virtualx-engine/core/variant_call.cpp

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/*************************************************************************/
/* variant_call.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "variant.h"
#include "core_string_names.h"
#include "io/compression.h"
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#include "object.h"
#include "os/os.h"
#include "script_language.h"
typedef void (*VariantFunc)(Variant &r_ret, Variant &p_self, const Variant **p_args);
typedef void (*VariantConstructFunc)(Variant &r_ret, const Variant **p_args);
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struct _VariantCall {
static void Vector3_dot(Variant &r_ret, Variant &p_self, const Variant **p_args) {
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r_ret = reinterpret_cast<Vector3 *>(p_self._data._mem)->dot(*reinterpret_cast<const Vector3 *>(p_args[0]->_data._mem));
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}
struct FuncData {
int arg_count;
Vector<Variant> default_args;
Vector<Variant::Type> arg_types;
Vector<StringName> arg_names;
Variant::Type return_type;
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#ifdef DEBUG_ENABLED
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bool returns;
#endif
VariantFunc func;
_FORCE_INLINE_ bool verify_arguments(const Variant **p_args, Variant::CallError &r_error) {
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if (arg_count == 0)
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return true;
Variant::Type *tptr = &arg_types[0];
for (int i = 0; i < arg_count; i++) {
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if (!tptr[i] || tptr[i] == p_args[i]->type)
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continue; // all good
if (!Variant::can_convert(p_args[i]->type, tptr[i])) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = i;
r_error.expected = tptr[i];
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return false;
}
}
return true;
}
_FORCE_INLINE_ void call(Variant &r_ret, Variant &p_self, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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#ifdef DEBUG_ENABLED
if (p_argcount > arg_count) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
r_error.argument = arg_count;
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return;
} else
#endif
if (p_argcount < arg_count) {
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int def_argcount = default_args.size();
#ifdef DEBUG_ENABLED
if (p_argcount < (arg_count - def_argcount)) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = arg_count - def_argcount;
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return;
}
#endif
ERR_FAIL_COND(p_argcount > VARIANT_ARG_MAX);
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const Variant *newargs[VARIANT_ARG_MAX];
for (int i = 0; i < p_argcount; i++)
newargs[i] = p_args[i];
int defargcount = def_argcount;
for (int i = p_argcount; i < arg_count; i++)
newargs[i] = &default_args[defargcount - (i - p_argcount) - 1]; //default arguments
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#ifdef DEBUG_ENABLED
if (!verify_arguments(newargs, r_error))
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return;
#endif
func(r_ret, p_self, newargs);
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} else {
#ifdef DEBUG_ENABLED
if (!verify_arguments(p_args, r_error))
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return;
#endif
func(r_ret, p_self, p_args);
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}
}
};
struct TypeFunc {
Map<StringName, FuncData> functions;
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};
static TypeFunc *type_funcs;
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struct Arg {
StringName name;
Variant::Type type;
Arg() { type = Variant::NIL; }
Arg(Variant::Type p_type, const StringName &p_name)
: name(p_name),
type(p_type) {
}
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};
//void addfunc(Variant::Type p_type, const StringName& p_name,VariantFunc p_func);
static void make_func_return_variant(Variant::Type p_type, const StringName &p_name) {
#ifdef DEBUG_ENABLED
type_funcs[p_type].functions[p_name].returns = true;
#endif
}
static void addfunc(Variant::Type p_type, Variant::Type p_return, const StringName &p_name, VariantFunc p_func, const Vector<Variant> &p_defaultarg, const Arg &p_argtype1 = Arg(), const Arg &p_argtype2 = Arg(), const Arg &p_argtype3 = Arg(), const Arg &p_argtype4 = Arg(), const Arg &p_argtype5 = Arg()) {
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FuncData funcdata;
funcdata.func = p_func;
funcdata.default_args = p_defaultarg;
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#ifdef DEBUG_ENABLED
funcdata.return_type = p_return;
funcdata.returns = p_return != Variant::NIL;
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#endif
if (p_argtype1.name) {
funcdata.arg_types.push_back(p_argtype1.type);
#ifdef DEBUG_ENABLED
funcdata.arg_names.push_back(p_argtype1.name);
#endif
} else
goto end;
if (p_argtype2.name) {
funcdata.arg_types.push_back(p_argtype2.type);
#ifdef DEBUG_ENABLED
funcdata.arg_names.push_back(p_argtype2.name);
#endif
} else
goto end;
if (p_argtype3.name) {
funcdata.arg_types.push_back(p_argtype3.type);
#ifdef DEBUG_ENABLED
funcdata.arg_names.push_back(p_argtype3.name);
#endif
} else
goto end;
if (p_argtype4.name) {
funcdata.arg_types.push_back(p_argtype4.type);
#ifdef DEBUG_ENABLED
funcdata.arg_names.push_back(p_argtype4.name);
#endif
} else
goto end;
if (p_argtype5.name) {
funcdata.arg_types.push_back(p_argtype5.type);
#ifdef DEBUG_ENABLED
funcdata.arg_names.push_back(p_argtype5.name);
#endif
} else
goto end;
end:
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funcdata.arg_count = funcdata.arg_types.size();
type_funcs[p_type].functions[p_name] = funcdata;
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}
#define VCALL_LOCALMEM0(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._mem)->m_method(); }
#define VCALL_LOCALMEM0R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._mem)->m_method(); }
#define VCALL_LOCALMEM1(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._mem)->m_method(*p_args[0]); }
#define VCALL_LOCALMEM1R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._mem)->m_method(*p_args[0]); }
#define VCALL_LOCALMEM2(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._mem)->m_method(*p_args[0], *p_args[1]); }
#define VCALL_LOCALMEM2R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._mem)->m_method(*p_args[0], *p_args[1]); }
#define VCALL_LOCALMEM3(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._mem)->m_method(*p_args[0], *p_args[1], *p_args[2]); }
#define VCALL_LOCALMEM3R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._mem)->m_method(*p_args[0], *p_args[1], *p_args[2]); }
#define VCALL_LOCALMEM4(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._mem)->m_method(*p_args[0], *p_args[1], *p_args[2], *p_args[3]); }
#define VCALL_LOCALMEM4R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._mem)->m_method(*p_args[0], *p_args[1], *p_args[2], *p_args[3]); }
#define VCALL_LOCALMEM5(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._mem)->m_method(*p_args[0], *p_args[1], *p_args[2], *p_args[3], *p_args[4]); }
#define VCALL_LOCALMEM5R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._mem)->m_method(*p_args[0], *p_args[1], *p_args[2], *p_args[3], *p_args[4]); }
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// built-in functions of localmem based types
VCALL_LOCALMEM1R(String, casecmp_to);
VCALL_LOCALMEM1R(String, nocasecmp_to);
VCALL_LOCALMEM0R(String, length);
VCALL_LOCALMEM2R(String, substr);
VCALL_LOCALMEM2R(String, find);
VCALL_LOCALMEM1R(String, find_last);
VCALL_LOCALMEM2R(String, findn);
VCALL_LOCALMEM2R(String, rfind);
VCALL_LOCALMEM2R(String, rfindn);
VCALL_LOCALMEM1R(String, match);
VCALL_LOCALMEM1R(String, matchn);
VCALL_LOCALMEM1R(String, begins_with);
VCALL_LOCALMEM1R(String, ends_with);
VCALL_LOCALMEM1R(String, is_subsequence_of);
VCALL_LOCALMEM1R(String, is_subsequence_ofi);
VCALL_LOCALMEM0R(String, bigrams);
VCALL_LOCALMEM1R(String, similarity);
VCALL_LOCALMEM2R(String, format);
VCALL_LOCALMEM2R(String, replace);
VCALL_LOCALMEM2R(String, replacen);
VCALL_LOCALMEM2R(String, insert);
VCALL_LOCALMEM0R(String, capitalize);
VCALL_LOCALMEM2R(String, split);
VCALL_LOCALMEM2R(String, split_floats);
VCALL_LOCALMEM0R(String, to_upper);
VCALL_LOCALMEM0R(String, to_lower);
VCALL_LOCALMEM1R(String, left);
VCALL_LOCALMEM1R(String, right);
VCALL_LOCALMEM2R(String, strip_edges);
VCALL_LOCALMEM0R(String, get_extension);
VCALL_LOCALMEM0R(String, get_basename);
VCALL_LOCALMEM1R(String, plus_file);
VCALL_LOCALMEM1R(String, ord_at);
VCALL_LOCALMEM2(String, erase);
VCALL_LOCALMEM0R(String, hash);
VCALL_LOCALMEM0R(String, md5_text);
VCALL_LOCALMEM0R(String, sha256_text);
VCALL_LOCALMEM0R(String, md5_buffer);
VCALL_LOCALMEM0R(String, sha256_buffer);
VCALL_LOCALMEM0R(String, empty);
VCALL_LOCALMEM0R(String, is_abs_path);
VCALL_LOCALMEM0R(String, is_rel_path);
VCALL_LOCALMEM0R(String, get_base_dir);
VCALL_LOCALMEM0R(String, get_file);
VCALL_LOCALMEM0R(String, xml_escape);
VCALL_LOCALMEM0R(String, xml_unescape);
VCALL_LOCALMEM0R(String, c_escape);
VCALL_LOCALMEM0R(String, c_unescape);
VCALL_LOCALMEM0R(String, json_escape);
VCALL_LOCALMEM0R(String, percent_encode);
VCALL_LOCALMEM0R(String, percent_decode);
VCALL_LOCALMEM0R(String, is_valid_identifier);
VCALL_LOCALMEM0R(String, is_valid_integer);
VCALL_LOCALMEM0R(String, is_valid_float);
VCALL_LOCALMEM0R(String, is_valid_html_color);
VCALL_LOCALMEM0R(String, is_valid_ip_address);
VCALL_LOCALMEM0R(String, to_int);
VCALL_LOCALMEM0R(String, to_float);
VCALL_LOCALMEM0R(String, hex_to_int);
