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/*************************************************************************/
/* resource_importer_texture.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "resource_importer_texture.h"
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# include "core/io/config_file.h"
# include "core/io/image_loader.h"
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# include "editor/editor_file_system.h"
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# include "editor/editor_node.h"
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# include "scene/resources/texture.h"
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void ResourceImporterTexture : : _texture_reimport_srgb ( const Ref < StreamTexture > & p_tex ) {
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singleton - > mutex - > lock ( ) ;
StringName path = p_tex - > get_path ( ) ;
if ( ! singleton - > make_flags . has ( path ) ) {
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singleton - > make_flags [ path ] = 0 ;
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}
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singleton - > make_flags [ path ] | = MAKE_SRGB_FLAG ;
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singleton - > mutex - > unlock ( ) ;
}
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void ResourceImporterTexture : : _texture_reimport_3d ( const Ref < StreamTexture > & p_tex ) {
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singleton - > mutex - > lock ( ) ;
StringName path = p_tex - > get_path ( ) ;
if ( ! singleton - > make_flags . has ( path ) ) {
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singleton - > make_flags [ path ] = 0 ;
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}
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singleton - > make_flags [ path ] | = MAKE_3D_FLAG ;
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singleton - > mutex - > unlock ( ) ;
}
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void ResourceImporterTexture : : _texture_reimport_normal ( const Ref < StreamTexture > & p_tex ) {
singleton - > mutex - > lock ( ) ;
StringName path = p_tex - > get_path ( ) ;
if ( ! singleton - > make_flags . has ( path ) ) {
singleton - > make_flags [ path ] = 0 ;
}
singleton - > make_flags [ path ] | = MAKE_NORMAL_FLAG ;
singleton - > mutex - > unlock ( ) ;
}
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void ResourceImporterTexture : : update_imports ( ) {
if ( EditorFileSystem : : get_singleton ( ) - > is_scanning ( ) | | EditorFileSystem : : get_singleton ( ) - > is_importing ( ) ) {
return ; // do nothing for noe
}
mutex - > lock ( ) ;
if ( make_flags . empty ( ) ) {
mutex - > unlock ( ) ;
return ;
}
Vector < String > to_reimport ;
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for ( Map < StringName , int > : : Element * E = make_flags . front ( ) ; E ; E = E - > next ( ) ) {
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Ref < ConfigFile > cf ;
cf . instance ( ) ;
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String src_path = String ( E - > key ( ) ) + " .import " ;
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Error err = cf - > load ( src_path ) ;
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ERR_CONTINUE ( err ! = OK ) ;
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bool changed = false ;
if ( E - > get ( ) & MAKE_SRGB_FLAG & & int ( cf - > get_value ( " params " , " flags/srgb " ) ) = = 2 ) {
cf - > set_value ( " params " , " flags/srgb " , 1 ) ;
changed = true ;
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}
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if ( E - > get ( ) & MAKE_NORMAL_FLAG & & int ( cf - > get_value ( " params " , " compress/normal_map " ) ) = = 0 ) {
cf - > set_value ( " params " , " compress/normal_map " , 1 ) ;
changed = true ;
}
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if ( E - > get ( ) & MAKE_3D_FLAG & & bool ( cf - > get_value ( " params " , " detect_3d " ) ) ) {
cf - > set_value ( " params " , " detect_3d " , false ) ;
cf - > set_value ( " params " , " compress/mode " , 2 ) ;
cf - > set_value ( " params " , " flags/repeat " , true ) ;
cf - > set_value ( " params " , " flags/filter " , true ) ;
cf - > set_value ( " params " , " flags/mipmaps " , true ) ;
changed = true ;
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}
if ( changed ) {
cf - > save ( src_path ) ;
to_reimport . push_back ( E - > key ( ) ) ;
}
}
make_flags . clear ( ) ;
mutex - > unlock ( ) ;
if ( to_reimport . size ( ) ) {
EditorFileSystem : : get_singleton ( ) - > reimport_files ( to_reimport ) ;
}
}
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String ResourceImporterTexture : : get_importer_name ( ) const {
return " texture " ;
}
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String ResourceImporterTexture : : get_visible_name ( ) const {
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return " Texture " ;
}
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void ResourceImporterTexture : : get_recognized_extensions ( List < String > * p_extensions ) const {
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ImageLoader : : get_recognized_extensions ( p_extensions ) ;
}
String ResourceImporterTexture : : get_save_extension ( ) const {
return " stex " ;
}
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String ResourceImporterTexture : : get_resource_type ( ) const {
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return " StreamTexture " ;
}
