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/**************************************************************************/
/* collision_shape_3d.cpp */
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# include "collision_shape_3d.h"
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# include "mesh_instance_3d.h"
# include "physics_body_3d.h"
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# include "scene/resources/concave_polygon_shape_3d.h"
# include "scene/resources/convex_polygon_shape_3d.h"
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# include "scene/resources/world_boundary_shape_3d.h"
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void CollisionShape3D : : make_convex_from_siblings ( ) {
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Node * p = get_parent ( ) ;
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if ( ! p ) {
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return ;
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}
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Vector < Vector3 > vertices ;
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for ( int i = 0 ; i < p - > get_child_count ( ) ; i + + ) {
Node * n = p - > get_child ( i ) ;
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MeshInstance3D * mi = Object : : cast_to < MeshInstance3D > ( n ) ;
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if ( mi ) {
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Ref < Mesh > m = mi - > get_mesh ( ) ;
if ( m . is_valid ( ) ) {
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for ( int j = 0 ; j < m - > get_surface_count ( ) ; j + + ) {
Array a = m - > surface_get_arrays ( j ) ;
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if ( ! a . is_empty ( ) ) {
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Vector < Vector3 > v = a [ RenderingServer : : ARRAY_VERTEX ] ;
for ( int k = 0 ; k < v . size ( ) ; k + + ) {
vertices . append ( mi - > get_transform ( ) . xform ( v [ k ] ) ) ;
}
}
}
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}
}
}
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Ref < ConvexPolygonShape3D > shape_new = memnew ( ConvexPolygonShape3D ) ;
shape_new - > set_points ( vertices ) ;
set_shape ( shape_new ) ;
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}
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void CollisionShape3D : : _update_in_shape_owner ( bool p_xform_only ) {
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collision_object - > shape_owner_set_transform ( owner_id , get_transform ( ) ) ;
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if ( p_xform_only ) {
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return ;
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}
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collision_object - > shape_owner_set_disabled ( owner_id , disabled ) ;
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}
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void CollisionShape3D : : _notification ( int p_what ) {
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switch ( p_what ) {
case NOTIFICATION_PARENTED : {
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collision_object = Object : : cast_to < CollisionObject3D > ( get_parent ( ) ) ;
if ( collision_object ) {
owner_id = collision_object - > create_shape_owner ( this ) ;
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if ( shape . is_valid ( ) ) {
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collision_object - > shape_owner_add_shape ( owner_id , shape ) ;
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}
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_update_in_shape_owner ( ) ;
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}
} break ;
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case NOTIFICATION_ENTER_TREE : {
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if ( collision_object ) {
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_update_in_shape_owner ( ) ;
}
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} break ;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED : {
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if ( collision_object ) {
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_update_in_shape_owner ( true ) ;
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}
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update_configuration_warnings ( ) ;
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} break ;
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case NOTIFICATION_UNPARENTED : {
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if ( collision_object ) {
collision_object - > remove_shape_owner ( owner_id ) ;
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}
owner_id = 0 ;
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collision_object = nullptr ;
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} break ;
}
}
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void CollisionShape3D : : resource_changed ( Ref < Resource > res ) {
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update_gizmos ( ) ;
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}
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PackedStringArray CollisionShape3D : : get_configuration_warnings ( ) const {
PackedStringArray warnings = Node : : get_configuration_warnings ( ) ;
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CollisionObject3D * col_object = Object : : cast_to < CollisionObject3D > ( get_parent ( ) ) ;
if ( col_object = = nullptr ) {
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warnings . push_back ( RTR ( " CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. \n Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape. " ) ) ;
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}
if ( ! shape . is_valid ( ) ) {
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warnings . push_back ( RTR ( " A shape must be provided for CollisionShape3D to function. Please create a shape resource for it. " ) ) ;
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}
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if ( shape . is_valid ( ) & & Object : : cast_to < RigidBody3D > ( col_object ) ) {
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if ( Object : : cast_to < ConcavePolygonShape3D > ( * shape ) ) {
warnings . push_back ( RTR ( " ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static. " ) ) ;
} else if ( Object : : cast_to < WorldBoundaryShape3D > ( * shape ) ) {
warnings . push_back ( RTR ( " WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static. " ) ) ;
}
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}
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Vector3 scale = get_transform ( ) . get_basis ( ) . get_scale ( ) ;
if ( ! ( Math : : is_zero_approx ( scale . x - scale . y ) & & Math : : is_zero_approx ( scale . y - scale . z ) ) ) {
warnings . push_back ( RTR ( " A non-uniformly scaled CollisionShape3D node will probably not function as expected. \n Please make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead. " ) ) ;
}
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return warnings ;
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}
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void CollisionShape3D : : _bind_methods ( ) {
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//not sure if this should do anything
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ClassDB : : bind_method ( D_METHOD ( " resource_changed " , " resource " ) , & CollisionShape3D : : resource_changed ) ;
ClassDB : : bind_method ( D_METHOD ( " set_shape " , " shape " ) , & CollisionShape3D : : set_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " get_shape " ) , & CollisionShape3D : : get_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " set_disabled " , " enable " ) , & CollisionShape3D : : set_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " is_disabled " ) , & CollisionShape3D : : is_disabled ) ;
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ClassDB : : bind_method ( D_METHOD ( " make_convex_from_siblings " ) , & CollisionShape3D : : make_convex_from_siblings ) ;
ClassDB : : set_method_flags ( " CollisionShape3D " , " make_convex_from_siblings " , METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " shape " , PROPERTY_HINT_RESOURCE_TYPE , " Shape3D " ) , " set_shape " , " get_shape " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " disabled " ) , " set_disabled " , " is_disabled " ) ;
}
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void CollisionShape3D : : set_shape ( const Ref < Shape3D > & p_shape ) {
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if ( p_shape = = shape ) {
return ;
}
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if ( ! shape . is_null ( ) ) {
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shape - > unregister_owner ( this ) ;
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}
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shape = p_shape ;
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if ( ! shape . is_null ( ) ) {
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shape - > register_owner ( this ) ;
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}
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update_gizmos ( ) ;
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if ( collision_object ) {
collision_object - > shape_owner_clear_shapes ( owner_id ) ;
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if ( shape . is_valid ( ) ) {
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collision_object - > shape_owner_add_shape ( owner_id , shape ) ;
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}
}
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if ( is_inside_tree ( ) & & collision_object ) {
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// If this is a heightfield shape our center may have changed
_update_in_shape_owner ( true ) ;
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}
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update_configuration_warnings ( ) ;
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}
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Ref < Shape3D > CollisionShape3D : : get_shape ( ) const {
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return shape ;
}
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void CollisionShape3D : : set_disabled ( bool p_disabled ) {
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disabled = p_disabled ;
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update_gizmos ( ) ;
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if ( collision_object ) {
collision_object - > shape_owner_set_disabled ( owner_id , p_disabled ) ;
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}
}
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bool CollisionShape3D : : is_disabled ( ) const {
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return disabled ;
}
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CollisionShape3D : : CollisionShape3D ( ) {
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//indicator = RenderingServer::get_singleton()->mesh_create();
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set_notify_local_transform ( true ) ;
}
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CollisionShape3D : : ~ CollisionShape3D ( ) {
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if ( ! shape . is_null ( ) ) {
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shape - > unregister_owner ( this ) ;
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}
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//RenderingServer::get_singleton()->free(indicator);
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}