VCALL_LOCALMEM1R(String, pad_decimals);
VCALL_LOCALMEM1R(String, pad_zeros);
static void _call_String_to_ascii(Variant &r_ret, Variant &p_self, const Variant **p_args) {
String *s = reinterpret_cast<String *>(p_self._data._mem);
CharString charstr = s->ascii();
PoolByteArray retval;
size_t len = charstr.length();
retval.resize(len);
PoolByteArray::Write w = retval.write();
copymem(w.ptr(), charstr.ptr(), len);
w = PoolVector<uint8_t>::Write();
r_ret = retval;
}
static void _call_String_to_utf8(Variant &r_ret, Variant &p_self, const Variant **p_args) {
String *s = reinterpret_cast<String *>(p_self._data._mem);
CharString charstr = s->utf8();
PoolByteArray retval;
size_t len = charstr.length();
retval.resize(len);
PoolByteArray::Write w = retval.write();
copymem(w.ptr(), charstr.ptr(), len);
w = PoolVector<uint8_t>::Write();
r_ret = retval;
}
VCALL_LOCALMEM0R(Vector2, normalized);
VCALL_LOCALMEM0R(Vector2, length);
VCALL_LOCALMEM0R(Vector2, length_squared);
VCALL_LOCALMEM0R(Vector2, is_normalized);
VCALL_LOCALMEM1R(Vector2, distance_to);
VCALL_LOCALMEM1R(Vector2, distance_squared_to);
VCALL_LOCALMEM1R(Vector2, angle_to);
VCALL_LOCALMEM1R(Vector2, angle_to_point);
VCALL_LOCALMEM2R(Vector2, linear_interpolate);
VCALL_LOCALMEM4R(Vector2, cubic_interpolate);
VCALL_LOCALMEM1R(Vector2, rotated);
VCALL_LOCALMEM0R(Vector2, tangent);
VCALL_LOCALMEM0R(Vector2, floor);
VCALL_LOCALMEM1R(Vector2, snapped);
VCALL_LOCALMEM0R(Vector2, aspect);
VCALL_LOCALMEM1R(Vector2, dot);
VCALL_LOCALMEM1R(Vector2, slide);
VCALL_LOCALMEM1R(Vector2, bounce);
VCALL_LOCALMEM1R(Vector2, reflect);
VCALL_LOCALMEM0R(Vector2, angle);
//VCALL_LOCALMEM1R(Vector2,cross);
VCALL_LOCALMEM0R(Vector2, abs);
VCALL_LOCALMEM1R(Vector2, clamped);
VCALL_LOCALMEM0R(Rect2, get_area);
VCALL_LOCALMEM1R(Rect2, intersects);
VCALL_LOCALMEM1R(Rect2, encloses);
VCALL_LOCALMEM0R(Rect2, has_no_area);
VCALL_LOCALMEM1R(Rect2, clip);
VCALL_LOCALMEM1R(Rect2, merge);
VCALL_LOCALMEM1R(Rect2, has_point);
VCALL_LOCALMEM1R(Rect2, grow);
VCALL_LOCALMEM2R(Rect2, grow_margin);
VCALL_LOCALMEM4R(Rect2, grow_individual);
VCALL_LOCALMEM1R(Rect2, expand);
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VCALL_LOCALMEM0R(Vector3, min_axis);
VCALL_LOCALMEM0R(Vector3, max_axis);
VCALL_LOCALMEM0R(Vector3, length);
VCALL_LOCALMEM0R(Vector3, length_squared);
VCALL_LOCALMEM0R(Vector3, is_normalized);
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VCALL_LOCALMEM0R(Vector3, normalized);
VCALL_LOCALMEM0R(Vector3, inverse);
VCALL_LOCALMEM1R(Vector3, snapped);
VCALL_LOCALMEM2R(Vector3, rotated);
VCALL_LOCALMEM2R(Vector3, linear_interpolate);
VCALL_LOCALMEM4R(Vector3, cubic_interpolate);
VCALL_LOCALMEM1R(Vector3, dot);
VCALL_LOCALMEM1R(Vector3, cross);
VCALL_LOCALMEM1R(Vector3, outer);
VCALL_LOCALMEM0R(Vector3, to_diagonal_matrix);
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VCALL_LOCALMEM0R(Vector3, abs);
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VCALL_LOCALMEM0R(Vector3, floor);
VCALL_LOCALMEM0R(Vector3, ceil);
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VCALL_LOCALMEM1R(Vector3, distance_to);
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
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VCALL_LOCALMEM1R(Vector3, angle_to);
VCALL_LOCALMEM1R(Vector3, slide);
VCALL_LOCALMEM1R(Vector3, bounce);
VCALL_LOCALMEM1R(Vector3, reflect);
VCALL_LOCALMEM0R(Plane, normalized);
VCALL_LOCALMEM0R(Plane, center);
VCALL_LOCALMEM0R(Plane, get_any_point);
VCALL_LOCALMEM1R(Plane, is_point_over);
VCALL_LOCALMEM1R(Plane, distance_to);
VCALL_LOCALMEM2R(Plane, has_point);
VCALL_LOCALMEM1R(Plane, project);
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//return vector3 if intersected, nil if not
static void _call_Plane_intersect_3(Variant &r_ret, Variant &p_self, const Variant **p_args) {
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Vector3 result;
if (reinterpret_cast<Plane *>(p_self._data._mem)->intersect_3(*p_args[0], *p_args[1], &result))
r_ret = result;
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else
r_ret = Variant();
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}
static void _call_Plane_intersects_ray(Variant &r_ret, Variant &p_self, const Variant **p_args) {
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Vector3 result;
if (reinterpret_cast<Plane *>(p_self._data._mem)->intersects_ray(*p_args[0], *p_args[1], &result))
r_ret = result;
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else
r_ret = Variant();
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}
static void _call_Plane_intersects_segment(Variant &r_ret, Variant &p_self, const Variant **p_args) {
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Vector3 result;
if (reinterpret_cast<Plane *>(p_self._data._mem)->intersects_segment(*p_args[0], *p_args[1], &result))
r_ret = result;
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else
r_ret = Variant();
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}
VCALL_LOCALMEM0R(Quat, length);
VCALL_LOCALMEM0R(Quat, length_squared);
VCALL_LOCALMEM0R(Quat, normalized);
VCALL_LOCALMEM0R(Quat, is_normalized);
VCALL_LOCALMEM0R(Quat, inverse);
VCALL_LOCALMEM1R(Quat, dot);
VCALL_LOCALMEM1R(Quat, xform);
VCALL_LOCALMEM2R(Quat, slerp);
VCALL_LOCALMEM2R(Quat, slerpni);
VCALL_LOCALMEM4R(Quat, cubic_slerp);
VCALL_LOCALMEM0R(Color, to_rgba32);
VCALL_LOCALMEM0R(Color, to_argb32);
VCALL_LOCALMEM0R(Color, gray);
VCALL_LOCALMEM0R(Color, inverted);
VCALL_LOCALMEM0R(Color, contrasted);
VCALL_LOCALMEM2R(Color, linear_interpolate);
VCALL_LOCALMEM1R(Color, blend);
VCALL_LOCALMEM1R(Color, to_html);
VCALL_LOCALMEM0R(RID, get_id);
VCALL_LOCALMEM0R(NodePath, is_absolute);
VCALL_LOCALMEM0R(NodePath, get_name_count);
VCALL_LOCALMEM1R(NodePath, get_name);
VCALL_LOCALMEM0R(NodePath, get_subname_count);
VCALL_LOCALMEM1R(NodePath, get_subname);
VCALL_LOCALMEM0R(NodePath, get_property);
VCALL_LOCALMEM0R(NodePath, is_empty);
VCALL_LOCALMEM0R(Dictionary, size);
VCALL_LOCALMEM0R(Dictionary, empty);
VCALL_LOCALMEM0(Dictionary, clear);
VCALL_LOCALMEM1R(Dictionary, has);
VCALL_LOCALMEM1R(Dictionary, has_all);
VCALL_LOCALMEM1(Dictionary, erase);
VCALL_LOCALMEM0R(Dictionary, hash);
VCALL_LOCALMEM0R(Dictionary, keys);
VCALL_LOCALMEM0R(Dictionary, values);
VCALL_LOCALMEM2(Array, set);
VCALL_LOCALMEM1R(Array, get);
VCALL_LOCALMEM0R(Array, size);
VCALL_LOCALMEM0R(Array, empty);
VCALL_LOCALMEM0(Array, clear);
VCALL_LOCALMEM0R(Array, hash);
VCALL_LOCALMEM1(Array, push_back);
VCALL_LOCALMEM1(Array, push_front);
VCALL_LOCALMEM0R(Array, pop_back);
VCALL_LOCALMEM0R(Array, pop_front);
VCALL_LOCALMEM1(Array, append);
VCALL_LOCALMEM1(Array, resize);
VCALL_LOCALMEM2(Array, insert);
VCALL_LOCALMEM1(Array, remove);
VCALL_LOCALMEM0R(Array, front);
VCALL_LOCALMEM0R(Array, back);
VCALL_LOCALMEM2R(Array, find);
VCALL_LOCALMEM2R(Array, rfind);
VCALL_LOCALMEM1R(Array, find_last);
VCALL_LOCALMEM1R(Array, count);
VCALL_LOCALMEM1R(Array, has);
VCALL_LOCALMEM1(Array, erase);
VCALL_LOCALMEM0(Array, sort);
VCALL_LOCALMEM2(Array, sort_custom);
VCALL_LOCALMEM0R(Array, duplicate);
VCALL_LOCALMEM0(Array, invert);
static void _call_PoolByteArray_get_string_from_ascii(Variant &r_ret, Variant &p_self, const Variant **p_args) {
PoolByteArray *ba = reinterpret_cast<PoolByteArray *>(p_self._data._mem);
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String s;
if (ba->size() >= 0) {
PoolByteArray::Read r = ba->read();
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CharString cs;
cs.resize(ba->size() + 1);
copymem(cs.ptr(), r.ptr(), ba->size());
cs[ba->size()] = 0;
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s = cs.get_data();
}
r_ret = s;
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}
static void _call_PoolByteArray_get_string_from_utf8(Variant &r_ret, Variant &p_self, const Variant **p_args) {
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PoolByteArray *ba = reinterpret_cast<PoolByteArray *>(p_self._data._mem);
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String s;
if (ba->size() >= 0) {
PoolByteArray::Read r = ba->read();
s.parse_utf8((const char *)r.ptr(), ba->size());
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}
r_ret = s;
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}
static void _call_PoolByteArray_compress(Variant &r_ret, Variant &p_self, const Variant **p_args) {
PoolByteArray *ba = reinterpret_cast<PoolByteArray *>(p_self._data._mem);
PoolByteArray compressed;
Compression::Mode mode = (Compression::Mode)(int)(*p_args[0]);
compressed.resize(Compression::get_max_compressed_buffer_size(ba->size(), mode));
int result = Compression::compress(compressed.write().ptr(), ba->read().ptr(), ba->size(), mode);
result = result >= 0 ? result : 0;
compressed.resize(result);
r_ret = compressed;
}
static void _call_PoolByteArray_decompress(Variant &r_ret, Variant &p_self, const Variant **p_args) {
PoolByteArray *ba = reinterpret_cast<PoolByteArray *>(p_self._data._mem);
PoolByteArray decompressed;
Compression::Mode mode = (Compression::Mode)(int)(*p_args[1]);
int buffer_size = (int)(*p_args[0]);
if (buffer_size < 0) {
r_ret = decompressed;
ERR_EXPLAIN("Decompression buffer size is less than zero");
ERR_FAIL();
}
decompressed.resize(buffer_size);
int result = Compression::decompress(decompressed.write().ptr(), buffer_size, ba->read().ptr(), ba->size(), mode);
result = result >= 0 ? result : 0;
decompressed.resize(result);
r_ret = decompressed;
}
VCALL_LOCALMEM0R(PoolByteArray, size);
VCALL_LOCALMEM2(PoolByteArray, set);
VCALL_LOCALMEM1R(PoolByteArray, get);
VCALL_LOCALMEM1(PoolByteArray, push_back);
VCALL_LOCALMEM1(PoolByteArray, resize);
VCALL_LOCALMEM2R(PoolByteArray, insert);
VCALL_LOCALMEM1(PoolByteArray, remove);
VCALL_LOCALMEM1(PoolByteArray, append);
VCALL_LOCALMEM1(PoolByteArray, append_array);
