2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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/* os_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 14:16:55 +02:00
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/* https://godotengine.org */
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2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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2018-01-01 14:40:08 +01:00
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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2014-02-10 02:10:30 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-05 00:50:27 +01:00
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2014-02-10 02:10:30 +01:00
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#ifndef OS_OSX_H
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#define OS_OSX_H
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2017-09-08 03:01:49 +02:00
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#include "crash_handler_osx.h"
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2017-09-29 20:22:42 +02:00
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#include "drivers/coreaudio/audio_driver_coreaudio.h"
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2014-02-10 02:10:30 +01:00
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#include "drivers/unix/os_unix.h"
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2017-03-05 16:44:50 +01:00
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#include "joypad_osx.h"
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2015-09-24 23:06:15 +02:00
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#include "main/input_default.h"
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2017-03-05 16:44:50 +01:00
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#include "os/input.h"
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2017-06-10 15:15:33 +02:00
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#include "power_osx.h"
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2017-03-05 16:44:50 +01:00
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#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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2017-06-10 15:15:33 +02:00
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/visual_server.h"
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2017-11-10 11:50:11 +01:00
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#include <AppKit/NSCursor.h>
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2014-02-10 02:10:30 +01:00
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#include <ApplicationServices/ApplicationServices.h>
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#undef CursorShape
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class OS_OSX : public OS_Unix {
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public:
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2018-01-10 12:22:28 +01:00
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struct KeyEvent {
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unsigned int osx_state;
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bool pressed;
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bool echo;
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uint32_t scancode;
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uint32_t unicode;
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};
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2018-01-19 08:47:30 +01:00
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Vector<KeyEvent> key_event_buffer;
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2018-01-10 12:22:28 +01:00
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int key_event_pos;
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2014-02-10 02:10:30 +01:00
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bool force_quit;
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2017-03-05 16:44:50 +01:00
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// rasterizer seems to no longer be given to visual server, its using GLES3 directly?
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2017-01-14 12:26:56 +01:00
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//Rasterizer *rasterizer;
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2014-02-10 02:10:30 +01:00
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VisualServer *visual_server;
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2016-05-30 05:28:29 +02:00
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2014-02-10 02:10:30 +01:00
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List<String> args;
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MainLoop *main_loop;
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IP_Unix *ip_unix;
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2017-09-29 20:22:42 +02:00
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AudioDriverCoreAudio audio_driver;
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2014-02-10 02:10:30 +01:00
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InputDefault *input;
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2017-01-08 21:05:51 +01:00
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JoypadOSX *joypad_osx;
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2014-02-10 02:10:30 +01:00
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/* objc */
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CGEventSourceRef eventSource;
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void process_events();
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2018-01-10 12:22:28 +01:00
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void process_key_events();
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2014-02-10 02:10:30 +01:00
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2017-03-05 16:44:50 +01:00
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void *framework;
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// pthread_key_t current;
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2014-02-10 02:10:30 +01:00
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bool mouse_grab;
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Point2 mouse_pos;
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id delegate;
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id window_delegate;
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id window_object;
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id window_view;
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id autoreleasePool;
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id cursor;
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id pixelFormat;
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id context;
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CursorShape cursor_shape;
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2017-11-10 11:50:11 +01:00
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NSCursor *cursors[CURSOR_MAX] = { NULL };
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2014-06-26 14:14:37 +02:00
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MouseMode mouse_mode;
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2015-04-02 06:32:02 +02:00
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2017-06-27 18:13:03 +02:00
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String title;
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2015-04-02 06:32:02 +02:00
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bool minimized;
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bool maximized;
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bool zoomed;
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2016-05-30 05:28:29 +02:00
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Size2 window_size;