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bool ResourceImporterTexture : : get_option_visibility ( const String & p_option , const Map < StringName , Variant > & p_options ) const {
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if ( p_option = = " compress/lossy_quality " ) {
int compress_mode = int ( p_options [ " compress/mode " ] ) ;
if ( compress_mode ! = COMPRESS_LOSSY & & compress_mode ! = COMPRESS_VIDEO_RAM ) {
return false ;
}
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} else if ( p_option = = " compress/hdr_mode " ) {
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int compress_mode = int ( p_options [ " compress/mode " ] ) ;
if ( compress_mode ! = COMPRESS_VIDEO_RAM ) {
return false ;
}
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} else if ( p_option = = " compress/bptc_ldr " ) {
int compress_mode = int ( p_options [ " compress/mode " ] ) ;
if ( compress_mode ! = COMPRESS_VIDEO_RAM ) {
return false ;
}
if ( ! ProjectSettings : : get_singleton ( ) - > get ( " rendering/vram_compression/import_bptc " ) ) {
return false ;
}
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}
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return true ;
}
int ResourceImporterTexture : : get_preset_count ( ) const {
return 4 ;
}
String ResourceImporterTexture : : get_preset_name ( int p_idx ) const {
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static const char * preset_names [ ] = {
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" 2D, Detect 3D " ,
" 2D " ,
" 2D Pixel " ,
" 3D "
} ;
return preset_names [ p_idx ] ;
}
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void ResourceImporterTexture : : get_import_options ( List < ImportOption > * r_options , int p_preset ) const {
r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : INT , " compress/mode " , PROPERTY_HINT_ENUM , " Lossless,Lossy,Video RAM,Uncompressed " , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED ) , p_preset = = PRESET_3D ? 2 : 0 ) ) ;
r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : REAL , " compress/lossy_quality " , PROPERTY_HINT_RANGE , " 0,1,0.01 " ) , 0.7 ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : INT , " compress/hdr_mode " , PROPERTY_HINT_ENUM , " Enabled,Force RGBE " ) , 0 ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : INT , " compress/bptc_ldr " , PROPERTY_HINT_ENUM , " Enabled,RGBA Only " ) , 0 ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : INT , " compress/normal_map " , PROPERTY_HINT_ENUM , " Detect,Enable,Disabled " ) , 0 ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : INT , " flags/repeat " , PROPERTY_HINT_ENUM , " Disabled,Enabled,Mirrored " ) , p_preset = = PRESET_3D ? 1 : 0 ) ) ;
r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : BOOL , " flags/filter " ) , p_preset = = PRESET_2D_PIXEL ? false : true ) ) ;
r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : BOOL , " flags/mipmaps " ) , p_preset = = PRESET_3D ? true : false ) ) ;
r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : BOOL , " flags/anisotropic " ) , false ) ) ;
r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : INT , " flags/srgb " , PROPERTY_HINT_ENUM , " Disable,Enable,Detect " ) , 2 ) ) ;
r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : BOOL , " process/fix_alpha_border " ) , p_preset ! = PRESET_3D ? true : false ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : BOOL , " process/premult_alpha " ) , false ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : BOOL , " process/HDR_as_SRGB " ) , false ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : BOOL , " process/invert_color " ) , false ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : INT , " stream " ) , false ) ) ;
r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : INT , " size_limit " , PROPERTY_HINT_RANGE , " 0,4096,1 " ) , 0 ) ) ;
r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : BOOL , " detect_3d " ) , p_preset = = PRESET_DETECT ) ) ;
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r_options - > push_back ( ImportOption ( PropertyInfo ( Variant : : REAL , " svg/scale " , PROPERTY_HINT_RANGE , " 0.001,100,0.001 " ) , 1.0 ) ) ;
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}
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void ResourceImporterTexture : : _save_stex ( const Ref < Image > & p_image , const String & p_to_path , int p_compress_mode , float p_lossy_quality , Image : : CompressMode p_vram_compression , bool p_mipmaps , int p_texture_flags , bool p_streamable , bool p_detect_3d , bool p_detect_srgb , bool p_force_rgbe , bool p_detect_normal , bool p_force_normal ) {
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FileAccess * f = FileAccess : : open ( p_to_path , FileAccess : : WRITE ) ;
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f - > store_8 ( ' G ' ) ;
f - > store_8 ( ' D ' ) ;
f - > store_8 ( ' S ' ) ;
f - > store_8 ( ' T ' ) ; //godot streamable texture
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f - > store_32 ( p_image - > get_width ( ) ) ;
f - > store_32 ( p_image - > get_height ( ) ) ;
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f - > store_32 ( p_texture_flags ) ;
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uint32_t format = 0 ;
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if ( p_streamable )
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format | = StreamTexture : : FORMAT_BIT_STREAM ;
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if ( p_mipmaps )
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format | = StreamTexture : : FORMAT_BIT_HAS_MIPMAPS ; //mipmaps bit
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if ( p_detect_3d )