VCALL_LOCALMEM0(PoolByteArray, invert);
VCALL_LOCALMEM2R(PoolByteArray, subarray);
VCALL_LOCALMEM0R(PoolIntArray, size);
VCALL_LOCALMEM2(PoolIntArray, set);
VCALL_LOCALMEM1R(PoolIntArray, get);
VCALL_LOCALMEM1(PoolIntArray, push_back);
VCALL_LOCALMEM1(PoolIntArray, resize);
VCALL_LOCALMEM2R(PoolIntArray, insert);
VCALL_LOCALMEM1(PoolIntArray, remove);
VCALL_LOCALMEM1(PoolIntArray, append);
VCALL_LOCALMEM1(PoolIntArray, append_array);
VCALL_LOCALMEM0(PoolIntArray, invert);
VCALL_LOCALMEM0R(PoolRealArray, size);
VCALL_LOCALMEM2(PoolRealArray, set);
VCALL_LOCALMEM1R(PoolRealArray, get);
VCALL_LOCALMEM1(PoolRealArray, push_back);
VCALL_LOCALMEM1(PoolRealArray, resize);
VCALL_LOCALMEM2R(PoolRealArray, insert);
VCALL_LOCALMEM1(PoolRealArray, remove);
VCALL_LOCALMEM1(PoolRealArray, append);
VCALL_LOCALMEM1(PoolRealArray, append_array);
VCALL_LOCALMEM0(PoolRealArray, invert);
VCALL_LOCALMEM0R(PoolStringArray, size);
VCALL_LOCALMEM2(PoolStringArray, set);
VCALL_LOCALMEM1R(PoolStringArray, get);
VCALL_LOCALMEM1(PoolStringArray, push_back);
VCALL_LOCALMEM1(PoolStringArray, resize);
VCALL_LOCALMEM2R(PoolStringArray, insert);
VCALL_LOCALMEM1(PoolStringArray, remove);
VCALL_LOCALMEM1(PoolStringArray, append);
VCALL_LOCALMEM1(PoolStringArray, append_array);
VCALL_LOCALMEM0(PoolStringArray, invert);
VCALL_LOCALMEM1R(PoolStringArray, join);
VCALL_LOCALMEM0R(PoolVector2Array, size);
VCALL_LOCALMEM2(PoolVector2Array, set);
VCALL_LOCALMEM1R(PoolVector2Array, get);
VCALL_LOCALMEM1(PoolVector2Array, push_back);
VCALL_LOCALMEM1(PoolVector2Array, resize);
VCALL_LOCALMEM2R(PoolVector2Array, insert);
VCALL_LOCALMEM1(PoolVector2Array, remove);
VCALL_LOCALMEM1(PoolVector2Array, append);
VCALL_LOCALMEM1(PoolVector2Array, append_array);
VCALL_LOCALMEM0(PoolVector2Array, invert);
VCALL_LOCALMEM0R(PoolVector3Array, size);
VCALL_LOCALMEM2(PoolVector3Array, set);
VCALL_LOCALMEM1R(PoolVector3Array, get);
VCALL_LOCALMEM1(PoolVector3Array, push_back);
VCALL_LOCALMEM1(PoolVector3Array, resize);
VCALL_LOCALMEM2R(PoolVector3Array, insert);
VCALL_LOCALMEM1(PoolVector3Array, remove);
VCALL_LOCALMEM1(PoolVector3Array, append);
VCALL_LOCALMEM1(PoolVector3Array, append_array);
VCALL_LOCALMEM0(PoolVector3Array, invert);
VCALL_LOCALMEM0R(PoolColorArray, size);
VCALL_LOCALMEM2(PoolColorArray, set);
VCALL_LOCALMEM1R(PoolColorArray, get);
VCALL_LOCALMEM1(PoolColorArray, push_back);
VCALL_LOCALMEM1(PoolColorArray, resize);
VCALL_LOCALMEM2R(PoolColorArray, insert);
VCALL_LOCALMEM1(PoolColorArray, remove);
VCALL_LOCALMEM1(PoolColorArray, append);
VCALL_LOCALMEM1(PoolColorArray, append_array);
VCALL_LOCALMEM0(PoolColorArray, invert);
#define VCALL_PTR0(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(); }
#define VCALL_PTR0R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(); }
#define VCALL_PTR1(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0]); }
#define VCALL_PTR1R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0]); }
#define VCALL_PTR2(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0], *p_args[1]); }
#define VCALL_PTR2R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0], *p_args[1]); }
#define VCALL_PTR3(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0], *p_args[1], *p_args[2]); }
#define VCALL_PTR3R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0], *p_args[1], *p_args[2]); }
#define VCALL_PTR4(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0], *p_args[1], *p_args[2], *p_args[3]); }
#define VCALL_PTR4R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0], *p_args[1], *p_args[2], *p_args[3]); }
#define VCALL_PTR5(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0], *p_args[1], *p_args[2], *p_args[3], *p_args[4]); }
#define VCALL_PTR5R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0], *p_args[1], *p_args[2], *p_args[3], *p_args[4]); }
VCALL_PTR0R(Rect3, get_area);
VCALL_PTR0R(Rect3, has_no_area);
VCALL_PTR0R(Rect3, has_no_surface);
VCALL_PTR1R(Rect3, intersects);
VCALL_PTR1R(Rect3, encloses);
VCALL_PTR1R(Rect3, merge);
VCALL_PTR1R(Rect3, intersection);
VCALL_PTR1R(Rect3, intersects_plane);
VCALL_PTR2R(Rect3, intersects_segment);
VCALL_PTR1R(Rect3, has_point);
VCALL_PTR1R(Rect3, get_support);
VCALL_PTR0R(Rect3, get_longest_axis);
VCALL_PTR0R(Rect3, get_longest_axis_index);
VCALL_PTR0R(Rect3, get_longest_axis_size);
VCALL_PTR0R(Rect3, get_shortest_axis);
VCALL_PTR0R(Rect3, get_shortest_axis_index);
VCALL_PTR0R(Rect3, get_shortest_axis_size);
VCALL_PTR1R(Rect3, expand);
VCALL_PTR1R(Rect3, grow);
VCALL_PTR1R(Rect3, get_endpoint);
VCALL_PTR0R(Transform2D, inverse);
VCALL_PTR0R(Transform2D, affine_inverse);
VCALL_PTR0R(Transform2D, get_rotation);
VCALL_PTR0R(Transform2D, get_origin);
VCALL_PTR0R(Transform2D, get_scale);
VCALL_PTR0R(Transform2D, orthonormalized);
VCALL_PTR1R(Transform2D, rotated);
VCALL_PTR1R(Transform2D, scaled);
VCALL_PTR1R(Transform2D, translated);
VCALL_PTR2R(Transform2D, interpolate_with);
static void _call_Transform2D_xform(Variant &r_ret, Variant &p_self, const Variant **p_args) {
switch (p_args[0]->type) {
case Variant::VECTOR2: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->xform(p_args[0]->operator Vector2()); return;
case Variant::RECT2: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->xform(p_args[0]->operator Rect2()); return;
default: r_ret = Variant();
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}
}
static void _call_Transform2D_xform_inv(Variant &r_ret, Variant &p_self, const Variant **p_args) {
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switch (p_args[0]->type) {
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case Variant::VECTOR2: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Vector2()); return;
case Variant::RECT2: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Rect2()); return;
default: r_ret = Variant();
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}
}
static void _call_Transform2D_basis_xform(Variant &r_ret, Variant &p_self, const Variant **p_args) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
switch (p_args[0]->type) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
case Variant::VECTOR2: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->basis_xform(p_args[0]->operator Vector2()); return;
default: r_ret = Variant();
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
}
}
static void _call_Transform2D_basis_xform_inv(Variant &r_ret, Variant &p_self, const Variant **p_args) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
switch (p_args[0]->type) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
case Variant::VECTOR2: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->basis_xform_inv(p_args[0]->operator Vector2()); return;
default: r_ret = Variant();
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
}
}
VCALL_PTR0R(Basis, inverse);
VCALL_PTR0R(Basis, transposed);
VCALL_PTR0R(Basis, determinant);
VCALL_PTR2R(Basis, rotated);
VCALL_PTR1R(Basis, scaled);
VCALL_PTR0R(Basis, get_scale);
VCALL_PTR0R(Basis, get_euler);
VCALL_PTR1R(Basis, tdotx);
VCALL_PTR1R(Basis, tdoty);
VCALL_PTR1R(Basis, tdotz);
VCALL_PTR1R(Basis, xform);
VCALL_PTR1R(Basis, xform_inv);
VCALL_PTR0R(Basis, get_orthogonal_index);
VCALL_PTR0R(Basis, orthonormalized);
VCALL_PTR0R(Transform, inverse);
VCALL_PTR0R(Transform, affine_inverse);
VCALL_PTR2R(Transform, rotated);
VCALL_PTR1R(Transform, scaled);
VCALL_PTR1R(Transform, translated);
VCALL_PTR0R(Transform, orthonormalized);
VCALL_PTR2R(Transform, looking_at);
VCALL_PTR2R(Transform, interpolate_with);
static void _call_Transform_xform(Variant &r_ret, Variant &p_self, const Variant **p_args) {
switch (p_args[0]->type) {
case Variant::VECTOR3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Vector3()); return;
case Variant::PLANE: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Plane()); return;
case Variant::RECT3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Rect3()); return;
default: r_ret = Variant();
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}
}
static void _call_Transform_xform_inv(Variant &r_ret, Variant &p_self, const Variant **p_args) {
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switch (p_args[0]->type) {
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case Variant::VECTOR3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Vector3()); return;
case Variant::PLANE: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Plane()); return;
case Variant::RECT3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Rect3()); return;
default: r_ret = Variant();
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}
}
/*
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VCALL_PTR0( Transform, invert );
VCALL_PTR0( Transform, affine_invert );
VCALL_PTR2( Transform, rotate );
VCALL_PTR1( Transform, scale );
VCALL_PTR1( Transform, translate );
VCALL_PTR0( Transform, orthonormalize ); */
struct ConstructData {
int arg_count;
Vector<Variant::Type> arg_types;
Vector<String> arg_names;
VariantConstructFunc func;
};
struct ConstructFunc {
List<ConstructData> constructors;
};
static ConstructFunc *construct_funcs;
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static void Vector2_init1(Variant &r_ret, const Variant **p_args) {
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r_ret = Vector2(*p_args[0], *p_args[1]);
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}
static void Rect2_init1(Variant &r_ret, const Variant **p_args) {
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r_ret = Rect2(*p_args[0], *p_args[1]);
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}
static void Rect2_init2(Variant &r_ret, const Variant **p_args) {
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r_ret = Rect2(*p_args[0], *p_args[1], *p_args[2], *p_args[3]);
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}
