virtualx-engine/scene/resources/texture.h

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/*************************************************************************/
/* texture.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef TEXTURE_H
#define TEXTURE_H
#include "core/io/file_access.h"
#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "core/math/rect2.h"
#include "core/os/mutex.h"
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
#include "scene/resources/curve.h"
#include "scene/resources/gradient.h"
#include "servers/camera_server.h"
#include "servers/rendering_server.h"
class Texture : public Resource {
GDCLASS(Texture, Resource);
public:
Texture() {}
};
class Texture2D : public Texture {
GDCLASS(Texture2D, Texture);
OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
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protected:
static void _bind_methods();
GDVIRTUAL0RC(int, _get_width)
GDVIRTUAL0RC(int, _get_height)
GDVIRTUAL2RC(bool, _is_pixel_opaque, int, int)
GDVIRTUAL0RC(bool, _has_alpha)
GDVIRTUAL4C(_draw, RID, Point2, Color, bool)
GDVIRTUAL5C(_draw_rect, RID, Rect2, bool, Color, bool)
GDVIRTUAL6C(_draw_rect_region, RID, Rect2, Rect2, Color, bool, bool)
public:
virtual int get_width() const;
virtual int get_height() const;
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virtual Size2 get_size() const;
virtual bool is_pixel_opaque(int p_x, int p_y) const;
virtual bool has_alpha() const;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
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virtual Ref<Image> get_image() const { return Ref<Image>(); }
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Texture2D();
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};
class BitMap;
class ImageTexture : public Texture2D {
GDCLASS(ImageTexture, Texture2D);
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RES_BASE_EXTENSION("tex");
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
bool mipmaps = false;
int w = 0;
int h = 0;
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Size2 size_override;
mutable Ref<BitMap> alpha_cache;
bool image_stored = false;
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protected:
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virtual void reload_from_file() override;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
public:
void set_image(const Ref<Image> &p_image);
static Ref<ImageTexture> create_from_image(const Ref<Image> &p_image);
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Image::Format get_format() const;
void update(const Ref<Image> &p_image);
Ref<Image> get_image() const override;
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int get_width() const override;
int get_height() const override;
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virtual RID get_rid() const override;
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bool has_alpha() const override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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bool is_pixel_opaque(int p_x, int p_y) const override;
void set_size_override(const Size2i &p_size);
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virtual void set_path(const String &p_path, bool p_take_over = false) override;
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ImageTexture();
~ImageTexture();
};
class PortableCompressedTexture2D : public Texture2D {
GDCLASS(PortableCompressedTexture2D, Texture2D);
public:
enum CompressionMode {
COMPRESSION_MODE_LOSSLESS,
COMPRESSION_MODE_LOSSY,
COMPRESSION_MODE_BASIS_UNIVERSAL,
COMPRESSION_MODE_S3TC,
COMPRESSION_MODE_ETC2,
COMPRESSION_MODE_BPTC,
};
private:
CompressionMode compression_mode = COMPRESSION_MODE_LOSSLESS;
static bool keep_all_compressed_buffers;
bool keep_compressed_buffer = false;
Vector<uint8_t> compressed_buffer;
Size2 size;
Size2 size_override;
bool mipmaps = false;
Image::Format format = Image::FORMAT_L8;
mutable RID texture;
mutable Ref<BitMap> alpha_cache;
bool image_stored = false;
protected:
Vector<uint8_t> _get_data() const;
void _set_data(const Vector<uint8_t> &p_data);
static void _bind_methods();
public:
CompressionMode get_compression_mode() const;
void create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map = false, float p_lossy_quality = 0.8);
Image::Format get_format() const;
void update(const Ref<Image> &p_image);
Ref<Image> get_image() const override;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
bool has_alpha() const override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
void set_size_override(const Size2 &p_size);
Size2 get_size_override() const;
void set_keep_compressed_buffer(bool p_keep);
bool is_keeping_compressed_buffer() const;
static void set_keep_all_compressed_buffers(bool p_keep);
static bool is_keeping_all_compressed_buffers();
PortableCompressedTexture2D();
~PortableCompressedTexture2D();
};
VARIANT_ENUM_CAST(PortableCompressedTexture2D::CompressionMode)