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format | = StreamTexture : : FORMAT_BIT_DETECT_3D ;
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if ( p_detect_srgb )
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format | = StreamTexture : : FORMAT_BIT_DETECT_SRGB ;
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if ( p_detect_normal )
format | = StreamTexture : : FORMAT_BIT_DETECT_NORMAL ;
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if ( ( p_compress_mode = = COMPRESS_LOSSLESS | | p_compress_mode = = COMPRESS_LOSSY ) & & p_image - > get_format ( ) > Image : : FORMAT_RGBA8 ) {
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p_compress_mode = COMPRESS_UNCOMPRESSED ; //these can't go as lossy
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}
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switch ( p_compress_mode ) {
case COMPRESS_LOSSLESS : {
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Ref < Image > image = p_image - > duplicate ( ) ;
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if ( p_mipmaps ) {
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image - > generate_mipmaps ( ) ;
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} else {
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image - > clear_mipmaps ( ) ;
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}
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int mmc = image - > get_mipmap_count ( ) + 1 ;
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format | = StreamTexture : : FORMAT_BIT_LOSSLESS ;
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f - > store_32 ( format ) ;
f - > store_32 ( mmc ) ;
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for ( int i = 0 ; i < mmc ; i + + ) {
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if ( i > 0 ) {
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image - > shrink_x2 ( ) ;
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}
PoolVector < uint8_t > data = Image : : lossless_packer ( image ) ;
int data_len = data . size ( ) ;
f - > store_32 ( data_len ) ;
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PoolVector < uint8_t > : : Read r = data . read ( ) ;
f - > store_buffer ( r . ptr ( ) , data_len ) ;
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}
} break ;
case COMPRESS_LOSSY : {
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Ref < Image > image = p_image - > duplicate ( ) ;
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if ( p_mipmaps ) {
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image - > generate_mipmaps ( ) ;
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} else {
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image - > clear_mipmaps ( ) ;
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}
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int mmc = image - > get_mipmap_count ( ) + 1 ;
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format | = StreamTexture : : FORMAT_BIT_LOSSY ;
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f - > store_32 ( format ) ;
f - > store_32 ( mmc ) ;
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for ( int i = 0 ; i < mmc ; i + + ) {
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if ( i > 0 ) {
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image - > shrink_x2 ( ) ;
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}
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PoolVector < uint8_t > data = Image : : lossy_packer ( image , p_lossy_quality ) ;
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int data_len = data . size ( ) ;
f - > store_32 ( data_len ) ;
PoolVector < uint8_t > : : Read r = data . read ( ) ;
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f - > store_buffer ( r . ptr ( ) , data_len ) ;
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}
} break ;
case COMPRESS_VIDEO_RAM : {
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Ref < Image > image = p_image - > duplicate ( ) ;
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if ( p_mipmaps ) {
image - > generate_mipmaps ( p_force_normal ) ;
}
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if ( p_force_rgbe & & image - > get_format ( ) > = Image : : FORMAT_R8 & & image - > get_format ( ) < = Image : : FORMAT_RGBE9995 ) {
image - > convert ( Image : : FORMAT_RGBE9995 ) ;
} else {
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Image : : CompressSource csource = Image : : COMPRESS_SOURCE_GENERIC ;
if ( p_force_normal ) {
csource = Image : : COMPRESS_SOURCE_NORMAL ;
} else if ( p_texture_flags & VS : : TEXTURE_FLAG_CONVERT_TO_LINEAR ) {
csource = Image : : COMPRESS_SOURCE_SRGB ;
}
image - > compress ( p_vram_compression , csource , p_lossy_quality ) ;
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}
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format | = image - > get_format ( ) ;
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f - > store_32 ( format ) ;
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PoolVector < uint8_t > data = image - > get_data ( ) ;
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int dl = data . size ( ) ;
PoolVector < uint8_t > : : Read r = data . read ( ) ;
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f - > store_buffer ( r . ptr ( ) , dl ) ;
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} break ;
case COMPRESS_UNCOMPRESSED : {
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Ref < Image > image = p_image - > duplicate ( ) ;
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if ( p_mipmaps ) {