static void Transform2D_init2(Variant &r_ret, const Variant **p_args) {
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Transform2D m(*p_args[0], *p_args[1]);
r_ret = m;
}
static void Transform2D_init3(Variant &r_ret, const Variant **p_args) {
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Transform2D m;
m[0] = *p_args[0];
m[1] = *p_args[1];
m[2] = *p_args[2];
r_ret = m;
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}
static void Vector3_init1(Variant &r_ret, const Variant **p_args) {
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r_ret = Vector3(*p_args[0], *p_args[1], *p_args[2]);
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}
static void Plane_init1(Variant &r_ret, const Variant **p_args) {
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r_ret = Plane(*p_args[0], *p_args[1], *p_args[2], *p_args[3]);
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}
static void Plane_init2(Variant &r_ret, const Variant **p_args) {
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r_ret = Plane(*p_args[0], *p_args[1], *p_args[2]);
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}
static void Plane_init3(Variant &r_ret, const Variant **p_args) {
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r_ret = Plane(p_args[0]->operator Vector3(), p_args[1]->operator real_t());
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}
static void Plane_init4(Variant &r_ret, const Variant **p_args) {
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r_ret = Plane(p_args[0]->operator Vector3(), p_args[1]->operator Vector3());
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}
static void Quat_init1(Variant &r_ret, const Variant **p_args) {
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r_ret = Quat(*p_args[0], *p_args[1], *p_args[2], *p_args[3]);
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}
static void Quat_init2(Variant &r_ret, const Variant **p_args) {
r_ret = Quat(((Vector3)(*p_args[0])), ((float)(*p_args[1])));
}
static void Color_init1(Variant &r_ret, const Variant **p_args) {
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r_ret = Color(*p_args[0], *p_args[1], *p_args[2], *p_args[3]);
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}
static void Color_init2(Variant &r_ret, const Variant **p_args) {
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r_ret = Color(*p_args[0], *p_args[1], *p_args[2]);
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}
static void Color_init3(Variant &r_ret, const Variant **p_args) {
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r_ret = Color::html(*p_args[0]);
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}
static void Color_init4(Variant &r_ret, const Variant **p_args) {
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r_ret = Color::hex(*p_args[0]);
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}
static void Rect3_init1(Variant &r_ret, const Variant **p_args) {
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r_ret = Rect3(*p_args[0], *p_args[1]);
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}
static void Basis_init1(Variant &r_ret, const Variant **p_args) {
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Basis m;
m.set_axis(0, *p_args[0]);
m.set_axis(1, *p_args[1]);
m.set_axis(2, *p_args[2]);
r_ret = m;
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}
static void Basis_init2(Variant &r_ret, const Variant **p_args) {
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r_ret = Basis(p_args[0]->operator Vector3(), p_args[1]->operator real_t());
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}
static void Basis_init3(Variant &r_ret, const Variant **p_args) {
r_ret = Basis(p_args[0]->operator Vector3());
}
static void Transform_init1(Variant &r_ret, const Variant **p_args) {
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Transform t;
t.basis.set_axis(0, *p_args[0]);
t.basis.set_axis(1, *p_args[1]);
t.basis.set_axis(2, *p_args[2]);
t.origin = *p_args[3];
r_ret = t;
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}
static void Transform_init2(Variant &r_ret, const Variant **p_args) {
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r_ret = Transform(p_args[0]->operator Basis(), p_args[1]->operator Vector3());
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}
static void add_constructor(VariantConstructFunc p_func, const Variant::Type p_type,
const String &p_name1 = "", const Variant::Type p_type1 = Variant::NIL,
const String &p_name2 = "", const Variant::Type p_type2 = Variant::NIL,
const String &p_name3 = "", const Variant::Type p_type3 = Variant::NIL,
const String &p_name4 = "", const Variant::Type p_type4 = Variant::NIL) {
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ConstructData cd;
cd.func = p_func;
cd.arg_count = 0;
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if (p_name1 == "")
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goto end;
cd.arg_count++;
cd.arg_names.push_back(p_name1);
cd.arg_types.push_back(p_type1);
if (p_name2 == "")
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goto end;
cd.arg_count++;
cd.arg_names.push_back(p_name2);
cd.arg_types.push_back(p_type2);
if (p_name3 == "")
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goto end;
cd.arg_count++;
cd.arg_names.push_back(p_name3);
cd.arg_types.push_back(p_type3);
if (p_name4 == "")
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goto end;
cd.arg_count++;
cd.arg_names.push_back(p_name4);
cd.arg_types.push_back(p_type4);
end:
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construct_funcs[p_type].constructors.push_back(cd);
}
struct ConstantData {
Map<StringName, int> value;
#ifdef DEBUG_ENABLED
List<StringName> value_ordered;
#endif
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};
static ConstantData *constant_data;
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static void add_constant(int p_type, StringName p_constant_name, int p_constant_value) {
constant_data[p_type].value[p_constant_name] = p_constant_value;
#ifdef DEBUG_ENABLED
constant_data[p_type].value_ordered.push_back(p_constant_name);
#endif
}
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};
_VariantCall::TypeFunc *_VariantCall::type_funcs = NULL;
_VariantCall::ConstructFunc *_VariantCall::construct_funcs = NULL;
_VariantCall::ConstantData *_VariantCall::constant_data = NULL;
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Variant Variant::call(const StringName &p_method, const Variant **p_args, int p_argcount, CallError &r_error) {
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Variant ret;
call_ptr(p_method, p_args, p_argcount, &ret, r_error);
return ret;
}
void Variant::call_ptr(const StringName &p_method, const Variant **p_args, int p_argcount, Variant *r_ret, CallError &r_error) {
Variant ret;
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if (type == Variant::OBJECT) {
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//call object
Object *obj = _get_obj().obj;
if (!obj) {
r_error.error = CallError::CALL_ERROR_INSTANCE_IS_NULL;
return;
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}
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton() && _get_obj().ref.is_null()) {
//only if debugging!
if (!ObjectDB::instance_validate(obj)) {
r_error.error = CallError::CALL_ERROR_INSTANCE_IS_NULL;
return;
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}
}
#endif
ret = _get_obj().obj->call(p_method, p_args, p_argcount, r_error);
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//else if (type==Variant::METHOD) {
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} else {
r_error.error = Variant::CallError::CALL_OK;
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Map<StringName, _VariantCall::FuncData>::Element *E = _VariantCall::type_funcs[type].functions.find(p_method);
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#ifdef DEBUG_ENABLED
if (!E) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
return;
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}
#endif
_VariantCall::FuncData &funcdata = E->get();
funcdata.call(ret, *this, p_args, p_argcount, r_error);
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}
if (r_error.error == Variant::CallError::CALL_OK && r_ret)
*r_ret = ret;
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}
#define VCALL(m_type, m_method) _VariantCall::_call_##m_type##_##m_method
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Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, int p_argcount, CallError &r_error, bool p_strict) {
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r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
ERR_FAIL_INDEX_V(p_type, VARIANT_MAX, Variant());
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r_error.error = Variant::CallError::CALL_OK;
if (p_argcount == 0) { //generic construct
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switch (p_type) {
case NIL:
return Variant();
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// atomic types
case BOOL: return Variant(false);
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case INT: return 0;
case REAL: return 0.0f;
case STRING:
return String();
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// math types
case VECTOR2:
return Vector2(); // 5
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case RECT2: return Rect2();
case VECTOR3: return Vector3();
case TRANSFORM2D: return Transform2D();
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case PLANE: return Plane();
case QUAT: return Quat();
case RECT3:
return Rect3(); // 10
case BASIS: return Basis();
case TRANSFORM:
return Transform();
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// misc types
case COLOR: return Color();
case NODE_PATH:
return NodePath(); // 15
