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/*************************************************************************/
/* rasterizer_scene_rd.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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# include "rasterizer_scene_rd.h"
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# include "core/os/os.h"
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# include "core/project_settings.h"
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# include "servers/rendering/rendering_server_raster.h"
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uint64_t RasterizerSceneRD : : auto_exposure_counter = 2 ;
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void RasterizerSceneRD : : _clear_reflection_data ( ReflectionData & rd ) {
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rd . layers . clear ( ) ;
rd . radiance_base_cubemap = RID ( ) ;
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if ( rd . downsampled_radiance_cubemap . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( rd . downsampled_radiance_cubemap ) ;
}
rd . downsampled_radiance_cubemap = RID ( ) ;
rd . downsampled_layer . mipmaps . clear ( ) ;
rd . coefficient_buffer = RID ( ) ;
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}
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void RasterizerSceneRD : : _update_reflection_data ( ReflectionData & rd , int p_size , int p_mipmaps , bool p_use_array , RID p_base_cube , int p_base_layer , bool p_low_quality ) {
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//recreate radiance and all data
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int mipmaps = p_mipmaps ;
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uint32_t w = p_size , h = p_size ;
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if ( p_use_array ) {
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int layers = p_low_quality ? 8 : roughness_layers ;
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for ( int i = 0 ; i < layers ; i + + ) {
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ReflectionData : : Layer layer ;
uint32_t mmw = w ;
uint32_t mmh = h ;
layer . mipmaps . resize ( mipmaps ) ;
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layer . views . resize ( mipmaps ) ;
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for ( int j = 0 ; j < mipmaps ; j + + ) {
ReflectionData : : Layer : : Mipmap & mm = layer . mipmaps . write [ j ] ;
mm . size . width = mmw ;
mm . size . height = mmh ;
for ( int k = 0 ; k < 6 ; k + + ) {
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mm . views [ k ] = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( RD : : TextureView ( ) , p_base_cube , p_base_layer + i * 6 + k , j ) ;
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Vector < RID > fbtex ;
fbtex . push_back ( mm . views [ k ] ) ;
mm . framebuffers [ k ] = RD : : get_singleton ( ) - > framebuffer_create ( fbtex ) ;
}
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layer . views . write [ j ] = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( RD : : TextureView ( ) , p_base_cube , p_base_layer + i * 6 , j , RD : : TEXTURE_SLICE_CUBEMAP ) ;
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mmw = MAX ( 1 , mmw > > 1 ) ;
mmh = MAX ( 1 , mmh > > 1 ) ;
}
rd . layers . push_back ( layer ) ;
}
} else {
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mipmaps = p_low_quality ? 8 : mipmaps ;
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//regular cubemap, lower quality (aliasing, less memory)
ReflectionData : : Layer layer ;
uint32_t mmw = w ;
uint32_t mmh = h ;
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layer . mipmaps . resize ( mipmaps ) ;
layer . views . resize ( mipmaps ) ;
for ( int j = 0 ; j < mipmaps ; j + + ) {
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ReflectionData : : Layer : : Mipmap & mm = layer . mipmaps . write [ j ] ;
mm . size . width = mmw ;
mm . size . height = mmh ;
for ( int k = 0 ; k < 6 ; k + + ) {
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mm . views [ k ] = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( RD : : TextureView ( ) , p_base_cube , p_base_layer + k , j ) ;
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Vector < RID > fbtex ;
fbtex . push_back ( mm . views [ k ] ) ;
mm . framebuffers [ k ] = RD : : get_singleton ( ) - > framebuffer_create ( fbtex ) ;
}
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layer . views . write [ j ] = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( RD : : TextureView ( ) , p_base_cube , p_base_layer , j , RD : : TEXTURE_SLICE_CUBEMAP ) ;
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mmw = MAX ( 1 , mmw > > 1 ) ;
mmh = MAX ( 1 , mmh > > 1 ) ;
}
rd . layers . push_back ( layer ) ;
}
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rd . radiance_base_cubemap = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( RD : : TextureView ( ) , p_base_cube , p_base_layer , 0 , RD : : TEXTURE_SLICE_CUBEMAP ) ;
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RD : : TextureFormat tf ;
tf . format = RD : : DATA_FORMAT_R16G16B16A16_SFLOAT ;
tf . width = 64 ; // Always 64x64
tf . height = 64 ;
tf . type = RD : : TEXTURE_TYPE_CUBE ;
tf . array_layers = 6 ;
tf . mipmaps = 7 ;
tf . usage_bits = RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_STORAGE_BIT | RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ;
rd . downsampled_radiance_cubemap = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
{
uint32_t mmw = 64 ;
uint32_t mmh = 64 ;
rd . downsampled_layer . mipmaps . resize ( 7 ) ;
for ( int j = 0 ; j < rd . downsampled_layer . mipmaps . size ( ) ; j + + ) {
ReflectionData : : DownsampleLayer : : Mipmap & mm = rd . downsampled_layer . mipmaps . write [ j ] ;
mm . size . width = mmw ;
mm . size . height = mmh ;
mm . view = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( RD : : TextureView ( ) , rd . downsampled_radiance_cubemap , 0 , j , RD : : TEXTURE_SLICE_CUBEMAP ) ;
mmw = MAX ( 1 , mmw > > 1 ) ;
mmh = MAX ( 1 , mmh > > 1 ) ;
}
}
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}
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void RasterizerSceneRD : : _create_reflection_fast_filter ( ReflectionData & rd , bool p_use_arrays ) {
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storage - > get_effects ( ) - > cubemap_downsample ( rd . radiance_base_cubemap , rd . downsampled_layer . mipmaps [ 0 ] . view , rd . downsampled_layer . mipmaps [ 0 ] . size ) ;
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for ( int i = 1 ; i < rd . downsampled_layer . mipmaps . size ( ) ; i + + ) {
storage - > get_effects ( ) - > cubemap_downsample ( rd . downsampled_layer . mipmaps [ i - 1 ] . view , rd . downsampled_layer . mipmaps [ i ] . view , rd . downsampled_layer . mipmaps [ i ] . size ) ;
}
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Vector < RID > views ;
if ( p_use_arrays ) {
for ( int i = 1 ; i < rd . layers . size ( ) ; i + + ) {
views . push_back ( rd . layers [ i ] . views [ 0 ] ) ;
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}
} else {
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for ( int i = 1 ; i < rd . layers [ 0 ] . views . size ( ) ; i + + ) {
views . push_back ( rd . layers [ 0 ] . views [ i ] ) ;
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}
}
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storage - > get_effects ( ) - > cubemap_filter ( rd . downsampled_radiance_cubemap , views , p_use_arrays ) ;
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}
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void RasterizerSceneRD : : _create_reflection_importance_sample ( ReflectionData & rd , bool p_use_arrays , int p_cube_side , int p_base_layer ) {
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if ( p_use_arrays ) {
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//render directly to the layers
storage - > get_effects ( ) - > cubemap_roughness ( rd . radiance_base_cubemap , rd . layers [ p_base_layer ] . views [ 0 ] , p_cube_side , sky_ggx_samples_quality , float ( p_base_layer ) / ( rd . layers . size ( ) - 1.0 ) , rd . layers [ p_base_layer ] . mipmaps [ 0 ] . size . x ) ;
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} else {
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storage - > get_effects ( ) - > cubemap_roughness ( rd . layers [ 0 ] . views [ p_base_layer - 1 ] , rd . layers [ 0 ] . views [ p_base_layer ] , p_cube_side , sky_ggx_samples_quality , float ( p_base_layer ) / ( rd . layers [ 0 ] . mipmaps . size ( ) - 1.0 ) , rd . layers [ 0 ] . mipmaps [ p_base_layer ] . size . x ) ;
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}
}
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void RasterizerSceneRD : : _update_reflection_mipmaps ( ReflectionData & rd ) {
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if ( sky_use_cubemap_array ) {
for ( int i = 0 ; i < rd . layers . size ( ) ; i + + ) {
for ( int j = 0 ; j < rd . layers [ i ] . mipmaps . size ( ) - 1 ; j + + ) {
for ( int k = 0 ; k < 6 ; k + + ) {
RID view = rd . layers [ i ] . mipmaps [ j ] . views [ k ] ;
RID fb = rd . layers [ i ] . mipmaps [ j + 1 ] . framebuffers [ k ] ;
Vector2 size = rd . layers [ i ] . mipmaps [ j ] . size ;
size = Vector2 ( 1.0 / size . x , 1.0 / size . y ) ;
storage - > get_effects ( ) - > make_mipmap ( view , fb , size ) ;
}
}
}
}
}
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RID RasterizerSceneRD : : sky_create ( ) {
return sky_owner . make_rid ( Sky ( ) ) ;
}
void RasterizerSceneRD : : _sky_invalidate ( Sky * p_sky ) {
if ( ! p_sky - > dirty ) {
p_sky - > dirty = true ;
p_sky - > dirty_list = dirty_sky_list ;
dirty_sky_list = p_sky ;
}
}
void RasterizerSceneRD : : sky_set_radiance_size ( RID p_sky , int p_radiance_size ) {
Sky * sky = sky_owner . getornull ( p_sky ) ;
ERR_FAIL_COND ( ! sky ) ;
ERR_FAIL_COND ( p_radiance_size < 32 | | p_radiance_size > 2048 ) ;
if ( sky - > radiance_size = = p_radiance_size ) {
return ;
}
sky - > radiance_size = p_radiance_size ;
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if ( sky - > mode = = RS : : SKY_MODE_REALTIME & & sky - > radiance_size ! = 256 ) {
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WARN_PRINT ( " Realtime Skies can only use a radiance size of 256. Radiance size will be set to 256 internally. " ) ;
sky - > radiance_size = 256 ;
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}
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_sky_invalidate ( sky ) ;
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if ( sky - > radiance . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( sky - > radiance ) ;
sky - > radiance = RID ( ) ;
}
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_clear_reflection_data ( sky - > reflection ) ;
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}
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void RasterizerSceneRD : : sky_set_mode ( RID p_sky , RS : : SkyMode p_mode ) {
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Sky * sky = sky_owner . getornull ( p_sky ) ;
ERR_FAIL_COND ( ! sky ) ;
if ( sky - > mode = = p_mode ) {
return ;
}
sky - > mode = p_mode ;
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if ( sky - > mode = = RS : : SKY_MODE_REALTIME & & sky - > radiance_size ! = 256 ) {
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WARN_PRINT ( " Realtime Skies can only use a radiance size of 256. Radiance size will be set to 256 internally. " ) ;
sky_set_radiance_size ( p_sky , 256 ) ;
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}
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_sky_invalidate ( sky ) ;
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if ( sky - > radiance . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( sky - > radiance ) ;
sky - > radiance = RID ( ) ;
}
_clear_reflection_data ( sky - > reflection ) ;
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}
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void RasterizerSceneRD : : sky_set_material ( RID p_sky , RID p_material ) {
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Sky * sky = sky_owner . getornull ( p_sky ) ;
ERR_FAIL_COND ( ! sky ) ;
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sky - > material = p_material ;
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}
void RasterizerSceneRD : : _update_dirty_skys ( ) {
Sky * sky = dirty_sky_list ;
while ( sky ) {
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bool texture_set_dirty = false ;
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//update sky configuration if texture is missing
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if ( sky - > radiance . is_null ( ) ) {
int mipmaps = Image : : get_image_required_mipmaps ( sky - > radiance_size , sky - > radiance_size , Image : : FORMAT_RGBAH ) + 1 ;
uint32_t w = sky - > radiance_size , h = sky - > radiance_size ;
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int layers = roughness_layers ;
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if ( sky - > mode = = RS : : SKY_MODE_REALTIME ) {
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layers = 8 ;
if ( roughness_layers ! = 8 ) {
WARN_PRINT ( " When using REALTIME skies, roughness_layers should be set to 8 in the project settings for best quality reflections " ) ;
}
}
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if ( sky_use_cubemap_array ) {
//array (higher quality, 6 times more memory)
RD : : TextureFormat tf ;
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tf . array_layers = layers * 6 ;
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tf . format = RD : : DATA_FORMAT_R16G16B16A16_SFLOAT ;
tf . type = RD : : TEXTURE_TYPE_CUBE_ARRAY ;
tf . mipmaps = mipmaps ;
tf . width = w ;
tf . height = h ;
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tf . usage_bits = RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_STORAGE_BIT ;
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sky - > radiance = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
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_update_reflection_data ( sky - > reflection , sky - > radiance_size , mipmaps , true , sky - > radiance , 0 , sky - > mode = = RS : : SKY_MODE_REALTIME ) ;
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} else {
//regular cubemap, lower quality (aliasing, less memory)
RD : : TextureFormat tf ;
tf . array_layers = 6 ;
tf . format = RD : : DATA_FORMAT_R16G16B16A16_SFLOAT ;
tf . type = RD : : TEXTURE_TYPE_CUBE ;
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tf . mipmaps = MIN ( mipmaps , layers ) ;
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tf . width = w ;
tf . height = h ;
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tf . usage_bits = RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_STORAGE_BIT ;
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sky - > radiance = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
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_update_reflection_data ( sky - > reflection , sky - > radiance_size , MIN ( mipmaps , layers ) , false , sky - > radiance , 0 , sky - > mode = = RS : : SKY_MODE_REALTIME ) ;
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}
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texture_set_dirty = true ;
}
// Create subpass buffers if they havent been created already
if ( sky - > half_res_pass . is_null ( ) & & ! RD : : get_singleton ( ) - > texture_is_valid ( sky - > half_res_pass ) & & sky - > screen_size . x > = 4 & & sky - > screen_size . y > = 4 ) {
RD : : TextureFormat tformat ;
tformat . format = RD : : DATA_FORMAT_R16G16B16A16_SFLOAT ;
tformat . width = sky - > screen_size . x / 2 ;
tformat . height = sky - > screen_size . y / 2 ;
tformat . usage_bits = RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ;
tformat . type = RD : : TEXTURE_TYPE_2D ;
sky - > half_res_pass = RD : : get_singleton ( ) - > texture_create ( tformat , RD : : TextureView ( ) ) ;
Vector < RID > texs ;
texs . push_back ( sky - > half_res_pass ) ;
sky - > half_res_framebuffer = RD : : get_singleton ( ) - > framebuffer_create ( texs ) ;
texture_set_dirty = true ;
}
if ( sky - > quarter_res_pass . is_null ( ) & & ! RD : : get_singleton ( ) - > texture_is_valid ( sky - > quarter_res_pass ) & & sky - > screen_size . x > = 4 & & sky - > screen_size . y > = 4 ) {
RD : : TextureFormat tformat ;
tformat . format = RD : : DATA_FORMAT_R16G16B16A16_SFLOAT ;
tformat . width = sky - > screen_size . x / 4 ;
tformat . height = sky - > screen_size . y / 4 ;
tformat . usage_bits = RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ;
tformat . type = RD : : TEXTURE_TYPE_2D ;
sky - > quarter_res_pass = RD : : get_singleton ( ) - > texture_create ( tformat , RD : : TextureView ( ) ) ;
Vector < RID > texs ;
texs . push_back ( sky - > quarter_res_pass ) ;
sky - > quarter_res_framebuffer = RD : : get_singleton ( ) - > framebuffer_create ( texs ) ;
texture_set_dirty = true ;
}
if ( texture_set_dirty ) {
for ( int i = 0 ; i < SKY_TEXTURE_SET_MAX ; i + + ) {
if ( sky - > texture_uniform_sets [ i ] . is_valid ( ) & & RD : : get_singleton ( ) - > uniform_set_is_valid ( sky - > texture_uniform_sets [ i ] ) ) {
RD : : get_singleton ( ) - > free ( sky - > texture_uniform_sets [ i ] ) ;
sky - > texture_uniform_sets [ i ] = RID ( ) ;
}
}
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}
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sky - > reflection . dirty = true ;
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Sky * next = sky - > dirty_list ;
sky - > dirty_list = nullptr ;
sky - > dirty = false ;
sky = next ;
}
dirty_sky_list = nullptr ;
}
RID RasterizerSceneRD : : sky_get_radiance_texture_rd ( RID p_sky ) const {
Sky * sky = sky_owner . getornull ( p_sky ) ;
ERR_FAIL_COND_V ( ! sky , RID ( ) ) ;
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return sky - > radiance ;
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}
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RID RasterizerSceneRD : : sky_get_radiance_uniform_set_rd ( RID p_sky , RID p_shader , int p_set ) const {
Sky * sky = sky_owner . getornull ( p_sky ) ;
ERR_FAIL_COND_V ( ! sky , RID ( ) ) ;
if ( sky - > uniform_set . is_null ( ) | | ! RD : : get_singleton ( ) - > uniform_set_is_valid ( sky - > uniform_set ) ) {
sky - > uniform_set = RID ( ) ;
if ( sky - > radiance . is_valid ( ) ) {
Vector < RD : : Uniform > uniforms ;
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 0 ;
u . ids . push_back ( sky - > radiance ) ;
uniforms . push_back ( u ) ;
}
sky - > uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , p_shader , p_set ) ;
}
}
return sky - > uniform_set ;
}
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RID RasterizerSceneRD : : _get_sky_textures ( Sky * p_sky , SkyTextureSetVersion p_version ) {
