled ( true ) ;
tool_erase_hb - > add_child ( tool_group ) ;
tool_ungroup = memnew ( Button ) ;
tool_ungroup - > set_flat ( true ) ;
tool_ungroup - > set_tooltip ( TTR ( " Ungroup Selected Node " ) + " (Ctrl+Shift+G) " ) ;
tool_ungroup - > connect ( " pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _ungroup_selected_nodes ) ) ;
tool_ungroup - > set_visible ( false ) ;
tool_erase_hb - > add_child ( tool_ungroup ) ;
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tool_erase = memnew ( Button ) ;
tool_erase - > set_flat ( true ) ;
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tool_erase - > set_tooltip ( TTR ( " Remove selected node or transition. " ) ) ;
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tool_erase - > connect ( " pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _erase_selected ) . bind ( false ) ) ;
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tool_erase - > set_disabled ( true ) ;
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tool_erase_hb - > add_child ( tool_erase ) ;
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top_hb - > add_child ( memnew ( VSeparator ) ) ;
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top_hb - > add_child ( memnew ( Label ( TTR ( " Transition: " ) ) ) ) ;
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transition_mode = memnew ( OptionButton ) ;
top_hb - > add_child ( transition_mode ) ;
top_hb - > add_spacer ( ) ;
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top_hb - > add_child ( memnew ( Label ( TTR ( " Play Mode: " ) ) ) ) ;
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play_mode = memnew ( OptionButton ) ;
top_hb - > add_child ( play_mode ) ;
panel = memnew ( PanelContainer ) ;
panel - > set_clip_contents ( true ) ;
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panel - > set_mouse_filter ( Control : : MOUSE_FILTER_PASS ) ;
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add_child ( panel ) ;
panel - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
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state_machine_draw = memnew ( Control ) ;
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panel - > add_child ( state_machine_draw ) ;
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state_machine_draw - > connect ( " gui_input " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _state_machine_gui_input ) ) ;
state_machine_draw - > connect ( " draw " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _state_machine_draw ) ) ;
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state_machine_draw - > set_focus_mode ( FOCUS_ALL ) ;
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state_machine_draw - > set_mouse_filter ( Control : : MOUSE_FILTER_PASS ) ;
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state_machine_play_pos = memnew ( Control ) ;
state_machine_draw - > add_child ( state_machine_play_pos ) ;
state_machine_play_pos - > set_mouse_filter ( MOUSE_FILTER_PASS ) ; //pass all to parent
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state_machine_play_pos - > set_anchors_and_offsets_preset ( PRESET_FULL_RECT ) ;
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state_machine_play_pos - > connect ( " draw " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _state_machine_pos_draw ) ) ;
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v_scroll = memnew ( VScrollBar ) ;
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state_machine_draw - > add_child ( v_scroll ) ;
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v_scroll - > set_anchors_and_offsets_preset ( PRESET_RIGHT_WIDE ) ;
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v_scroll - > connect ( " value_changed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _scroll_changed ) ) ;
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h_scroll = memnew ( HScrollBar ) ;
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state_machine_draw - > add_child ( h_scroll ) ;
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h_scroll - > set_anchors_and_offsets_preset ( PRESET_BOTTOM_WIDE ) ;
h_scroll - > set_offset ( SIDE_RIGHT , - v_scroll - > get_size ( ) . x * EDSCALE ) ;
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h_scroll - > connect ( " value_changed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _scroll_changed ) ) ;
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error_panel = memnew ( PanelContainer ) ;
add_child ( error_panel ) ;
error_label = memnew ( Label ) ;
error_panel - > add_child ( error_label ) ;
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error_panel - > hide ( ) ;
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undo_redo = EditorNode : : get_undo_redo ( ) ;
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set_custom_minimum_size ( Size2 ( 0 , 300 * EDSCALE ) ) ;
menu = memnew ( PopupMenu ) ;
add_child ( menu ) ;
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menu - > connect ( " id_pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _add_menu_type ) ) ;
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menu - > connect ( " popup_hide " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _stop_connecting ) ) ;
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animations_menu = memnew ( PopupMenu ) ;
menu - > add_child ( animations_menu ) ;
animations_menu - > set_name ( " animations " ) ;
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animations_menu - > connect ( " index_pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _add_animation_type ) ) ;
