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/**************************************************************************/
/* physics_server_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* the following conditions: */
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# ifndef PHYSICS_SERVER_3D_H
# define PHYSICS_SERVER_3D_H
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# include "core/io/resource.h"
# include "core/object/class_db.h"
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# include "core/object/gdvirtual.gen.inc"
# include "core/object/script_language.h"
# include "core/variant/native_ptr.h"
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class PhysicsDirectSpaceState3D ;
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template < typename T >
class TypedArray ;
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class PhysicsDirectBodyState3D : public Object {
GDCLASS ( PhysicsDirectBodyState3D , Object ) ;
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protected :
static void _bind_methods ( ) ;
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public :
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virtual Vector3 get_total_gravity ( ) const = 0 ;
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virtual real_t get_total_angular_damp ( ) const = 0 ;
virtual real_t get_total_linear_damp ( ) const = 0 ;
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virtual Vector3 get_center_of_mass ( ) const = 0 ;
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virtual Vector3 get_center_of_mass_local ( ) const = 0 ;
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virtual Basis get_principal_inertia_axes ( ) const = 0 ;
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virtual real_t get_inverse_mass ( ) const = 0 ; // get the mass
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virtual Vector3 get_inverse_inertia ( ) const = 0 ; // get density of this body space
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virtual Basis get_inverse_inertia_tensor ( ) const = 0 ; // get density of this body space
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virtual void set_linear_velocity ( const Vector3 & p_velocity ) = 0 ;
virtual Vector3 get_linear_velocity ( ) const = 0 ;
virtual void set_angular_velocity ( const Vector3 & p_velocity ) = 0 ;
virtual Vector3 get_angular_velocity ( ) const = 0 ;
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virtual void set_transform ( const Transform3D & p_transform ) = 0 ;
virtual Transform3D get_transform ( ) const = 0 ;
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virtual Vector3 get_velocity_at_local_position ( const Vector3 & p_position ) const = 0 ;
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virtual void apply_central_impulse ( const Vector3 & p_impulse ) = 0 ;
virtual void apply_impulse ( const Vector3 & p_impulse , const Vector3 & p_position = Vector3 ( ) ) = 0 ;
virtual void apply_torque_impulse ( const Vector3 & p_impulse ) = 0 ;
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virtual void apply_central_force ( const Vector3 & p_force ) = 0 ;
virtual void apply_force ( const Vector3 & p_force , const Vector3 & p_position = Vector3 ( ) ) = 0 ;
virtual void apply_torque ( const Vector3 & p_torque ) = 0 ;
virtual void add_constant_central_force ( const Vector3 & p_force ) = 0 ;
virtual void add_constant_force ( const Vector3 & p_force , const Vector3 & p_position = Vector3 ( ) ) = 0 ;
virtual void add_constant_torque ( const Vector3 & p_torque ) = 0 ;
virtual void set_constant_force ( const Vector3 & p_force ) = 0 ;
virtual Vector3 get_constant_force ( ) const = 0 ;
virtual void set_constant_torque ( const Vector3 & p_torque ) = 0 ;
virtual Vector3 get_constant_torque ( ) const = 0 ;
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virtual void set_sleep_state ( bool p_sleep ) = 0 ;
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virtual bool is_sleeping ( ) const = 0 ;
virtual int get_contact_count ( ) const = 0 ;
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virtual Vector3 get_contact_local_position ( int p_contact_idx ) const = 0 ;
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virtual Vector3 get_contact_local_normal ( int p_contact_idx ) const = 0 ;
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virtual Vector3 get_contact_impulse ( int p_contact_idx ) const = 0 ;
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virtual int get_contact_local_shape ( int p_contact_idx ) const = 0 ;
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virtual Vector3 get_contact_local_velocity_at_position ( int p_contact_idx ) const = 0 ;
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virtual RID get_contact_collider ( int p_contact_idx ) const = 0 ;
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virtual Vector3 get_contact_collider_position ( int p_contact_idx ) const = 0 ;
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virtual ObjectID get_contact_collider_id ( int p_contact_idx ) const = 0 ;
virtual Object * get_contact_collider_object ( int p_contact_idx ) const ;
virtual int get_contact_collider_shape ( int p_contact_idx ) const = 0 ;
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virtual Vector3 get_contact_collider_velocity_at_position ( int p_contact_idx ) const = 0 ;
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virtual real_t get_step ( ) const = 0 ;
virtual void integrate_forces ( ) ;
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virtual PhysicsDirectSpaceState3D * get_space_state ( ) = 0 ;
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PhysicsDirectBodyState3D ( ) ;
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} ;
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class PhysicsRayQueryParameters3D ;
class PhysicsPointQueryParameters3D ;
class PhysicsShapeQueryParameters3D ;
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class PhysicsDirectSpaceState3D : public Object {
GDCLASS ( PhysicsDirectSpaceState3D , Object ) ;
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private :
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Dictionary _intersect_ray ( const Ref < PhysicsRayQueryParameters3D > & p_ray_query ) ;
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TypedArray < Dictionary > _intersect_point ( const Ref < PhysicsPointQueryParameters3D > & p_point_query , int p_max_results = 32 ) ;
TypedArray < Dictionary > _intersect_shape ( const Ref < PhysicsShapeQueryParameters3D > & p_shape_query , int p_max_results = 32 ) ;
Vector < real_t > _cast_motion ( const Ref < PhysicsShapeQueryParameters3D > & p_shape_query ) ;
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TypedArray < Vector3 > _collide_shape ( const Ref < PhysicsShapeQueryParameters3D > & p_shape_query , int p_max_results = 32 ) ;
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Dictionary _get_rest_info ( const Ref < PhysicsShapeQueryParameters3D > & p_shape_query ) ;
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protected :
static void _bind_methods ( ) ;
public :
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struct RayParameters {
Vector3 from ;
Vector3 to ;
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HashSet < RID > exclude ;
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uint32_t collision_mask = UINT32_MAX ;
bool collide_with_bodies = true ;
bool collide_with_areas = false ;
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bool hit_from_inside = false ;
bool hit_back_faces = true ;
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bool pick_ray = false ;
} ;
struct RayResult {
Vector3 position ;
Vector3 normal ;
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RID rid ;
ObjectID collider_id ;
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Object * collider = nullptr ;
int shape = 0 ;
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} ;
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virtual bool intersect_ray ( const RayParameters & p_parameters , RayResult & r_result ) = 0 ;
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struct ShapeResult {
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RID rid ;
ObjectID collider_id ;
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Object * collider = nullptr ;
int shape = 0 ;
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} ;
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struct PointParameters {
Vector3 position ;
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HashSet < RID > exclude ;
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uint32_t collision_mask = UINT32_MAX ;
bool collide_with_bodies = true ;
bool collide_with_areas = false ;
} ;
virtual int intersect_point ( const PointParameters & p_parameters , ShapeResult * r_results , int p_result_max ) = 0 ;
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struct ShapeParameters {
RID shape_rid ;
Transform3D transform ;
Vector3 motion ;
real_t margin = 0.0 ;
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HashSet < RID > exclude ;
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uint32_t collision_mask = UINT32_MAX ;
bool collide_with_bodies = true ;
bool collide_with_areas = false ;
} ;
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struct ShapeRestInfo {
Vector3 point ;
Vector3 normal ;
RID rid ;
ObjectID collider_id ;
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int shape = 0 ;
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Vector3 linear_velocity ; // Velocity at contact point.