if ( p_sky - > texture_uniform_sets [ p_version ] . is_valid ( ) & & RD : : get_singleton ( ) - > uniform_set_is_valid ( p_sky - > texture_uniform_sets [ p_version ] ) ) {
return p_sky - > texture_uniform_sets [ p_version ] ;
}
Vector < RD : : Uniform > uniforms ;
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 0 ;
if ( p_sky - > radiance . is_valid ( ) & & p_version < = SKY_TEXTURE_SET_QUARTER_RES ) {
u . ids . push_back ( p_sky - > radiance ) ;
} else {
u . ids . push_back ( storage - > texture_rd_get_default ( RasterizerStorageRD : : DEFAULT_RD_TEXTURE_CUBEMAP_BLACK ) ) ;
}
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 1 ; // half res
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if ( p_sky - > half_res_pass . is_valid ( ) & & p_version ! = SKY_TEXTURE_SET_HALF_RES & & p_version ! = SKY_TEXTURE_SET_CUBEMAP_HALF_RES ) {
if ( p_version > = SKY_TEXTURE_SET_CUBEMAP ) {
u . ids . push_back ( p_sky - > reflection . layers [ 0 ] . views [ 1 ] ) ;
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} else {
u . ids . push_back ( p_sky - > half_res_pass ) ;
}
} else {
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if ( p_version < SKY_TEXTURE_SET_CUBEMAP ) {
u . ids . push_back ( storage - > texture_rd_get_default ( RasterizerStorageRD : : DEFAULT_RD_TEXTURE_WHITE ) ) ;
} else {
u . ids . push_back ( storage - > texture_rd_get_default ( RasterizerStorageRD : : DEFAULT_RD_TEXTURE_CUBEMAP_BLACK ) ) ;
}
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}
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 2 ; // quarter res
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if ( p_sky - > quarter_res_pass . is_valid ( ) & & p_version ! = SKY_TEXTURE_SET_QUARTER_RES & & p_version ! = SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES ) {
if ( p_version > = SKY_TEXTURE_SET_CUBEMAP ) {
u . ids . push_back ( p_sky - > reflection . layers [ 0 ] . views [ 2 ] ) ;
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} else {
u . ids . push_back ( p_sky - > quarter_res_pass ) ;
}
} else {
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if ( p_version < SKY_TEXTURE_SET_CUBEMAP ) {
u . ids . push_back ( storage - > texture_rd_get_default ( RasterizerStorageRD : : DEFAULT_RD_TEXTURE_WHITE ) ) ;
} else {
u . ids . push_back ( storage - > texture_rd_get_default ( RasterizerStorageRD : : DEFAULT_RD_TEXTURE_CUBEMAP_BLACK ) ) ;
}
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}
uniforms . push_back ( u ) ;
}
p_sky - > texture_uniform_sets [ p_version ] = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , sky_shader . default_shader_rd , SKY_SET_TEXTURES ) ;
return p_sky - > texture_uniform_sets [ p_version ] ;
}
RID RasterizerSceneRD : : sky_get_material ( RID p_sky ) const {
Sky * sky = sky_owner . getornull ( p_sky ) ;
ERR_FAIL_COND_V ( ! sky , RID ( ) ) ;
return sky - > material ;
}
void RasterizerSceneRD : : _draw_sky ( bool p_can_continue , RID p_fb , RID p_environment , const CameraMatrix & p_projection , const Transform & p_transform ) {
ERR_FAIL_COND ( ! is_environment ( p_environment ) ) ;
Sky * sky = sky_owner . getornull ( environment_get_sky ( p_environment ) ) ;
ERR_FAIL_COND ( ! sky ) ;
RID sky_material = sky_get_material ( environment_get_sky ( p_environment ) ) ;
SkyMaterialData * material = NULL ;
if ( sky_material . is_valid ( ) ) {
material = ( SkyMaterialData * ) storage - > material_get_data ( sky_material , RasterizerStorageRD : : SHADER_TYPE_SKY ) ;
if ( ! material | | ! material - > shader_data - > valid ) {
material = NULL ;
}
}
if ( ! material ) {
sky_material = sky_shader . default_material ;
material = ( SkyMaterialData * ) storage - > material_get_data ( sky_material , RasterizerStorageRD : : SHADER_TYPE_SKY ) ;
}
ERR_FAIL_COND ( ! material ) ;
SkyShaderData * shader_data = material - > shader_data ;
ERR_FAIL_COND ( ! shader_data ) ;
Basis sky_transform = environment_get_sky_orientation ( p_environment ) ;
sky_transform . invert ( ) ;
float multiplier = environment_get_bg_energy ( p_environment ) ;
float custom_fov = environment_get_sky_custom_fov ( p_environment ) ;
// Camera
CameraMatrix camera ;
if ( custom_fov ) {
float near_plane = p_projection . get_z_near ( ) ;
float far_plane = p_projection . get_z_far ( ) ;
float aspect = p_projection . get_aspect ( ) ;
camera . set_perspective ( custom_fov , aspect , near_plane , far_plane ) ;
} else {
camera = p_projection ;
}
sky_transform = p_transform . basis * sky_transform ;
if ( shader_data - > uses_quarter_res ) {
RenderPipelineVertexFormatCacheRD * pipeline = & shader_data - > pipelines [ SKY_VERSION_QUARTER_RES ] ;
RID texture_uniform_set = _get_sky_textures ( sky , SKY_TEXTURE_SET_QUARTER_RES ) ;
Vector < Color > clear_colors ;
clear_colors . push_back ( Color ( 0.0 , 0.0 , 0.0 ) ) ;
RD : : DrawListID draw_list = RD : : get_singleton ( ) - > draw_list_begin ( sky - > quarter_res_framebuffer , RD : : INITIAL_ACTION_CLEAR , RD : : FINAL_ACTION_READ , RD : : INITIAL_ACTION_CLEAR , RD : : FINAL_ACTION_DISCARD , clear_colors ) ;
storage - > get_effects ( ) - > render_sky ( draw_list , time , sky - > quarter_res_framebuffer , sky_scene_state . sampler_uniform_set , sky_scene_state . light_uniform_set , pipeline , material - > uniform_set , texture_uniform_set , camera , sky_transform , multiplier , p_transform . origin ) ;
RD : : get_singleton ( ) - > draw_list_end ( ) ;
}
if ( shader_data - > uses_half_res ) {
RenderPipelineVertexFormatCacheRD * pipeline = & shader_data - > pipelines [ SKY_VERSION_HALF_RES ] ;
RID texture_uniform_set = _get_sky_textures ( sky , SKY_TEXTURE_SET_HALF_RES ) ;
Vector < Color > clear_colors ;
clear_colors . push_back ( Color ( 0.0 , 0.0 , 0.0 ) ) ;
RD : : DrawListID draw_list = RD : : get_singleton ( ) - > draw_list_begin ( sky - > half_res_framebuffer , RD : : INITIAL_ACTION_CLEAR , RD : : FINAL_ACTION_READ , RD : : INITIAL_ACTION_CLEAR , RD : : FINAL_ACTION_DISCARD , clear_colors ) ;
storage - > get_effects ( ) - > render_sky ( draw_list , time , sky - > half_res_framebuffer , sky_scene_state . sampler_uniform_set , sky_scene_state . light_uniform_set , pipeline , material - > uniform_set , texture_uniform_set , camera , sky_transform , multiplier , p_transform . origin ) ;
RD : : get_singleton ( ) - > draw_list_end ( ) ;
}
RenderPipelineVertexFormatCacheRD * pipeline = & shader_data - > pipelines [ SKY_VERSION_BACKGROUND ] ;
RID texture_uniform_set = _get_sky_textures ( sky , SKY_TEXTURE_SET_BACKGROUND ) ;
RD : : DrawListID draw_list = RD : : get_singleton ( ) - > draw_list_begin ( p_fb , RD : : INITIAL_ACTION_CONTINUE , p_can_continue ? RD : : FINAL_ACTION_CONTINUE : RD : : FINAL_ACTION_READ , RD : : INITIAL_ACTION_CONTINUE , p_can_continue ? RD : : FINAL_ACTION_CONTINUE : RD : : FINAL_ACTION_READ ) ;
storage - > get_effects ( ) - > render_sky ( draw_list , time , p_fb , sky_scene_state . sampler_uniform_set , sky_scene_state . light_uniform_set , pipeline , material - > uniform_set , texture_uniform_set , camera , sky_transform , multiplier , p_transform . origin ) ;
RD : : get_singleton ( ) - > draw_list_end ( ) ;
}
void RasterizerSceneRD : : _setup_sky ( RID p_environment , const Vector3 & p_position , const Size2i p_screen_size ) {
ERR_FAIL_COND ( ! is_environment ( p_environment ) ) ;
Sky * sky = sky_owner . getornull ( environment_get_sky ( p_environment ) ) ;
ERR_FAIL_COND ( ! sky ) ;
RID sky_material = sky_get_material ( environment_get_sky ( p_environment ) ) ;
SkyMaterialData * material = NULL ;
if ( sky_material . is_valid ( ) ) {
material = ( SkyMaterialData * ) storage - > material_get_data ( sky_material , RasterizerStorageRD : : SHADER_TYPE_SKY ) ;
if ( ! material | | ! material - > shader_data - > valid ) {
material = NULL ;
}
}
if ( ! material ) {
sky_material = sky_shader . default_material ;
material = ( SkyMaterialData * ) storage - > material_get_data ( sky_material , RasterizerStorageRD : : SHADER_TYPE_SKY ) ;
}
ERR_FAIL_COND ( ! material ) ;
SkyShaderData * shader_data = material - > shader_data ;
ERR_FAIL_COND ( ! shader_data ) ;
// Invalidate supbass buffers if screen size changes
if ( sky - > screen_size ! = p_screen_size ) {
sky - > screen_size = p_screen_size ;
sky - > screen_size . x = sky - > screen_size . x < 4 ? 4 : sky - > screen_size . x ;
sky - > screen_size . y = sky - > screen_size . y < 4 ? 4 : sky - > screen_size . y ;
if ( shader_data - > uses_half_res ) {
if ( sky - > half_res_pass . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( sky - > half_res_pass ) ;
sky - > half_res_pass = RID ( ) ;
}
_sky_invalidate ( sky ) ;
}
if ( shader_data - > uses_quarter_res ) {
if ( sky - > quarter_res_pass . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( sky - > quarter_res_pass ) ;
sky - > quarter_res_pass = RID ( ) ;
}
_sky_invalidate ( sky ) ;
}
}
// Create new subpass buffers if necessary
if ( ( shader_data - > uses_half_res & & sky - > half_res_pass . is_null ( ) ) | |
( shader_data - > uses_quarter_res & & sky - > quarter_res_pass . is_null ( ) ) | |
sky - > radiance . is_null ( ) ) {
_sky_invalidate ( sky ) ;
_update_dirty_skys ( ) ;
}
if ( shader_data - > uses_time & & time - sky - > prev_time > 0.00001 ) {
sky - > prev_time = time ;
sky - > reflection . dirty = true ;
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RenderingServerRaster : : redraw_request ( ) ;
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}
if ( material ! = sky - > prev_material ) {
sky - > prev_material = material ;
sky - > reflection . dirty = true ;
}
if ( material - > uniform_set_updated ) {
material - > uniform_set_updated = false ;
sky - > reflection . dirty = true ;
}
if ( ! p_position . is_equal_approx ( sky - > prev_position ) & & shader_data - > uses_position ) {
sky - > prev_position = p_position ;
sky - > reflection . dirty = true ;
}
if ( shader_data - > uses_light | | sky_scene_state . light_uniform_set . is_null ( ) ) {
// Check whether the directional_light_buffer changes
bool light_data_dirty = false ;
if ( sky_scene_state . directional_light_count ! = sky_scene_state . last_frame_directional_light_count ) {
light_data_dirty = true ;
for ( uint32_t i = sky_scene_state . directional_light_count ; i < sky_scene_state . max_directional_lights ; i + + ) {
sky_scene_state . directional_lights [ i ] . enabled = false ;
}
}
if ( ! light_data_dirty ) {
for ( uint32_t i = 0 ; i < sky_scene_state . directional_light_count ; i + + ) {
if ( sky_scene_state . directional_lights [ i ] . direction [ 0 ] ! = sky_scene_state . last_frame_directional_lights [ i ] . direction [ 0 ] | |
sky_scene_state . directional_lights [ i ] . direction [ 1 ] ! = sky_scene_state . last_frame_directional_lights [ i ] . direction [ 1 ] | |
sky_scene_state . directional_lights [ i ] . direction [ 2 ] ! = sky_scene_state . last_frame_directional_lights [ i ] . direction [ 2 ] | |
sky_scene_state . directional_lights [ i ] . energy ! = sky_scene_state . last_frame_directional_lights [ i ] . energy | |
sky_scene_state . directional_lights [ i ] . color [ 0 ] ! = sky_scene_state . last_frame_directional_lights [ i ] . color [ 0 ] | |
sky_scene_state . directional_lights [ i ] . color [ 1 ] ! = sky_scene_state . last_frame_directional_lights [ i ] . color [ 1 ] | |
sky_scene_state . directional_lights [ i ] . color [ 2 ] ! = sky_scene_state . last_frame_directional_lights [ i ] . color [ 2 ] | |
sky_scene_state . directional_lights [ i ] . enabled ! = sky_scene_state . last_frame_directional_lights [ i ] . enabled ) {
light_data_dirty = true ;
break ;
}
}
}
if ( light_data_dirty | | sky_scene_state . light_uniform_set . is_null ( ) ) {
RD : : get_singleton ( ) - > buffer_update ( sky_scene_state . directional_light_buffer , 0 , sizeof ( SkyDirectionalLightData ) * sky_scene_state . max_directional_lights , sky_scene_state . directional_lights , true ) ;
if ( sky_scene_state . light_uniform_set . is_valid ( ) & & RD : : get_singleton ( ) - > uniform_set_is_valid ( sky_scene_state . light_uniform_set ) ) {
RD : : get_singleton ( ) - > free ( sky_scene_state . light_uniform_set ) ;
}
Vector < RD : : Uniform > uniforms ;
{
RD : : Uniform u ;
u . binding = 0 ;
u . type = RD : : UNIFORM_TYPE_UNIFORM_BUFFER ;
u . ids . push_back ( sky_scene_state . directional_light_buffer ) ;
uniforms . push_back ( u ) ;
}
sky_scene_state . light_uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , sky_shader . default_shader_rd , SKY_SET_LIGHTS ) ;
RasterizerSceneRD : : SkyDirectionalLightData * temp = sky_scene_state . last_frame_directional_lights ;
sky_scene_state . last_frame_directional_lights = sky_scene_state . directional_lights ;
sky_scene_state . directional_lights = temp ;
sky_scene_state . last_frame_directional_light_count = sky_scene_state . directional_light_count ;
sky - > reflection . dirty = true ;
}
}
}
void RasterizerSceneRD : : _update_sky ( RID p_environment , const CameraMatrix & p_projection , const Transform & p_transform ) {
ERR_FAIL_COND ( ! is_environment ( p_environment ) ) ;
Sky * sky = sky_owner . getornull ( environment_get_sky ( p_environment ) ) ;
ERR_FAIL_COND ( ! sky ) ;
RID sky_material = sky_get_material ( environment_get_sky ( p_environment ) ) ;
SkyMaterialData * material = NULL ;
if ( sky_material . is_valid ( ) ) {
material = ( SkyMaterialData * ) storage - > material_get_data ( sky_material , RasterizerStorageRD : : SHADER_TYPE_SKY ) ;
if ( ! material | | ! material - > shader_data - > valid ) {
material = NULL ;
}
}
if ( ! material ) {
sky_material = sky_shader . default_material ;
material = ( SkyMaterialData * ) storage - > material_get_data ( sky_material , RasterizerStorageRD : : SHADER_TYPE_SKY ) ;
}
ERR_FAIL_COND ( ! material ) ;
SkyShaderData * shader_data = material - > shader_data ;
ERR_FAIL_COND ( ! shader_data ) ;
float multiplier = environment_get_bg_energy ( p_environment ) ;
// Update radiance cubemap
if ( sky - > reflection . dirty ) {
static const Vector3 view_normals [ 6 ] = {
Vector3 ( + 1 , 0 , 0 ) ,
Vector3 ( - 1 , 0 , 0 ) ,
Vector3 ( 0 , + 1 , 0 ) ,
Vector3 ( 0 , - 1 , 0 ) ,
Vector3 ( 0 , 0 , + 1 ) ,
Vector3 ( 0 , 0 , - 1 )
} ;
static const Vector3 view_up [ 6 ] = {
Vector3 ( 0 , - 1 , 0 ) ,
Vector3 ( 0 , - 1 , 0 ) ,
Vector3 ( 0 , 0 , + 1 ) ,
Vector3 ( 0 , 0 , - 1 ) ,
Vector3 ( 0 , - 1 , 0 ) ,
Vector3 ( 0 , - 1 , 0 )
} ;
CameraMatrix cm ;
cm . set_perspective ( 90 , 1 , 0.01 , 10.0 ) ;
CameraMatrix correction ;
correction . set_depth_correction ( true ) ;
cm = correction * cm ;
if ( shader_data - > uses_quarter_res ) {
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RenderPipelineVertexFormatCacheRD * pipeline = & shader_data - > pipelines [ SKY_VERSION_CUBEMAP_QUARTER_RES ] ;
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Vector < Color > clear_colors ;
clear_colors . push_back ( Color ( 0.0 , 0.0 , 0.0 ) ) ;
RD : : DrawListID cubemap_draw_list ;
for ( int i = 0 ; i < 6 ; i + + ) {
Transform local_view ;
local_view . set_look_at ( Vector3 ( 0 , 0 , 0 ) , view_normals [ i ] , view_up [ i ] ) ;
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RID texture_uniform_set = _get_sky_textures ( sky , SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES ) ;
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cubemap_draw_list = RD : : get_singleton ( ) - > draw_list_begin ( sky - > reflection . layers [ 0 ] . mipmaps [ 2 ] . framebuffers [ i ] , RD : : INITIAL_ACTION_KEEP , RD : : FINAL_ACTION_READ , RD : : INITIAL_ACTION_KEEP , RD : : FINAL_ACTION_DISCARD ) ;
storage - > get_effects ( ) - > render_sky ( cubemap_draw_list , time , sky - > reflection . layers [ 0 ] . mipmaps [ 2 ] . framebuffers [ i ] , sky_scene_state . sampler_uniform_set , sky_scene_state . light_uniform_set , pipeline , material - > uniform_set , texture_uniform_set , cm , local_view . basis , multiplier , p_transform . origin ) ;
RD : : get_singleton ( ) - > draw_list_end ( ) ;
}
}
if ( shader_data - > uses_half_res ) {
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RenderPipelineVertexFormatCacheRD * pipeline = & shader_data - > pipelines [ SKY_VERSION_CUBEMAP_HALF_RES ] ;
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Vector < Color > clear_colors ;
clear_colors . push_back ( Color ( 0.0 , 0.0 , 0.0 ) ) ;
RD : : DrawListID cubemap_draw_list ;
for ( int i = 0 ; i < 6 ; i + + ) {
Transform local_view ;
local_view . set_look_at ( Vector3 ( 0 , 0 , 0 ) , view_normals [ i ] , view_up [ i ] ) ;
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RID texture_uniform_set = _get_sky_textures ( sky , SKY_TEXTURE_SET_CUBEMAP_HALF_RES ) ;
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cubemap_draw_list = RD : : get_singleton ( ) - > draw_list_begin ( sky - > reflection . layers [ 0 ] . mipmaps [ 1 ] . framebuffers [ i ] , RD : : INITIAL_ACTION_KEEP , RD : : FINAL_ACTION_READ , RD : : INITIAL_ACTION_KEEP , RD : : FINAL_ACTION_DISCARD ) ;
storage - > get_effects ( ) - > render_sky ( cubemap_draw_list , time , sky - > reflection . layers [ 0 ] . mipmaps [ 1 ] . framebuffers [ i ] , sky_scene_state . sampler_uniform_set , sky_scene_state . light_uniform_set , pipeline , material - > uniform_set , texture_uniform_set , cm , local_view . basis , multiplier , p_transform . origin ) ;
RD : : get_singleton ( ) - > draw_list_end ( ) ;
}
}
RD : : DrawListID cubemap_draw_list ;
RenderPipelineVertexFormatCacheRD * pipeline = & shader_data - > pipelines [ SKY_VERSION_CUBEMAP ] ;
for ( int i = 0 ; i < 6 ; i + + ) {
Transform local_view ;
local_view . set_look_at ( Vector3 ( 0 , 0 , 0 ) , view_normals [ i ] , view_up [ i ] ) ;
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RID texture_uniform_set = _get_sky_textures ( sky , SKY_TEXTURE_SET_CUBEMAP ) ;
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cubemap_draw_list = RD : : get_singleton ( ) - > draw_list_begin ( sky - > reflection . layers [ 0 ] . mipmaps [ 0 ] . framebuffers [ i ] , RD : : INITIAL_ACTION_KEEP , RD : : FINAL_ACTION_READ , RD : : INITIAL_ACTION_KEEP , RD : : FINAL_ACTION_DISCARD ) ;
storage - > get_effects ( ) - > render_sky ( cubemap_draw_list , time , sky - > reflection . layers [ 0 ] . mipmaps [ 0 ] . framebuffers [ i ] , sky_scene_state . sampler_uniform_set , sky_scene_state . light_uniform_set , pipeline , material - > uniform_set , texture_uniform_set , cm , local_view . basis , multiplier , p_transform . origin ) ;
RD : : get_singleton ( ) - > draw_list_end ( ) ;
}
if ( sky_use_cubemap_array ) {
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if ( sky - > mode = = RS : : SKY_MODE_QUALITY ) {
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for ( int i = 1 ; i < sky - > reflection . layers . size ( ) ; i + + ) {
_create_reflection_importance_sample ( sky - > reflection , sky_use_cubemap_array , 10 , i ) ;
}
} else {
_create_reflection_fast_filter ( sky - > reflection , sky_use_cubemap_array ) ;
}
_update_reflection_mipmaps ( sky - > reflection ) ;
} else {
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if ( sky - > mode = = RS : : SKY_MODE_QUALITY ) {