class CompressedTexture2D : public Texture2D {
GDCLASS(CompressedTexture2D, Texture2D);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
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DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
FORMAT_BIT_DETECT_3D = 1 << 24,
//FORMAT_BIT_DETECT_SRGB = 1 << 25,
FORMAT_BIT_DETECT_NORMAL = 1 << 26,
FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
};
private:
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Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_MAX;
int w = 0;
int h = 0;
mutable Ref<BitMap> alpha_cache;
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virtual void reload_from_file() override;
static void _requested_3d(void *p_ud);
static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static void _requested_normal(void *p_ud);
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit);
typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &);
typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static TextureFormatRequestCallback request_3d_callback;
static TextureFormatRoughnessRequestCallback request_roughness_callback;
static TextureFormatRequestCallback request_normal_callback;
Image::Format get_format() const;
Error load(const String &p_path);
String get_load_path() const;
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int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
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virtual void set_path(const String &p_path, bool p_take_over) override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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virtual bool has_alpha() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual Ref<Image> get_image() const override;
CompressedTexture2D();
~CompressedTexture2D();
};
class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class AtlasTexture : public Texture2D {
GDCLASS(AtlasTexture, Texture2D);
RES_BASE_EXTENSION("atlastex");
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protected:
Ref<Texture2D> atlas;
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Rect2 region;
Rect2 margin;
bool filter_clip = false;
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static void _bind_methods();
public:
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virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
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virtual bool has_alpha() const override;
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void set_atlas(const Ref<Texture2D> &p_atlas);
Ref<Texture2D> get_atlas() const;
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void set_region(const Rect2 &p_region);
Rect2 get_region() const;
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void set_margin(const Rect2 &p_margin);
Rect2 get_margin() const;
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void set_filter_clip(const bool p_enable);
bool has_filter_clip() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
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bool is_pixel_opaque(int p_x, int p_y) const override;
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virtual Ref<Image> get_image() const override;
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AtlasTexture();
};
class Mesh;
class MeshTexture : public Texture2D {
GDCLASS(MeshTexture, Texture2D);
RES_BASE_EXTENSION("meshtex");
Ref<Texture2D> base_texture;
Ref<Mesh> mesh;
Size2i size;
protected:
static void _bind_methods();
public:
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virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
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virtual bool has_alpha() const override;
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
void set_image_size(const Size2 &p_size);
Size2 get_image_size() const;
void set_base_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_base_texture() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
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bool is_pixel_opaque(int p_x, int p_y) const override;
MeshTexture();
};
class TextureLayered : public Texture {
GDCLASS(TextureLayered, Texture);
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protected:
static void _bind_methods();
GDVIRTUAL0RC(Image::Format, _get_format)
GDVIRTUAL0RC(uint32_t, _get_layered_type)
GDVIRTUAL0RC(int, _get_width)
GDVIRTUAL0RC(int, _get_height)
GDVIRTUAL0RC(int, _get_layers)
GDVIRTUAL0RC(bool, _has_mipmaps)
GDVIRTUAL1RC(Ref<Image>, _get_layer_data, int)
public:
enum LayeredType {
LAYERED_TYPE_2D_ARRAY,
LAYERED_TYPE_CUBEMAP,
LAYERED_TYPE_CUBEMAP_ARRAY
};
virtual Image::Format get_format() const;
virtual LayeredType get_layered_type() const;
virtual int get_width() const;
virtual int get_height() const;
virtual int get_layers() const;
virtual bool has_mipmaps() const;
virtual Ref<Image> get_layer_data(int p_layer) const;
TextureLayered() {}
};
VARIANT_ENUM_CAST(TextureLayered::LayeredType)