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} ;
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virtual int intersect_shape ( const ShapeParameters & p_parameters , ShapeResult * r_results , int p_result_max ) = 0 ;
virtual bool cast_motion ( const ShapeParameters & p_parameters , real_t & p_closest_safe , real_t & p_closest_unsafe , ShapeRestInfo * r_info = nullptr ) = 0 ;
virtual bool collide_shape ( const ShapeParameters & p_parameters , Vector3 * r_results , int p_result_max , int & r_result_count ) = 0 ;
virtual bool rest_info ( const ShapeParameters & p_parameters , ShapeRestInfo * r_info ) = 0 ;
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virtual Vector3 get_closest_point_to_object_volume ( RID p_object , const Vector3 p_point ) const = 0 ;
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PhysicsDirectSpaceState3D ( ) ;
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} ;
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class PhysicsServer3DRenderingServerHandler : public Object {
GDCLASS ( PhysicsServer3DRenderingServerHandler , Object )
protected :
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GDVIRTUAL2 ( _set_vertex , int , GDExtensionConstPtr < void > )
GDVIRTUAL2 ( _set_normal , int , GDExtensionConstPtr < void > )
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GDVIRTUAL1 ( _set_aabb , const AABB & )
static void _bind_methods ( ) ;
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public :
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virtual void set_vertex ( int p_vertex_id , const void * p_vector3 ) ;
virtual void set_normal ( int p_vertex_id , const void * p_vector3 ) ;
virtual void set_aabb ( const AABB & p_aabb ) ;
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virtual ~ PhysicsServer3DRenderingServerHandler ( ) { }
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} ;
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class PhysicsTestMotionParameters3D ;
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class PhysicsTestMotionResult3D ;
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class PhysicsServer3D : public Object {
GDCLASS ( PhysicsServer3D , Object ) ;
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static PhysicsServer3D * singleton ;
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virtual bool _body_test_motion ( RID p_body , const Ref < PhysicsTestMotionParameters3D > & p_parameters , const Ref < PhysicsTestMotionResult3D > & p_result = Ref < PhysicsTestMotionResult3D > ( ) ) ;
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protected :
static void _bind_methods ( ) ;
public :
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static PhysicsServer3D * get_singleton ( ) ;
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enum ShapeType {
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SHAPE_WORLD_BOUNDARY , ///< plane:"plane"
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SHAPE_SEPARATION_RAY , ///< float:"length"
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SHAPE_SPHERE , ///< float:"radius"
SHAPE_BOX , ///< vec3:"extents"
SHAPE_CAPSULE , ///< dict( float:"radius", float:"height"):capsule
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SHAPE_CYLINDER , ///< dict( float:"radius", float:"height"):cylinder
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SHAPE_CONVEX_POLYGON , ///< array of planes:"planes"
SHAPE_CONCAVE_POLYGON , ///< vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
SHAPE_HEIGHTMAP , ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
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SHAPE_SOFT_BODY , ///< Used internally, can't be created from the physics server.
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SHAPE_CUSTOM , ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
} ;
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RID shape_create ( ShapeType p_shape ) ;
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virtual RID world_boundary_shape_create ( ) = 0 ;
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virtual RID separation_ray_shape_create ( ) = 0 ;
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virtual RID sphere_shape_create ( ) = 0 ;
virtual RID box_shape_create ( ) = 0 ;
virtual RID capsule_shape_create ( ) = 0 ;
virtual RID cylinder_shape_create ( ) = 0 ;
virtual RID convex_polygon_shape_create ( ) = 0 ;
virtual RID concave_polygon_shape_create ( ) = 0 ;
virtual RID heightmap_shape_create ( ) = 0 ;
virtual RID custom_shape_create ( ) = 0 ;
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virtual void shape_set_data ( RID p_shape , const Variant & p_data ) = 0 ;
virtual void shape_set_custom_solver_bias ( RID p_shape , real_t p_bias ) = 0 ;
virtual ShapeType shape_get_type ( RID p_shape ) const = 0 ;
virtual Variant shape_get_data ( RID p_shape ) const = 0 ;
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virtual void shape_set_margin ( RID p_shape , real_t p_margin ) = 0 ;
virtual real_t shape_get_margin ( RID p_shape ) const = 0 ;
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virtual real_t shape_get_custom_solver_bias ( RID p_shape ) const = 0 ;
/* SPACE API */
virtual RID space_create ( ) = 0 ;
virtual void space_set_active ( RID p_space , bool p_active ) = 0 ;
virtual bool space_is_active ( RID p_space ) const = 0 ;
enum SpaceParameter {
SPACE_PARAM_CONTACT_RECYCLE_RADIUS ,
SPACE_PARAM_CONTACT_MAX_SEPARATION ,
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SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION ,
SPACE_PARAM_CONTACT_DEFAULT_BIAS ,
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SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD ,
SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD ,
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SPACE_PARAM_BODY_TIME_TO_SLEEP ,
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SPACE_PARAM_SOLVER_ITERATIONS ,
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} ;
virtual void space_set_param ( RID p_space , SpaceParameter p_param , real_t p_value ) = 0 ;
virtual real_t space_get_param ( RID p_space , SpaceParameter p_param ) const = 0 ;
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// this function only works on physics process, errors and returns null otherwise
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virtual PhysicsDirectSpaceState3D * space_get_direct_state ( RID p_space ) = 0 ;
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virtual void space_set_debug_contacts ( RID p_space , int p_max_contacts ) = 0 ;
virtual Vector < Vector3 > space_get_contacts ( RID p_space ) const = 0 ;
virtual int space_get_contact_count ( RID p_space ) const = 0 ;
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//missing space parameters
/* AREA API */
//missing attenuation? missing better override?