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for ( int i = 1 ; i < sky - > reflection . layers [ 0 ] . mipmaps . size ( ) ; i + + ) {
_create_reflection_importance_sample ( sky - > reflection , sky_use_cubemap_array , 10 , i ) ;
}
} else {
_create_reflection_fast_filter ( sky - > reflection , sky_use_cubemap_array ) ;
}
}
sky - > reflection . dirty = false ;
}
}
/* SKY SHADER */
void RasterizerSceneRD : : SkyShaderData : : set_code ( const String & p_code ) {
//compile
code = p_code ;
valid = false ;
ubo_size = 0 ;
uniforms . clear ( ) ;
if ( code = = String ( ) ) {
return ; //just invalid, but no error
}
ShaderCompilerRD : : GeneratedCode gen_code ;
ShaderCompilerRD : : IdentifierActions actions ;
uses_time = false ;
uses_half_res = false ;
uses_quarter_res = false ;
uses_position = false ;
uses_light = false ;
actions . render_mode_flags [ " use_half_res_pass " ] = & uses_half_res ;
actions . render_mode_flags [ " use_quarter_res_pass " ] = & uses_quarter_res ;
actions . usage_flag_pointers [ " TIME " ] = & uses_time ;
actions . usage_flag_pointers [ " POSITION " ] = & uses_position ;
actions . usage_flag_pointers [ " LIGHT0_ENABLED " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT0_ENERGY " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT0_DIRECTION " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT0_COLOR " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT1_ENABLED " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT1_ENERGY " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT1_DIRECTION " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT1_COLOR " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT2_ENABLED " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT2_ENERGY " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT2_DIRECTION " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT2_COLOR " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT3_ENABLED " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT3_ENERGY " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT3_DIRECTION " ] = & uses_light ;
actions . usage_flag_pointers [ " LIGHT3_COLOR " ] = & uses_light ;
actions . uniforms = & uniforms ;
RasterizerSceneRD * scene_singleton = ( RasterizerSceneRD * ) RasterizerSceneRD : : singleton ;
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Error err = scene_singleton - > sky_shader . compiler . compile ( RS : : SHADER_SKY , code , & actions , path , gen_code ) ;
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ERR_FAIL_COND ( err ! = OK ) ;
if ( version . is_null ( ) ) {
version = scene_singleton - > sky_shader . shader . version_create ( ) ;
}
#if 0
print_line ( " **compiling shader: " ) ;
print_line ( " **defines: \n " ) ;
for ( int i = 0 ; i < gen_code . defines . size ( ) ; i + + ) {
print_line ( gen_code . defines [ i ] ) ;
}
print_line ( " \n **uniforms: \n " + gen_code . uniforms ) ;
// print_line("\n**vertex_globals:\n" + gen_code.vertex_global);
// print_line("\n**vertex_code:\n" + gen_code.vertex);
print_line ( " \n **fragment_globals: \n " + gen_code . fragment_global ) ;
print_line ( " \n **fragment_code: \n " + gen_code . fragment ) ;
print_line ( " \n **light_code: \n " + gen_code . light ) ;
# endif
scene_singleton - > sky_shader . shader . version_set_code ( version , gen_code . uniforms , gen_code . vertex_global , gen_code . vertex , gen_code . fragment_global , gen_code . light , gen_code . fragment , gen_code . defines ) ;
ERR_FAIL_COND ( ! scene_singleton - > sky_shader . shader . version_is_valid ( version ) ) ;
ubo_size = gen_code . uniform_total_size ;
ubo_offsets = gen_code . uniform_offsets ;
texture_uniforms = gen_code . texture_uniforms ;
//update pipelines
for ( int i = 0 ; i < SKY_VERSION_MAX ; i + + ) {
RD : : PipelineDepthStencilState depth_stencil_state ;
depth_stencil_state . enable_depth_test = true ;
depth_stencil_state . depth_compare_operator = RD : : COMPARE_OP_LESS_OR_EQUAL ;
RID shader_variant = scene_singleton - > sky_shader . shader . version_get_shader ( version , i ) ;
pipelines [ i ] . setup ( shader_variant , RD : : RENDER_PRIMITIVE_TRIANGLES , RD : : PipelineRasterizationState ( ) , RD : : PipelineMultisampleState ( ) , depth_stencil_state , RD : : PipelineColorBlendState : : create_disabled ( ) , 0 ) ;
}
valid = true ;
}
void RasterizerSceneRD : : SkyShaderData : : set_default_texture_param ( const StringName & p_name , RID p_texture ) {
if ( ! p_texture . is_valid ( ) ) {
default_texture_params . erase ( p_name ) ;
} else {
default_texture_params [ p_name ] = p_texture ;
}
}
void RasterizerSceneRD : : SkyShaderData : : get_param_list ( List < PropertyInfo > * p_param_list ) const {
Map < int , StringName > order ;
for ( Map < StringName , ShaderLanguage : : ShaderNode : : Uniform > : : Element * E = uniforms . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) . texture_order > = 0 ) {
order [ E - > get ( ) . texture_order + 100000 ] = E - > key ( ) ;
} else {
order [ E - > get ( ) . order ] = E - > key ( ) ;
}
}
for ( Map < int , StringName > : : Element * E = order . front ( ) ; E ; E = E - > next ( ) ) {
PropertyInfo pi = ShaderLanguage : : uniform_to_property_info ( uniforms [ E - > get ( ) ] ) ;
pi . name = E - > get ( ) ;
p_param_list - > push_back ( pi ) ;
}
}
bool RasterizerSceneRD : : SkyShaderData : : is_param_texture ( const StringName & p_param ) const {
if ( ! uniforms . has ( p_param ) ) {
return false ;
}
return uniforms [ p_param ] . texture_order > = 0 ;
}
bool RasterizerSceneRD : : SkyShaderData : : is_animated ( ) const {
return false ;
}
bool RasterizerSceneRD : : SkyShaderData : : casts_shadows ( ) const {
return false ;
}
Variant RasterizerSceneRD : : SkyShaderData : : get_default_parameter ( const StringName & p_parameter ) const {
if ( uniforms . has ( p_parameter ) ) {
ShaderLanguage : : ShaderNode : : Uniform uniform = uniforms [ p_parameter ] ;
Vector < ShaderLanguage : : ConstantNode : : Value > default_value = uniform . default_value ;
return ShaderLanguage : : constant_value_to_variant ( default_value , uniform . type , uniform . hint ) ;
}
return Variant ( ) ;
}
RasterizerSceneRD : : SkyShaderData : : SkyShaderData ( ) {
valid = false ;
}
RasterizerSceneRD : : SkyShaderData : : ~ SkyShaderData ( ) {
RasterizerSceneRD * scene_singleton = ( RasterizerSceneRD * ) RasterizerSceneRD : : singleton ;
ERR_FAIL_COND ( ! scene_singleton ) ;
//pipeline variants will clear themselves if shader is gone
if ( version . is_valid ( ) ) {
scene_singleton - > sky_shader . shader . version_free ( version ) ;
}
}
RasterizerStorageRD : : ShaderData * RasterizerSceneRD : : _create_sky_shader_func ( ) {
SkyShaderData * shader_data = memnew ( SkyShaderData ) ;
return shader_data ;
}
void RasterizerSceneRD : : SkyMaterialData : : update_parameters ( const Map < StringName , Variant > & p_parameters , bool p_uniform_dirty , bool p_textures_dirty ) {
RasterizerSceneRD * scene_singleton = ( RasterizerSceneRD * ) RasterizerSceneRD : : singleton ;
uniform_set_updated = true ;
if ( ( uint32_t ) ubo_data . size ( ) ! = shader_data - > ubo_size ) {
p_uniform_dirty = true ;
if ( uniform_buffer . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( uniform_buffer ) ;
uniform_buffer = RID ( ) ;
}
ubo_data . resize ( shader_data - > ubo_size ) ;
if ( ubo_data . size ( ) ) {
uniform_buffer = RD : : get_singleton ( ) - > uniform_buffer_create ( ubo_data . size ( ) ) ;
memset ( ubo_data . ptrw ( ) , 0 , ubo_data . size ( ) ) ; //clear
}
//clear previous uniform set
if ( uniform_set . is_valid ( ) & & RD : : get_singleton ( ) - > uniform_set_is_valid ( uniform_set ) ) {
RD : : get_singleton ( ) - > free ( uniform_set ) ;
uniform_set = RID ( ) ;
}
}
//check whether buffer changed
if ( p_uniform_dirty & & ubo_data . size ( ) ) {
update_uniform_buffer ( shader_data - > uniforms , shader_data - > ubo_offsets . ptr ( ) , p_parameters , ubo_data . ptrw ( ) , ubo_data . size ( ) , false ) ;
RD : : get_singleton ( ) - > buffer_update ( uniform_buffer , 0 , ubo_data . size ( ) , ubo_data . ptrw ( ) ) ;
}
uint32_t tex_uniform_count = shader_data - > texture_uniforms . size ( ) ;
if ( ( uint32_t ) texture_cache . size ( ) ! = tex_uniform_count ) {
texture_cache . resize ( tex_uniform_count ) ;
p_textures_dirty = true ;
//clear previous uniform set
if ( uniform_set . is_valid ( ) & & RD : : get_singleton ( ) - > uniform_set_is_valid ( uniform_set ) ) {
RD : : get_singleton ( ) - > free ( uniform_set ) ;
uniform_set = RID ( ) ;
}
}
if ( p_textures_dirty & & tex_uniform_count ) {
update_textures ( p_parameters , shader_data - > default_texture_params , shader_data - > texture_uniforms , texture_cache . ptrw ( ) , true ) ;
}
if ( shader_data - > ubo_size = = 0 & & shader_data - > texture_uniforms . size ( ) = = 0 ) {
// This material does not require an uniform set, so don't create it.
return ;
}
if ( ! p_textures_dirty & & uniform_set . is_valid ( ) & & RD : : get_singleton ( ) - > uniform_set_is_valid ( uniform_set ) ) {
//no reason to update uniform set, only UBO (or nothing) was needed to update
return ;
}
Vector < RD : : Uniform > uniforms ;
{
if ( shader_data - > ubo_size ) {
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_UNIFORM_BUFFER ;
u . binding = 0 ;
u . ids . push_back ( uniform_buffer ) ;
uniforms . push_back ( u ) ;
}
const RID * textures = texture_cache . ptrw ( ) ;
for ( uint32_t i = 0 ; i < tex_uniform_count ; i + + ) {
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 1 + i ;
u . ids . push_back ( textures [ i ] ) ;
uniforms . push_back ( u ) ;
}
}
uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , scene_singleton - > sky_shader . shader . version_get_shader ( shader_data - > version , 0 ) , SKY_SET_MATERIAL ) ;
}
RasterizerSceneRD : : SkyMaterialData : : ~ SkyMaterialData ( ) {
if ( uniform_set . is_valid ( ) & & RD : : get_singleton ( ) - > uniform_set_is_valid ( uniform_set ) ) {
RD : : get_singleton ( ) - > free ( uniform_set ) ;
}
if ( uniform_buffer . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( uniform_buffer ) ;
}
}
RasterizerStorageRD : : MaterialData * RasterizerSceneRD : : _create_sky_material_func ( SkyShaderData * p_shader ) {
SkyMaterialData * material_data = memnew ( SkyMaterialData ) ;
material_data - > shader_data = p_shader ;
material_data - > last_frame = false ;
//update will happen later anyway so do nothing.
return material_data ;
}
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RID RasterizerSceneRD : : environment_create ( ) {
return environment_owner . make_rid ( Environent ( ) ) ;
}
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void RasterizerSceneRD : : environment_set_background ( RID p_env , RS : : EnvironmentBG p_bg ) {
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Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND ( ! env ) ;
env - > background = p_bg ;
}
void RasterizerSceneRD : : environment_set_sky ( RID p_env , RID p_sky ) {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND ( ! env ) ;
env - > sky = p_sky ;
}
void RasterizerSceneRD : : environment_set_sky_custom_fov ( RID p_env , float p_scale ) {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND ( ! env ) ;
env - > sky_custom_fov = p_scale ;
}
void RasterizerSceneRD : : environment_set_sky_orientation ( RID p_env , const Basis & p_orientation ) {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND ( ! env ) ;
env - > sky_orientation = p_orientation ;
}
void RasterizerSceneRD : : environment_set_bg_color ( RID p_env , const Color & p_color ) {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND ( ! env ) ;
env - > bg_color = p_color ;
}
void RasterizerSceneRD : : environment_set_bg_energy ( RID p_env , float p_energy ) {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND ( ! env ) ;
env - > bg_energy = p_energy ;
}
void RasterizerSceneRD : : environment_set_canvas_max_layer ( RID p_env , int p_max_layer ) {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND ( ! env ) ;
env - > canvas_max_layer = p_max_layer ;
}
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void RasterizerSceneRD : : environment_set_ambient_light ( RID p_env , const Color & p_color , RS : : EnvironmentAmbientSource p_ambient , float p_energy , float p_sky_contribution , RS : : EnvironmentReflectionSource p_reflection_source , const Color & p_ao_color ) {
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Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND ( ! env ) ;
env - > ambient_light = p_color ;
env - > ambient_source = p_ambient ;
env - > ambient_light_energy = p_energy ;
env - > ambient_sky_contribution = p_sky_contribution ;
env - > reflection_source = p_reflection_source ;
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env - > ao_color = p_ao_color ;
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}
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RS : : EnvironmentBG RasterizerSceneRD : : environment_get_background ( RID p_env ) const {
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Environent * env = environment_owner . getornull ( p_env ) ;
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ERR_FAIL_COND_V ( ! env , RS : : ENV_BG_MAX ) ;
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return env - > background ;
}
RID RasterizerSceneRD : : environment_get_sky ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , RID ( ) ) ;
return env - > sky ;
}
float RasterizerSceneRD : : environment_get_sky_custom_fov ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , 0 ) ;
return env - > sky_custom_fov ;
}
Basis RasterizerSceneRD : : environment_get_sky_orientation ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , Basis ( ) ) ;
return env - > sky_orientation ;
}
Color RasterizerSceneRD : : environment_get_bg_color ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , Color ( ) ) ;
return env - > bg_color ;
}
float RasterizerSceneRD : : environment_get_bg_energy ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , 0 ) ;
return env - > bg_energy ;
}
int RasterizerSceneRD : : environment_get_canvas_max_layer ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , 0 ) ;
return env - > canvas_max_layer ;
}
Color RasterizerSceneRD : : environment_get_ambient_light_color ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , Color ( ) ) ;
return env - > ambient_light ;
}
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RS : : EnvironmentAmbientSource RasterizerSceneRD : : environment_get_ambient_light_ambient_source ( RID p_env ) const {
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Environent * env = environment_owner . getornull ( p_env ) ;
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ERR_FAIL_COND_V ( ! env , RS : : ENV_AMBIENT_SOURCE_BG ) ;
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return env - > ambient_source ;
}
float RasterizerSceneRD : : environment_get_ambient_light_ambient_energy ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , 0 ) ;
return env - > ambient_light_energy ;
}
float RasterizerSceneRD : : environment_get_ambient_sky_contribution ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , 0 ) ;
return env - > ambient_sky_contribution ;
}
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RS : : EnvironmentReflectionSource RasterizerSceneRD : : environment_get_reflection_source ( RID p_env ) const {
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Environent * env = environment_owner . getornull ( p_env ) ;
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ERR_FAIL_COND_V ( ! env , RS : : ENV_REFLECTION_SOURCE_DISABLED ) ;
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return env - > reflection_source ;
}
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Color RasterizerSceneRD : : environment_get_ao_color ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , Color ( ) ) ;
return env - > ao_color ;
}
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void RasterizerSceneRD : : environment_set_tonemap ( RID p_env , RS : : EnvironmentToneMapper p_tone_mapper , float p_exposure , float p_white , bool p_auto_exposure , float p_min_luminance , float p_max_luminance , float p_auto_exp_speed , float p_auto_exp_scale ) {
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Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND ( ! env ) ;
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env - > exposure = p_exposure ;
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env - > tone_mapper = p_tone_mapper ;
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if ( ! env - > auto_exposure & & p_auto_exposure ) {
env - > auto_exposure_version = + + auto_exposure_counter ;
}
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env - > auto_exposure = p_auto_exposure ;
env - > white = p_white ;
env - > min_luminance = p_min_luminance ;
env - > max_luminance = p_max_luminance ;
env - > auto_exp_speed = p_auto_exp_speed ;
env - > auto_exp_scale = p_auto_exp_scale ;
}
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void RasterizerSceneRD : : environment_set_glow ( RID p_env , bool p_enable , int p_level_flags , float p_intensity , float p_strength , float p_mix , float p_bloom_threshold , RS : : EnvironmentGlowBlendMode p_blend_mode , float p_hdr_bleed_threshold , float p_hdr_bleed_scale , float p_hdr_luminance_cap ) {
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Environent * env = environment_owner . getornull ( p_env ) ;
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ERR_FAIL_COND ( ! env ) ;
env - > glow_enabled = p_enable ;
env - > glow_levels = p_level_flags ;
env - > glow_intensity = p_intensity ;
env - > glow_strength = p_strength ;
env - > glow_mix = p_mix ;
env - > glow_bloom = p_bloom_threshold ;
env - > glow_blend_mode = p_blend_mode ;
env - > glow_hdr_bleed_threshold = p_hdr_bleed_threshold ;
env - > glow_hdr_bleed_scale = p_hdr_bleed_scale ;
env - > glow_hdr_luminance_cap = p_hdr_luminance_cap ;
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}
void RasterizerSceneRD : : environment_glow_set_use_bicubic_upscale ( bool p_enable ) {
glow_bicubic_upscale = p_enable ;
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}
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void RasterizerSceneRD : : environment_set_ssao ( RID p_env , bool p_enable , float p_radius , float p_intensity , float p_bias , float p_light_affect , float p_ao_channel_affect , RS : : EnvironmentSSAOBlur p_blur , float p_bilateral_sharpness ) {
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Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND ( ! env ) ;
env - > ssao_enabled = p_enable ;
env - > ssao_radius = p_radius ;
env - > ssao_intensity = p_intensity ;
env - > ssao_bias = p_bias ;
env - > ssao_direct_light_affect = p_light_affect ;
env - > ssao_ao_channel_affect = p_ao_channel_affect ;
env - > ssao_blur = p_blur ;
}