class ImageTextureLayered : public TextureLayered {
GDCLASS(ImageTextureLayered, TextureLayered);
LayeredType layered_type;
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mutable RID texture;
Image::Format format = Image::FORMAT_MAX;
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int width = 0;
int height = 0;
int layers = 0;
bool mipmaps = false;
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Error _create_from_images(const TypedArray<Image> &p_images);
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TypedArray<Image> _get_images() const;
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protected:
static void _bind_methods();
public:
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virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual LayeredType get_layered_type() const override;
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Error create_from_images(Vector<Ref<Image>> p_images);
void update_layer(const Ref<Image> &p_image, int p_layer);
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virtual Ref<Image> get_layer_data(int p_layer) const override;
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virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
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ImageTextureLayered(LayeredType p_layered_type);
~ImageTextureLayered();
};
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class Texture2DArray : public ImageTextureLayered {
GDCLASS(Texture2DArray, ImageTextureLayered)
public:
Texture2DArray() :
ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
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class Cubemap : public ImageTextureLayered {
GDCLASS(Cubemap, ImageTextureLayered);
public:
Cubemap() :
ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
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class CubemapArray : public ImageTextureLayered {
GDCLASS(CubemapArray, ImageTextureLayered);
public:
CubemapArray() :
ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
class CompressedTextureLayered : public TextureLayered {
GDCLASS(CompressedTextureLayered, TextureLayered);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
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DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_MAX;
int w = 0;
int h = 0;
int layers = 0;
bool mipmaps = false;
LayeredType layered_type = LayeredType::LAYERED_TYPE_2D_ARRAY;
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virtual void reload_from_file() override;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
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Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
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virtual LayeredType get_layered_type() const override;
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int get_width() const override;
int get_height() const override;
int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual RID get_rid() const override;
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virtual void set_path(const String &p_path, bool p_take_over) override;
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virtual Ref<Image> get_layer_data(int p_layer) const override;
CompressedTextureLayered(LayeredType p_layered_type);
~CompressedTextureLayered();
};
class CompressedTexture2DArray : public CompressedTextureLayered {
GDCLASS(CompressedTexture2DArray, CompressedTextureLayered)
public:
CompressedTexture2DArray() :
CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
class CompressedCubemap : public CompressedTextureLayered {
GDCLASS(CompressedCubemap, CompressedTextureLayered);
public:
CompressedCubemap() :
CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
class CompressedCubemapArray : public CompressedTextureLayered {
GDCLASS(CompressedCubemapArray, CompressedTextureLayered);
public:
CompressedCubemapArray() :
CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
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};
class Texture3D : public Texture {
GDCLASS(Texture3D, Texture);
protected:
static void _bind_methods();
TypedArray<Image> _get_datai() const;
GDVIRTUAL0RC(Image::Format, _get_format)
GDVIRTUAL0RC(int, _get_width)
GDVIRTUAL0RC(int, _get_height)
GDVIRTUAL0RC(int, _get_depth)
GDVIRTUAL0RC(bool, _has_mipmaps)
GDVIRTUAL0RC(TypedArray<Image>, _get_data)
public:
virtual Image::Format get_format() const;
virtual int get_width() const;
virtual int get_height() const;
virtual int get_depth() const;
virtual bool has_mipmaps() const;
virtual Vector<Ref<Image>> get_data() const;
};
class ImageTexture3D : public Texture3D {
GDCLASS(ImageTexture3D, Texture3D);
mutable RID texture;
Image::Format format = Image::FORMAT_MAX;
int width = 1;
int height = 1;
int depth = 1;
bool mipmaps = false;
protected:
static void _bind_methods();
Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
void _update(const TypedArray<Image> &p_data);
public:
virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_depth() const override;
virtual bool has_mipmaps() const override;
Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
void update(const Vector<Ref<Image>> &p_data);
virtual Vector<Ref<Image>> get_data() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTexture3D();
~ImageTexture3D();
};
class CompressedTexture3D : public Texture3D {
GDCLASS(CompressedTexture3D, Texture3D);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
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DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_MAX;
int w = 0;
int h = 0;
int d = 0;
bool mipmaps = false;
virtual void reload_from_file() override;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
int get_width() const override;
int get_height() const override;
int get_depth() const override;
virtual bool has_mipmaps() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual Vector<Ref<Image>> get_data() const override;
CompressedTexture3D();
~CompressedTexture3D();
};
class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class CurveTexture : public Texture2D {
GDCLASS(CurveTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
public:
enum TextureMode {
TEXTURE_MODE_RGB,
TEXTURE_MODE_RED,
};
private:
mutable RID _texture;
Ref<Curve> _curve;
int _width = 256;
int _current_width = 0;
TextureMode texture_mode = TEXTURE_MODE_RGB;
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
void _update();
protected:
static void _bind_methods();
public:
void set_width(int p_width);
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int get_width() const override;
void set_texture_mode(TextureMode p_mode);
TextureMode get_texture_mode() const;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve(Ref<Curve> p_curve);
Ref<Curve> get_curve() const;
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virtual RID get_rid() const override;
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virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return false; }
CurveTexture();
~CurveTexture();
};
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VARIANT_ENUM_CAST(CurveTexture::TextureMode)
class CurveXYZTexture : public Texture2D {
GDCLASS(CurveXYZTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
private:
mutable RID _texture;
Ref<Curve> _curve_x;
Ref<Curve> _curve_y;
Ref<Curve> _curve_z;
int _width = 256;
int _current_width = 0;
void _update();
protected:
static void _bind_methods();
public:
void set_width(int p_width);
int get_width() const override;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve_x(Ref<Curve> p_curve);
Ref<Curve> get_curve_x() const;
void set_curve_y(Ref<Curve> p_curve);
Ref<Curve> get_curve_y() const;
void set_curve_z(Ref<Curve> p_curve);
Ref<Curve> get_curve_z() const;
virtual RID get_rid() const override;
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return false; }
CurveXYZTexture();
~CurveXYZTexture();
};
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class GradientTexture1D : public Texture2D {
GDCLASS(GradientTexture1D, Texture2D);
public:
struct Point {
float offset = 0.0;
Color color;
bool operator<(const Point &p_ponit) const {
return offset < p_ponit.offset;
}
};
private:
Ref<Gradient> gradient;
bool update_pending = false;
RID texture;
int width = 256;
bool use_hdr = false;
void _queue_update();
void _update();
protected:
static void _bind_methods();
public:
void set_gradient(Ref<Gradient> p_gradient);
Ref<Gradient> get_gradient() const;
void set_width(int p_width);
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int get_width() const override;
void set_use_hdr(bool p_enabled);
bool is_using_hdr() const;
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virtual RID get_rid() const override { return texture; }
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return true; }
virtual Ref<Image> get_image() const override;
GradientTexture1D();
virtual ~GradientTexture1D();
};
class GradientTexture2D : public Texture2D {
GDCLASS(GradientTexture2D, Texture2D);
public:
enum Fill {
FILL_LINEAR,
FILL_RADIAL,
};
enum Repeat {
REPEAT_NONE,
REPEAT,
REPEAT_MIRROR,
};
private:
Ref<Gradient> gradient;
mutable RID texture;
int width = 64;
int height = 64;
bool use_hdr = false;
Vector2 fill_from;
Vector2 fill_to = Vector2(1, 0);
Fill fill = FILL_LINEAR;
Repeat repeat = REPEAT_NONE;
float _get_gradient_offset_at(int x, int y) const;
bool update_pending = false;
void _queue_update();
void _update();
protected:
static void _bind_methods();
public:
void set_gradient(Ref<Gradient> p_gradient);
Ref<Gradient> get_gradient() const;
void set_width(int p_width);
virtual int get_width() const override;
void set_height(int p_height);
virtual int get_height() const override;
void set_use_hdr(bool p_enabled);
bool is_using_hdr() const;
void set_fill(Fill p_fill);
Fill get_fill() const;
void set_fill_from(Vector2 p_fill_from);
Vector2 get_fill_from() const;
void set_fill_to(Vector2 p_fill_to);