enum AreaParameter {
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AREA_PARAM_GRAVITY_OVERRIDE_MODE ,
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AREA_PARAM_GRAVITY ,
AREA_PARAM_GRAVITY_VECTOR ,
AREA_PARAM_GRAVITY_IS_POINT ,
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AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE ,
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AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE ,
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AREA_PARAM_LINEAR_DAMP ,
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AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE ,
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AREA_PARAM_ANGULAR_DAMP ,
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AREA_PARAM_PRIORITY ,
AREA_PARAM_WIND_FORCE_MAGNITUDE ,
AREA_PARAM_WIND_SOURCE ,
AREA_PARAM_WIND_DIRECTION ,
AREA_PARAM_WIND_ATTENUATION_FACTOR ,
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} ;
virtual RID area_create ( ) = 0 ;
virtual void area_set_space ( RID p_area , RID p_space ) = 0 ;
virtual RID area_get_space ( RID p_area ) const = 0 ;
enum AreaSpaceOverrideMode {
AREA_SPACE_OVERRIDE_DISABLED ,
AREA_SPACE_OVERRIDE_COMBINE ,
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AREA_SPACE_OVERRIDE_COMBINE_REPLACE ,
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AREA_SPACE_OVERRIDE_REPLACE ,
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AREA_SPACE_OVERRIDE_REPLACE_COMBINE
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} ;
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virtual void area_add_shape ( RID p_area , RID p_shape , const Transform3D & p_transform = Transform3D ( ) , bool p_disabled = false ) = 0 ;
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virtual void area_set_shape ( RID p_area , int p_shape_idx , RID p_shape ) = 0 ;
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virtual void area_set_shape_transform ( RID p_area , int p_shape_idx , const Transform3D & p_transform ) = 0 ;
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virtual int area_get_shape_count ( RID p_area ) const = 0 ;
virtual RID area_get_shape ( RID p_area , int p_shape_idx ) const = 0 ;
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virtual Transform3D area_get_shape_transform ( RID p_area , int p_shape_idx ) const = 0 ;
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virtual void area_remove_shape ( RID p_area , int p_shape_idx ) = 0 ;
virtual void area_clear_shapes ( RID p_area ) = 0 ;
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virtual void area_set_shape_disabled ( RID p_area , int p_shape_idx , bool p_disabled ) = 0 ;
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virtual void area_attach_object_instance_id ( RID p_area , ObjectID p_id ) = 0 ;
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virtual ObjectID area_get_object_instance_id ( RID p_area ) const = 0 ;
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virtual void area_set_param ( RID p_area , AreaParameter p_param , const Variant & p_value ) = 0 ;
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virtual void area_set_transform ( RID p_area , const Transform3D & p_transform ) = 0 ;
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virtual Variant area_get_param ( RID p_parea , AreaParameter p_param ) const = 0 ;
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virtual Transform3D area_get_transform ( RID p_area ) const = 0 ;
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virtual void area_set_collision_layer ( RID p_area , uint32_t p_layer ) = 0 ;
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virtual uint32_t area_get_collision_layer ( RID p_area ) const = 0 ;
virtual void area_set_collision_mask ( RID p_area , uint32_t p_mask ) = 0 ;
virtual uint32_t area_get_collision_mask ( RID p_area ) const = 0 ;
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virtual void area_set_monitorable ( RID p_area , bool p_monitorable ) = 0 ;
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virtual void area_set_monitor_callback ( RID p_area , const Callable & p_callback ) = 0 ;
virtual void area_set_area_monitor_callback ( RID p_area , const Callable & p_callback ) = 0 ;
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virtual void area_set_ray_pickable ( RID p_area , bool p_enable ) = 0 ;
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/* BODY API */
//missing ccd?