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void RasterizerSceneRD : : environment_set_ssao_quality ( RS : : EnvironmentSSAOQuality p_quality , bool p_half_size ) {
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ssao_quality = p_quality ;
ssao_half_size = p_half_size ;
}
bool RasterizerSceneRD : : environment_is_ssao_enabled ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , false ) ;
return env - > ssao_enabled ;
}
float RasterizerSceneRD : : environment_get_ssao_ao_affect ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , false ) ;
return env - > ssao_ao_channel_affect ;
}
float RasterizerSceneRD : : environment_get_ssao_light_affect ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , false ) ;
return env - > ssao_direct_light_affect ;
}
bool RasterizerSceneRD : : environment_is_ssr_enabled ( RID p_env ) const {
Environent * env = environment_owner . getornull ( p_env ) ;
ERR_FAIL_COND_V ( ! env , false ) ;
return false ;
}
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bool RasterizerSceneRD : : is_environment ( RID p_env ) const {
return environment_owner . owns ( p_env ) ;
}
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////////////////////////////////////////////////////////////
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RID RasterizerSceneRD : : reflection_atlas_create ( ) {
ReflectionAtlas ra ;
ra . count = GLOBAL_GET ( " rendering/quality/reflection_atlas/reflection_count " ) ;
ra . size = GLOBAL_GET ( " rendering/quality/reflection_atlas/reflection_size " ) ;
return reflection_atlas_owner . make_rid ( ra ) ;
}
void RasterizerSceneRD : : reflection_atlas_set_size ( RID p_ref_atlas , int p_reflection_size , int p_reflection_count ) {
ReflectionAtlas * ra = reflection_atlas_owner . getornull ( p_ref_atlas ) ;
ERR_FAIL_COND ( ! ra ) ;
if ( ra - > size = = p_reflection_size & & ra - > count = = p_reflection_count ) {
return ; //no changes
}
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ra - > size = p_reflection_size ;
ra - > count = p_reflection_count ;
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if ( ra - > reflection . is_valid ( ) ) {
//clear and invalidate everything
RD : : get_singleton ( ) - > free ( ra - > reflection ) ;
ra - > reflection = RID ( ) ;
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RD : : get_singleton ( ) - > free ( ra - > depth_buffer ) ;
ra - > depth_buffer = RID ( ) ;
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for ( int i = 0 ; i < ra - > reflections . size ( ) ; i + + ) {
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_clear_reflection_data ( ra - > reflections . write [ i ] . data ) ;
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if ( ra - > reflections [ i ] . owner . is_null ( ) ) {
continue ;
}
reflection_probe_release_atlas_index ( ra - > reflections [ i ] . owner ) ;
//rp->atlasindex clear
}
ra - > reflections . clear ( ) ;
}
}
////////////////////////
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RID RasterizerSceneRD : : reflection_probe_instance_create ( RID p_probe ) {
ReflectionProbeInstance rpi ;
rpi . probe = p_probe ;
return reflection_probe_instance_owner . make_rid ( rpi ) ;
}
void RasterizerSceneRD : : reflection_probe_instance_set_transform ( RID p_instance , const Transform & p_transform ) {
ReflectionProbeInstance * rpi = reflection_probe_instance_owner . getornull ( p_instance ) ;
ERR_FAIL_COND ( ! rpi ) ;
rpi - > transform = p_transform ;
rpi - > dirty = true ;
}
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void RasterizerSceneRD : : reflection_probe_release_atlas_index ( RID p_instance ) {
ReflectionProbeInstance * rpi = reflection_probe_instance_owner . getornull ( p_instance ) ;
ERR_FAIL_COND ( ! rpi ) ;
if ( rpi - > atlas . is_null ( ) ) {
return ; //nothing to release
}
ReflectionAtlas * atlas = reflection_atlas_owner . getornull ( rpi - > atlas ) ;
ERR_FAIL_COND ( ! atlas ) ;
ERR_FAIL_INDEX ( rpi - > atlas_index , atlas - > reflections . size ( ) ) ;
atlas - > reflections . write [ rpi - > atlas_index ] . owner = RID ( ) ;
rpi - > atlas_index = - 1 ;
rpi - > atlas = RID ( ) ;
}
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bool RasterizerSceneRD : : reflection_probe_instance_needs_redraw ( RID p_instance ) {
ReflectionProbeInstance * rpi = reflection_probe_instance_owner . getornull ( p_instance ) ;
ERR_FAIL_COND_V ( ! rpi , false ) ;
if ( rpi - > rendering ) {
return false ;
}
if ( rpi - > dirty ) {
return true ;
}
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if ( storage - > reflection_probe_get_update_mode ( rpi - > probe ) = = RS : : REFLECTION_PROBE_UPDATE_ALWAYS ) {
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return true ;
}
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return rpi - > atlas_index = = - 1 ;
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}
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bool RasterizerSceneRD : : reflection_probe_instance_has_reflection ( RID p_instance ) {
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ReflectionProbeInstance * rpi = reflection_probe_instance_owner . getornull ( p_instance ) ;
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ERR_FAIL_COND_V ( ! rpi , false ) ;
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return rpi - > atlas . is_valid ( ) ;
}
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bool RasterizerSceneRD : : reflection_probe_instance_begin_render ( RID p_instance , RID p_reflection_atlas ) {
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ReflectionAtlas * atlas = reflection_atlas_owner . getornull ( p_reflection_atlas ) ;
ERR_FAIL_COND_V ( ! atlas , false ) ;
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ReflectionProbeInstance * rpi = reflection_probe_instance_owner . getornull ( p_instance ) ;
ERR_FAIL_COND_V ( ! rpi , false ) ;
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if ( storage - > reflection_probe_get_update_mode ( rpi - > probe ) = = RS : : REFLECTION_PROBE_UPDATE_ALWAYS & & atlas - > reflection . is_valid ( ) & & atlas - > size ! = 256 ) {
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WARN_PRINT ( " ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings. " ) ;
reflection_atlas_set_size ( p_reflection_atlas , 256 , atlas - > count ) ;
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}
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if ( storage - > reflection_probe_get_update_mode ( rpi - > probe ) = = RS : : REFLECTION_PROBE_UPDATE_ALWAYS & & atlas - > reflection . is_valid ( ) & & atlas - > reflections [ 0 ] . data . layers [ 0 ] . mipmaps . size ( ) ! = 8 ) {
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// Invalidate reflection atlas, need to regenerate
RD : : get_singleton ( ) - > free ( atlas - > reflection ) ;
atlas - > reflection = RID ( ) ;
for ( int i = 0 ; i < atlas - > reflections . size ( ) ; i + + ) {
if ( atlas - > reflections [ i ] . owner . is_null ( ) ) {
continue ;
}
reflection_probe_release_atlas_index ( atlas - > reflections [ i ] . owner ) ;
}
atlas - > reflections . clear ( ) ;
}
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if ( atlas - > reflection . is_null ( ) ) {
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int mipmaps = MIN ( roughness_layers , Image : : get_image_required_mipmaps ( atlas - > size , atlas - > size , Image : : FORMAT_RGBAH ) + 1 ) ;
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mipmaps = storage - > reflection_probe_get_update_mode ( rpi - > probe ) = = RS : : REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps ; // always use 8 mipmaps with real time filtering
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{
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//reflection atlas was unused, create:
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RD : : TextureFormat tf ;
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tf . array_layers = 6 * atlas - > count ;
tf . format = RD : : DATA_FORMAT_R16G16B16A16_SFLOAT ;
tf . type = RD : : TEXTURE_TYPE_CUBE_ARRAY ;
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tf . mipmaps = mipmaps ;
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tf . width = atlas - > size ;
tf . height = atlas - > size ;
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tf . usage_bits = RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_STORAGE_BIT ;
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atlas - > reflection = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
}
{
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RD : : TextureFormat tf ;
tf . format = RD : : get_singleton ( ) - > texture_is_format_supported_for_usage ( RD : : DATA_FORMAT_D32_SFLOAT , RD : : TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ) ? RD : : DATA_FORMAT_D32_SFLOAT : RD : : DATA_FORMAT_X8_D24_UNORM_PACK32 ;
tf . width = atlas - > size ;
tf . height = atlas - > size ;
tf . usage_bits = RD : : TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD : : TEXTURE_USAGE_SAMPLING_BIT ;
atlas - > depth_buffer = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
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}
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atlas - > reflections . resize ( atlas - > count ) ;
for ( int i = 0 ; i < atlas - > count ; i + + ) {
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_update_reflection_data ( atlas - > reflections . write [ i ] . data , atlas - > size , mipmaps , false , atlas - > reflection , i * 6 , storage - > reflection_probe_get_update_mode ( rpi - > probe ) = = RS : : REFLECTION_PROBE_UPDATE_ALWAYS ) ;
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for ( int j = 0 ; j < 6 ; j + + ) {
Vector < RID > fb ;
fb . push_back ( atlas - > reflections . write [ i ] . data . layers [ 0 ] . mipmaps [ 0 ] . views [ j ] ) ;
fb . push_back ( atlas - > depth_buffer ) ;
atlas - > reflections . write [ i ] . fbs [ j ] = RD : : get_singleton ( ) - > framebuffer_create ( fb ) ;
}
}
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Vector < RID > fb ;
fb . push_back ( atlas - > depth_buffer ) ;
atlas - > depth_fb = RD : : get_singleton ( ) - > framebuffer_create ( fb ) ;
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}
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if ( rpi - > atlas_index = = - 1 ) {
for ( int i = 0 ; i < atlas - > reflections . size ( ) ; i + + ) {
if ( atlas - > reflections [ i ] . owner . is_null ( ) ) {
rpi - > atlas_index = i ;
break ;
}
}
//find the one used last
if ( rpi - > atlas_index = = - 1 ) {
//everything is in use, find the one least used via LRU
uint64_t pass_min = 0 ;
for ( int i = 0 ; i < atlas - > reflections . size ( ) ; i + + ) {
ReflectionProbeInstance * rpi2 = reflection_probe_instance_owner . getornull ( atlas - > reflections [ i ] . owner ) ;
if ( rpi2 - > last_pass < pass_min ) {
pass_min = rpi2 - > last_pass ;
rpi - > atlas_index = i ;
}
}
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}
}
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rpi - > atlas = p_reflection_atlas ;
rpi - > rendering = true ;
rpi - > dirty = false ;
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rpi - > processing_layer = 1 ;
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rpi - > processing_side = 0 ;
return true ;
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}
bool RasterizerSceneRD : : reflection_probe_instance_postprocess_step ( RID p_instance ) {
ReflectionProbeInstance * rpi = reflection_probe_instance_owner . getornull ( p_instance ) ;
ERR_FAIL_COND_V ( ! rpi , false ) ;
ERR_FAIL_COND_V ( ! rpi - > rendering , false ) ;
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ERR_FAIL_COND_V ( rpi - > atlas . is_null ( ) , false ) ;
ReflectionAtlas * atlas = reflection_atlas_owner . getornull ( rpi - > atlas ) ;
if ( ! atlas | | rpi - > atlas_index = = - 1 ) {
//does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering)
rpi - > rendering = false ;
return false ;
}
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if ( storage - > reflection_probe_get_update_mode ( rpi - > probe ) = = RS : : REFLECTION_PROBE_UPDATE_ALWAYS ) {
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// Using real time reflections, all roughness is done in one step
_create_reflection_fast_filter ( atlas - > reflections . write [ rpi - > atlas_index ] . data , false ) ;
rpi - > rendering = false ;
rpi - > processing_side = 0 ;
rpi - > processing_layer = 1 ;
return true ;
}
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if ( rpi - > processing_layer > 1 ) {
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_create_reflection_importance_sample ( atlas - > reflections . write [ rpi - > atlas_index ] . data , false , 10 , rpi - > processing_layer ) ;
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rpi - > processing_layer + + ;
if ( rpi - > processing_layer = = atlas - > reflections [ rpi - > atlas_index ] . data . layers [ 0 ] . mipmaps . size ( ) ) {
rpi - > rendering = false ;
rpi - > processing_side = 0 ;
rpi - > processing_layer = 1 ;
return true ;
}
return false ;
} else {
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_create_reflection_importance_sample ( atlas - > reflections . write [ rpi - > atlas_index ] . data , false , rpi - > processing_side , rpi - > processing_layer ) ;
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}
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rpi - > processing_side + + ;
if ( rpi - > processing_side = = 6 ) {
rpi - > processing_side = 0 ;
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rpi - > processing_layer + + ;
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}
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return false ;
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}
uint32_t RasterizerSceneRD : : reflection_probe_instance_get_resolution ( RID p_instance ) {
ReflectionProbeInstance * rpi = reflection_probe_instance_owner . getornull ( p_instance ) ;
ERR_FAIL_COND_V ( ! rpi , 0 ) ;
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ReflectionAtlas * atlas = reflection_atlas_owner . getornull ( rpi - > atlas ) ;
ERR_FAIL_COND_V ( ! atlas , 0 ) ;
return atlas - > size ;
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}
RID RasterizerSceneRD : : reflection_probe_instance_get_framebuffer ( RID p_instance , int p_index ) {
ReflectionProbeInstance * rpi = reflection_probe_instance_owner . getornull ( p_instance ) ;
ERR_FAIL_COND_V ( ! rpi , RID ( ) ) ;
ERR_FAIL_INDEX_V ( p_index , 6 , RID ( ) ) ;
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ReflectionAtlas * atlas = reflection_atlas_owner . getornull ( rpi - > atlas ) ;
ERR_FAIL_COND_V ( ! atlas , RID ( ) ) ;
return atlas - > reflections [ rpi - > atlas_index ] . fbs [ p_index ] ;
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}
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RID RasterizerSceneRD : : reflection_probe_instance_get_depth_framebuffer ( RID p_instance , int p_index ) {
ReflectionProbeInstance * rpi = reflection_probe_instance_owner . getornull ( p_instance ) ;
ERR_FAIL_COND_V ( ! rpi , RID ( ) ) ;
ERR_FAIL_INDEX_V ( p_index , 6 , RID ( ) ) ;
ReflectionAtlas * atlas = reflection_atlas_owner . getornull ( rpi - > atlas ) ;
ERR_FAIL_COND_V ( ! atlas , RID ( ) ) ;
return atlas - > depth_fb ;
}
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///////////////////////////////////////////////////////////
RID RasterizerSceneRD : : shadow_atlas_create ( ) {
return shadow_atlas_owner . make_rid ( ShadowAtlas ( ) ) ;
}
void RasterizerSceneRD : : shadow_atlas_set_size ( RID p_atlas , int p_size ) {
ShadowAtlas * shadow_atlas = shadow_atlas_owner . getornull ( p_atlas ) ;
ERR_FAIL_COND ( ! shadow_atlas ) ;
ERR_FAIL_COND ( p_size < 0 ) ;
p_size = next_power_of_2 ( p_size ) ;
if ( p_size = = shadow_atlas - > size )
return ;
// erasing atlas
if ( shadow_atlas - > depth . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( shadow_atlas - > depth ) ;
shadow_atlas - > depth = RID ( ) ;
shadow_atlas - > fb = RID ( ) ;
}
for ( int i = 0 ; i < 4 ; i + + ) {
//clear subdivisions
shadow_atlas - > quadrants [ i ] . shadows . resize ( 0 ) ;
shadow_atlas - > quadrants [ i ] . shadows . resize ( 1 < < shadow_atlas - > quadrants [ i ] . subdivision ) ;
}
//erase shadow atlas reference from lights
for ( Map < RID , uint32_t > : : Element * E = shadow_atlas - > shadow_owners . front ( ) ; E ; E = E - > next ( ) ) {
LightInstance * li = light_instance_owner . getornull ( E - > key ( ) ) ;
ERR_CONTINUE ( ! li ) ;
li - > shadow_atlases . erase ( p_atlas ) ;
}
//clear owners
shadow_atlas - > shadow_owners . clear ( ) ;
shadow_atlas - > size = p_size ;
if ( shadow_atlas - > size ) {
RD : : TextureFormat tf ;
tf . format = RD : : DATA_FORMAT_R32_SFLOAT ;
tf . width = shadow_atlas - > size ;
tf . height = shadow_atlas - > size ;
tf . usage_bits = RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ;
shadow_atlas - > depth = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
Vector < RID > fb ;
fb . push_back ( shadow_atlas - > depth ) ;
shadow_atlas - > fb = RD : : get_singleton ( ) - > framebuffer_create ( fb ) ;
}
}
void RasterizerSceneRD : : shadow_atlas_set_quadrant_subdivision ( RID p_atlas , int p_quadrant , int p_subdivision ) {
ShadowAtlas * shadow_atlas = shadow_atlas_owner . getornull ( p_atlas ) ;
ERR_FAIL_COND ( ! shadow_atlas ) ;
ERR_FAIL_INDEX ( p_quadrant , 4 ) ;
ERR_FAIL_INDEX ( p_subdivision , 16384 ) ;
uint32_t subdiv = next_power_of_2 ( p_subdivision ) ;
if ( subdiv & 0xaaaaaaaa ) { //sqrt(subdiv) must be integer
subdiv < < = 1 ;
}
subdiv = int ( Math : : sqrt ( ( float ) subdiv ) ) ;
//obtain the number that will be x*x
if ( shadow_atlas - > quadrants [ p_quadrant ] . subdivision = = subdiv )
return ;
//erase all data from quadrant
for ( int i = 0 ; i < shadow_atlas - > quadrants [ p_quadrant ] . shadows . size ( ) ; i + + ) {
if ( shadow_atlas - > quadrants [ p_quadrant ] . shadows [ i ] . owner . is_valid ( ) ) {
shadow_atlas - > shadow_owners . erase ( shadow_atlas - > quadrants [ p_quadrant ] . shadows [ i ] . owner ) ;
LightInstance * li = light_instance_owner . getornull ( shadow_atlas - > quadrants [ p_quadrant ] . shadows [ i ] . owner ) ;
ERR_CONTINUE ( ! li ) ;
li - > shadow_atlases . erase ( p_atlas ) ;
}
}
shadow_atlas - > quadrants [ p_quadrant ] . shadows . resize ( 0 ) ;
shadow_atlas - > quadrants [ p_quadrant ] . shadows . resize ( subdiv * subdiv ) ;
shadow_atlas - > quadrants [ p_quadrant ] . subdivision = subdiv ;
//cache the smallest subdiv (for faster allocation in light update)
shadow_atlas - > smallest_subdiv = 1 < < 30 ;
for ( int i = 0 ; i < 4 ; i + + ) {
if ( shadow_atlas - > quadrants [ i ] . subdivision ) {
shadow_atlas - > smallest_subdiv = MIN ( shadow_atlas - > smallest_subdiv , shadow_atlas - > quadrants [ i ] . subdivision ) ;
}
}
if ( shadow_atlas - > smallest_subdiv = = 1 < < 30 ) {
shadow_atlas - > smallest_subdiv = 0 ;
}
//resort the size orders, simple bublesort for 4 elements..