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2015-04-02 06:32:02 +02:00
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Rect2 restore_rect;
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2017-03-05 16:44:50 +01:00
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2018-01-12 15:38:19 +01:00
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String open_with_filename;
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2017-08-07 13:09:56 +02:00
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Point2 im_position;
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ImeCallback im_callback;
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void *im_target;
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2016-07-23 13:15:55 +02:00
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power_osx *power_manager;
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2016-05-30 05:28:29 +02:00
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2017-09-08 03:01:49 +02:00
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CrashHandler crash_handler;
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2016-05-30 05:28:29 +02:00
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float _mouse_scale(float p_scale) {
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2017-09-30 12:50:30 +02:00
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if (_display_scale() > 1.0)
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2016-05-30 05:28:29 +02:00
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return p_scale;
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else
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return 1.0;
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}
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2017-09-30 12:50:30 +02:00
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float _display_scale() const;
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float _display_scale(id screen) const;
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2017-07-03 03:44:42 +02:00
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2017-09-30 12:50:30 +02:00
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void _update_window();
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2014-02-10 02:10:30 +01:00
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2017-03-05 16:44:50 +01:00
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protected:
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2014-02-10 02:10:30 +01:00
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virtual int get_video_driver_count() const;
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2017-03-05 16:44:50 +01:00
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virtual const char *get_video_driver_name(int p_driver) const;
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2014-02-10 02:10:30 +01:00
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virtual void initialize_core();
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2018-01-03 18:26:44 +01:00
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virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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2014-02-10 02:10:30 +01:00
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virtual void finalize();
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2017-03-05 16:44:50 +01:00
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virtual void set_main_loop(MainLoop *p_main_loop);
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2014-02-10 02:10:30 +01:00
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virtual void delete_main_loop();
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public:
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2017-03-05 16:44:50 +01:00
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static OS_OSX *singleton;
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2014-02-10 02:10:30 +01:00
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2015-04-02 06:32:02 +02:00
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void wm_minimized(bool p_minimized);
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2014-02-10 02:10:30 +01:00
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virtual String get_name();
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2017-03-05 16:44:50 +01:00
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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2016-06-22 17:58:31 +02:00
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2018-01-04 20:36:44 +01:00
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
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2014-02-10 02:10:30 +01:00
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virtual void set_cursor_shape(CursorShape p_shape);
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2017-11-10 11:50:11 +01:00
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
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2014-02-10 02:10:30 +01:00
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virtual void set_mouse_show(bool p_show);
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virtual void set_mouse_grab(bool p_grab);
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virtual bool is_mouse_grab_enabled() const;
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2017-09-10 15:37:49 +02:00
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virtual void warp_mouse_position(const Point2 &p_to);
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2017-03-29 17:29:38 +02:00
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virtual Point2 get_mouse_position() const;
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2014-02-10 02:10:30 +01:00
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virtual int get_mouse_button_state() const;
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2017-03-05 16:44:50 +01:00
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virtual void set_window_title(const String &p_title);
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2016-03-09 00:00:52 +01:00
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2015-03-24 06:07:03 +01:00
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virtual Size2 get_window_size() const;
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2018-02-12 18:17:29 +01:00
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virtual Size2 get_real_window_size() const;
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2014-02-10 02:10:30 +01:00
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2017-05-17 12:36:47 +02:00
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virtual void set_icon(const Ref<Image> &p_icon);
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2014-02-10 02:10:30 +01:00
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virtual MainLoop *get_main_loop() const;
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_cache_path() const;
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virtual String get_godot_dir_name() const;
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2017-08-29 18:22:06 +02:00
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virtual String get_system_dir(SystemDir p_dir) const;
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2014-02-10 02:10:30 +01:00
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virtual bool can_draw() const;
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2017-03-05 16:44:50 +01:00
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virtual void set_clipboard(const String &p_text);
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2014-02-10 02:10:30 +01:00
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virtual String get_clipboard() const;
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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Error shell_open(String p_uri);
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2017-05-20 17:38:03 +02:00