enum BodyMode {
BODY_MODE_STATIC ,
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BODY_MODE_KINEMATIC ,
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BODY_MODE_RIGID ,
BODY_MODE_RIGID_LINEAR ,
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} ;
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enum BodyDampMode {
BODY_DAMP_MODE_COMBINE ,
BODY_DAMP_MODE_REPLACE ,
} ;
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virtual RID body_create ( ) = 0 ;
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virtual void body_set_space ( RID p_body , RID p_space ) = 0 ;
virtual RID body_get_space ( RID p_body ) const = 0 ;
virtual void body_set_mode ( RID p_body , BodyMode p_mode ) = 0 ;
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virtual BodyMode body_get_mode ( RID p_body ) const = 0 ;
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virtual void body_add_shape ( RID p_body , RID p_shape , const Transform3D & p_transform = Transform3D ( ) , bool p_disabled = false ) = 0 ;
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virtual void body_set_shape ( RID p_body , int p_shape_idx , RID p_shape ) = 0 ;
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virtual void body_set_shape_transform ( RID p_body , int p_shape_idx , const Transform3D & p_transform ) = 0 ;
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virtual int body_get_shape_count ( RID p_body ) const = 0 ;
virtual RID body_get_shape ( RID p_body , int p_shape_idx ) const = 0 ;
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virtual Transform3D body_get_shape_transform ( RID p_body , int p_shape_idx ) const = 0 ;
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virtual void body_remove_shape ( RID p_body , int p_shape_idx ) = 0 ;
virtual void body_clear_shapes ( RID p_body ) = 0 ;
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virtual void body_set_shape_disabled ( RID p_body , int p_shape_idx , bool p_disabled ) = 0 ;
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virtual void body_attach_object_instance_id ( RID p_body , ObjectID p_id ) = 0 ;
virtual ObjectID body_get_object_instance_id ( RID p_body ) const = 0 ;
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virtual void body_set_enable_continuous_collision_detection ( RID p_body , bool p_enable ) = 0 ;
virtual bool body_is_continuous_collision_detection_enabled ( RID p_body ) const = 0 ;
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virtual void body_set_collision_layer ( RID p_body , uint32_t p_layer ) = 0 ;
virtual uint32_t body_get_collision_layer ( RID p_body ) const = 0 ;
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virtual void body_set_collision_mask ( RID p_body , uint32_t p_mask ) = 0 ;
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virtual uint32_t body_get_collision_mask ( RID p_body ) const = 0 ;
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virtual void body_set_collision_priority ( RID p_body , real_t p_priority ) = 0 ;
virtual real_t body_get_collision_priority ( RID p_body ) const = 0 ;
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virtual void body_set_user_flags ( RID p_body , uint32_t p_flags ) = 0 ;
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virtual uint32_t body_get_user_flags ( RID p_body ) const = 0 ;
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// common body variables
enum BodyParameter {
BODY_PARAM_BOUNCE ,
BODY_PARAM_FRICTION ,
BODY_PARAM_MASS , ///< unused for static, always infinite
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BODY_PARAM_INERTIA ,
BODY_PARAM_CENTER_OF_MASS ,
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BODY_PARAM_GRAVITY_SCALE ,
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BODY_PARAM_LINEAR_DAMP_MODE ,
BODY_PARAM_ANGULAR_DAMP_MODE ,
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BODY_PARAM_LINEAR_DAMP ,
BODY_PARAM_ANGULAR_DAMP ,
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BODY_PARAM_MAX ,
} ;
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virtual void body_set_param ( RID p_body , BodyParameter p_param , const Variant & p_value ) = 0 ;
virtual Variant body_get_param ( RID p_body , BodyParameter p_param ) const = 0 ;
virtual void body_reset_mass_properties ( RID p_body ) = 0 ;
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//state
enum BodyState {
BODY_STATE_TRANSFORM ,
BODY_STATE_LINEAR_VELOCITY ,
BODY_STATE_ANGULAR_VELOCITY ,
BODY_STATE_SLEEPING ,
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BODY_STATE_CAN_SLEEP
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} ;
virtual void body_set_state ( RID p_body , BodyState p_state , const Variant & p_variant ) = 0 ;
virtual Variant body_get_state ( RID p_body , BodyState p_state ) const = 0 ;
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virtual void body_apply_central_impulse ( RID p_body , const Vector3 & p_impulse ) = 0 ;
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virtual void body_apply_impulse ( RID p_body , const Vector3 & p_impulse , const Vector3 & p_position = Vector3 ( ) ) = 0 ;
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virtual void body_apply_torque_impulse ( RID p_body , const Vector3 & p_impulse ) = 0 ;
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virtual void body_apply_central_force ( RID p_body , const Vector3 & p_force ) = 0 ;
virtual void body_apply_force ( RID p_body , const Vector3 & p_force , const Vector3 & p_position = Vector3 ( ) ) = 0 ;
virtual void body_apply_torque ( RID p_body , const Vector3 & p_torque ) = 0 ;
virtual void body_add_constant_central_force ( RID p_body , const Vector3 & p_force ) = 0 ;
virtual void body_add_constant_force ( RID p_body , const Vector3 & p_force , const Vector3 & p_position = Vector3 ( ) ) = 0 ;
virtual void body_add_constant_torque ( RID p_body , const Vector3 & p_torque ) = 0 ;
virtual void body_set_constant_force ( RID p_body , const Vector3 & p_force ) = 0 ;
virtual Vector3 body_get_constant_force ( RID p_body ) const = 0 ;
virtual void body_set_constant_torque ( RID p_body , const Vector3 & p_torque ) = 0 ;
virtual Vector3 body_get_constant_torque ( RID p_body ) const = 0 ;
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virtual void body_set_axis_velocity ( RID p_body , const Vector3 & p_axis_velocity ) = 0 ;
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enum BodyAxis {
BODY_AXIS_LINEAR_X = 1 < < 0 ,
BODY_AXIS_LINEAR_Y = 1 < < 1 ,
BODY_AXIS_LINEAR_Z = 1 < < 2 ,
BODY_AXIS_ANGULAR_X = 1 < < 3 ,
BODY_AXIS_ANGULAR_Y = 1 < < 4 ,
BODY_AXIS_ANGULAR_Z = 1 < < 5
} ;
virtual void body_set_axis_lock ( RID p_body , BodyAxis p_axis , bool p_lock ) = 0 ;
virtual bool body_is_axis_locked ( RID p_body , BodyAxis p_axis ) const = 0 ;
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//fix
virtual void body_add_collision_exception ( RID p_body , RID p_body_b ) = 0 ;
virtual void body_remove_collision_exception ( RID p_body , RID p_body_b ) = 0 ;
virtual void body_get_collision_exceptions ( RID p_body , List < RID > * p_exceptions ) = 0 ;
virtual void body_set_max_contacts_reported ( RID p_body , int p_contacts ) = 0 ;
virtual int body_get_max_contacts_reported ( RID p_body ) const = 0 ;
//missing remove
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virtual void body_set_contacts_reported_depth_threshold ( RID p_body , real_t p_threshold ) = 0 ;