int swaps = 0 ;
do {
swaps = 0 ;
for ( int i = 0 ; i < 3 ; i + + ) {
if ( shadow_atlas - > quadrants [ shadow_atlas - > size_order [ i ] ] . subdivision < shadow_atlas - > quadrants [ shadow_atlas - > size_order [ i + 1 ] ] . subdivision ) {
SWAP ( shadow_atlas - > size_order [ i ] , shadow_atlas - > size_order [ i + 1 ] ) ;
swaps + + ;
}
}
} while ( swaps > 0 ) ;
}
bool RasterizerSceneRD : : _shadow_atlas_find_shadow ( ShadowAtlas * shadow_atlas , int * p_in_quadrants , int p_quadrant_count , int p_current_subdiv , uint64_t p_tick , int & r_quadrant , int & r_shadow ) {
for ( int i = p_quadrant_count - 1 ; i > = 0 ; i - - ) {
int qidx = p_in_quadrants [ i ] ;
if ( shadow_atlas - > quadrants [ qidx ] . subdivision = = ( uint32_t ) p_current_subdiv ) {
return false ;
}
//look for an empty space
int sc = shadow_atlas - > quadrants [ qidx ] . shadows . size ( ) ;
ShadowAtlas : : Quadrant : : Shadow * sarr = shadow_atlas - > quadrants [ qidx ] . shadows . ptrw ( ) ;
int found_free_idx = - 1 ; //found a free one
int found_used_idx = - 1 ; //found existing one, must steal it
uint64_t min_pass = 0 ; // pass of the existing one, try to use the least recently used one (LRU fashion)
for ( int j = 0 ; j < sc ; j + + ) {
if ( ! sarr [ j ] . owner . is_valid ( ) ) {
found_free_idx = j ;
break ;
}
LightInstance * sli = light_instance_owner . getornull ( sarr [ j ] . owner ) ;
ERR_CONTINUE ( ! sli ) ;
if ( sli - > last_scene_pass ! = scene_pass ) {
//was just allocated, don't kill it so soon, wait a bit..
if ( p_tick - sarr [ j ] . alloc_tick < shadow_atlas_realloc_tolerance_msec )
continue ;
if ( found_used_idx = = - 1 | | sli - > last_scene_pass < min_pass ) {
found_used_idx = j ;
min_pass = sli - > last_scene_pass ;
}
}
}
if ( found_free_idx = = - 1 & & found_used_idx = = - 1 )
continue ; //nothing found
if ( found_free_idx = = - 1 & & found_used_idx ! = - 1 ) {
found_free_idx = found_used_idx ;
}
r_quadrant = qidx ;
r_shadow = found_free_idx ;
return true ;
}
return false ;
}
bool RasterizerSceneRD : : shadow_atlas_update_light ( RID p_atlas , RID p_light_intance , float p_coverage , uint64_t p_light_version ) {
ShadowAtlas * shadow_atlas = shadow_atlas_owner . getornull ( p_atlas ) ;
ERR_FAIL_COND_V ( ! shadow_atlas , false ) ;
LightInstance * li = light_instance_owner . getornull ( p_light_intance ) ;
ERR_FAIL_COND_V ( ! li , false ) ;
if ( shadow_atlas - > size = = 0 | | shadow_atlas - > smallest_subdiv = = 0 ) {
return false ;
}
uint32_t quad_size = shadow_atlas - > size > > 1 ;
int desired_fit = MIN ( quad_size / shadow_atlas - > smallest_subdiv , next_power_of_2 ( quad_size * p_coverage ) ) ;
int valid_quadrants [ 4 ] ;
int valid_quadrant_count = 0 ;
int best_size = - 1 ; //best size found
int best_subdiv = - 1 ; //subdiv for the best size
//find the quadrants this fits into, and the best possible size it can fit into
for ( int i = 0 ; i < 4 ; i + + ) {
int q = shadow_atlas - > size_order [ i ] ;
int sd = shadow_atlas - > quadrants [ q ] . subdivision ;
if ( sd = = 0 )
continue ; //unused
int max_fit = quad_size / sd ;
if ( best_size ! = - 1 & & max_fit > best_size )
break ; //too large
valid_quadrants [ valid_quadrant_count + + ] = q ;
best_subdiv = sd ;
if ( max_fit > = desired_fit ) {
best_size = max_fit ;
}
}
ERR_FAIL_COND_V ( valid_quadrant_count = = 0 , false ) ;
uint64_t tick = OS : : get_singleton ( ) - > get_ticks_msec ( ) ;
//see if it already exists
if ( shadow_atlas - > shadow_owners . has ( p_light_intance ) ) {
//it does!
uint32_t key = shadow_atlas - > shadow_owners [ p_light_intance ] ;
uint32_t q = ( key > > ShadowAtlas : : QUADRANT_SHIFT ) & 0x3 ;
uint32_t s = key & ShadowAtlas : : SHADOW_INDEX_MASK ;
bool should_realloc = shadow_atlas - > quadrants [ q ] . subdivision ! = ( uint32_t ) best_subdiv & & ( shadow_atlas - > quadrants [ q ] . shadows [ s ] . alloc_tick - tick > shadow_atlas_realloc_tolerance_msec ) ;
bool should_redraw = shadow_atlas - > quadrants [ q ] . shadows [ s ] . version ! = p_light_version ;
if ( ! should_realloc ) {
shadow_atlas - > quadrants [ q ] . shadows . write [ s ] . version = p_light_version ;
//already existing, see if it should redraw or it's just OK
return should_redraw ;
}
int new_quadrant , new_shadow ;
//find a better place
if ( _shadow_atlas_find_shadow ( shadow_atlas , valid_quadrants , valid_quadrant_count , shadow_atlas - > quadrants [ q ] . subdivision , tick , new_quadrant , new_shadow ) ) {
//found a better place!
ShadowAtlas : : Quadrant : : Shadow * sh = & shadow_atlas - > quadrants [ new_quadrant ] . shadows . write [ new_shadow ] ;
if ( sh - > owner . is_valid ( ) ) {
//is taken, but is invalid, erasing it
shadow_atlas - > shadow_owners . erase ( sh - > owner ) ;
LightInstance * sli = light_instance_owner . getornull ( sh - > owner ) ;
sli - > shadow_atlases . erase ( p_atlas ) ;
}
//erase previous
shadow_atlas - > quadrants [ q ] . shadows . write [ s ] . version = 0 ;
shadow_atlas - > quadrants [ q ] . shadows . write [ s ] . owner = RID ( ) ;
sh - > owner = p_light_intance ;
sh - > alloc_tick = tick ;
sh - > version = p_light_version ;
li - > shadow_atlases . insert ( p_atlas ) ;
//make new key
key = new_quadrant < < ShadowAtlas : : QUADRANT_SHIFT ;
key | = new_shadow ;
//update it in map
shadow_atlas - > shadow_owners [ p_light_intance ] = key ;
//make it dirty, as it should redraw anyway
return true ;
}
//no better place for this shadow found, keep current
//already existing, see if it should redraw or it's just OK
shadow_atlas - > quadrants [ q ] . shadows . write [ s ] . version = p_light_version ;
return should_redraw ;
}
int new_quadrant , new_shadow ;
//find a better place
if ( _shadow_atlas_find_shadow ( shadow_atlas , valid_quadrants , valid_quadrant_count , - 1 , tick , new_quadrant , new_shadow ) ) {
//found a better place!
ShadowAtlas : : Quadrant : : Shadow * sh = & shadow_atlas - > quadrants [ new_quadrant ] . shadows . write [ new_shadow ] ;
if ( sh - > owner . is_valid ( ) ) {
//is taken, but is invalid, erasing it
shadow_atlas - > shadow_owners . erase ( sh - > owner ) ;
LightInstance * sli = light_instance_owner . getornull ( sh - > owner ) ;
sli - > shadow_atlases . erase ( p_atlas ) ;
}
sh - > owner = p_light_intance ;
sh - > alloc_tick = tick ;
sh - > version = p_light_version ;
li - > shadow_atlases . insert ( p_atlas ) ;
//make new key
uint32_t key = new_quadrant < < ShadowAtlas : : QUADRANT_SHIFT ;
key | = new_shadow ;
//update it in map
shadow_atlas - > shadow_owners [ p_light_intance ] = key ;
//make it dirty, as it should redraw anyway
return true ;
}
//no place to allocate this light, apologies
return false ;
}
void RasterizerSceneRD : : directional_shadow_atlas_set_size ( int p_size ) {
p_size = nearest_power_of_2_templated ( p_size ) ;
if ( directional_shadow . size = = p_size ) {
return ;
}
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directional_shadow . size = p_size ;
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if ( directional_shadow . depth . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( directional_shadow . depth ) ;
directional_shadow . depth = RID ( ) ;
directional_shadow . fb = RID ( ) ;
}
if ( p_size > 0 ) {
RD : : TextureFormat tf ;
tf . format = RD : : DATA_FORMAT_R32_SFLOAT ;
tf . width = p_size ;
tf . height = p_size ;
tf . usage_bits = RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ;
directional_shadow . depth = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
Vector < RID > fb ;
fb . push_back ( directional_shadow . depth ) ;
directional_shadow . fb = RD : : get_singleton ( ) - > framebuffer_create ( fb ) ;
}
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_base_uniforms_changed ( ) ;
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}
void RasterizerSceneRD : : set_directional_shadow_count ( int p_count ) {
directional_shadow . light_count = p_count ;
directional_shadow . current_light = 0 ;
}
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static Rect2i _get_directional_shadow_rect ( int p_size , int p_shadow_count , int p_shadow_index ) {
int split_h = 1 ;
int split_v = 1 ;
while ( split_h * split_v < p_shadow_count ) {
if ( split_h = = split_v ) {
split_h < < = 1 ;
} else {
split_v < < = 1 ;
}
}
Rect2i rect ( 0 , 0 , p_size , p_size ) ;
rect . size . width / = split_h ;
rect . size . height / = split_v ;
rect . position . x = rect . size . width * ( p_shadow_index % split_h ) ;
rect . position . y = rect . size . height * ( p_shadow_index / split_h ) ;
return rect ;
}
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int RasterizerSceneRD : : get_directional_light_shadow_size ( RID p_light_intance ) {
ERR_FAIL_COND_V ( directional_shadow . light_count = = 0 , 0 ) ;
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Rect2i r = _get_directional_shadow_rect ( directional_shadow . size , directional_shadow . light_count , 0 ) ;
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LightInstance * light_instance = light_instance_owner . getornull ( p_light_intance ) ;
ERR_FAIL_COND_V ( ! light_instance , 0 ) ;
switch ( storage - > light_directional_get_shadow_mode ( light_instance - > light ) ) {
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case RS : : LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL :
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break ; //none
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case RS : : LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS : r . size . height / = 2 ; break ;
case RS : : LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS : r . size / = 2 ; break ;
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}
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return MAX ( r . size . width , r . size . height ) ;
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}
//////////////////////////////////////////////////
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RID RasterizerSceneRD : : camera_effects_create ( ) {
return camera_effects_owner . make_rid ( CameraEffects ( ) ) ;
}
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void RasterizerSceneRD : : camera_effects_set_dof_blur_quality ( RS : : DOFBlurQuality p_quality , bool p_use_jitter ) {
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dof_blur_quality = p_quality ;
dof_blur_use_jitter = p_use_jitter ;
}
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void RasterizerSceneRD : : camera_effects_set_dof_blur_bokeh_shape ( RS : : DOFBokehShape p_shape ) {
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dof_blur_bokeh_shape = p_shape ;
}
void RasterizerSceneRD : : camera_effects_set_dof_blur ( RID p_camera_effects , bool p_far_enable , float p_far_distance , float p_far_transition , bool p_near_enable , float p_near_distance , float p_near_transition , float p_amount ) {
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CameraEffects * camfx = camera_effects_owner . getornull ( p_camera_effects ) ;
ERR_FAIL_COND ( ! camfx ) ;
camfx - > dof_blur_far_enabled = p_far_enable ;
camfx - > dof_blur_far_distance = p_far_distance ;
camfx - > dof_blur_far_transition = p_far_transition ;
camfx - > dof_blur_near_enabled = p_near_enable ;
camfx - > dof_blur_near_distance = p_near_distance ;
camfx - > dof_blur_near_transition = p_near_transition ;
camfx - > dof_blur_amount = p_amount ;
}
void RasterizerSceneRD : : camera_effects_set_custom_exposure ( RID p_camera_effects , bool p_enable , float p_exposure ) {
CameraEffects * camfx = camera_effects_owner . getornull ( p_camera_effects ) ;
ERR_FAIL_COND ( ! camfx ) ;
camfx - > override_exposure_enabled = p_enable ;
camfx - > override_exposure = p_exposure ;
}
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RID RasterizerSceneRD : : light_instance_create ( RID p_light ) {
RID li = light_instance_owner . make_rid ( LightInstance ( ) ) ;
LightInstance * light_instance = light_instance_owner . getornull ( li ) ;
light_instance - > self = li ;
light_instance - > light = p_light ;
light_instance - > light_type = storage - > light_get_type ( p_light ) ;
return li ;
}
void RasterizerSceneRD : : light_instance_set_transform ( RID p_light_instance , const Transform & p_transform ) {
LightInstance * light_instance = light_instance_owner . getornull ( p_light_instance ) ;
ERR_FAIL_COND ( ! light_instance ) ;
light_instance - > transform = p_transform ;
}
void RasterizerSceneRD : : light_instance_set_shadow_transform ( RID p_light_instance , const CameraMatrix & p_projection , const Transform & p_transform , float p_far , float p_split , int p_pass , float p_bias_scale ) {
LightInstance * light_instance = light_instance_owner . getornull ( p_light_instance ) ;
ERR_FAIL_COND ( ! light_instance ) ;
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if ( storage - > light_get_type ( light_instance - > light ) ! = RS : : LIGHT_DIRECTIONAL ) {
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p_pass = 0 ;
}
ERR_FAIL_INDEX ( p_pass , 4 ) ;
light_instance - > shadow_transform [ p_pass ] . camera = p_projection ;
light_instance - > shadow_transform [ p_pass ] . transform = p_transform ;
light_instance - > shadow_transform [ p_pass ] . farplane = p_far ;
light_instance - > shadow_transform [ p_pass ] . split = p_split ;
light_instance - > shadow_transform [ p_pass ] . bias_scale = p_bias_scale ;
}
void RasterizerSceneRD : : light_instance_mark_visible ( RID p_light_instance ) {
LightInstance * light_instance = light_instance_owner . getornull ( p_light_instance ) ;
ERR_FAIL_COND ( ! light_instance ) ;
light_instance - > last_scene_pass = scene_pass ;
}
RasterizerSceneRD : : ShadowCubemap * RasterizerSceneRD : : _get_shadow_cubemap ( int p_size ) {
if ( ! shadow_cubemaps . has ( p_size ) ) {
ShadowCubemap sc ;
{
RD : : TextureFormat tf ;
tf . format = RD : : get_singleton ( ) - > texture_is_format_supported_for_usage ( RD : : DATA_FORMAT_D32_SFLOAT , RD : : TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ) ? RD : : DATA_FORMAT_D32_SFLOAT : RD : : DATA_FORMAT_X8_D24_UNORM_PACK32 ;
tf . width = p_size ;
tf . height = p_size ;
tf . type = RD : : TEXTURE_TYPE_CUBE ;
tf . array_layers = 6 ;
tf . usage_bits = RD : : TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD : : TEXTURE_USAGE_SAMPLING_BIT ;
sc . cubemap = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
}
for ( int i = 0 ; i < 6 ; i + + ) {
RID side_texture = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( RD : : TextureView ( ) , sc . cubemap , i , 0 ) ;
Vector < RID > fbtex ;
fbtex . push_back ( side_texture ) ;
sc . side_fb [ i ] = RD : : get_singleton ( ) - > framebuffer_create ( fbtex ) ;
}
shadow_cubemaps [ p_size ] = sc ;
}
return & shadow_cubemaps [ p_size ] ;
}
RasterizerSceneRD : : ShadowMap * RasterizerSceneRD : : _get_shadow_map ( const Size2i & p_size ) {
if ( ! shadow_maps . has ( p_size ) ) {
ShadowMap sm ;
{
RD : : TextureFormat tf ;
tf . format = RD : : get_singleton ( ) - > texture_is_format_supported_for_usage ( RD : : DATA_FORMAT_D32_SFLOAT , RD : : TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ) ? RD : : DATA_FORMAT_D32_SFLOAT : RD : : DATA_FORMAT_X8_D24_UNORM_PACK32 ;
tf . width = p_size . width ;
tf . height = p_size . height ;
tf . usage_bits = RD : : TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD : : TEXTURE_USAGE_SAMPLING_BIT ;
sm . depth = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
}
Vector < RID > fbtex ;
fbtex . push_back ( sm . depth ) ;
sm . fb = RD : : get_singleton ( ) - > framebuffer_create ( fbtex ) ;
shadow_maps [ p_size ] = sm ;
}
return & shadow_maps [ p_size ] ;
}
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/////////////////////////////////
RID RasterizerSceneRD : : gi_probe_instance_create ( RID p_base ) {
//find a free slot
int index = - 1 ;
for ( int i = 0 ; i < gi_probe_slots . size ( ) ; i + + ) {
if ( gi_probe_slots [ i ] = = RID ( ) ) {
index = i ;
break ;
}
}
ERR_FAIL_COND_V ( index = = - 1 , RID ( ) ) ;
GIProbeInstance gi_probe ;
gi_probe . slot = index ;
gi_probe . probe = p_base ;
RID rid = gi_probe_instance_owner . make_rid ( gi_probe ) ;
gi_probe_slots . write [ index ] = rid ;
return rid ;
}
void RasterizerSceneRD : : gi_probe_instance_set_transform_to_data ( RID p_probe , const Transform & p_xform ) {
GIProbeInstance * gi_probe = gi_probe_instance_owner . getornull ( p_probe ) ;
ERR_FAIL_COND ( ! gi_probe ) ;
gi_probe - > transform = p_xform ;
}
bool RasterizerSceneRD : : gi_probe_needs_update ( RID p_probe ) const {
GIProbeInstance * gi_probe = gi_probe_instance_owner . getornull ( p_probe ) ;
ERR_FAIL_COND_V ( ! gi_probe , false ) ;
//return true;
return gi_probe - > last_probe_version ! = storage - > gi_probe_get_version ( gi_probe - > probe ) ;
}
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void RasterizerSceneRD : : gi_probe_update ( RID p_probe , bool p_update_light_instances , const Vector < RID > & p_light_instances , int p_dynamic_object_count , InstanceBase * * p_dynamic_objects ) {
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GIProbeInstance * gi_probe = gi_probe_instance_owner . getornull ( p_probe ) ;
ERR_FAIL_COND ( ! gi_probe ) ;
uint32_t data_version = storage - > gi_probe_get_data_version ( gi_probe - > probe ) ;
// (RE)CREATE IF NEEDED
if ( gi_probe - > last_probe_data_version ! = data_version ) {
//need to re-create everything
if ( gi_probe - > texture . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( gi_probe - > texture ) ;
if ( gi_probe_use_anisotropy ) {
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RD : : get_singleton ( ) - > free ( gi_probe - > anisotropy_r16 [ 0 ] ) ;
RD : : get_singleton ( ) - > free ( gi_probe - > anisotropy_r16 [ 1 ] ) ;
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}
RD : : get_singleton ( ) - > free ( gi_probe - > write_buffer ) ;
gi_probe - > mipmaps . clear ( ) ;
}
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for ( int i = 0 ; i < gi_probe - > dynamic_maps . size ( ) ; i + + ) {
RD : : get_singleton ( ) - > free ( gi_probe - > dynamic_maps [ i ] . texture ) ;
RD : : get_singleton ( ) - > free ( gi_probe - > dynamic_maps [ i ] . depth ) ;
}
gi_probe - > dynamic_maps . clear ( ) ;
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Vector3i octree_size = storage - > gi_probe_get_octree_size ( gi_probe - > probe ) ;
if ( octree_size ! = Vector3i ( ) ) {
//can create a 3D texture
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Vector < int > levels = storage - > gi_probe_get_level_counts ( gi_probe - > probe ) ;
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RD : : TextureFormat tf ;
tf . format = RD : : DATA_FORMAT_R8G8B8A8_UNORM ;
tf . width = octree_size . x ;
tf . height = octree_size . y ;
tf . depth = octree_size . z ;
tf . type = RD : : TEXTURE_TYPE_3D ;
tf . mipmaps = levels . size ( ) ;
tf . usage_bits = RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_STORAGE_BIT | RD : : TEXTURE_USAGE_CAN_COPY_TO_BIT ;
gi_probe - > texture = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
RD : : get_singleton ( ) - > texture_clear ( gi_probe - > texture , Color ( 0 , 0 , 0 , 0 ) , 0 , levels . size ( ) , 0 , 1 , false ) ;
if ( gi_probe_use_anisotropy ) {
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tf . format = RD : : DATA_FORMAT_R16_UINT ;
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tf . shareable_formats . push_back ( RD : : DATA_FORMAT_R16_UINT ) ;
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tf . shareable_formats . push_back ( RD : : DATA_FORMAT_R5G6B5_UNORM_PACK16 ) ;
//need to create R16 first, else driver does not like the storage bit for compute..