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void push_input(const Ref<InputEvent> &p_event);
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2014-02-10 02:10:30 +01:00
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2015-10-16 19:42:26 +02:00
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String get_locale() const;
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2017-03-05 16:44:50 +01:00
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
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virtual VideoMode get_video_mode(int p_screen = 0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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2014-02-10 02:10:30 +01:00
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virtual String get_executable_path() const;
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2015-01-08 08:26:27 +01:00
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virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
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2014-02-10 02:10:30 +01:00
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virtual void move_window_to_foreground();
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2015-04-02 06:32:02 +02:00
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virtual int get_screen_count() const;
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virtual int get_current_screen() const;
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virtual void set_current_screen(int p_screen);
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2017-08-20 21:12:29 +02:00
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virtual Point2 get_screen_position(int p_screen = -1) const;
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virtual Size2 get_screen_size(int p_screen = -1) const;
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virtual int get_screen_dpi(int p_screen = -1) const;
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2016-05-30 05:28:29 +02:00
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2015-04-02 06:32:02 +02:00
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virtual Point2 get_window_position() const;
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2017-03-05 16:44:50 +01:00
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virtual void set_window_position(const Point2 &p_position);
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2015-04-02 06:32:02 +02:00
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virtual void set_window_size(const Size2 p_size);
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virtual void set_window_fullscreen(bool p_enabled);
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virtual bool is_window_fullscreen() const;
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virtual void set_window_resizable(bool p_enabled);
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virtual bool is_window_resizable() const;
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virtual void set_window_minimized(bool p_enabled);
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virtual bool is_window_minimized() const;
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virtual void set_window_maximized(bool p_enabled);
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virtual bool is_window_maximized() const;
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2018-01-30 20:39:53 +01:00
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virtual void set_window_always_on_top(bool p_enabled);
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virtual bool is_window_always_on_top() const;
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2016-07-21 17:30:20 +02:00
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virtual void request_attention();
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2016-09-06 00:47:54 +02:00
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virtual String get_joy_guid(int p_device) const;
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2017-03-05 16:44:50 +01:00
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2017-12-14 19:15:46 +01:00
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virtual void set_borderless_window(bool p_borderless);
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2017-06-27 18:13:03 +02:00
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virtual bool get_borderless_window();
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2017-08-07 13:09:56 +02:00
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virtual void set_ime_position(const Point2 &p_pos);
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virtual void set_ime_intermediate_text_callback(ImeCallback p_callback, void *p_inp);
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2017-06-27 18:13:03 +02:00
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2017-09-12 21:09:06 +02:00
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virtual OS::PowerState get_power_state();
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2016-07-23 13:15:55 +02:00
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virtual int get_power_seconds_left();
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virtual int get_power_percent_left();
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2015-04-02 06:32:02 +02:00
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2017-07-19 22:00:46 +02:00
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virtual bool _check_internal_feature_support(const String &p_feature);
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2017-12-16 21:09:25 +01:00
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virtual void _set_use_vsync(bool p_enable);
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//virtual bool is_vsync_enabled() const;
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2017-10-23 18:26:33 +02:00
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2014-02-10 02:10:30 +01:00
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void run();
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2017-03-05 16:44:50 +01:00
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void set_mouse_mode(MouseMode p_mode);
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MouseMode get_mouse_mode() const;
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2014-02-10 02:10:30 +01:00
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2017-09-08 03:01:49 +02:00
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void disable_crash_handler();
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bool is_disable_crash_handler() const;
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2017-09-25 15:15:11 +02:00
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virtual Error move_to_trash(const String &p_path);
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2017-12-14 12:59:46 +01:00
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void force_process_input();
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2014-02-10 02:10:30 +01:00
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OS_OSX();
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2017-11-03 11:00:29 +01:00
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private:
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Point2 get_native_screen_position(int p_screen) const;
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Point2 get_native_window_position() const;
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void set_native_window_position(const Point2 &p_position);
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Point2 get_screens_origin() const;
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2014-02-10 02:10:30 +01:00
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};
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#endif
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