virtual real_t body_get_contacts_reported_depth_threshold ( RID p_body ) const = 0 ;
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virtual void body_set_omit_force_integration ( RID p_body , bool p_omit ) = 0 ;
virtual bool body_is_omitting_force_integration ( RID p_body ) const = 0 ;
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virtual void body_set_state_sync_callback ( RID p_body , const Callable & p_callable ) = 0 ;
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virtual void body_set_force_integration_callback ( RID p_body , const Callable & p_callable , const Variant & p_udata = Variant ( ) ) = 0 ;
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virtual void body_set_ray_pickable ( RID p_body , bool p_enable ) = 0 ;
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// this function only works on physics process, errors and returns null otherwise
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virtual PhysicsDirectBodyState3D * body_get_direct_state ( RID p_body ) = 0 ;
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struct MotionParameters {
Transform3D from ;
Vector3 motion ;
real_t margin = 0.001 ;
int max_collisions = 1 ;
bool collide_separation_ray = false ;
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HashSet < RID > exclude_bodies ;
HashSet < ObjectID > exclude_objects ;
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bool recovery_as_collision = false ;
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MotionParameters ( ) { }
MotionParameters ( const Transform3D & p_from , const Vector3 & p_motion , real_t p_margin = 0.001 ) :
from ( p_from ) ,
motion ( p_motion ) ,
margin ( p_margin ) { }
} ;
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struct MotionCollision {
Vector3 position ;
Vector3 normal ;
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Vector3 collider_velocity ;
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Vector3 collider_angular_velocity ;
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real_t depth = 0.0 ;
int local_shape = 0 ;
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ObjectID collider_id ;
RID collider ;
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int collider_shape = 0 ;
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real_t get_angle ( Vector3 p_up_direction ) const {
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return Math : : acos ( normal . dot ( p_up_direction ) ) ;
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}
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} ;
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struct MotionResult {
Vector3 travel ;
Vector3 remainder ;
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real_t collision_depth = 0.0 ;
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real_t collision_safe_fraction = 0.0 ;
real_t collision_unsafe_fraction = 0.0 ;
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static const int MAX_COLLISIONS = 32 ;
MotionCollision collisions [ MAX_COLLISIONS ] ;
int collision_count = 0 ;
} ;
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virtual bool body_test_motion ( RID p_body , const MotionParameters & p_parameters , MotionResult * r_result = nullptr ) = 0 ;
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/* SOFT BODY */
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virtual RID soft_body_create ( ) = 0 ;
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virtual void soft_body_update_rendering_server ( RID p_body , PhysicsServer3DRenderingServerHandler * p_rendering_server_handler ) = 0 ;
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virtual void soft_body_set_space ( RID p_body , RID p_space ) = 0 ;
virtual RID soft_body_get_space ( RID p_body ) const = 0 ;
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virtual void soft_body_set_mesh ( RID p_body , RID p_mesh ) = 0 ;
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virtual AABB soft_body_get_bounds ( RID p_body ) const = 0 ;
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virtual void soft_body_set_collision_layer ( RID p_body , uint32_t p_layer ) = 0 ;
virtual uint32_t soft_body_get_collision_layer ( RID p_body ) const = 0 ;
virtual void soft_body_set_collision_mask ( RID p_body , uint32_t p_mask ) = 0 ;
virtual uint32_t soft_body_get_collision_mask ( RID p_body ) const = 0 ;
virtual void soft_body_add_collision_exception ( RID p_body , RID p_body_b ) = 0 ;
virtual void soft_body_remove_collision_exception ( RID p_body , RID p_body_b ) = 0 ;
virtual void soft_body_get_collision_exceptions ( RID p_body , List < RID > * p_exceptions ) = 0 ;
virtual void soft_body_set_state ( RID p_body , BodyState p_state , const Variant & p_variant ) = 0 ;
virtual Variant soft_body_get_state ( RID p_body , BodyState p_state ) const = 0 ;
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virtual void soft_body_set_transform ( RID p_body , const Transform3D & p_transform ) = 0 ;
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virtual void soft_body_set_ray_pickable ( RID p_body , bool p_enable ) = 0 ;
virtual void soft_body_set_simulation_precision ( RID p_body , int p_simulation_precision ) = 0 ;
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virtual int soft_body_get_simulation_precision ( RID p_body ) const = 0 ;
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virtual void soft_body_set_total_mass ( RID p_body , real_t p_total_mass ) = 0 ;
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virtual real_t soft_body_get_total_mass ( RID p_body ) const = 0 ;
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virtual void soft_body_set_linear_stiffness ( RID p_body , real_t p_stiffness ) = 0 ;
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virtual real_t soft_body_get_linear_stiffness ( RID p_body ) const = 0 ;
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virtual void soft_body_set_pressure_coefficient ( RID p_body , real_t p_pressure_coefficient ) = 0 ;
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virtual real_t soft_body_get_pressure_coefficient ( RID p_body ) const = 0 ;
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virtual void soft_body_set_damping_coefficient ( RID p_body , real_t p_damping_coefficient ) = 0 ;
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virtual real_t soft_body_get_damping_coefficient ( RID p_body ) const = 0 ;
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virtual void soft_body_set_drag_coefficient ( RID p_body , real_t p_drag_coefficient ) = 0 ;
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virtual real_t soft_body_get_drag_coefficient ( RID p_body ) const = 0 ;
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virtual void soft_body_move_point ( RID p_body , int p_point_index , const Vector3 & p_global_position ) = 0 ;
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virtual Vector3 soft_body_get_point_global_position ( RID p_body , int p_point_index ) const = 0 ;
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virtual void soft_body_remove_all_pinned_points ( RID p_body ) = 0 ;
virtual void soft_body_pin_point ( RID p_body , int p_point_index , bool p_pin ) = 0 ;
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virtual bool soft_body_is_point_pinned ( RID p_body , int p_point_index ) const = 0 ;
