2019-06-16 04:45:24 +02:00
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#!/usr/bin/env python
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2020-03-30 08:28:32 +02:00
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Import("env")
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2019-06-16 04:45:24 +02:00
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2020-03-30 08:28:32 +02:00
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if "RD_GLSL" in env["BUILDERS"]:
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env.RD_GLSL("canvas.glsl")
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env.RD_GLSL("canvas_occlusion.glsl")
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2020-11-26 13:50:21 +01:00
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env.RD_GLSL("canvas_sdf.glsl")
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2020-04-11 19:43:12 +02:00
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env.RD_GLSL("copy.glsl")
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env.RD_GLSL("copy_to_fb.glsl")
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2020-03-30 08:28:32 +02:00
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env.RD_GLSL("cubemap_roughness.glsl")
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env.RD_GLSL("cubemap_downsampler.glsl")
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env.RD_GLSL("cubemap_filter.glsl")
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env.RD_GLSL("scene_high_end.glsl")
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env.RD_GLSL("sky.glsl")
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env.RD_GLSL("tonemap.glsl")
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2020-04-11 19:43:12 +02:00
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env.RD_GLSL("cube_to_dp.glsl")
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2020-03-30 08:28:32 +02:00
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env.RD_GLSL("giprobe.glsl")
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env.RD_GLSL("giprobe_debug.glsl")
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env.RD_GLSL("giprobe_sdf.glsl")
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env.RD_GLSL("luminance_reduce.glsl")
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env.RD_GLSL("bokeh_dof.glsl")
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2020-10-19 00:27:51 +02:00
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env.RD_GLSL("ssao.glsl")
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env.RD_GLSL("ssao_minify.glsl")
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env.RD_GLSL("ssao_blur.glsl")
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2020-03-30 08:28:32 +02:00
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env.RD_GLSL("roughness_limiter.glsl")
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2020-04-02 04:24:52 +02:00
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env.RD_GLSL("screen_space_reflection.glsl")
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env.RD_GLSL("screen_space_reflection_filter.glsl")
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env.RD_GLSL("screen_space_reflection_scale.glsl")
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2020-04-04 04:42:26 +02:00
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env.RD_GLSL("subsurface_scattering.glsl")
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2020-04-02 04:24:52 +02:00
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env.RD_GLSL("specular_merge.glsl")
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2020-06-25 15:33:28 +02:00
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env.RD_GLSL("gi.glsl")
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env.RD_GLSL("resolve.glsl")
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env.RD_GLSL("sdfgi_preprocess.glsl")
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env.RD_GLSL("sdfgi_integrate.glsl")
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env.RD_GLSL("sdfgi_direct_light.glsl")
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env.RD_GLSL("sdfgi_debug.glsl")
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env.RD_GLSL("sdfgi_debug_probes.glsl")
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2020-08-13 03:21:01 +02:00
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env.RD_GLSL("volumetric_fog.glsl")
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env.RD_GLSL("shadow_reduce.glsl")
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2020-08-19 15:38:24 +02:00
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env.RD_GLSL("particles.glsl")
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env.RD_GLSL("particles_copy.glsl")
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env.RD_GLSL("sort.glsl")
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