Vector2 get_fill_to() const;
void set_repeat(Repeat p_repeat);
Repeat get_repeat() const;
virtual RID get_rid() const override;
virtual bool has_alpha() const override { return true; }
virtual Ref<Image> get_image() const override;
GradientTexture2D();
virtual ~GradientTexture2D();
};
VARIANT_ENUM_CAST(GradientTexture2D::Fill);
VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
class ProxyTexture : public Texture2D {
private:
mutable RID proxy_ph;
mutable RID proxy;
Ref<Texture2D> base;
protected:
static void _bind_methods();
public:
void set_base(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_base() const;
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virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
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virtual bool has_alpha() const override;
ProxyTexture();
~ProxyTexture();
};
class AnimatedTexture : public Texture2D {
GDCLASS(AnimatedTexture, Texture2D);
//use readers writers lock for this, since its far more times read than written to
RWLock rw_lock;
public:
enum {
MAX_FRAMES = 256
};
private:
RID proxy_ph;
RID proxy;
struct Frame {
Ref<Texture2D> texture;
float delay_sec = 0.0;
};
Frame frames[MAX_FRAMES];
int frame_count = 1.0;
int current_frame = 0;
bool pause = false;
bool oneshot = false;
float fps = 4.0;
float time = 0.0;
uint64_t prev_ticks = 0;
void _update_proxy();
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
void set_frames(int p_frames);
int get_frames() const;
void set_current_frame(int p_frame);
int get_current_frame() const;
void set_pause(bool p_pause);
bool get_pause() const;
void set_oneshot(bool p_oneshot);
bool get_oneshot() const;
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;
void set_frame_delay(int p_frame, float p_delay_sec);
float get_frame_delay(int p_frame) const;
void set_fps(float p_fps);
float get_fps() const;
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virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
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virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
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bool is_pixel_opaque(int p_x, int p_y) const override;
AnimatedTexture();
~AnimatedTexture();
};
class CameraTexture : public Texture2D {
GDCLASS(CameraTexture, Texture2D);
private:
mutable RID _texture;
int camera_feed_id = 0;
CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
protected:
static void _bind_methods();
public:
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virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
void set_camera_feed_id(int p_new_id);
int get_camera_feed_id() const;
void set_which_feed(CameraServer::FeedImage p_which);
CameraServer::FeedImage get_which_feed() const;
void set_camera_active(bool p_active);
bool get_camera_active() const;
CameraTexture();
~CameraTexture();
};
class PlaceholderTexture2D : public Texture2D {
GDCLASS(PlaceholderTexture2D, Texture2D)
RID rid;
Size2 size = Size2(1, 1);
protected:
static void _bind_methods();
public:
void set_size(Size2 p_size);
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
PlaceholderTexture2D();
~PlaceholderTexture2D();
};
class PlaceholderTexture3D : public Texture3D {
GDCLASS(PlaceholderTexture3D, Texture3D)
RID rid;
Vector3i size = Vector3i(1, 1, 1);
protected:
static void _bind_methods();
public:
void set_size(const Vector3i &p_size);
Vector3i get_size() const;
virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_depth() const override;
virtual bool has_mipmaps() const override;
virtual Vector<Ref<Image>> get_data() const override;
PlaceholderTexture3D();
~PlaceholderTexture3D();
};
class PlaceholderTextureLayered : public TextureLayered {
GDCLASS(PlaceholderTextureLayered, TextureLayered)
RID rid;
Size2i size = Size2i(1, 1);
int layers = 1;
LayeredType layered_type = LAYERED_TYPE_2D_ARRAY;
protected:
static void _bind_methods();
public:
void set_size(const Size2i &p_size);
Size2i get_size() const;
void set_layers(int p_layers);
virtual Image::Format get_format() const override;
virtual LayeredType get_layered_type() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual Ref<Image> get_layer_data(int p_layer) const override;
PlaceholderTextureLayered(LayeredType p_type);
~PlaceholderTextureLayered();
};
class PlaceholderTexture2DArray : public PlaceholderTextureLayered {
GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered)
public:
PlaceholderTexture2DArray() :
PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
class PlaceholderCubemap : public PlaceholderTextureLayered {
GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered)
public:
PlaceholderCubemap() :
PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
class PlaceholderCubemapArray : public PlaceholderTextureLayered {
GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered)
public:
PlaceholderCubemapArray() :
PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
#endif // TEXTURE_H