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/* JOINT API */
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enum JointType {
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JOINT_TYPE_PIN ,
JOINT_TYPE_HINGE ,
JOINT_TYPE_SLIDER ,
JOINT_TYPE_CONE_TWIST ,
JOINT_TYPE_6DOF ,
JOINT_TYPE_MAX ,
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} ;
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virtual RID joint_create ( ) = 0 ;
virtual void joint_clear ( RID p_joint ) = 0 ;
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virtual JointType joint_get_type ( RID p_joint ) const = 0 ;
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virtual void joint_set_solver_priority ( RID p_joint , int p_priority ) = 0 ;
virtual int joint_get_solver_priority ( RID p_joint ) const = 0 ;
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virtual void joint_disable_collisions_between_bodies ( RID p_joint , bool p_disable ) = 0 ;
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virtual bool joint_is_disabled_collisions_between_bodies ( RID p_joint ) const = 0 ;
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virtual void joint_make_pin ( RID p_joint , RID p_body_A , const Vector3 & p_local_A , RID p_body_B , const Vector3 & p_local_B ) = 0 ;
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enum PinJointParam {
PIN_JOINT_BIAS ,
PIN_JOINT_DAMPING ,
PIN_JOINT_IMPULSE_CLAMP
} ;
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virtual void pin_joint_set_param ( RID p_joint , PinJointParam p_param , real_t p_value ) = 0 ;
virtual real_t pin_joint_get_param ( RID p_joint , PinJointParam p_param ) const = 0 ;
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virtual void pin_joint_set_local_a ( RID p_joint , const Vector3 & p_A ) = 0 ;
virtual Vector3 pin_joint_get_local_a ( RID p_joint ) const = 0 ;
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virtual void pin_joint_set_local_b ( RID p_joint , const Vector3 & p_B ) = 0 ;
virtual Vector3 pin_joint_get_local_b ( RID p_joint ) const = 0 ;
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enum HingeJointParam {
HINGE_JOINT_BIAS ,
HINGE_JOINT_LIMIT_UPPER ,
HINGE_JOINT_LIMIT_LOWER ,
HINGE_JOINT_LIMIT_BIAS ,
HINGE_JOINT_LIMIT_SOFTNESS ,
HINGE_JOINT_LIMIT_RELAXATION ,
HINGE_JOINT_MOTOR_TARGET_VELOCITY ,
HINGE_JOINT_MOTOR_MAX_IMPULSE ,
HINGE_JOINT_MAX
} ;
enum HingeJointFlag {
HINGE_JOINT_FLAG_USE_LIMIT ,
HINGE_JOINT_FLAG_ENABLE_MOTOR ,
HINGE_JOINT_FLAG_MAX
} ;
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virtual void joint_make_hinge ( RID p_joint , RID p_body_A , const Transform3D & p_hinge_A , RID p_body_B , const Transform3D & p_hinge_B ) = 0 ;
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virtual void joint_make_hinge_simple ( RID p_joint , RID p_body_A , const Vector3 & p_pivot_A , const Vector3 & p_axis_A , RID p_body_B , const Vector3 & p_pivot_B , const Vector3 & p_axis_B ) = 0 ;
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virtual void hinge_joint_set_param ( RID p_joint , HingeJointParam p_param , real_t p_value ) = 0 ;
virtual real_t hinge_joint_get_param ( RID p_joint , HingeJointParam p_param ) const = 0 ;
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virtual void hinge_joint_set_flag ( RID p_joint , HingeJointFlag p_flag , bool p_value ) = 0 ;
virtual bool hinge_joint_get_flag ( RID p_joint , HingeJointFlag p_flag ) const = 0 ;
enum SliderJointParam {
SLIDER_JOINT_LINEAR_LIMIT_UPPER ,
SLIDER_JOINT_LINEAR_LIMIT_LOWER ,
SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS ,
SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION ,
SLIDER_JOINT_LINEAR_LIMIT_DAMPING ,
SLIDER_JOINT_LINEAR_MOTION_SOFTNESS ,
SLIDER_JOINT_LINEAR_MOTION_RESTITUTION ,
SLIDER_JOINT_LINEAR_MOTION_DAMPING ,
SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS ,
SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION ,
SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING ,
SLIDER_JOINT_ANGULAR_LIMIT_UPPER ,
SLIDER_JOINT_ANGULAR_LIMIT_LOWER ,
SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS ,
SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION ,
SLIDER_JOINT_ANGULAR_LIMIT_DAMPING ,
SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS ,
SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION ,
SLIDER_JOINT_ANGULAR_MOTION_DAMPING ,
SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS ,
SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION ,
SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING ,
SLIDER_JOINT_MAX
} ;
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virtual void joint_make_slider ( RID p_joint , RID p_body_A , const Transform3D & p_local_frame_A , RID p_body_B , const Transform3D & p_local_frame_B ) = 0 ; //reference frame is A
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virtual void slider_joint_set_param ( RID p_joint , SliderJointParam p_param , real_t p_value ) = 0 ;
virtual real_t slider_joint_get_param ( RID p_joint , SliderJointParam p_param ) const = 0 ;
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enum ConeTwistJointParam {
CONE_TWIST_JOINT_SWING_SPAN ,
CONE_TWIST_JOINT_TWIST_SPAN ,
CONE_TWIST_JOINT_BIAS ,
CONE_TWIST_JOINT_SOFTNESS ,
CONE_TWIST_JOINT_RELAXATION ,
CONE_TWIST_MAX
} ;
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virtual void joint_make_cone_twist ( RID p_joint , RID p_body_A , const Transform3D & p_local_frame_A , RID p_body_B , const Transform3D & p_local_frame_B ) = 0 ; //reference frame is A
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virtual void cone_twist_joint_set_param ( RID p_joint , ConeTwistJointParam p_param , real_t p_value ) = 0 ;
virtual real_t cone_twist_joint_get_param ( RID p_joint , ConeTwistJointParam p_param ) const = 0 ;
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enum G6DOFJointAxisParam {
G6DOF_JOINT_LINEAR_LOWER_LIMIT ,
G6DOF_JOINT_LINEAR_UPPER_LIMIT ,
G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS ,
G6DOF_JOINT_LINEAR_RESTITUTION ,
G6DOF_JOINT_LINEAR_DAMPING ,
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G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY ,
G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT ,
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G6DOF_JOINT_LINEAR_SPRING_STIFFNESS ,
G6DOF_JOINT_LINEAR_SPRING_DAMPING ,
G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT ,
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G6DOF_JOINT_ANGULAR_LOWER_LIMIT ,
G6DOF_JOINT_ANGULAR_UPPER_LIMIT ,
G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS ,
G6DOF_JOINT_ANGULAR_DAMPING ,
G6DOF_JOINT_ANGULAR_RESTITUTION ,
G6DOF_JOINT_ANGULAR_FORCE_LIMIT ,
G6DOF_JOINT_ANGULAR_ERP ,
G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY ,
G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT ,
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G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS ,
G6DOF_JOINT_ANGULAR_SPRING_DAMPING ,
G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT ,
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G6DOF_JOINT_MAX
} ;
enum G6DOFJointAxisFlag {
G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT ,
G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT ,
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G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING ,