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case _RID: return RID();
case OBJECT: return (Object *)NULL;
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case DICTIONARY: return Dictionary();
case ARRAY:
return Array(); // 20
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case POOL_BYTE_ARRAY: return PoolByteArray();
case POOL_INT_ARRAY: return PoolIntArray();
case POOL_REAL_ARRAY: return PoolRealArray();
case POOL_STRING_ARRAY: return PoolStringArray();
case POOL_VECTOR2_ARRAY:
return PoolVector2Array(); // 25
case POOL_VECTOR3_ARRAY: return PoolVector3Array();
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case POOL_COLOR_ARRAY: return PoolColorArray();
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default: return Variant();
}
} else if (p_argcount > 1) {
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_VariantCall::ConstructFunc &c = _VariantCall::construct_funcs[p_type];
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for (List<_VariantCall::ConstructData>::Element *E = c.constructors.front(); E; E = E->next()) {
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const _VariantCall::ConstructData &cd = E->get();
if (cd.arg_count != p_argcount)
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continue;
//validate parameters
for (int i = 0; i < cd.arg_count; i++) {
if (!Variant::can_convert(p_args[i]->type, cd.arg_types[i])) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; //no such constructor
r_error.argument = i;
r_error.expected = cd.arg_types[i];
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return Variant();
}
}
Variant v;
cd.func(v, p_args);
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return v;
}
} else if (p_argcount == 1 && p_args[0]->type == p_type) {
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return *p_args[0]; //copy construct
} else if (p_argcount == 1 && (!p_strict || Variant::can_convert(p_args[0]->type, p_type))) {
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//near match construct
switch (p_type) {
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case NIL: {
return Variant();
} break;
case BOOL: {
return Variant(bool(*p_args[0]));
}
case INT: {
return (int(*p_args[0]));
}
case REAL: {
return real_t(*p_args[0]);
}
case STRING: {
return String(*p_args[0]);
}
case VECTOR2: {
return Vector2(*p_args[0]);
}
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case RECT2: return (Rect2(*p_args[0]));
case VECTOR3: return (Vector3(*p_args[0]));
case PLANE: return (Plane(*p_args[0]));
case QUAT: return (Quat(*p_args[0]));
case RECT3:
return (Rect3(*p_args[0])); // 10
case BASIS: return (Basis(p_args[0]->operator Basis()));
case TRANSFORM:
return (Transform(p_args[0]->operator Transform()));
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// misc types
case COLOR: return p_args[0]->type == Variant::STRING ? Color::html(*p_args[0]) : Color::hex(*p_args[0]);
case NODE_PATH:
return (NodePath(p_args[0]->operator NodePath())); // 15
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case _RID: return (RID(*p_args[0]));
case OBJECT: return ((Object *)(p_args[0]->operator Object *()));
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case DICTIONARY: return p_args[0]->operator Dictionary();
case ARRAY:
return p_args[0]->operator Array(); // 20
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// arrays
case POOL_BYTE_ARRAY: return (PoolByteArray(*p_args[0]));
case POOL_INT_ARRAY: return (PoolIntArray(*p_args[0]));
case POOL_REAL_ARRAY: return (PoolRealArray(*p_args[0]));
case POOL_STRING_ARRAY: return (PoolStringArray(*p_args[0]));
case POOL_VECTOR2_ARRAY:
return (PoolVector2Array(*p_args[0])); // 25
case POOL_VECTOR3_ARRAY: return (PoolVector3Array(*p_args[0]));
case POOL_COLOR_ARRAY: return (PoolColorArray(*p_args[0]));
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default: return Variant();
}
}
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; //no such constructor
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return Variant();
}
bool Variant::has_method(const StringName &p_method) const {
if (type == OBJECT) {
Object *obj = operator Object *();
if (!obj)
return false;
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton()) {
if (ObjectDB::instance_validate(obj)) {
#endif
return obj->has_method(p_method);
#ifdef DEBUG_ENABLED
}
}
#endif
}
const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[type];
return fd.functions.has(p_method);
}
Vector<Variant::Type> Variant::get_method_argument_types(Variant::Type p_type, const StringName &p_method) {
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const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type];
const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method);
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if (!E)
return Vector<Variant::Type>();
return E->get().arg_types;
}
Vector<StringName> Variant::get_method_argument_names(Variant::Type p_type, const StringName &p_method) {
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const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type];
const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method);
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if (!E)
return Vector<StringName>();
return E->get().arg_names;
}
Variant::Type Variant::get_method_return_type(Variant::Type p_type, const StringName &p_method, bool *r_has_return) {
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const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type];
const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method);
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if (!E)
return Variant::NIL;
if (r_has_return)
*r_has_return = E->get().return_type;
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return E->get().return_type;
}
Vector<Variant> Variant::get_method_default_arguments(Variant::Type p_type, const StringName &p_method) {
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const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[p_type];
const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.find(p_method);
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if (!E)
return Vector<Variant>();
return E->get().default_args;
}
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void Variant::get_method_list(List<MethodInfo> *p_list) const {
const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[type];
for (const Map<StringName, _VariantCall::FuncData>::Element *E = fd.functions.front(); E; E = E->next()) {
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const _VariantCall::FuncData &fd = E->get();
MethodInfo mi;
mi.name = E->key();
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for (int i = 0; i < fd.arg_types.size(); i++) {
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PropertyInfo pi;
pi.type = fd.arg_types[i];
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#ifdef DEBUG_ENABLED
pi.name = fd.arg_names[i];
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#endif
mi.arguments.push_back(pi);
}
mi.default_arguments = fd.default_args;
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PropertyInfo ret;
#ifdef DEBUG_ENABLED
ret.type = fd.return_type;
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if (fd.returns)
ret.name = "ret";
mi.return_val = ret;
2015-07-15 01:59:35 +02:00
#endif
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p_list->push_back(mi);
}
}
void Variant::get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_list) {
ERR_FAIL_INDEX(p_type, VARIANT_MAX);
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//custom constructors
for (const List<_VariantCall::ConstructData>::Element *E = _VariantCall::construct_funcs[p_type].constructors.front(); E; E = E->next()) {
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const _VariantCall::ConstructData &cd = E->get();
MethodInfo mi;
mi.name = Variant::get_type_name(p_type);
mi.return_val.type = p_type;
for (int i = 0; i < cd.arg_count; i++) {
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PropertyInfo pi;
pi.name = cd.arg_names[i];
pi.type = cd.arg_types[i];
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mi.arguments.push_back(pi);
}
p_list->push_back(mi);
}
//default constructors
for (int i = 0; i < VARIANT_MAX; i++) {
if (i == p_type)
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continue;
if (!Variant::can_convert(Variant::Type(i), p_type))
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continue;
MethodInfo mi;
mi.name = Variant::get_type_name(p_type);
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PropertyInfo pi;
pi.name = "from";
pi.type = Variant::Type(i);
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mi.arguments.push_back(pi);
mi.return_val.type = p_type;
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p_list->push_back(mi);
}
}
void Variant::get_numeric_constants_for_type(Variant::Type p_type, List<StringName> *p_constants) {
ERR_FAIL_INDEX(p_type, Variant::VARIANT_MAX);
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_VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type];
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#ifdef DEBUG_ENABLED
for (List<StringName>::Element *E = cd.value_ordered.front(); E; E = E->next()) {
p_constants->push_back(E->get());
#else
for (Map<StringName, int>::Element *E = cd.value.front(); E; E = E->next()) {
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p_constants->push_back(E->key());
#endif
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}
}
bool Variant::has_numeric_constant(Variant::Type p_type, const StringName &p_value) {
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ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, false);
_VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type];
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return cd.value.has(p_value);
}
int Variant::get_numeric_constant_value(Variant::Type p_type, const StringName &p_value, bool *r_valid) {
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if (r_valid)
*r_valid = false;
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ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, 0);
_VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type];
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Map<StringName, int>::Element *E = cd.value.find(p_value);
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if (!E) {
return -1;
}
if (r_valid)
*r_valid = true;
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return E->get();
}
void register_variant_methods() {
_VariantCall::type_funcs = memnew_arr(_VariantCall::TypeFunc, Variant::VARIANT_MAX);
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_VariantCall::construct_funcs = memnew_arr(_VariantCall::ConstructFunc, Variant::VARIANT_MAX);
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_VariantCall::constant_data = memnew_arr(_VariantCall::ConstantData, Variant::VARIANT_MAX);
#define ADDFUNC0(m_vtype, m_ret, m_class, m_method, m_defarg) \
_VariantCall::addfunc(Variant::m_vtype, Variant::m_ret, _scs_create(#m_method), VCALL(m_class, m_method), m_defarg);
#define ADDFUNC1(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_defarg) \
_VariantCall::addfunc(Variant::m_vtype, Variant::m_ret, _scs_create(#m_method), VCALL(m_class, m_method), m_defarg, _VariantCall::Arg(Variant::m_arg1, _scs_create(m_argname1)));
#define ADDFUNC2(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_defarg) \
_VariantCall::addfunc(Variant::m_vtype, Variant::m_ret, _scs_create(#m_method), VCALL(m_class, m_method), m_defarg, _VariantCall::Arg(Variant::m_arg1, _scs_create(m_argname1)), _VariantCall::Arg(Variant::m_arg2, _scs_create(m_argname2)));
#define ADDFUNC3(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_arg3, m_argname3, m_defarg) \
_VariantCall::addfunc(Variant::m_vtype, Variant::m_ret, _scs_create(#m_method), VCALL(m_class, m_method), m_defarg, _VariantCall::Arg(Variant::m_arg1, _scs_create(m_argname1)), _VariantCall::Arg(Variant::m_arg2, _scs_create(m_argname2)), _VariantCall::Arg(Variant::m_arg3, _scs_create(m_argname3)));
#define ADDFUNC4(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_arg3, m_argname3, m_arg4, m_argname4, m_defarg) \
_VariantCall::addfunc(Variant::m_vtype, Variant::m_ret, _scs_create(#m_method), VCALL(m_class, m_method), m_defarg, _VariantCall::Arg(Variant::m_arg1, _scs_create(m_argname1)), _VariantCall::Arg(Variant::m_arg2, _scs_create(m_argname2)), _VariantCall::Arg(Variant::m_arg3, _scs_create(m_argname3)), _VariantCall::Arg(Variant::m_arg4, _scs_create(m_argname4)));
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/* STRING */
ADDFUNC1(STRING, INT, String, casecmp_to, STRING, "to", varray());
ADDFUNC1(STRING, INT, String, nocasecmp_to, STRING, "to", varray());
ADDFUNC0(STRING, INT, String, length, varray());
ADDFUNC2(STRING, STRING, String, substr, INT, "from", INT, "len", varray());
ADDFUNC2(STRING, INT, String, find, STRING, "what", INT, "from", varray(0));
ADDFUNC1(STRING, INT, String, find_last, STRING, "what", varray());
ADDFUNC2(STRING, INT, String, findn, STRING, "what", INT, "from", varray(0));
ADDFUNC2(STRING, INT, String, rfind, STRING, "what", INT, "from", varray(-1));
ADDFUNC2(STRING, INT, String, rfindn, STRING, "what", INT, "from", varray(-1));
ADDFUNC1(STRING, BOOL, String, match, STRING, "expr", varray());
ADDFUNC1(STRING, BOOL, String, matchn, STRING, "expr", varray());
ADDFUNC1(STRING, BOOL, String, begins_with, STRING, "text", varray());
ADDFUNC1(STRING, BOOL, String, ends_with, STRING, "text", varray());
ADDFUNC1(STRING, BOOL, String, is_subsequence_of, STRING, "text", varray());
ADDFUNC1(STRING, BOOL, String, is_subsequence_ofi, STRING, "text", varray());
ADDFUNC0(STRING, POOL_STRING_ARRAY, String, bigrams, varray());
ADDFUNC1(STRING, REAL, String, similarity, STRING, "text", varray());
ADDFUNC2(STRING, STRING, String, format, NIL, "values", STRING, "placeholder", varray("{_}"));
ADDFUNC2(STRING, STRING, String, replace, STRING, "what", STRING, "forwhat", varray());
ADDFUNC2(STRING, STRING, String, replacen, STRING, "what", STRING, "forwhat", varray());
ADDFUNC2(STRING, STRING, String, insert, INT, "pos", STRING, "what", varray());
ADDFUNC0(STRING, STRING, String, capitalize, varray());
ADDFUNC2(STRING, POOL_STRING_ARRAY, String, split, STRING, "divisor", BOOL, "allow_empty", varray(true));
ADDFUNC2(STRING, POOL_REAL_ARRAY, String, split_floats, STRING, "divisor", BOOL, "allow_empty", varray(true));
ADDFUNC0(STRING, STRING, String, to_upper, varray());
ADDFUNC0(STRING, STRING, String, to_lower, varray());
ADDFUNC1(STRING, STRING, String, left, INT, "pos", varray());
ADDFUNC1(STRING, STRING, String, right, INT, "pos", varray());
ADDFUNC2(STRING, STRING, String, strip_edges, BOOL, "left", BOOL, "right", varray(true, true));
ADDFUNC0(STRING, STRING, String, get_extension, varray());
ADDFUNC0(STRING, STRING, String, get_basename, varray());
ADDFUNC1(STRING, STRING, String, plus_file, STRING, "file", varray());
ADDFUNC1(STRING, INT, String, ord_at, INT, "at", varray());
ADDFUNC2(STRING, NIL, String, erase, INT, "pos", INT, "chars", varray());
ADDFUNC0(STRING, INT, String, hash, varray());
ADDFUNC0(STRING, STRING, String, md5_text, varray());
ADDFUNC0(STRING, STRING, String, sha256_text, varray());
ADDFUNC0(STRING, POOL_BYTE_ARRAY, String, md5_buffer, varray());
ADDFUNC0(STRING, POOL_BYTE_ARRAY, String, sha256_buffer, varray());
ADDFUNC0(STRING, BOOL, String, empty, varray());
ADDFUNC0(STRING, BOOL, String, is_abs_path, varray());
ADDFUNC0(STRING, BOOL, String, is_rel_path, varray());
ADDFUNC0(STRING, STRING, String, get_base_dir, varray());
ADDFUNC0(STRING, STRING, String, get_file, varray());
ADDFUNC0(STRING, STRING, String, xml_escape, varray());
ADDFUNC0(STRING, STRING, String, xml_unescape, varray());
ADDFUNC0(STRING, STRING, String, c_escape, varray());
ADDFUNC0(STRING, STRING, String, c_unescape, varray());
ADDFUNC0(STRING, STRING, String, json_escape, varray());
ADDFUNC0(STRING, STRING, String, percent_encode, varray());
ADDFUNC0(STRING, STRING, String, percent_decode, varray());
ADDFUNC0(STRING, BOOL, String, is_valid_identifier, varray());
ADDFUNC0(STRING, BOOL, String, is_valid_integer, varray());
ADDFUNC0(STRING, BOOL, String, is_valid_float, varray());
ADDFUNC0(STRING, BOOL, String, is_valid_html_color, varray());
ADDFUNC0(STRING, BOOL, String, is_valid_ip_address, varray());
ADDFUNC0(STRING, INT, String, to_int, varray());
ADDFUNC0(STRING, REAL, String, to_float, varray());
ADDFUNC0(STRING, INT, String, hex_to_int, varray());
ADDFUNC1(STRING, STRING, String, pad_decimals, INT, "digits", varray());
ADDFUNC1(STRING, STRING, String, pad_zeros, INT, "digits", varray());
ADDFUNC0(STRING, POOL_BYTE_ARRAY, String, to_ascii, varray());
ADDFUNC0(STRING, POOL_BYTE_ARRAY, String, to_utf8, varray());
ADDFUNC0(VECTOR2, VECTOR2, Vector2, normalized, varray());
ADDFUNC0(VECTOR2, REAL, Vector2, length, varray());
ADDFUNC0(VECTOR2, REAL, Vector2, angle, varray());
ADDFUNC0(VECTOR2, REAL, Vector2, length_squared, varray());
ADDFUNC0(VECTOR2, BOOL, Vector2, is_normalized, varray());
ADDFUNC1(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
ADDFUNC1(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
ADDFUNC1(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray());
ADDFUNC1(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray());
ADDFUNC2(VECTOR2, VECTOR2, Vector2, linear_interpolate, VECTOR2, "b", REAL, "t", varray());
ADDFUNC4(VECTOR2, VECTOR2, Vector2, cubic_interpolate, VECTOR2, "b", VECTOR2, "pre_a", VECTOR2, "post_b", REAL, "t", varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, rotated, REAL, "phi", varray());
ADDFUNC0(VECTOR2, VECTOR2, Vector2, tangent, varray());
ADDFUNC0(VECTOR2, VECTOR2, Vector2, floor, varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, snapped, VECTOR2, "by", varray());
ADDFUNC0(VECTOR2, REAL, Vector2, aspect, varray());
ADDFUNC1(VECTOR2, REAL, Vector2, dot, VECTOR2, "with", varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "n", varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, bounce, VECTOR2, "n", varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "n", varray());
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//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
ADDFUNC0(VECTOR2, VECTOR2, Vector2, abs, varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray());
ADDFUNC0(RECT2, REAL, Rect2, get_area, varray());
ADDFUNC1(RECT2, BOOL, Rect2, intersects, RECT2, "b", varray());
ADDFUNC1(RECT2, BOOL, Rect2, encloses, RECT2, "b", varray());
ADDFUNC0(RECT2, BOOL, Rect2, has_no_area, varray());
ADDFUNC1(RECT2, RECT2, Rect2, clip, RECT2, "b", varray());
ADDFUNC1(RECT2, RECT2, Rect2, merge, RECT2, "b", varray());
ADDFUNC1(RECT2, BOOL, Rect2, has_point, VECTOR2, "point", varray());
ADDFUNC1(RECT2, RECT2, Rect2, grow, REAL, "by", varray());
ADDFUNC2(RECT2, RECT2, Rect2, grow_margin, INT, "margin", REAL, "by", varray());
ADDFUNC4(RECT2, RECT2, Rect2, grow_individual, REAL, "left", REAL, "top", REAL, "right", REAL, " bottom", varray());
ADDFUNC1(RECT2, RECT2, Rect2, expand, VECTOR2, "to", varray());
ADDFUNC0(VECTOR3, INT, Vector3, min_axis, varray());
ADDFUNC0(VECTOR3, INT, Vector3, max_axis, varray());
ADDFUNC0(VECTOR3, REAL, Vector3, length, varray());
ADDFUNC0(VECTOR3, REAL, Vector3, length_squared, varray());
ADDFUNC0(VECTOR3, BOOL, Vector3, is_normalized, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, normalized, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, inverse, varray());