gi_probe - > anisotropy_r16 [ 0 ] = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
gi_probe - > anisotropy_r16 [ 1 ] = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
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RD : : TextureView tv ;
tv . format_override = RD : : DATA_FORMAT_R5G6B5_UNORM_PACK16 ;
gi_probe - > anisotropy [ 0 ] = RD : : get_singleton ( ) - > texture_create_shared ( tv , gi_probe - > anisotropy_r16 [ 0 ] ) ;
gi_probe - > anisotropy [ 1 ] = RD : : get_singleton ( ) - > texture_create_shared ( tv , gi_probe - > anisotropy_r16 [ 1 ] ) ;
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RD : : get_singleton ( ) - > texture_clear ( gi_probe - > anisotropy [ 0 ] , Color ( 0 , 0 , 0 , 0 ) , 0 , levels . size ( ) , 0 , 1 , false ) ;
RD : : get_singleton ( ) - > texture_clear ( gi_probe - > anisotropy [ 1 ] , Color ( 0 , 0 , 0 , 0 ) , 0 , levels . size ( ) , 0 , 1 , false ) ;
}
{
int total_elements = 0 ;
for ( int i = 0 ; i < levels . size ( ) ; i + + ) {
total_elements + = levels [ i ] ;
}
if ( gi_probe_use_anisotropy ) {
total_elements * = 6 ;
}
gi_probe - > write_buffer = RD : : get_singleton ( ) - > storage_buffer_create ( total_elements * 16 ) ;
}
for ( int i = 0 ; i < levels . size ( ) ; i + + ) {
GIProbeInstance : : Mipmap mipmap ;
mipmap . texture = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( RD : : TextureView ( ) , gi_probe - > texture , 0 , i , RD : : TEXTURE_SLICE_3D ) ;
if ( gi_probe_use_anisotropy ) {
RD : : TextureView tv ;
tv . format_override = RD : : DATA_FORMAT_R16_UINT ;
mipmap . anisotropy [ 0 ] = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( tv , gi_probe - > anisotropy [ 0 ] , 0 , i , RD : : TEXTURE_SLICE_3D ) ;
mipmap . anisotropy [ 1 ] = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( tv , gi_probe - > anisotropy [ 1 ] , 0 , i , RD : : TEXTURE_SLICE_3D ) ;
}
mipmap . level = levels . size ( ) - i - 1 ;
mipmap . cell_offset = 0 ;
for ( uint32_t j = 0 ; j < mipmap . level ; j + + ) {
mipmap . cell_offset + = levels [ j ] ;
}
mipmap . cell_count = levels [ mipmap . level ] ;
Vector < RD : : Uniform > uniforms ;
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_STORAGE_BUFFER ;
u . binding = 1 ;
u . ids . push_back ( storage - > gi_probe_get_octree_buffer ( gi_probe - > probe ) ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_STORAGE_BUFFER ;
u . binding = 2 ;
u . ids . push_back ( storage - > gi_probe_get_data_buffer ( gi_probe - > probe ) ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_STORAGE_BUFFER ;
u . binding = 4 ;
u . ids . push_back ( gi_probe - > write_buffer ) ;
uniforms . push_back ( u ) ;
}
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{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 9 ;
u . ids . push_back ( storage - > gi_probe_get_sdf_texture ( gi_probe - > probe ) ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_SAMPLER ;
u . binding = 10 ;
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u . ids . push_back ( storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS , RS : : CANVAS_ITEM_TEXTURE_REPEAT_DISABLED ) ) ;
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uniforms . push_back ( u ) ;
}
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{
Vector < RD : : Uniform > copy_uniforms = uniforms ;
if ( i = = 0 ) {
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_UNIFORM_BUFFER ;
u . binding = 3 ;
u . ids . push_back ( gi_probe_lights_uniform ) ;
copy_uniforms . push_back ( u ) ;
}
mipmap . uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( copy_uniforms , giprobe_lighting_shader_version_shaders [ GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT ] , 0 ) ;
copy_uniforms = uniforms ; //restore
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 5 ;
u . ids . push_back ( gi_probe - > texture ) ;
copy_uniforms . push_back ( u ) ;
}
if ( gi_probe_use_anisotropy ) {
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 7 ;
u . ids . push_back ( gi_probe - > anisotropy [ 0 ] ) ;
copy_uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 8 ;
u . ids . push_back ( gi_probe - > anisotropy [ 1 ] ) ;
copy_uniforms . push_back ( u ) ;
}
}
mipmap . second_bounce_uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( copy_uniforms , giprobe_lighting_shader_version_shaders [ GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE ] , 0 ) ;
} else {
mipmap . uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( copy_uniforms , giprobe_lighting_shader_version_shaders [ GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP ] , 0 ) ;
}
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 5 ;
u . ids . push_back ( mipmap . texture ) ;
uniforms . push_back ( u ) ;
}
if ( gi_probe_use_anisotropy ) {
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 6 ;
u . ids . push_back ( mipmap . anisotropy [ 0 ] ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 7 ;
u . ids . push_back ( mipmap . anisotropy [ 1 ] ) ;
uniforms . push_back ( u ) ;
}
}
mipmap . write_uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , giprobe_lighting_shader_version_shaders [ GI_PROBE_SHADER_VERSION_WRITE_TEXTURE ] , 0 ) ;
gi_probe - > mipmaps . push_back ( mipmap ) ;
}
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{
uint32_t dynamic_map_size = MAX ( MAX ( octree_size . x , octree_size . y ) , octree_size . z ) ;
uint32_t oversample = nearest_power_of_2_templated ( 4 ) ;
int mipmap_index = 0 ;
while ( mipmap_index < gi_probe - > mipmaps . size ( ) ) {
GIProbeInstance : : DynamicMap dmap ;
if ( oversample > 0 ) {
dmap . size = dynamic_map_size * ( 1 < < oversample ) ;
dmap . mipmap = - 1 ;
oversample - - ;
} else {
dmap . size = dynamic_map_size > > mipmap_index ;
dmap . mipmap = mipmap_index ;
mipmap_index + + ;
}
RD : : TextureFormat dtf ;
dtf . width = dmap . size ;
dtf . height = dmap . size ;
dtf . format = RD : : DATA_FORMAT_R16G16B16A16_SFLOAT ;
dtf . usage_bits = RD : : TEXTURE_USAGE_STORAGE_BIT ;
if ( gi_probe - > dynamic_maps . size ( ) = = 0 ) {
dtf . usage_bits | = RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ;
}
dmap . texture = RD : : get_singleton ( ) - > texture_create ( dtf , RD : : TextureView ( ) ) ;
if ( gi_probe - > dynamic_maps . size ( ) = = 0 ) {
//render depth for first one
dtf . format = RD : : get_singleton ( ) - > texture_is_format_supported_for_usage ( RD : : DATA_FORMAT_D32_SFLOAT , RD : : TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ) ? RD : : DATA_FORMAT_D32_SFLOAT : RD : : DATA_FORMAT_X8_D24_UNORM_PACK32 ;
dtf . usage_bits = RD : : TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ;
dmap . fb_depth = RD : : get_singleton ( ) - > texture_create ( dtf , RD : : TextureView ( ) ) ;
}
//just use depth as-is
dtf . format = RD : : DATA_FORMAT_R32_SFLOAT ;
dtf . usage_bits = RD : : TEXTURE_USAGE_STORAGE_BIT | RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ;
dmap . depth = RD : : get_singleton ( ) - > texture_create ( dtf , RD : : TextureView ( ) ) ;
if ( gi_probe - > dynamic_maps . size ( ) = = 0 ) {
dtf . format = RD : : DATA_FORMAT_R8G8B8A8_UNORM ;
dtf . usage_bits = RD : : TEXTURE_USAGE_STORAGE_BIT | RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ;
dmap . albedo = RD : : get_singleton ( ) - > texture_create ( dtf , RD : : TextureView ( ) ) ;
dmap . normal = RD : : get_singleton ( ) - > texture_create ( dtf , RD : : TextureView ( ) ) ;
dmap . orm = RD : : get_singleton ( ) - > texture_create ( dtf , RD : : TextureView ( ) ) ;
Vector < RID > fb ;
fb . push_back ( dmap . albedo ) ;
fb . push_back ( dmap . normal ) ;
fb . push_back ( dmap . orm ) ;
fb . push_back ( dmap . texture ) ; //emission
fb . push_back ( dmap . depth ) ;
fb . push_back ( dmap . fb_depth ) ;
dmap . fb = RD : : get_singleton ( ) - > framebuffer_create ( fb ) ;
{
Vector < RD : : Uniform > uniforms ;
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_UNIFORM_BUFFER ;
u . binding = 3 ;
u . ids . push_back ( gi_probe_lights_uniform ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 5 ;
u . ids . push_back ( dmap . albedo ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 6 ;
u . ids . push_back ( dmap . normal ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 7 ;
u . ids . push_back ( dmap . orm ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 8 ;
u . ids . push_back ( dmap . fb_depth ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 9 ;
u . ids . push_back ( storage - > gi_probe_get_sdf_texture ( gi_probe - > probe ) ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_SAMPLER ;
u . binding = 10 ;
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u . ids . push_back ( storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS , RS : : CANVAS_ITEM_TEXTURE_REPEAT_DISABLED ) ) ;
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uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 11 ;
u . ids . push_back ( dmap . texture ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 12 ;
u . ids . push_back ( dmap . depth ) ;
uniforms . push_back ( u ) ;
}
dmap . uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , giprobe_lighting_shader_version_shaders [ GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING ] , 0 ) ;
}
} else {
bool plot = dmap . mipmap > = 0 ;
bool write = dmap . mipmap < ( gi_probe - > mipmaps . size ( ) - 1 ) ;
Vector < RD : : Uniform > uniforms ;
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 5 ;
u . ids . push_back ( gi_probe - > dynamic_maps [ gi_probe - > dynamic_maps . size ( ) - 1 ] . texture ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 6 ;
u . ids . push_back ( gi_probe - > dynamic_maps [ gi_probe - > dynamic_maps . size ( ) - 1 ] . depth ) ;
uniforms . push_back ( u ) ;
}
if ( write ) {
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 7 ;
u . ids . push_back ( dmap . texture ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 8 ;
u . ids . push_back ( dmap . depth ) ;
uniforms . push_back ( u ) ;
}
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 9 ;
u . ids . push_back ( storage - > gi_probe_get_sdf_texture ( gi_probe - > probe ) ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_SAMPLER ;
u . binding = 10 ;
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u . ids . push_back ( storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS , RS : : CANVAS_ITEM_TEXTURE_REPEAT_DISABLED ) ) ;
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uniforms . push_back ( u ) ;
}
if ( plot ) {
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 11 ;
u . ids . push_back ( gi_probe - > mipmaps [ dmap . mipmap ] . texture ) ;
uniforms . push_back ( u ) ;
}
if ( gi_probe_is_anisotropic ( ) ) {
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 12 ;
u . ids . push_back ( gi_probe - > mipmaps [ dmap . mipmap ] . anisotropy [ 0 ] ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 13 ;
u . ids . push_back ( gi_probe - > mipmaps [ dmap . mipmap ] . anisotropy [ 1 ] ) ;
uniforms . push_back ( u ) ;
}
}
}
dmap . uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , giprobe_lighting_shader_version_shaders [ ( write & & plot ) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT ] , 0 ) ;
}
gi_probe - > dynamic_maps . push_back ( dmap ) ;
}
}
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}
gi_probe - > last_probe_data_version = data_version ;
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p_update_light_instances = true ; //just in case
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_base_uniforms_changed ( ) ;
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}
// UDPDATE TIME
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if ( gi_probe - > has_dynamic_object_data ) {
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//if it has dynamic object data, it needs to be cleared
RD : : get_singleton ( ) - > texture_clear ( gi_probe - > texture , Color ( 0 , 0 , 0 , 0 ) , 0 , gi_probe - > mipmaps . size ( ) , 0 , 1 , true ) ;
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if ( gi_probe_is_anisotropic ( ) ) {
RD : : get_singleton ( ) - > texture_clear ( gi_probe - > anisotropy [ 0 ] , Color ( 0 , 0 , 0 , 0 ) , 0 , gi_probe - > mipmaps . size ( ) , 0 , 1 , true ) ;
RD : : get_singleton ( ) - > texture_clear ( gi_probe - > anisotropy [ 1 ] , Color ( 0 , 0 , 0 , 0 ) , 0 , gi_probe - > mipmaps . size ( ) , 0 , 1 , true ) ;
}
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}
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uint32_t light_count = 0 ;
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if ( p_update_light_instances | | p_dynamic_object_count > 0 ) {
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light_count = MIN ( gi_probe_max_lights , ( uint32_t ) p_light_instances . size ( ) ) ;
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{
Transform to_cell = storage - > gi_probe_get_to_cell_xform ( gi_probe - > probe ) ;
Transform to_probe_xform = ( gi_probe - > transform * to_cell . affine_inverse ( ) ) . affine_inverse ( ) ;
//update lights
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for ( uint32_t i = 0 ; i < light_count ; i + + ) {
GIProbeLight & l = gi_probe_lights [ i ] ;
RID light_instance = p_light_instances [ i ] ;
RID light = light_instance_get_base_light ( light_instance ) ;
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l . type = storage - > light_get_type ( light ) ;
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l . attenuation = storage - > light_get_param ( light , RS : : LIGHT_PARAM_ATTENUATION ) ;
l . energy = storage - > light_get_param ( light , RS : : LIGHT_PARAM_ENERGY ) * storage - > light_get_param ( light , RS : : LIGHT_PARAM_INDIRECT_ENERGY ) ;
l . radius = to_cell . basis . xform ( Vector3 ( storage - > light_get_param ( light , RS : : LIGHT_PARAM_RANGE ) , 0 , 0 ) ) . length ( ) ;
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Color color = storage - > light_get_color ( light ) . to_linear ( ) ;
l . color [ 0 ] = color . r ;
l . color [ 1 ] = color . g ;
l . color [ 2 ] = color . b ;
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l . spot_angle_radians = Math : : deg2rad ( storage - > light_get_param ( light , RS : : LIGHT_PARAM_SPOT_ANGLE ) ) ;
l . spot_attenuation = storage - > light_get_param ( light , RS : : LIGHT_PARAM_SPOT_ATTENUATION ) ;
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Transform xform = light_instance_get_base_transform ( light_instance ) ;
Vector3 pos = to_probe_xform . xform ( xform . origin ) ;
Vector3 dir = to_probe_xform . basis . xform ( - xform . basis . get_axis ( 2 ) ) . normalized ( ) ;
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l . position [ 0 ] = pos . x ;
l . position [ 1 ] = pos . y ;
l . position [ 2 ] = pos . z ;
l . direction [ 0 ] = dir . x ;
l . direction [ 1 ] = dir . y ;
l . direction [ 2 ] = dir . z ;
l . has_shadow = storage - > light_has_shadow ( light ) ;
}
RD : : get_singleton ( ) - > buffer_update ( gi_probe_lights_uniform , 0 , sizeof ( GIProbeLight ) * light_count , gi_probe_lights , true ) ;
}
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}
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if ( gi_probe - > has_dynamic_object_data | | p_update_light_instances | | p_dynamic_object_count ) {
// PROCESS MIPMAPS
if ( gi_probe - > mipmaps . size ( ) ) {
//can update mipmaps
Vector3i probe_size = storage - > gi_probe_get_octree_size ( gi_probe - > probe ) ;
GIProbePushConstant push_constant ;
push_constant . limits [ 0 ] = probe_size . x ;
push_constant . limits [ 1 ] = probe_size . y ;
push_constant . limits [ 2 ] = probe_size . z ;
push_constant . stack_size = gi_probe - > mipmaps . size ( ) ;
push_constant . emission_scale = 1.0 ;
push_constant . propagation = storage - > gi_probe_get_propagation ( gi_probe - > probe ) ;
push_constant . dynamic_range = storage - > gi_probe_get_dynamic_range ( gi_probe - > probe ) ;
push_constant . light_count = light_count ;
push_constant . aniso_strength = storage - > gi_probe_get_anisotropy_strength ( gi_probe - > probe ) ;
/* print_line("probe update to version " + itos(gi_probe->last_probe_version));
print_line ( " propagation " + rtos ( push_constant . propagation ) ) ;
print_line ( " dynrange " + rtos ( push_constant . dynamic_range ) ) ;
*/
RD : : ComputeListID compute_list = RD : : get_singleton ( ) - > compute_list_begin ( ) ;
int passes ;
if ( p_update_light_instances ) {
passes = storage - > gi_probe_is_using_two_bounces ( gi_probe - > probe ) ? 2 : 1 ;
} else {
passes = 1 ; //only re-blitting is necessary
}
int wg_size = 64 ;
int wg_limit_x = RD : : get_singleton ( ) - > limit_get ( RD : : LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X ) ;
for ( int pass = 0 ; pass < passes ; pass + + ) {
if ( p_update_light_instances ) {
for ( int i = 0 ; i < gi_probe - > mipmaps . size ( ) ; i + + ) {
if ( i = = 0 ) {
RD : : get_singleton ( ) - > compute_list_bind_compute_pipeline ( compute_list , giprobe_lighting_shader_version_pipelines [ pass = = 0 ? GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT : GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE ] ) ;
} else if ( i = = 1 ) {
RD : : get_singleton ( ) - > compute_list_bind_compute_pipeline ( compute_list , giprobe_lighting_shader_version_pipelines [ GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP ] ) ;
}
if ( pass = = 1 | | i > 0 ) {
RD : : get_singleton ( ) - > compute_list_add_barrier ( compute_list ) ; //wait til previous step is done
}
if ( pass = = 0 | | i > 0 ) {
RD : : get_singleton ( ) - > compute_list_bind_uniform_set ( compute_list , gi_probe - > mipmaps [ i ] . uniform_set , 0 ) ;
} else {
RD : : get_singleton ( ) - > compute_list_bind_uniform_set ( compute_list , gi_probe - > mipmaps [ i ] . second_bounce_uniform_set , 0 ) ;
}
push_constant . cell_offset = gi_probe - > mipmaps [ i ] . cell_offset ;
push_constant . cell_count = gi_probe - > mipmaps [ i ] . cell_count ;
int wg_todo = ( gi_probe - > mipmaps [ i ] . cell_count - 1 ) / wg_size + 1 ;
while ( wg_todo ) {
int wg_count = MIN ( wg_todo , wg_limit_x ) ;
RD : : get_singleton ( ) - > compute_list_set_push_constant ( compute_list , & push_constant , sizeof ( GIProbePushConstant ) ) ;
RD : : get_singleton ( ) - > compute_list_dispatch ( compute_list , wg_count , 1 , 1 ) ;
wg_todo - = wg_count ;
push_constant . cell_offset + = wg_count * wg_size ;
}
}
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RD : : get_singleton ( ) - > compute_list_add_barrier ( compute_list ) ; //wait til previous step is done
}
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RD : : get_singleton ( ) - > compute_list_bind_compute_pipeline ( compute_list , giprobe_lighting_shader_version_pipelines [ GI_PROBE_SHADER_VERSION_WRITE_TEXTURE ] ) ;
for ( int i = 0 ; i < gi_probe - > mipmaps . size ( ) ; i + + ) {
RD : : get_singleton ( ) - > compute_list_bind_uniform_set ( compute_list , gi_probe - > mipmaps [ i ] . write_uniform_set , 0 ) ;
push_constant . cell_offset = gi_probe - > mipmaps [ i ] . cell_offset ;
push_constant . cell_count = gi_probe - > mipmaps [ i ] . cell_count ;
int wg_todo = ( gi_probe - > mipmaps [ i ] . cell_count - 1 ) / wg_size + 1 ;
while ( wg_todo ) {
int wg_count = MIN ( wg_todo , wg_limit_x ) ;
RD : : get_singleton ( ) - > compute_list_set_push_constant ( compute_list , & push_constant , sizeof ( GIProbePushConstant ) ) ;
RD : : get_singleton ( ) - > compute_list_dispatch ( compute_list , wg_count , 1 , 1 ) ;
wg_todo - = wg_count ;
push_constant . cell_offset + = wg_count * wg_size ;
}
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}
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}
RD : : get_singleton ( ) - > compute_list_end ( ) ;
}
}
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gi_probe - > has_dynamic_object_data = false ; //clear until dynamic object data is used again
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if ( p_dynamic_object_count & & gi_probe - > dynamic_maps . size ( ) ) {
Vector3i octree_size = storage - > gi_probe_get_octree_size ( gi_probe - > probe ) ;
int multiplier = gi_probe - > dynamic_maps [ 0 ] . size / MAX ( MAX ( octree_size . x , octree_size . y ) , octree_size . z ) ;
Transform oversample_scale ;
oversample_scale . basis . scale ( Vector3 ( multiplier , multiplier , multiplier ) ) ;
Transform to_cell = oversample_scale * storage - > gi_probe_get_to_cell_xform ( gi_probe - > probe ) ;
Transform to_world_xform = gi_probe - > transform * to_cell . affine_inverse ( ) ;
Transform to_probe_xform = to_world_xform . affine_inverse ( ) ;
AABB probe_aabb ( Vector3 ( ) , octree_size ) ;
//this could probably be better parallelized in compute..
