virtualx-engine/modules/gdnative/godot/quat.cpp

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/*************************************************************************/
/* quat.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include <godot/quat.h>
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#include "core/math/quat.h"
#include "core/variant.h"
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#ifdef __cplusplus
extern "C" {
#endif
void _quat_api_anchor() {}
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
Quat *dest = (Quat *)r_dest;
*dest = Quat(p_x, p_y, p_z, p_w);
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}
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) {
const Vector3 *axis = (const Vector3 *)p_axis;
Quat *dest = (Quat *)r_dest;
*dest = Quat(*axis, p_angle);
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}
godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) {
const Quat *self = (const Quat *)p_self;
return self->x;
}
void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) {
Quat *self = (Quat *)p_self;
self->x = val;
}
godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) {
const Quat *self = (const Quat *)p_self;
return self->y;
}
void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) {
Quat *self = (Quat *)p_self;
self->y = val;
}
godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) {
const Quat *self = (const Quat *)p_self;
return self->z;
}
void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) {
Quat *self = (Quat *)p_self;
self->z = val;
}
godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) {
const Quat *self = (const Quat *)p_self;
return self->w;
}
void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) {
Quat *self = (Quat *)p_self;
self->w = val;
}
godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
godot_string ret;
const Quat *self = (const Quat *)p_self;
memnew_placement(&ret, String(*self));
return ret;
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}
godot_real GDAPI godot_quat_length(const godot_quat *p_self) {
const Quat *self = (const Quat *)p_self;
return self->length();
}
godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) {
const Quat *self = (const Quat *)p_self;
return self->length_squared();
}
godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) {
godot_quat dest;
const Quat *self = (const Quat *)p_self;
*((Quat *)&dest) = self->normalized();
return dest;
}
godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) {
const Quat *self = (const Quat *)p_self;
return self->is_normalized();
}
godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) {
godot_quat dest;
const Quat *self = (const Quat *)p_self;
*((Quat *)&dest) = self->inverse();
return dest;
}
godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) {
const Quat *self = (const Quat *)p_self;
const Quat *b = (const Quat *)p_b;
return self->dot(*b);
}
godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) {
godot_vector3 dest;
const Quat *self = (const Quat *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
*((Vector3 *)&dest) = self->xform(*v);
return dest;
}
godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
godot_quat dest;
const Quat *self = (const Quat *)p_self;
const Quat *b = (const Quat *)p_b;
*((Quat *)&dest) = self->slerp(*b, p_t);
return dest;
}
godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
godot_quat dest;
const Quat *self = (const Quat *)p_self;
const Quat *b = (const Quat *)p_b;
*((Quat *)&dest) = self->slerpni(*b, p_t);
return dest;
}
godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) {
godot_quat dest;
const Quat *self = (const Quat *)p_self;
const Quat *b = (const Quat *)p_b;
const Quat *pre_a = (const Quat *)p_pre_a;
const Quat *post_b = (const Quat *)p_post_b;
*((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t);
return dest;
}
godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) {
godot_quat raw_dest;
Quat *dest = (Quat *)&raw_dest;
const Quat *self = (const Quat *)p_self;
*dest = *self * p_b;
return raw_dest;
}
godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) {
godot_quat raw_dest;
Quat *dest = (Quat *)&raw_dest;
const Quat *self = (const Quat *)p_self;
const Quat *b = (const Quat *)p_b;
*dest = *self + *b;
return raw_dest;
}
godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) {
godot_quat raw_dest;
Quat *dest = (Quat *)&raw_dest;
const Quat *self = (const Quat *)p_self;
const Quat *b = (const Quat *)p_b;
*dest = *self - *b;
return raw_dest;
}
godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) {
godot_quat raw_dest;
Quat *dest = (Quat *)&raw_dest;
const Quat *self = (const Quat *)p_self;
*dest = *self / p_b;
return raw_dest;
}
godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) {
const Quat *self = (const Quat *)p_self;
const Quat *b = (const Quat *)p_b;
return *self == *b;
}
godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) {
godot_quat raw_dest;
Quat *dest = (Quat *)&raw_dest;
const Quat *self = (const Quat *)p_self;
*dest = -(*self);
return raw_dest;
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}
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#ifdef __cplusplus
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}
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#endif