G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING ,
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G6DOF_JOINT_FLAG_ENABLE_MOTOR ,
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G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR ,
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G6DOF_JOINT_FLAG_MAX
} ;
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virtual void joint_make_generic_6dof ( RID p_joint , RID p_body_A , const Transform3D & p_local_frame_A , RID p_body_B , const Transform3D & p_local_frame_B ) = 0 ; //reference frame is A
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virtual void generic_6dof_joint_set_param ( RID p_joint , Vector3 : : Axis , G6DOFJointAxisParam p_param , real_t p_value ) = 0 ;
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virtual real_t generic_6dof_joint_get_param ( RID p_joint , Vector3 : : Axis , G6DOFJointAxisParam p_param ) const = 0 ;
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virtual void generic_6dof_joint_set_flag ( RID p_joint , Vector3 : : Axis , G6DOFJointAxisFlag p_flag , bool p_enable ) = 0 ;
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virtual bool generic_6dof_joint_get_flag ( RID p_joint , Vector3 : : Axis , G6DOFJointAxisFlag p_flag ) const = 0 ;
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/* QUERY API */
enum AreaBodyStatus {
AREA_BODY_ADDED ,
AREA_BODY_REMOVED
} ;
/* MISC */
virtual void free ( RID p_rid ) = 0 ;
virtual void set_active ( bool p_active ) = 0 ;
virtual void init ( ) = 0 ;
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virtual void step ( real_t p_step ) = 0 ;
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virtual void sync ( ) = 0 ;
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virtual void flush_queries ( ) = 0 ;
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virtual void end_sync ( ) = 0 ;
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virtual void finish ( ) = 0 ;
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virtual bool is_flushing_queries ( ) const = 0 ;
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enum ProcessInfo {
INFO_ACTIVE_OBJECTS ,
INFO_COLLISION_PAIRS ,
INFO_ISLAND_COUNT
} ;
virtual int get_process_info ( ProcessInfo p_info ) = 0 ;
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PhysicsServer3D ( ) ;
~ PhysicsServer3D ( ) ;
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} ;
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class PhysicsRayQueryParameters3D : public RefCounted {
GDCLASS ( PhysicsRayQueryParameters3D , RefCounted ) ;
PhysicsDirectSpaceState3D : : RayParameters parameters ;
protected :
static void _bind_methods ( ) ;
public :
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static Ref < PhysicsRayQueryParameters3D > create ( Vector3 p_from , Vector3 p_to , uint32_t p_mask , const TypedArray < RID > & p_exclude ) ;
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const PhysicsDirectSpaceState3D : : RayParameters & get_parameters ( ) const { return parameters ; }
void set_from ( const Vector3 & p_from ) { parameters . from = p_from ; }
const Vector3 & get_from ( ) const { return parameters . from ; }
void set_to ( const Vector3 & p_to ) { parameters . to = p_to ; }
const Vector3 & get_to ( ) const { return parameters . to ; }
void set_collision_mask ( uint32_t p_mask ) { parameters . collision_mask = p_mask ; }
uint32_t get_collision_mask ( ) const { return parameters . collision_mask ; }
void set_collide_with_bodies ( bool p_enable ) { parameters . collide_with_bodies = p_enable ; }
bool is_collide_with_bodies_enabled ( ) const { return parameters . collide_with_bodies ; }
void set_collide_with_areas ( bool p_enable ) { parameters . collide_with_areas = p_enable ; }
bool is_collide_with_areas_enabled ( ) const { return parameters . collide_with_areas ; }
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void set_hit_from_inside ( bool p_enable ) { parameters . hit_from_inside = p_enable ; }
bool is_hit_from_inside_enabled ( ) const { return parameters . hit_from_inside ; }
void set_hit_back_faces ( bool p_enable ) { parameters . hit_back_faces = p_enable ; }
bool is_hit_back_faces_enabled ( ) const { return parameters . hit_back_faces ; }
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void set_exclude ( const TypedArray < RID > & p_exclude ) ;
TypedArray < RID > get_exclude ( ) const ;
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} ;
class PhysicsPointQueryParameters3D : public RefCounted {
GDCLASS ( PhysicsPointQueryParameters3D , RefCounted ) ;
PhysicsDirectSpaceState3D : : PointParameters parameters ;
protected :
static void _bind_methods ( ) ;
public :
const PhysicsDirectSpaceState3D : : PointParameters & get_parameters ( ) const { return parameters ; }
void set_position ( const Vector3 & p_position ) { parameters . position = p_position ; }
const Vector3 & get_position ( ) const { return parameters . position ; }
void set_collision_mask ( uint32_t p_mask ) { parameters . collision_mask = p_mask ; }
uint32_t get_collision_mask ( ) const { return parameters . collision_mask ; }
void set_collide_with_bodies ( bool p_enable ) { parameters . collide_with_bodies = p_enable ; }
bool is_collide_with_bodies_enabled ( ) const { return parameters . collide_with_bodies ; }
void set_collide_with_areas ( bool p_enable ) { parameters . collide_with_areas = p_enable ; }
bool is_collide_with_areas_enabled ( ) const { return parameters . collide_with_areas ; }
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void set_exclude ( const TypedArray < RID > & p_exclude ) ;
TypedArray < RID > get_exclude ( ) const ;
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} ;
class PhysicsShapeQueryParameters3D : public RefCounted {
GDCLASS ( PhysicsShapeQueryParameters3D , RefCounted ) ;
PhysicsDirectSpaceState3D : : ShapeParameters parameters ;
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Ref < Resource > shape_ref ;
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protected :
static void _bind_methods ( ) ;
public :
const PhysicsDirectSpaceState3D : : ShapeParameters & get_parameters ( ) const { return parameters ; }
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void set_shape ( const Ref < Resource > & p_shape_ref ) ;
Ref < Resource > get_shape ( ) const { return shape_ref ; }
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void set_shape_rid ( const RID & p_shape ) ;
RID get_shape_rid ( ) const { return parameters . shape_rid ; }
void set_transform ( const Transform3D & p_transform ) { parameters . transform = p_transform ; }
const Transform3D & get_transform ( ) const { return parameters . transform ; }
void set_motion ( const Vector3 & p_motion ) { parameters . motion = p_motion ; }
const Vector3 & get_motion ( ) const { return parameters . motion ; }
void set_margin ( real_t p_margin ) { parameters . margin = p_margin ; }
real_t get_margin ( ) const { return parameters . margin ; }
void set_collision_mask ( uint32_t p_mask ) { parameters . collision_mask = p_mask ; }
uint32_t get_collision_mask ( ) const { return parameters . collision_mask ; }
void set_collide_with_bodies ( bool p_enable ) { parameters . collide_with_bodies = p_enable ; }
bool is_collide_with_bodies_enabled ( ) const { return parameters . collide_with_bodies ; }