for ( int i = 0 ; i < p_dynamic_object_count ; i + + ) {
InstanceBase * instance = p_dynamic_objects [ i ] ;
//not used, so clear
instance - > depth_layer = 0 ;
instance - > depth = 0 ;
//transform aabb to giprobe
AABB aabb = ( to_probe_xform * instance - > transform ) . xform ( instance - > aabb ) ;
//this needs to wrap to grid resolution to avoid jitter
//also extend margin a bit just in case
Vector3i begin = aabb . position - Vector3i ( 1 , 1 , 1 ) ;
Vector3i end = aabb . position + aabb . size + Vector3i ( 1 , 1 , 1 ) ;
for ( int j = 0 ; j < 3 ; j + + ) {
if ( ( end [ j ] - begin [ j ] ) & 1 ) {
end [ j ] + + ; //for half extents split, it needs to be even
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}
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begin [ j ] = MAX ( begin [ j ] , 0 ) ;
end [ j ] = MIN ( end [ j ] , octree_size [ j ] * multiplier ) ;
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}
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//aabb = aabb.intersection(probe_aabb); //intersect
aabb . position = begin ;
aabb . size = end - begin ;
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//print_line("aabb: " + aabb);
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for ( int j = 0 ; j < 6 ; j + + ) {
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//if (j != 0 && j != 3) {
// continue;
//}
static const Vector3 render_z [ 6 ] = {
Vector3 ( 1 , 0 , 0 ) ,
Vector3 ( 0 , 1 , 0 ) ,
Vector3 ( 0 , 0 , 1 ) ,
Vector3 ( - 1 , 0 , 0 ) ,
Vector3 ( 0 , - 1 , 0 ) ,
Vector3 ( 0 , 0 , - 1 ) ,
} ;
static const Vector3 render_up [ 6 ] = {
Vector3 ( 0 , 1 , 0 ) ,
Vector3 ( 0 , 0 , 1 ) ,
Vector3 ( 0 , 1 , 0 ) ,
Vector3 ( 0 , 1 , 0 ) ,
Vector3 ( 0 , 0 , 1 ) ,
Vector3 ( 0 , 1 , 0 ) ,
} ;
Vector3 render_dir = render_z [ j ] ;
Vector3 up_dir = render_up [ j ] ;
Vector3 center = aabb . position + aabb . size * 0.5 ;
Transform xform ;
xform . set_look_at ( center - aabb . size * 0.5 * render_dir , center , up_dir ) ;
Vector3 x_dir = xform . basis . get_axis ( 0 ) . abs ( ) ;
int x_axis = int ( Vector3 ( 0 , 1 , 2 ) . dot ( x_dir ) ) ;
Vector3 y_dir = xform . basis . get_axis ( 1 ) . abs ( ) ;
int y_axis = int ( Vector3 ( 0 , 1 , 2 ) . dot ( y_dir ) ) ;
Vector3 z_dir = - xform . basis . get_axis ( 2 ) ;
int z_axis = int ( Vector3 ( 0 , 1 , 2 ) . dot ( z_dir . abs ( ) ) ) ;
Rect2i rect ( aabb . position [ x_axis ] , aabb . position [ y_axis ] , aabb . size [ x_axis ] , aabb . size [ y_axis ] ) ;
bool x_flip = bool ( Vector3 ( 1 , 1 , 1 ) . dot ( xform . basis . get_axis ( 0 ) ) < 0 ) ;
bool y_flip = bool ( Vector3 ( 1 , 1 , 1 ) . dot ( xform . basis . get_axis ( 1 ) ) < 0 ) ;
bool z_flip = bool ( Vector3 ( 1 , 1 , 1 ) . dot ( xform . basis . get_axis ( 2 ) ) > 0 ) ;
CameraMatrix cm ;
cm . set_orthogonal ( - rect . size . width / 2 , rect . size . width / 2 , - rect . size . height / 2 , rect . size . height / 2 , 0.0001 , aabb . size [ z_axis ] ) ;
_render_material ( to_world_xform * xform , cm , true , & instance , 1 , gi_probe - > dynamic_maps [ 0 ] . fb , Rect2i ( Vector2i ( ) , rect . size ) ) ;
GIProbeDynamicPushConstant push_constant ;
zeromem ( & push_constant , sizeof ( GIProbeDynamicPushConstant ) ) ;
push_constant . limits [ 0 ] = octree_size . x ;
push_constant . limits [ 1 ] = octree_size . y ;
push_constant . limits [ 2 ] = octree_size . z ;
push_constant . light_count = p_light_instances . size ( ) ;
push_constant . x_dir [ 0 ] = x_dir [ 0 ] ;
push_constant . x_dir [ 1 ] = x_dir [ 1 ] ;
push_constant . x_dir [ 2 ] = x_dir [ 2 ] ;
push_constant . y_dir [ 0 ] = y_dir [ 0 ] ;
push_constant . y_dir [ 1 ] = y_dir [ 1 ] ;
push_constant . y_dir [ 2 ] = y_dir [ 2 ] ;
push_constant . z_dir [ 0 ] = z_dir [ 0 ] ;
push_constant . z_dir [ 1 ] = z_dir [ 1 ] ;
push_constant . z_dir [ 2 ] = z_dir [ 2 ] ;
push_constant . z_base = xform . origin [ z_axis ] ;
push_constant . z_sign = ( z_flip ? - 1.0 : 1.0 ) ;
push_constant . pos_multiplier = float ( 1.0 ) / multiplier ;
push_constant . dynamic_range = storage - > gi_probe_get_dynamic_range ( gi_probe - > probe ) ;
push_constant . flip_x = x_flip ;
push_constant . flip_y = y_flip ;
push_constant . rect_pos [ 0 ] = rect . position [ 0 ] ;
push_constant . rect_pos [ 1 ] = rect . position [ 1 ] ;
push_constant . rect_size [ 0 ] = rect . size [ 0 ] ;
push_constant . rect_size [ 1 ] = rect . size [ 1 ] ;
push_constant . prev_rect_ofs [ 0 ] = 0 ;
push_constant . prev_rect_ofs [ 1 ] = 0 ;
push_constant . prev_rect_size [ 0 ] = 0 ;
push_constant . prev_rect_size [ 1 ] = 0 ;
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push_constant . on_mipmap = false ;
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push_constant . propagation = storage - > gi_probe_get_propagation ( gi_probe - > probe ) ;
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push_constant . pad [ 0 ] = 0 ;
push_constant . pad [ 1 ] = 0 ;
push_constant . pad [ 2 ] = 0 ;
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//process lighting
RD : : ComputeListID compute_list = RD : : get_singleton ( ) - > compute_list_begin ( ) ;
RD : : get_singleton ( ) - > compute_list_bind_compute_pipeline ( compute_list , giprobe_lighting_shader_version_pipelines [ GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING ] ) ;
RD : : get_singleton ( ) - > compute_list_bind_uniform_set ( compute_list , gi_probe - > dynamic_maps [ 0 ] . uniform_set , 0 ) ;
RD : : get_singleton ( ) - > compute_list_set_push_constant ( compute_list , & push_constant , sizeof ( GIProbeDynamicPushConstant ) ) ;
RD : : get_singleton ( ) - > compute_list_dispatch ( compute_list , ( rect . size . x - 1 ) / 8 + 1 , ( rect . size . y - 1 ) / 8 + 1 , 1 ) ;
//print_line("rect: " + itos(i) + ": " + rect);
for ( int k = 1 ; k < gi_probe - > dynamic_maps . size ( ) ; k + + ) {
// enlarge the rect if needed so all pixels fit when downscaled,
// this ensures downsampling is smooth and optimal because no pixels are left behind
//x
if ( rect . position . x & 1 ) {
rect . size . x + + ;
push_constant . prev_rect_ofs [ 0 ] = 1 ; //this is used to ensure reading is also optimal
} else {
push_constant . prev_rect_ofs [ 0 ] = 0 ;
}
if ( rect . size . x & 1 ) {
rect . size . x + + ;
}
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rect . position . x > > = 1 ;
rect . size . x = MAX ( 1 , rect . size . x > > 1 ) ;
//y
if ( rect . position . y & 1 ) {
rect . size . y + + ;
push_constant . prev_rect_ofs [ 1 ] = 1 ;
} else {
push_constant . prev_rect_ofs [ 1 ] = 0 ;
}
if ( rect . size . y & 1 ) {
rect . size . y + + ;
}
rect . position . y > > = 1 ;
rect . size . y = MAX ( 1 , rect . size . y > > 1 ) ;
//shrink limits to ensure plot does not go outside map
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if ( gi_probe - > dynamic_maps [ k ] . mipmap > 0 ) {
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for ( int l = 0 ; l < 3 ; l + + ) {
push_constant . limits [ l ] = MAX ( 1 , push_constant . limits [ l ] > > 1 ) ;
}
}
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//print_line("rect: " + itos(i) + ": " + rect);
push_constant . rect_pos [ 0 ] = rect . position [ 0 ] ;
push_constant . rect_pos [ 1 ] = rect . position [ 1 ] ;
push_constant . prev_rect_size [ 0 ] = push_constant . rect_size [ 0 ] ;
push_constant . prev_rect_size [ 1 ] = push_constant . rect_size [ 1 ] ;
push_constant . rect_size [ 0 ] = rect . size [ 0 ] ;
push_constant . rect_size [ 1 ] = rect . size [ 1 ] ;
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push_constant . on_mipmap = gi_probe - > dynamic_maps [ k ] . mipmap > 0 ;
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RD : : get_singleton ( ) - > compute_list_add_barrier ( compute_list ) ;
if ( gi_probe - > dynamic_maps [ k ] . mipmap < 0 ) {
RD : : get_singleton ( ) - > compute_list_bind_compute_pipeline ( compute_list , giprobe_lighting_shader_version_pipelines [ GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE ] ) ;
} else if ( k < gi_probe - > dynamic_maps . size ( ) - 1 ) {
RD : : get_singleton ( ) - > compute_list_bind_compute_pipeline ( compute_list , giprobe_lighting_shader_version_pipelines [ GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT ] ) ;
} else {
RD : : get_singleton ( ) - > compute_list_bind_compute_pipeline ( compute_list , giprobe_lighting_shader_version_pipelines [ GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT ] ) ;
}
RD : : get_singleton ( ) - > compute_list_bind_uniform_set ( compute_list , gi_probe - > dynamic_maps [ k ] . uniform_set , 0 ) ;
RD : : get_singleton ( ) - > compute_list_set_push_constant ( compute_list , & push_constant , sizeof ( GIProbeDynamicPushConstant ) ) ;
RD : : get_singleton ( ) - > compute_list_dispatch ( compute_list , ( rect . size . x - 1 ) / 8 + 1 , ( rect . size . y - 1 ) / 8 + 1 , 1 ) ;
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}
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RD : : get_singleton ( ) - > compute_list_end ( ) ;
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}
}
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gi_probe - > has_dynamic_object_data = true ; //clear until dynamic object data is used again
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}
gi_probe - > last_probe_version = storage - > gi_probe_get_version ( gi_probe - > probe ) ;
}
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void RasterizerSceneRD : : _debug_giprobe ( RID p_gi_probe , RD : : DrawListID p_draw_list , RID p_framebuffer , const CameraMatrix & p_camera_with_transform , bool p_lighting , bool p_emission , float p_alpha ) {
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GIProbeInstance * gi_probe = gi_probe_instance_owner . getornull ( p_gi_probe ) ;
ERR_FAIL_COND ( ! gi_probe ) ;
if ( gi_probe - > mipmaps . size ( ) = = 0 ) {
return ;
}
CameraMatrix transform = ( p_camera_with_transform * CameraMatrix ( gi_probe - > transform ) ) * CameraMatrix ( storage - > gi_probe_get_to_cell_xform ( gi_probe - > probe ) . affine_inverse ( ) ) ;
int level = 0 ;
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Vector3i octree_size = storage - > gi_probe_get_octree_size ( gi_probe - > probe ) ;
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GIProbeDebugPushConstant push_constant ;
push_constant . alpha = p_alpha ;
push_constant . dynamic_range = storage - > gi_probe_get_dynamic_range ( gi_probe - > probe ) ;
push_constant . cell_offset = gi_probe - > mipmaps [ level ] . cell_offset ;
push_constant . level = level ;
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push_constant . bounds [ 0 ] = octree_size . x > > level ;
push_constant . bounds [ 1 ] = octree_size . y > > level ;
push_constant . bounds [ 2 ] = octree_size . z > > level ;
push_constant . pad = 0 ;
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for ( int i = 0 ; i < 4 ; i + + ) {
for ( int j = 0 ; j < 4 ; j + + ) {
push_constant . projection [ i * 4 + j ] = transform . matrix [ i ] [ j ] ;
}
}
if ( giprobe_debug_uniform_set . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( giprobe_debug_uniform_set ) ;
}
Vector < RD : : Uniform > uniforms ;
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_STORAGE_BUFFER ;
u . binding = 1 ;
u . ids . push_back ( storage - > gi_probe_get_data_buffer ( gi_probe - > probe ) ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 2 ;
u . ids . push_back ( gi_probe - > texture ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_SAMPLER ;
u . binding = 3 ;
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u . ids . push_back ( storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_NEAREST , RS : : CANVAS_ITEM_TEXTURE_REPEAT_DISABLED ) ) ;
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uniforms . push_back ( u ) ;
}
if ( gi_probe_use_anisotropy ) {
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 4 ;
u . ids . push_back ( gi_probe - > anisotropy [ 0 ] ) ;
uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 5 ;
u . ids . push_back ( gi_probe - > anisotropy [ 1 ] ) ;
uniforms . push_back ( u ) ;
}
}
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int cell_count ;
if ( ! p_emission & & p_lighting & & gi_probe - > has_dynamic_object_data ) {
cell_count = push_constant . bounds [ 0 ] * push_constant . bounds [ 1 ] * push_constant . bounds [ 2 ] ;
} else {
cell_count = gi_probe - > mipmaps [ level ] . cell_count ;
}
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giprobe_debug_uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , giprobe_debug_shader_version_shaders [ 0 ] , 0 ) ;
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RD : : get_singleton ( ) - > draw_list_bind_render_pipeline ( p_draw_list , giprobe_debug_shader_version_pipelines [ p_emission ? GI_PROBE_DEBUG_EMISSION : p_lighting ? ( gi_probe - > has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT ) : GI_PROBE_DEBUG_COLOR ] . get_render_pipeline ( RD : : INVALID_ID , RD : : get_singleton ( ) - > framebuffer_get_format ( p_framebuffer ) ) ) ;
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RD : : get_singleton ( ) - > draw_list_bind_uniform_set ( p_draw_list , giprobe_debug_uniform_set , 0 ) ;
RD : : get_singleton ( ) - > draw_list_set_push_constant ( p_draw_list , & push_constant , sizeof ( GIProbeDebugPushConstant ) ) ;
RD : : get_singleton ( ) - > draw_list_draw ( p_draw_list , false , cell_count , 36 ) ;
}
const Vector < RID > & RasterizerSceneRD : : gi_probe_get_slots ( ) const {
return gi_probe_slots ;
}
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RasterizerSceneRD : : GIProbeQuality RasterizerSceneRD : : gi_probe_get_quality ( ) const {
return gi_probe_quality ;
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}
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////////////////////////////////
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RID RasterizerSceneRD : : render_buffers_create ( ) {
RenderBuffers rb ;
rb . data = _create_render_buffer_data ( ) ;
return render_buffers_owner . make_rid ( rb ) ;
}
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void RasterizerSceneRD : : _allocate_blur_textures ( RenderBuffers * rb ) {
ERR_FAIL_COND ( ! rb - > blur [ 0 ] . texture . is_null ( ) ) ;
uint32_t mipmaps_required = Image : : get_image_required_mipmaps ( rb - > width , rb - > height , Image : : FORMAT_RGBAH ) ;
RD : : TextureFormat tf ;
tf . format = RD : : DATA_FORMAT_R16G16B16A16_SFLOAT ;
tf . width = rb - > width ;
tf . height = rb - > height ;
tf . type = RD : : TEXTURE_TYPE_2D ;
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tf . usage_bits = RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD : : TEXTURE_USAGE_STORAGE_BIT | RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_CAN_COPY_TO_BIT ;
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tf . mipmaps = mipmaps_required ;
rb - > blur [ 0 ] . texture = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
//the second one is smaller (only used for separatable part of blur)
tf . width > > = 1 ;
tf . height > > = 1 ;
tf . mipmaps - - ;
rb - > blur [ 1 ] . texture = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
int base_width = rb - > width ;
int base_height = rb - > height ;
for ( uint32_t i = 0 ; i < mipmaps_required ; i + + ) {
RenderBuffers : : Blur : : Mipmap mm ;
mm . texture = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( RD : : TextureView ( ) , rb - > blur [ 0 ] . texture , 0 , i ) ;
{
Vector < RID > fbs ;
fbs . push_back ( mm . texture ) ;
mm . framebuffer = RD : : get_singleton ( ) - > framebuffer_create ( fbs ) ;
}
mm . width = base_width ;
mm . height = base_height ;
rb - > blur [ 0 ] . mipmaps . push_back ( mm ) ;
if ( i > 0 ) {
mm . texture = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( RD : : TextureView ( ) , rb - > blur [ 1 ] . texture , 0 , i - 1 ) ;
{
Vector < RID > fbs ;
fbs . push_back ( mm . texture ) ;
mm . framebuffer = RD : : get_singleton ( ) - > framebuffer_create ( fbs ) ;
}
rb - > blur [ 1 ] . mipmaps . push_back ( mm ) ;
}
base_width = MAX ( 1 , base_width > > 1 ) ;
base_height = MAX ( 1 , base_height > > 1 ) ;
}
}
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void RasterizerSceneRD : : _allocate_luminance_textures ( RenderBuffers * rb ) {
ERR_FAIL_COND ( ! rb - > luminance . current . is_null ( ) ) ;
int w = rb - > width ;
int h = rb - > height ;
while ( true ) {
w = MAX ( w / 8 , 1 ) ;
h = MAX ( h / 8 , 1 ) ;
RD : : TextureFormat tf ;
tf . format = RD : : DATA_FORMAT_R32_SFLOAT ;
tf . width = w ;
tf . height = h ;
tf . usage_bits = RD : : TEXTURE_USAGE_STORAGE_BIT ;
bool final = w = = 1 & & h = = 1 ;
if ( final ) {
tf . usage_bits | = RD : : TEXTURE_USAGE_SAMPLING_BIT ;
}
RID texture = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
rb - > luminance . reduce . push_back ( texture ) ;
if ( final ) {