ADDFUNC1(VECTOR3, VECTOR3, Vector3, snapped, REAL, "by", varray());
ADDFUNC2(VECTOR3, VECTOR3, Vector3, rotated, VECTOR3, "axis", REAL, "phi", varray());
ADDFUNC2(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray());
ADDFUNC4(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray());
ADDFUNC1(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray());
ADDFUNC1(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray());
ADDFUNC1(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray());
ADDFUNC0(VECTOR3, BASIS, Vector3, to_diagonal_matrix, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, abs, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, floor, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, ceil, varray());
ADDFUNC1(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
ADDFUNC1(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
ADDFUNC1(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
ADDFUNC1(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray());
ADDFUNC1(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray());
ADDFUNC1(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "n", varray());
ADDFUNC0(PLANE, PLANE, Plane, normalized, varray());
ADDFUNC0(PLANE, VECTOR3, Plane, center, varray());
ADDFUNC0(PLANE, VECTOR3, Plane, get_any_point, varray());
ADDFUNC1(PLANE, BOOL, Plane, is_point_over, VECTOR3, "point", varray());
ADDFUNC1(PLANE, REAL, Plane, distance_to, VECTOR3, "point", varray());
ADDFUNC2(PLANE, BOOL, Plane, has_point, VECTOR3, "point", REAL, "epsilon", varray(CMP_EPSILON));
ADDFUNC1(PLANE, VECTOR3, Plane, project, VECTOR3, "point", varray());
ADDFUNC2(PLANE, VECTOR3, Plane, intersect_3, PLANE, "b", PLANE, "c", varray());
ADDFUNC2(PLANE, VECTOR3, Plane, intersects_ray, VECTOR3, "from", VECTOR3, "dir", varray());
ADDFUNC2(PLANE, VECTOR3, Plane, intersects_segment, VECTOR3, "begin", VECTOR3, "end", varray());
ADDFUNC0(QUAT, REAL, Quat, length, varray());
ADDFUNC0(QUAT, REAL, Quat, length_squared, varray());
ADDFUNC0(QUAT, QUAT, Quat, normalized, varray());
ADDFUNC0(QUAT, BOOL, Quat, is_normalized, varray());
ADDFUNC0(QUAT, QUAT, Quat, inverse, varray());
ADDFUNC1(QUAT, REAL, Quat, dot, QUAT, "b", varray());
ADDFUNC1(QUAT, VECTOR3, Quat, xform, VECTOR3, "v", varray());
ADDFUNC2(QUAT, QUAT, Quat, slerp, QUAT, "b", REAL, "t", varray());
ADDFUNC2(QUAT, QUAT, Quat, slerpni, QUAT, "b", REAL, "t", varray());
ADDFUNC4(QUAT, QUAT, Quat, cubic_slerp, QUAT, "b", QUAT, "pre_a", QUAT, "post_b", REAL, "t", varray());
ADDFUNC0(COLOR, INT, Color, to_rgba32, varray());
ADDFUNC0(COLOR, INT, Color, to_argb32, varray());
ADDFUNC0(COLOR, REAL, Color, gray, varray());
ADDFUNC0(COLOR, COLOR, Color, inverted, varray());
ADDFUNC0(COLOR, COLOR, Color, contrasted, varray());
ADDFUNC2(COLOR, COLOR, Color, linear_interpolate, COLOR, "b", REAL, "t", varray());
ADDFUNC1(COLOR, COLOR, Color, blend, COLOR, "over", varray());
ADDFUNC1(COLOR, STRING, Color, to_html, BOOL, "with_alpha", varray(true));
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ADDFUNC0(_RID, INT, RID, get_id, varray());
ADDFUNC0(NODE_PATH, BOOL, NodePath, is_absolute, varray());
ADDFUNC0(NODE_PATH, INT, NodePath, get_name_count, varray());
ADDFUNC1(NODE_PATH, STRING, NodePath, get_name, INT, "idx", varray());
ADDFUNC0(NODE_PATH, INT, NodePath, get_subname_count, varray());
ADDFUNC1(NODE_PATH, STRING, NodePath, get_subname, INT, "idx", varray());
ADDFUNC0(NODE_PATH, STRING, NodePath, get_property, varray());
ADDFUNC0(NODE_PATH, BOOL, NodePath, is_empty, varray());
ADDFUNC0(DICTIONARY, INT, Dictionary, size, varray());
ADDFUNC0(DICTIONARY, BOOL, Dictionary, empty, varray());
ADDFUNC0(DICTIONARY, NIL, Dictionary, clear, varray());
ADDFUNC1(DICTIONARY, BOOL, Dictionary, has, NIL, "key", varray());
ADDFUNC1(DICTIONARY, BOOL, Dictionary, has_all, ARRAY, "keys", varray());
ADDFUNC1(DICTIONARY, NIL, Dictionary, erase, NIL, "key", varray());
ADDFUNC0(DICTIONARY, INT, Dictionary, hash, varray());
ADDFUNC0(DICTIONARY, ARRAY, Dictionary, keys, varray());
ADDFUNC0(DICTIONARY, ARRAY, Dictionary, values, varray());
ADDFUNC0(ARRAY, INT, Array, size, varray());
ADDFUNC0(ARRAY, BOOL, Array, empty, varray());
ADDFUNC0(ARRAY, NIL, Array, clear, varray());
ADDFUNC0(ARRAY, INT, Array, hash, varray());
ADDFUNC1(ARRAY, NIL, Array, push_back, NIL, "value", varray());
ADDFUNC1(ARRAY, NIL, Array, push_front, NIL, "value", varray());
ADDFUNC1(ARRAY, NIL, Array, append, NIL, "value", varray());
ADDFUNC1(ARRAY, NIL, Array, resize, INT, "pos", varray());
ADDFUNC2(ARRAY, NIL, Array, insert, INT, "pos", NIL, "value", varray());
ADDFUNC1(ARRAY, NIL, Array, remove, INT, "pos", varray());
ADDFUNC1(ARRAY, NIL, Array, erase, NIL, "value", varray());
ADDFUNC0(ARRAY, NIL, Array, front, varray());
ADDFUNC0(ARRAY, NIL, Array, back, varray());
ADDFUNC2(ARRAY, INT, Array, find, NIL, "what", INT, "from", varray(0));
ADDFUNC2(ARRAY, INT, Array, rfind, NIL, "what", INT, "from", varray(-1));
ADDFUNC1(ARRAY, INT, Array, find_last, NIL, "value", varray());
ADDFUNC1(ARRAY, INT, Array, count, NIL, "value", varray());
ADDFUNC1(ARRAY, BOOL, Array, has, NIL, "value", varray());
ADDFUNC0(ARRAY, NIL, Array, pop_back, varray());
ADDFUNC0(ARRAY, NIL, Array, pop_front, varray());
ADDFUNC0(ARRAY, NIL, Array, sort, varray());
ADDFUNC2(ARRAY, NIL, Array, sort_custom, OBJECT, "obj", STRING, "func", varray());
ADDFUNC0(ARRAY, NIL, Array, invert, varray());
ADDFUNC0(ARRAY, ARRAY, Array, duplicate, varray());
ADDFUNC0(POOL_BYTE_ARRAY, INT, PoolByteArray, size, varray());
ADDFUNC2(POOL_BYTE_ARRAY, NIL, PoolByteArray, set, INT, "idx", INT, "byte", varray());
ADDFUNC1(POOL_BYTE_ARRAY, NIL, PoolByteArray, push_back, INT, "byte", varray());
ADDFUNC1(POOL_BYTE_ARRAY, NIL, PoolByteArray, append, INT, "byte", varray());
ADDFUNC1(POOL_BYTE_ARRAY, NIL, PoolByteArray, append_array, POOL_BYTE_ARRAY, "array", varray());
ADDFUNC1(POOL_BYTE_ARRAY, NIL, PoolByteArray, remove, INT, "idx", varray());
ADDFUNC2(POOL_BYTE_ARRAY, INT, PoolByteArray, insert, INT, "idx", INT, "byte", varray());
ADDFUNC1(POOL_BYTE_ARRAY, NIL, PoolByteArray, resize, INT, "idx", varray());
ADDFUNC0(POOL_BYTE_ARRAY, NIL, PoolByteArray, invert, varray());
ADDFUNC2(POOL_BYTE_ARRAY, POOL_BYTE_ARRAY, PoolByteArray, subarray, INT, "from", INT, "to", varray());
ADDFUNC0(POOL_BYTE_ARRAY, STRING, PoolByteArray, get_string_from_ascii, varray());
ADDFUNC0(POOL_BYTE_ARRAY, STRING, PoolByteArray, get_string_from_utf8, varray());
ADDFUNC1(POOL_BYTE_ARRAY, POOL_BYTE_ARRAY, PoolByteArray, compress, INT, "compression_mode", varray(0));
ADDFUNC2(POOL_BYTE_ARRAY, POOL_BYTE_ARRAY, PoolByteArray, decompress, INT, "buffer_size", INT, "compression_mode", varray(0));
ADDFUNC0(POOL_INT_ARRAY, INT, PoolIntArray, size, varray());
ADDFUNC2(POOL_INT_ARRAY, NIL, PoolIntArray, set, INT, "idx", INT, "integer", varray());
ADDFUNC1(POOL_INT_ARRAY, NIL, PoolIntArray, push_back, INT, "integer", varray());
ADDFUNC1(POOL_INT_ARRAY, NIL, PoolIntArray, append, INT, "integer", varray());
ADDFUNC1(POOL_INT_ARRAY, NIL, PoolIntArray, append_array, POOL_INT_ARRAY, "array", varray());
ADDFUNC1(POOL_INT_ARRAY, NIL, PoolIntArray, remove, INT, "idx", varray());
ADDFUNC2(POOL_INT_ARRAY, INT, PoolIntArray, insert, INT, "idx", INT, "integer", varray());
ADDFUNC1(POOL_INT_ARRAY, NIL, PoolIntArray, resize, INT, "idx", varray());
ADDFUNC0(POOL_INT_ARRAY, NIL, PoolIntArray, invert, varray());
ADDFUNC0(POOL_REAL_ARRAY, INT, PoolRealArray, size, varray());
ADDFUNC2(POOL_REAL_ARRAY, NIL, PoolRealArray, set, INT, "idx", REAL, "value", varray());
ADDFUNC1(POOL_REAL_ARRAY, NIL, PoolRealArray, push_back, REAL, "value", varray());
ADDFUNC1(POOL_REAL_ARRAY, NIL, PoolRealArray, append, REAL, "value", varray());
ADDFUNC1(POOL_REAL_ARRAY, NIL, PoolRealArray, append_array, POOL_REAL_ARRAY, "array", varray());
ADDFUNC1(POOL_REAL_ARRAY, NIL, PoolRealArray, remove, INT, "idx", varray());
ADDFUNC2(POOL_REAL_ARRAY, INT, PoolRealArray, insert, INT, "idx", REAL, "value", varray());
ADDFUNC1(POOL_REAL_ARRAY, NIL, PoolRealArray, resize, INT, "idx", varray());
ADDFUNC0(POOL_REAL_ARRAY, NIL, PoolRealArray, invert, varray());
ADDFUNC0(POOL_STRING_ARRAY, INT, PoolStringArray, size, varray());
ADDFUNC2(POOL_STRING_ARRAY, NIL, PoolStringArray, set, INT, "idx", STRING, "string", varray());
ADDFUNC1(POOL_STRING_ARRAY, NIL, PoolStringArray, push_back, STRING, "string", varray());
ADDFUNC1(POOL_STRING_ARRAY, NIL, PoolStringArray, append, STRING, "string", varray());
ADDFUNC1(POOL_STRING_ARRAY, NIL, PoolStringArray, append_array, POOL_STRING_ARRAY, "array", varray());
ADDFUNC1(POOL_STRING_ARRAY, NIL, PoolStringArray, remove, INT, "idx", varray());
ADDFUNC2(POOL_STRING_ARRAY, INT, PoolStringArray, insert, INT, "idx", STRING, "string", varray());
ADDFUNC1(POOL_STRING_ARRAY, NIL, PoolStringArray, resize, INT, "idx", varray());
ADDFUNC0(POOL_STRING_ARRAY, NIL, PoolStringArray, invert, varray());
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ADDFUNC1(POOL_STRING_ARRAY, STRING, PoolStringArray, join, STRING, "delimiter", varray());
ADDFUNC0(POOL_VECTOR2_ARRAY, INT, PoolVector2Array, size, varray());
ADDFUNC2(POOL_VECTOR2_ARRAY, NIL, PoolVector2Array, set, INT, "idx", VECTOR2, "vector2", varray());
ADDFUNC1(POOL_VECTOR2_ARRAY, NIL, PoolVector2Array, push_back, VECTOR2, "vector2", varray());
ADDFUNC1(POOL_VECTOR2_ARRAY, NIL, PoolVector2Array, append, VECTOR2, "vector2", varray());
ADDFUNC1(POOL_VECTOR2_ARRAY, NIL, PoolVector2Array, append_array, POOL_VECTOR2_ARRAY, "array", varray());
ADDFUNC1(POOL_VECTOR2_ARRAY, NIL, PoolVector2Array, remove, INT, "idx", varray());
ADDFUNC2(POOL_VECTOR2_ARRAY, INT, PoolVector2Array, insert, INT, "idx", VECTOR2, "vector2", varray());
ADDFUNC1(POOL_VECTOR2_ARRAY, NIL, PoolVector2Array, resize, INT, "idx", varray());