void set_collide_with_areas ( bool p_enable ) { parameters . collide_with_areas = p_enable ; }
bool is_collide_with_areas_enabled ( ) const { return parameters . collide_with_areas ; }
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void set_exclude ( const TypedArray < RID > & p_exclude ) ;
TypedArray < RID > get_exclude ( ) const ;
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} ;
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class PhysicsTestMotionParameters3D : public RefCounted {
GDCLASS ( PhysicsTestMotionParameters3D , RefCounted ) ;
PhysicsServer3D : : MotionParameters parameters ;
protected :
static void _bind_methods ( ) ;
public :
const PhysicsServer3D : : MotionParameters & get_parameters ( ) const { return parameters ; }
const Transform3D & get_from ( ) const { return parameters . from ; }
void set_from ( const Transform3D & p_from ) { parameters . from = p_from ; }
const Vector3 & get_motion ( ) const { return parameters . motion ; }
void set_motion ( const Vector3 & p_motion ) { parameters . motion = p_motion ; }
real_t get_margin ( ) const { return parameters . margin ; }
void set_margin ( real_t p_margin ) { parameters . margin = p_margin ; }
int get_max_collisions ( ) const { return parameters . max_collisions ; }
void set_max_collisions ( int p_max_collisions ) { parameters . max_collisions = p_max_collisions ; }
bool is_collide_separation_ray_enabled ( ) const { return parameters . collide_separation_ray ; }
void set_collide_separation_ray_enabled ( bool p_enabled ) { parameters . collide_separation_ray = p_enabled ; }
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TypedArray < RID > get_exclude_bodies ( ) const ;
void set_exclude_bodies ( const TypedArray < RID > & p_exclude ) ;
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TypedArray < uint64_t > get_exclude_objects ( ) const ;
void set_exclude_objects ( const TypedArray < uint64_t > & p_exclude ) ;
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bool is_recovery_as_collision_enabled ( ) const { return parameters . recovery_as_collision ; }
void set_recovery_as_collision_enabled ( bool p_enabled ) { parameters . recovery_as_collision = p_enabled ; }
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} ;
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class PhysicsTestMotionResult3D : public RefCounted {
GDCLASS ( PhysicsTestMotionResult3D , RefCounted ) ;
PhysicsServer3D : : MotionResult result ;
protected :
static void _bind_methods ( ) ;
public :
PhysicsServer3D : : MotionResult * get_result_ptr ( ) const { return const_cast < PhysicsServer3D : : MotionResult * > ( & result ) ; }
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Vector3 get_travel ( ) const ;
Vector3 get_remainder ( ) const ;
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real_t get_collision_safe_fraction ( ) const ;
real_t get_collision_unsafe_fraction ( ) const ;
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int get_collision_count ( ) const ;
Vector3 get_collision_point ( int p_collision_index = 0 ) const ;
Vector3 get_collision_normal ( int p_collision_index = 0 ) const ;
Vector3 get_collider_velocity ( int p_collision_index = 0 ) const ;
ObjectID get_collider_id ( int p_collision_index = 0 ) const ;
RID get_collider_rid ( int p_collision_index = 0 ) const ;
Object * get_collider ( int p_collision_index = 0 ) const ;
int get_collider_shape ( int p_collision_index = 0 ) const ;
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int get_collision_local_shape ( int p_collision_index = 0 ) const ;
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real_t get_collision_depth ( int p_collision_index = 0 ) const ;
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} ;
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class PhysicsServer3DManager : public Object {
GDCLASS ( PhysicsServer3DManager , Object ) ;
static PhysicsServer3DManager * singleton ;
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struct ClassInfo {
String name ;
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Callable create_callback ;
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ClassInfo ( ) { }
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ClassInfo ( String p_name , Callable p_create_callback ) :
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name ( p_name ) ,
create_callback ( p_create_callback ) { }
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ClassInfo ( const ClassInfo & p_ci ) :
name ( p_ci . name ) ,
create_callback ( p_ci . create_callback ) { }
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void operator = ( const ClassInfo & p_ci ) {
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name = p_ci . name ;
create_callback = p_ci . create_callback ;
}
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} ;
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Vector < ClassInfo > physics_servers ;
int default_server_id = - 1 ;
int default_server_priority = - 1 ;
void on_servers_changed ( ) ;
protected :
static void _bind_methods ( ) ;
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public :
static const String setting_property_name ;
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static PhysicsServer3DManager * get_singleton ( ) ;
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void register_server ( const String & p_name , const Callable & p_create_callback ) ;
void set_default_server ( const String & p_name , int p_priority = 0 ) ;
int find_server_id ( const String & p_name ) ;
int get_servers_count ( ) ;
String get_server_name ( int p_id ) ;
PhysicsServer3D * new_default_server ( ) ;
PhysicsServer3D * new_server ( const String & p_name ) ;
PhysicsServer3DManager ( ) ;
~ PhysicsServer3DManager ( ) ;
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} ;
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VARIANT_ENUM_CAST ( PhysicsServer3D : : ShapeType ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : SpaceParameter ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : AreaParameter ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : AreaSpaceOverrideMode ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : BodyMode ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : BodyParameter ) ;
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VARIANT_ENUM_CAST ( PhysicsServer3D : : BodyDampMode ) ;
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VARIANT_ENUM_CAST ( PhysicsServer3D : : BodyState ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : BodyAxis ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : PinJointParam ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : JointType ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : HingeJointParam ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : HingeJointFlag ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : SliderJointParam ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : ConeTwistJointParam ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : G6DOFJointAxisParam ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : G6DOFJointAxisFlag ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : AreaBodyStatus ) ;
VARIANT_ENUM_CAST ( PhysicsServer3D : : ProcessInfo ) ;
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# endif // PHYSICS_SERVER_3D_H