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connect_menu = memnew ( PopupMenu ) ;
add_child ( connect_menu ) ;
connect_menu - > connect ( " id_pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _connect_to ) ) ;
connect_menu - > connect ( " popup_hide " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _stop_connecting ) ) ;
state_machine_menu = memnew ( PopupMenu ) ;
state_machine_menu - > set_name ( " state_machines " ) ;
state_machine_menu - > connect ( " id_pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _connect_to ) ) ;
connect_menu - > add_child ( state_machine_menu ) ;
end_menu = memnew ( PopupMenu ) ;
end_menu - > set_name ( " end_nodes " ) ;
end_menu - > connect ( " id_pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _connect_to ) ) ;
connect_menu - > add_child ( end_menu ) ;
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name_edit_popup = memnew ( Popup ) ;
add_child ( name_edit_popup ) ;
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name_edit = memnew ( LineEdit ) ;
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name_edit_popup - > add_child ( name_edit ) ;
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name_edit - > set_anchors_and_offsets_preset ( PRESET_FULL_RECT ) ;
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name_edit - > connect ( " text_submitted " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _name_edited ) ) ;
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name_edit - > connect ( " focus_exited " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _name_edited_focus_out ) ) ;
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open_file = memnew ( EditorFileDialog ) ;
add_child ( open_file ) ;
open_file - > set_title ( TTR ( " Open Animation Node " ) ) ;
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open_file - > set_file_mode ( EditorFileDialog : : FILE_MODE_OPEN_FILE ) ;
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open_file - > connect ( " file_selected " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _file_opened ) ) ;
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undo_redo = EditorNode : : get_undo_redo ( ) ;
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delete_window = memnew ( ConfirmationDialog ) ;
delete_window - > set_flag ( Window : : FLAG_RESIZE_DISABLED , true ) ;
add_child ( delete_window ) ;
delete_tree = memnew ( Tree ) ;
delete_tree - > set_hide_root ( true ) ;
delete_tree - > connect ( " draw " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _delete_tree_draw ) ) ;
delete_window - > add_child ( delete_tree ) ;
Button * ok = delete_window - > get_cancel_button ( ) ;
ok - > set_text ( TTR ( " Delete Selected " ) ) ;
ok - > connect ( " pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _delete_selected ) ) ;
Button * delete_all = delete_window - > add_button ( TTR ( " Delete All " ) , true ) ;
delete_all - > connect ( " pressed " , callable_mp ( this , & AnimationNodeStateMachineEditor : : _delete_all ) ) ;
over_node_what = - 1 ;
dragging_selected_attempt = false ;
connecting = false ;
selected_transition_index = - 1 ;
last_active = false ;
error_time = 0 ;
}
void EditorAnimationMultiTransitionEdit : : add_transition ( const StringName & p_from , const StringName & p_to , Ref < AnimationNodeStateMachineTransition > p_transition ) {
Transition tr ;
tr . from = p_from ;
tr . to = p_to ;
tr . transition = p_transition ;
transitions . push_back ( tr ) ;
}
bool EditorAnimationMultiTransitionEdit : : _set ( const StringName & p_name , const Variant & p_property ) {
int index = String ( p_name ) . get_slicec ( ' / ' , 0 ) . to_int ( ) ;
StringName prop = String ( p_name ) . get_slicec ( ' / ' , 1 ) ;
bool found ;
transitions . write [ index ] . transition - > set ( prop , p_property , & found ) ;
if ( found ) {
return true ;
}
return false ;
}
bool EditorAnimationMultiTransitionEdit : : _get ( const StringName & p_name , Variant & r_property ) const {
int index = String ( p_name ) . get_slicec ( ' / ' , 0 ) . to_int ( ) ;
StringName prop = String ( p_name ) . get_slicec ( ' / ' , 1 ) ;
if ( prop = = " transition_path " ) {
r_property = String ( transitions [ index ] . from ) + " -> " + transitions [ index ] . to ;
return true ;
}
bool found ;
r_property = transitions [ index ] . transition - > get ( prop , & found ) ;
if ( found ) {
return true ;
}
return false ;
}
void EditorAnimationMultiTransitionEdit : : _get_property_list ( List < PropertyInfo > * p_list ) const {
for ( int i = 0 ; i < transitions . size ( ) ; i + + ) {
List < PropertyInfo > plist ;
transitions [ i ] . transition - > get_property_list ( & plist , true ) ;
PropertyInfo prop_transition_path ;
prop_transition_path . type = Variant : : STRING ;
prop_transition_path . name = itos ( i ) + " / " + " transition_path " ;
p_list - > push_back ( prop_transition_path ) ;
for ( List < PropertyInfo > : : Element * F = plist . front ( ) ; F ; F = F - > next ( ) ) {
if ( F - > get ( ) . name = = " script " | | F - > get ( ) . name = = " resource_name " | | F - > get ( ) . name = = " resource_path " | | F - > get ( ) . name = = " resource_local_to_scene " ) {
continue ;
}
if ( F - > get ( ) . usage ! = PROPERTY_USAGE_DEFAULT ) {
continue ;
}
PropertyInfo prop = F - > get ( ) ;
prop . name = itos ( i ) + " / " + prop . name ;
p_list - > push_back ( prop ) ;
}
}
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}