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image - > generate_mipmaps ( ) ;
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} else {
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image - > clear_mipmaps ( ) ;
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}
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format | = image - > get_format ( ) ;
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f - > store_32 ( format ) ;
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PoolVector < uint8_t > data = image - > get_data ( ) ;
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int dl = data . size ( ) ;
PoolVector < uint8_t > : : Read r = data . read ( ) ;
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f - > store_buffer ( r . ptr ( ) , dl ) ;
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} break ;
}
memdelete ( f ) ;
}
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Error ResourceImporterTexture : : import ( const String & p_source_file , const String & p_save_path , const Map < StringName , Variant > & p_options , List < String > * r_platform_variants , List < String > * r_gen_files ) {
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int compress_mode = p_options [ " compress/mode " ] ;
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float lossy = p_options [ " compress/lossy_quality " ] ;
int repeat = p_options [ " flags/repeat " ] ;
bool filter = p_options [ " flags/filter " ] ;
bool mipmaps = p_options [ " flags/mipmaps " ] ;
bool anisotropic = p_options [ " flags/anisotropic " ] ;
int srgb = p_options [ " flags/srgb " ] ;
bool fix_alpha_border = p_options [ " process/fix_alpha_border " ] ;
bool premult_alpha = p_options [ " process/premult_alpha " ] ;
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bool invert_color = p_options [ " process/invert_color " ] ;
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bool stream = p_options [ " stream " ] ;
int size_limit = p_options [ " size_limit " ] ;
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bool hdr_as_srgb = p_options [ " process/HDR_as_SRGB " ] ;
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int normal = p_options [ " compress/normal_map " ] ;
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float scale = p_options [ " svg/scale " ] ;
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bool force_rgbe = p_options [ " compress/hdr_mode " ] ;
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int bptc_ldr = p_options [ " compress/bptc_ldr " ] ;
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Ref < Image > image ;
image . instance ( ) ;
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Error err = ImageLoader : : load_image ( p_source_file , image , NULL , hdr_as_srgb , scale ) ;
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if ( err ! = OK )
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return err ;
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int tex_flags = 0 ;
if ( repeat > 0 )
tex_flags | = Texture : : FLAG_REPEAT ;
if ( repeat = = 2 )
tex_flags | = Texture : : FLAG_MIRRORED_REPEAT ;
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if ( filter )
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tex_flags | = Texture : : FLAG_FILTER ;
if ( mipmaps | | compress_mode = = COMPRESS_VIDEO_RAM )
tex_flags | = Texture : : FLAG_MIPMAPS ;
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if ( anisotropic )
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tex_flags | = Texture : : FLAG_ANISOTROPIC_FILTER ;
if ( srgb = = 1 )
tex_flags | = Texture : : FLAG_CONVERT_TO_LINEAR ;
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if ( size_limit > 0 & & ( image - > get_width ( ) > size_limit | | image - > get_height ( ) > size_limit ) ) {
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//limit size
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if ( image - > get_width ( ) > = image - > get_height ( ) ) {
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int new_width = size_limit ;
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int new_height = image - > get_height ( ) * new_width / image - > get_width ( ) ;
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image - > resize ( new_width , new_height , Image : : INTERPOLATE_CUBIC ) ;
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} else {
int new_height = size_limit ;
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int new_width = image - > get_width ( ) * new_height / image - > get_height ( ) ;
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image - > resize ( new_width , new_height , Image : : INTERPOLATE_CUBIC ) ;
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}
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if ( normal = = 1 ) {
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image - > normalize ( ) ;
}
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}
if ( fix_alpha_border ) {
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image - > fix_alpha_edges ( ) ;
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}
if ( premult_alpha ) {
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image - > premultiply_alpha ( ) ;
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}
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if ( invert_color ) {
int height = image - > get_height ( ) ;
int width = image - > get_width ( ) ;
image - > lock ( ) ;
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for ( int i = 0 ; i < width ; i + + ) {
for ( int j = 0 ; j < height ; j + + ) {
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image - > set_pixel ( i , j , image - > get_pixel ( i , j ) . inverted ( ) ) ;