ADDFUNC0(POOL_VECTOR2_ARRAY, NIL, PoolVector2Array, invert, varray());
ADDFUNC0(POOL_VECTOR3_ARRAY, INT, PoolVector3Array, size, varray());
ADDFUNC2(POOL_VECTOR3_ARRAY, NIL, PoolVector3Array, set, INT, "idx", VECTOR3, "vector3", varray());
ADDFUNC1(POOL_VECTOR3_ARRAY, NIL, PoolVector3Array, push_back, VECTOR3, "vector3", varray());
ADDFUNC1(POOL_VECTOR3_ARRAY, NIL, PoolVector3Array, append, VECTOR3, "vector3", varray());
ADDFUNC1(POOL_VECTOR3_ARRAY, NIL, PoolVector3Array, append_array, POOL_VECTOR3_ARRAY, "array", varray());
ADDFUNC1(POOL_VECTOR3_ARRAY, NIL, PoolVector3Array, remove, INT, "idx", varray());
ADDFUNC2(POOL_VECTOR3_ARRAY, INT, PoolVector3Array, insert, INT, "idx", VECTOR3, "vector3", varray());
ADDFUNC1(POOL_VECTOR3_ARRAY, NIL, PoolVector3Array, resize, INT, "idx", varray());
ADDFUNC0(POOL_VECTOR3_ARRAY, NIL, PoolVector3Array, invert, varray());
ADDFUNC0(POOL_COLOR_ARRAY, INT, PoolColorArray, size, varray());
ADDFUNC2(POOL_COLOR_ARRAY, NIL, PoolColorArray, set, INT, "idx", COLOR, "color", varray());
ADDFUNC1(POOL_COLOR_ARRAY, NIL, PoolColorArray, push_back, COLOR, "color", varray());
ADDFUNC1(POOL_COLOR_ARRAY, NIL, PoolColorArray, append, COLOR, "color", varray());
ADDFUNC1(POOL_COLOR_ARRAY, NIL, PoolColorArray, append_array, POOL_COLOR_ARRAY, "array", varray());
ADDFUNC1(POOL_COLOR_ARRAY, NIL, PoolColorArray, remove, INT, "idx", varray());
ADDFUNC2(POOL_COLOR_ARRAY, INT, PoolColorArray, insert, INT, "idx", COLOR, "color", varray());
ADDFUNC1(POOL_COLOR_ARRAY, NIL, PoolColorArray, resize, INT, "idx", varray());
ADDFUNC0(POOL_COLOR_ARRAY, NIL, PoolColorArray, invert, varray());
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//pointerbased
ADDFUNC0(RECT3, REAL, Rect3, get_area, varray());
ADDFUNC0(RECT3, BOOL, Rect3, has_no_area, varray());
ADDFUNC0(RECT3, BOOL, Rect3, has_no_surface, varray());
ADDFUNC1(RECT3, BOOL, Rect3, intersects, RECT3, "with", varray());
ADDFUNC1(RECT3, BOOL, Rect3, encloses, RECT3, "with", varray());
ADDFUNC1(RECT3, RECT3, Rect3, merge, RECT3, "with", varray());
ADDFUNC1(RECT3, RECT3, Rect3, intersection, RECT3, "with", varray());
ADDFUNC1(RECT3, BOOL, Rect3, intersects_plane, PLANE, "plane", varray());
ADDFUNC2(RECT3, BOOL, Rect3, intersects_segment, VECTOR3, "from", VECTOR3, "to", varray());
ADDFUNC1(RECT3, BOOL, Rect3, has_point, VECTOR3, "point", varray());
ADDFUNC1(RECT3, VECTOR3, Rect3, get_support, VECTOR3, "dir", varray());
ADDFUNC0(RECT3, VECTOR3, Rect3, get_longest_axis, varray());
ADDFUNC0(RECT3, INT, Rect3, get_longest_axis_index, varray());
ADDFUNC0(RECT3, REAL, Rect3, get_longest_axis_size, varray());
ADDFUNC0(RECT3, VECTOR3, Rect3, get_shortest_axis, varray());
ADDFUNC0(RECT3, INT, Rect3, get_shortest_axis_index, varray());
ADDFUNC0(RECT3, REAL, Rect3, get_shortest_axis_size, varray());
ADDFUNC1(RECT3, RECT3, Rect3, expand, VECTOR3, "to_point", varray());
ADDFUNC1(RECT3, RECT3, Rect3, grow, REAL, "by", varray());
ADDFUNC1(RECT3, VECTOR3, Rect3, get_endpoint, INT, "idx", varray());
ADDFUNC0(TRANSFORM2D, TRANSFORM2D, Transform2D, inverse, varray());
ADDFUNC0(TRANSFORM2D, TRANSFORM2D, Transform2D, affine_inverse, varray());
ADDFUNC0(TRANSFORM2D, REAL, Transform2D, get_rotation, varray());
ADDFUNC0(TRANSFORM2D, VECTOR2, Transform2D, get_origin, varray());
ADDFUNC0(TRANSFORM2D, VECTOR2, Transform2D, get_scale, varray());
ADDFUNC0(TRANSFORM2D, TRANSFORM2D, Transform2D, orthonormalized, varray());
ADDFUNC1(TRANSFORM2D, TRANSFORM2D, Transform2D, rotated, REAL, "phi", varray());
ADDFUNC1(TRANSFORM2D, TRANSFORM2D, Transform2D, scaled, VECTOR2, "scale", varray());
ADDFUNC1(TRANSFORM2D, TRANSFORM2D, Transform2D, translated, VECTOR2, "offset", varray());
ADDFUNC1(TRANSFORM2D, TRANSFORM2D, Transform2D, xform, NIL, "v", varray());
ADDFUNC1(TRANSFORM2D, TRANSFORM2D, Transform2D, xform_inv, NIL, "v", varray());
ADDFUNC1(TRANSFORM2D, TRANSFORM2D, Transform2D, basis_xform, NIL, "v", varray());
ADDFUNC1(TRANSFORM2D, TRANSFORM2D, Transform2D, basis_xform_inv, NIL, "v", varray());
ADDFUNC2(TRANSFORM2D, TRANSFORM2D, Transform2D, interpolate_with, TRANSFORM2D, "transform", REAL, "weight", varray());
ADDFUNC0(BASIS, BASIS, Basis, inverse, varray());
ADDFUNC0(BASIS, BASIS, Basis, transposed, varray());
ADDFUNC0(BASIS, BASIS, Basis, orthonormalized, varray());
ADDFUNC0(BASIS, REAL, Basis, determinant, varray());
ADDFUNC2(BASIS, BASIS, Basis, rotated, VECTOR3, "axis", REAL, "phi", varray());
ADDFUNC1(BASIS, BASIS, Basis, scaled, VECTOR3, "scale", varray());
ADDFUNC0(BASIS, VECTOR3, Basis, get_scale, varray());
ADDFUNC0(BASIS, VECTOR3, Basis, get_euler, varray());
ADDFUNC1(BASIS, REAL, Basis, tdotx, VECTOR3, "with", varray());
ADDFUNC1(BASIS, REAL, Basis, tdoty, VECTOR3, "with", varray());
ADDFUNC1(BASIS, REAL, Basis, tdotz, VECTOR3, "with", varray());
ADDFUNC1(BASIS, VECTOR3, Basis, xform, VECTOR3, "v", varray());
ADDFUNC1(BASIS, VECTOR3, Basis, xform_inv, VECTOR3, "v", varray());
ADDFUNC0(BASIS, INT, Basis, get_orthogonal_index, varray());
ADDFUNC0(TRANSFORM, TRANSFORM, Transform, inverse, varray());
ADDFUNC0(TRANSFORM, TRANSFORM, Transform, affine_inverse, varray());
ADDFUNC0(TRANSFORM, TRANSFORM, Transform, orthonormalized, varray());
ADDFUNC2(TRANSFORM, TRANSFORM, Transform, rotated, VECTOR3, "axis", REAL, "phi", varray());
ADDFUNC1(TRANSFORM, TRANSFORM, Transform, scaled, VECTOR3, "scale", varray());
ADDFUNC1(TRANSFORM, TRANSFORM, Transform, translated, VECTOR3, "ofs", varray());
ADDFUNC2(TRANSFORM, TRANSFORM, Transform, looking_at, VECTOR3, "target", VECTOR3, "up", varray());
ADDFUNC2(TRANSFORM, TRANSFORM, Transform, interpolate_with, TRANSFORM, "transform", REAL, "weight", varray());
ADDFUNC1(TRANSFORM, NIL, Transform, xform, NIL, "v", varray());
ADDFUNC1(TRANSFORM, NIL, Transform, xform_inv, NIL, "v", varray());
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#ifdef DEBUG_ENABLED
_VariantCall::type_funcs[Variant::TRANSFORM].functions["xform"].returns = true;
_VariantCall::type_funcs[Variant::TRANSFORM].functions["xform_inv"].returns = true;
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#endif
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/* REGISTER CONSTRUCTORS */
_VariantCall::add_constructor(_VariantCall::Vector2_init1, Variant::VECTOR2, "x", Variant::REAL, "y", Variant::REAL);
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_VariantCall::add_constructor(_VariantCall::Rect2_init1, Variant::RECT2, "pos", Variant::VECTOR2, "size", Variant::VECTOR2);
_VariantCall::add_constructor(_VariantCall::Rect2_init2, Variant::RECT2, "x", Variant::REAL, "y", Variant::REAL, "width", Variant::REAL, "height", Variant::REAL);
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_VariantCall::add_constructor(_VariantCall::Transform2D_init2, Variant::TRANSFORM2D, "rot", Variant::REAL, "pos", Variant::VECTOR2);
_VariantCall::add_constructor(_VariantCall::Transform2D_init3, Variant::TRANSFORM2D, "x_axis", Variant::VECTOR2, "y_axis", Variant::VECTOR2, "origin", Variant::VECTOR2);
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_VariantCall::add_constructor(_VariantCall::Vector3_init1, Variant::VECTOR3, "x", Variant::REAL, "y", Variant::REAL, "z", Variant::REAL);
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_VariantCall::add_constructor(_VariantCall::Plane_init1, Variant::PLANE, "a", Variant::REAL, "b", Variant::REAL, "c", Variant::REAL, "d", Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Plane_init2, Variant::PLANE, "v1", Variant::VECTOR3, "v2", Variant::VECTOR3, "v3", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Plane_init3, Variant::PLANE, "normal", Variant::VECTOR3, "d", Variant::REAL);
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_VariantCall::add_constructor(_VariantCall::Quat_init1, Variant::QUAT, "x", Variant::REAL, "y", Variant::REAL, "z", Variant::REAL, "w", Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Quat_init2, Variant::QUAT, "axis", Variant::VECTOR3, "angle", Variant::REAL);
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_VariantCall::add_constructor(_VariantCall::Color_init1, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL, "a", Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Color_init2, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL);
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_VariantCall::add_constructor(_VariantCall::Rect3_init1, Variant::RECT3, "pos", Variant::VECTOR3, "size", Variant::VECTOR3);
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_VariantCall::add_constructor(_VariantCall::Basis_init1, Variant::BASIS, "x_axis", Variant::VECTOR3, "y_axis", Variant::VECTOR3, "z_axis", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Basis_init2, Variant::BASIS, "axis", Variant::VECTOR3, "phi", Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Basis_init3, Variant::BASIS, "euler", Variant::VECTOR3);
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_VariantCall::add_constructor(_VariantCall::Transform_init1, Variant::TRANSFORM, "x_axis", Variant::VECTOR3, "y_axis", Variant::VECTOR3, "z_axis", Variant::VECTOR3, "origin", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Transform_init2, Variant::TRANSFORM, "basis", Variant::BASIS, "origin", Variant::VECTOR3);
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/* REGISTER CONSTANTS */
_VariantCall::add_constant(Variant::VECTOR3, "AXIS_X", Vector3::AXIS_X);
_VariantCall::add_constant(Variant::VECTOR3, "AXIS_Y", Vector3::AXIS_Y);
_VariantCall::add_constant(Variant::VECTOR3, "AXIS_Z", Vector3::AXIS_Z);
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}
void unregister_variant_methods() {
memdelete_arr(_VariantCall::type_funcs);
memdelete_arr(_VariantCall::construct_funcs);
memdelete_arr(_VariantCall::constant_data);
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}