}
}
image - > unlock ( ) ;
}
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bool detect_3d = p_options [ " detect_3d " ] ;
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bool detect_srgb = srgb = = 2 ;
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bool detect_normal = normal = = 0 ;
bool force_normal = normal = = 1 ;
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if ( compress_mode = = COMPRESS_VIDEO_RAM ) {
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//must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
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//Android, GLES 2.x
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bool ok_on_pc = false ;
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bool is_hdr = ( image - > get_format ( ) > = Image : : FORMAT_RF & & image - > get_format ( ) < = Image : : FORMAT_RGBE9995 ) ;
bool is_ldr = ( image - > get_format ( ) > = Image : : FORMAT_L8 & & image - > get_format ( ) < = Image : : FORMAT_RGBA5551 ) ;
bool can_bptc = ProjectSettings : : get_singleton ( ) - > get ( " rendering/vram_compression/import_bptc " ) ;
bool can_s3tc = ProjectSettings : : get_singleton ( ) - > get ( " rendering/vram_compression/import_s3tc " ) ;
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if ( can_bptc ) {
Image : : DetectChannels channels = image - > get_detected_channels ( ) ;
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if ( is_hdr ) {
if ( channels = = Image : : DETECTED_LA | | channels = = Image : : DETECTED_RGBA ) {
can_bptc = false ;
}
} else if ( is_ldr ) {
//handle "RGBA Only" setting
if ( bptc_ldr = = 1 & & channels ! = Image : : DETECTED_LA & & channels ! = Image : : DETECTED_RGBA ) {
can_bptc = false ;
}
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}
}
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if ( ! can_bptc & & is_hdr & & ! force_rgbe ) {
//convert to ldr if this can't be stored hdr
image - > convert ( Image : : FORMAT_RGBA8 ) ;
}
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if ( can_bptc | | can_s3tc ) {
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_save_stex ( image , p_save_path + " .s3tc.stex " , compress_mode , lossy , can_bptc ? Image : : COMPRESS_BPTC : Image : : COMPRESS_S3TC , mipmaps , tex_flags , stream , detect_3d , detect_srgb , force_rgbe , detect_normal , force_normal ) ;
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r_platform_variants - > push_back ( " s3tc " ) ;
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ok_on_pc = true ;
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}
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if ( ProjectSettings : : get_singleton ( ) - > get ( " rendering/vram_compression/import_etc2 " ) ) {
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_save_stex ( image , p_save_path + " .etc2.stex " , compress_mode , lossy , Image : : COMPRESS_ETC2 , mipmaps , tex_flags , stream , detect_3d , detect_srgb , force_rgbe , detect_normal , force_normal ) ;
r_platform_variants - > push_back ( " etc2 " ) ;
}
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if ( ProjectSettings : : get_singleton ( ) - > get ( " rendering/vram_compression/import_etc " ) ) {
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_save_stex ( image , p_save_path + " .etc.stex " , compress_mode , lossy , Image : : COMPRESS_ETC , mipmaps , tex_flags , stream , detect_3d , detect_srgb , force_rgbe , detect_normal , force_normal ) ;
r_platform_variants - > push_back ( " etc " ) ;
}
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if ( ProjectSettings : : get_singleton ( ) - > get ( " rendering/vram_compression/import_pvrtc " ) ) {
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_save_stex ( image , p_save_path + " .pvrtc.stex " , compress_mode , lossy , Image : : COMPRESS_PVRTC4 , mipmaps , tex_flags , stream , detect_3d , detect_srgb , force_rgbe , detect_normal , force_normal ) ;
r_platform_variants - > push_back ( " pvrtc " ) ;
}
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if ( ! ok_on_pc ) {
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EditorNode : : add_io_error ( " Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC. " ) ;
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}
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} else {
//import normally
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_save_stex ( image , p_save_path + " .stex " , compress_mode , lossy , Image : : COMPRESS_S3TC /*this is ignored */ , mipmaps , tex_flags , stream , detect_3d , detect_srgb , force_rgbe , detect_normal , force_normal ) ;
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}
return OK ;
}
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ResourceImporterTexture * ResourceImporterTexture : : singleton = NULL ;
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ResourceImporterTexture : : ResourceImporterTexture ( ) {
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singleton = this ;
StreamTexture : : request_3d_callback = _texture_reimport_3d ;
StreamTexture : : request_srgb_callback = _texture_reimport_srgb ;
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StreamTexture : : request_normal_callback = _texture_reimport_normal ;
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mutex = Mutex : : create ( ) ;
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}
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ResourceImporterTexture : : ~ ResourceImporterTexture ( ) {
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memdelete ( mutex ) ;
}