rb - > luminance . current = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
break ;
}
}
}
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void RasterizerSceneRD : : _free_render_buffer_data ( RenderBuffers * rb ) {
if ( rb - > texture . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( rb - > texture ) ;
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rb - > texture = RID ( ) ;
}
if ( rb - > depth_texture . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( rb - > depth_texture ) ;
rb - > depth_texture = RID ( ) ;
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}
for ( int i = 0 ; i < 2 ; i + + ) {
if ( rb - > blur [ i ] . texture . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( rb - > blur [ i ] . texture ) ;
rb - > blur [ i ] . texture = RID ( ) ;
rb - > blur [ i ] . mipmaps . clear ( ) ;
}
}
for ( int i = 0 ; i < rb - > luminance . reduce . size ( ) ; i + + ) {
RD : : get_singleton ( ) - > free ( rb - > luminance . reduce [ i ] ) ;
}
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for ( int i = 0 ; i < rb - > luminance . reduce . size ( ) ; i + + ) {
RD : : get_singleton ( ) - > free ( rb - > luminance . reduce [ i ] ) ;
}
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rb - > luminance . reduce . clear ( ) ;
if ( rb - > luminance . current . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( rb - > luminance . current ) ;
rb - > luminance . current = RID ( ) ;
}
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if ( rb - > ssao . ao [ 0 ] . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( rb - > ssao . depth ) ;
RD : : get_singleton ( ) - > free ( rb - > ssao . ao [ 0 ] ) ;
if ( rb - > ssao . ao [ 1 ] . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( rb - > ssao . ao [ 1 ] ) ;
}
if ( rb - > ssao . ao_full . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( rb - > ssao . ao_full ) ;
}
rb - > ssao . depth = RID ( ) ;
rb - > ssao . ao [ 0 ] = RID ( ) ;
rb - > ssao . ao [ 1 ] = RID ( ) ;
rb - > ssao . ao_full = RID ( ) ;
rb - > ssao . depth_slices . clear ( ) ;
}
}
void RasterizerSceneRD : : _process_ssao ( RID p_render_buffers , RID p_environment , RID p_normal_buffer , const CameraMatrix & p_projection ) {
RenderBuffers * rb = render_buffers_owner . getornull ( p_render_buffers ) ;
ERR_FAIL_COND ( ! rb ) ;
Environent * env = environment_owner . getornull ( p_environment ) ;
ERR_FAIL_COND ( ! env ) ;
if ( rb - > ssao . ao [ 0 ] . is_valid ( ) & & rb - > ssao . ao_full . is_valid ( ) ! = ssao_half_size ) {
RD : : get_singleton ( ) - > free ( rb - > ssao . depth ) ;
RD : : get_singleton ( ) - > free ( rb - > ssao . ao [ 0 ] ) ;
if ( rb - > ssao . ao [ 1 ] . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( rb - > ssao . ao [ 1 ] ) ;
}
if ( rb - > ssao . ao_full . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( rb - > ssao . ao_full ) ;
}
rb - > ssao . depth = RID ( ) ;
rb - > ssao . ao [ 0 ] = RID ( ) ;
rb - > ssao . ao [ 1 ] = RID ( ) ;
rb - > ssao . ao_full = RID ( ) ;
rb - > ssao . depth_slices . clear ( ) ;
}
if ( ! rb - > ssao . ao [ 0 ] . is_valid ( ) ) {
//allocate depth slices
{
RD : : TextureFormat tf ;
tf . format = RD : : DATA_FORMAT_R32_SFLOAT ;
tf . width = rb - > width / 2 ;
tf . height = rb - > height / 2 ;
tf . mipmaps = Image : : get_image_required_mipmaps ( tf . width , tf . height , Image : : FORMAT_RF ) + 1 ;
tf . usage_bits = RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_STORAGE_BIT ;
rb - > ssao . depth = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
for ( uint32_t i = 0 ; i < tf . mipmaps ; i + + ) {
RID slice = RD : : get_singleton ( ) - > texture_create_shared_from_slice ( RD : : TextureView ( ) , rb - > ssao . depth , 0 , i ) ;
rb - > ssao . depth_slices . push_back ( slice ) ;
}
}
{
RD : : TextureFormat tf ;
tf . format = RD : : DATA_FORMAT_R8_UNORM ;
tf . width = ssao_half_size ? rb - > width / 2 : rb - > width ;
tf . height = ssao_half_size ? rb - > height / 2 : rb - > height ;
tf . usage_bits = RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_STORAGE_BIT ;
rb - > ssao . ao [ 0 ] = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
rb - > ssao . ao [ 1 ] = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
}
if ( ssao_half_size ) {
//upsample texture
RD : : TextureFormat tf ;
tf . format = RD : : DATA_FORMAT_R8_UNORM ;
tf . width = rb - > width ;
tf . height = rb - > height ;
tf . usage_bits = RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_STORAGE_BIT ;
rb - > ssao . ao_full = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
}
_render_buffers_uniform_set_changed ( p_render_buffers ) ;
}
storage - > get_effects ( ) - > generate_ssao ( rb - > depth_texture , p_normal_buffer , Size2i ( rb - > width , rb - > height ) , rb - > ssao . depth , rb - > ssao . depth_slices , rb - > ssao . ao [ 0 ] , rb - > ssao . ao_full . is_valid ( ) , rb - > ssao . ao [ 1 ] , rb - > ssao . ao_full , env - > ssao_intensity , env - > ssao_radius , env - > ssao_bias , p_projection , ssao_quality , env - > ssao_blur , env - > ssao_blur_edge_sharpness ) ;
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}
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void RasterizerSceneRD : : _render_buffers_post_process_and_tonemap ( RID p_render_buffers , RID p_environment , RID p_camera_effects , const CameraMatrix & p_projection ) {
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RenderBuffers * rb = render_buffers_owner . getornull ( p_render_buffers ) ;
ERR_FAIL_COND ( ! rb ) ;
Environent * env = environment_owner . getornull ( p_environment ) ;
//glow (if enabled)
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CameraEffects * camfx = camera_effects_owner . getornull ( p_camera_effects ) ;
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bool can_use_effects = rb - > width > = 8 & & rb - > height > = 8 ;
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if ( can_use_effects & & camfx & & ( camfx - > dof_blur_near_enabled | | camfx - > dof_blur_far_enabled ) & & camfx - > dof_blur_amount > 0.0 ) {
if ( rb - > blur [ 0 ] . texture . is_null ( ) ) {
_allocate_blur_textures ( rb ) ;
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_render_buffers_uniform_set_changed ( p_render_buffers ) ;
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}
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float bokeh_size = camfx - > dof_blur_amount * 64.0 ;
storage - > get_effects ( ) - > bokeh_dof ( rb - > texture , rb - > depth_texture , Size2i ( rb - > width , rb - > height ) , rb - > blur [ 0 ] . mipmaps [ 0 ] . texture , rb - > blur [ 1 ] . mipmaps [ 0 ] . texture , rb - > blur [ 0 ] . mipmaps [ 1 ] . texture , camfx - > dof_blur_far_enabled , camfx - > dof_blur_far_distance , camfx - > dof_blur_far_transition , camfx - > dof_blur_near_enabled , camfx - > dof_blur_near_distance , camfx - > dof_blur_near_transition , bokeh_size , dof_blur_bokeh_shape , dof_blur_quality , dof_blur_use_jitter , p_projection . get_z_near ( ) , p_projection . get_z_far ( ) , p_projection . is_orthogonal ( ) ) ;
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}
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if ( can_use_effects & & env & & env - > auto_exposure ) {
if ( rb - > luminance . current . is_null ( ) ) {
_allocate_luminance_textures ( rb ) ;
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_render_buffers_uniform_set_changed ( p_render_buffers ) ;
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}
bool set_immediate = env - > auto_exposure_version ! = rb - > auto_exposure_version ;
rb - > auto_exposure_version = env - > auto_exposure_version ;
double step = env - > auto_exp_speed * time_step ;
storage - > get_effects ( ) - > luminance_reduction ( rb - > texture , Size2i ( rb - > width , rb - > height ) , rb - > luminance . reduce , rb - > luminance . current , env - > min_luminance , env - > max_luminance , step , set_immediate ) ;
//swap final reduce with prev luminance
SWAP ( rb - > luminance . current , rb - > luminance . reduce . write [ rb - > luminance . reduce . size ( ) - 1 ] ) ;
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RenderingServerRaster : : redraw_request ( ) ; //redraw all the time if auto exposure rendering is on
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}
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int max_glow_level = - 1 ;
int glow_mask = 0 ;
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if ( can_use_effects & & env & & env - > glow_enabled ) {
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/* see that blur textures are allocated */
if ( rb - > blur [ 0 ] . texture . is_null ( ) ) {
_allocate_blur_textures ( rb ) ;
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_render_buffers_uniform_set_changed ( p_render_buffers ) ;
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}
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for ( int i = 0 ; i < RS : : MAX_GLOW_LEVELS ; i + + ) {
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if ( env - > glow_levels & ( 1 < < i ) ) {
if ( i > = rb - > blur [ 1 ] . mipmaps . size ( ) ) {
max_glow_level = rb - > blur [ 1 ] . mipmaps . size ( ) - 1 ;
glow_mask | = 1 < < max_glow_level ;
} else {
max_glow_level = i ;
glow_mask | = ( 1 < < i ) ;
}
}
}
for ( int i = 0 ; i < ( max_glow_level + 1 ) ; i + + ) {
int vp_w = rb - > blur [ 1 ] . mipmaps [ i ] . width ;
int vp_h = rb - > blur [ 1 ] . mipmaps [ i ] . height ;
if ( i = = 0 ) {
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RID luminance_texture ;
if ( env - > auto_exposure & & rb - > luminance . current . is_valid ( ) ) {
luminance_texture = rb - > luminance . current ;
}
storage - > get_effects ( ) - > gaussian_glow ( rb - > texture , rb - > blur [ 0 ] . mipmaps [ i + 1 ] . framebuffer , rb - > blur [ 0 ] . mipmaps [ i + 1 ] . texture , rb - > blur [ 1 ] . mipmaps [ i ] . framebuffer , Vector2 ( 1.0 / vp_w , 1.0 / vp_h ) , env - > glow_strength , true , env - > glow_hdr_luminance_cap , env - > exposure , env - > glow_bloom , env - > glow_hdr_bleed_threshold , env - > glow_hdr_bleed_scale , luminance_texture , env - > auto_exp_scale ) ;
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} else {
storage - > get_effects ( ) - > gaussian_glow ( rb - > blur [ 1 ] . mipmaps [ i - 1 ] . texture , rb - > blur [ 0 ] . mipmaps [ i + 1 ] . framebuffer , rb - > blur [ 0 ] . mipmaps [ i + 1 ] . texture , rb - > blur [ 1 ] . mipmaps [ i ] . framebuffer , Vector2 ( 1.0 / vp_w , 1.0 / vp_h ) , env - > glow_strength ) ;
}
}
}
{
//tonemap
RasterizerEffectsRD : : TonemapSettings tonemap ;
tonemap . color_correction_texture = storage - > texture_rd_get_default ( RasterizerStorageRD : : DEFAULT_RD_TEXTURE_3D_WHITE ) ;
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if ( can_use_effects & & env & & env - > auto_exposure & & rb - > luminance . current . is_valid ( ) ) {
tonemap . use_auto_exposure = true ;
tonemap . exposure_texture = rb - > luminance . current ;
tonemap . auto_exposure_grey = env - > auto_exp_scale ;
} else {
tonemap . exposure_texture = storage - > texture_rd_get_default ( RasterizerStorageRD : : DEFAULT_RD_TEXTURE_WHITE ) ;
}
if ( can_use_effects & & env & & env - > glow_enabled ) {
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tonemap . use_glow = true ;
tonemap . glow_mode = RasterizerEffectsRD : : TonemapSettings : : GlowMode ( env - > glow_blend_mode ) ;
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tonemap . glow_intensity = env - > glow_blend_mode = = RS : : ENV_GLOW_BLEND_MODE_MIX ? env - > glow_mix : env - > glow_intensity ;
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tonemap . glow_level_flags = glow_mask ;
tonemap . glow_texture_size . x = rb - > blur [ 1 ] . mipmaps [ 0 ] . width ;
tonemap . glow_texture_size . y = rb - > blur [ 1 ] . mipmaps [ 0 ] . height ;
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tonemap . glow_use_bicubic_upscale = glow_bicubic_upscale ;
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tonemap . glow_texture = rb - > blur [ 1 ] . texture ;
} else {
tonemap . glow_texture = storage - > texture_rd_get_default ( RasterizerStorageRD : : DEFAULT_RD_TEXTURE_BLACK ) ;
}
if ( env ) {
tonemap . tonemap_mode = env - > tone_mapper ;
tonemap . white = env - > white ;
tonemap . exposure = env - > exposure ;
}
storage - > get_effects ( ) - > tonemapper ( rb - > texture , storage - > render_target_get_rd_framebuffer ( rb - > render_target ) , tonemap ) ;
}
storage - > render_target_disable_clear_request ( rb - > render_target ) ;
}
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void RasterizerSceneRD : : _render_buffers_debug_draw ( RID p_render_buffers , RID p_shadow_atlas ) {
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RasterizerEffectsRD * effects = storage - > get_effects ( ) ;
RenderBuffers * rb = render_buffers_owner . getornull ( p_render_buffers ) ;
ERR_FAIL_COND ( ! rb ) ;
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if ( debug_draw = = RS : : VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS ) {
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if ( p_shadow_atlas . is_valid ( ) ) {
RID shadow_atlas_texture = shadow_atlas_get_texture ( p_shadow_atlas ) ;
Size2 rtsize = storage - > render_target_get_size ( rb - > render_target ) ;
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effects - > copy_to_rect ( shadow_atlas_texture , storage - > render_target_get_rd_framebuffer ( rb - > render_target ) , Rect2 ( Vector2 ( ) , rtsize / 2 ) , false , true ) ;
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}
}
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if ( debug_draw = = RS : : VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS ) {
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if ( directional_shadow_get_texture ( ) . is_valid ( ) ) {
RID shadow_atlas_texture = directional_shadow_get_texture ( ) ;
Size2 rtsize = storage - > render_target_get_size ( rb - > render_target ) ;
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effects - > copy_to_rect ( shadow_atlas_texture , storage - > render_target_get_rd_framebuffer ( rb - > render_target ) , Rect2 ( Vector2 ( ) , rtsize / 2 ) , false , true ) ;
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}
}
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if ( debug_draw = = RS : : VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE ) {
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if ( rb - > luminance . current . is_valid ( ) ) {
Size2 rtsize = storage - > render_target_get_size ( rb - > render_target ) ;
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effects - > copy_to_rect ( rb - > luminance . current , storage - > render_target_get_rd_framebuffer ( rb - > render_target ) , Rect2 ( Vector2 ( ) , rtsize / 8 ) , false , true ) ;
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}
}
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if ( debug_draw = = RS : : VIEWPORT_DEBUG_DRAW_SSAO & & rb - > ssao . ao [ 0 ] . is_valid ( ) ) {
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Size2 rtsize = storage - > render_target_get_size ( rb - > render_target ) ;
RID ao_buf = rb - > ssao . ao_full . is_valid ( ) ? rb - > ssao . ao_full : rb - > ssao . ao [ 0 ] ;
effects - > copy_to_rect ( ao_buf , storage - > render_target_get_rd_framebuffer ( rb - > render_target ) , Rect2 ( Vector2 ( ) , rtsize ) , false , true ) ;
}
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if ( debug_draw = = RS : : VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER & & _render_buffers_get_roughness_texture ( p_render_buffers ) . is_valid ( ) ) {
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Size2 rtsize = storage - > render_target_get_size ( rb - > render_target ) ;
effects - > copy_to_rect ( _render_buffers_get_roughness_texture ( p_render_buffers ) , storage - > render_target_get_rd_framebuffer ( rb - > render_target ) , Rect2 ( Vector2 ( ) , rtsize ) , false , true ) ;
}
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if ( debug_draw = = RS : : VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER & & _render_buffers_get_normal_texture ( p_render_buffers ) . is_valid ( ) ) {
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Size2 rtsize = storage - > render_target_get_size ( rb - > render_target ) ;
effects - > copy_to_rect ( _render_buffers_get_normal_texture ( p_render_buffers ) , storage - > render_target_get_rd_framebuffer ( rb - > render_target ) , Rect2 ( Vector2 ( ) , rtsize ) ) ;
}
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}
RID RasterizerSceneRD : : render_buffers_get_back_buffer_texture ( RID p_render_buffers ) {
RenderBuffers * rb = render_buffers_owner . getornull ( p_render_buffers ) ;
ERR_FAIL_COND_V ( ! rb , RID ( ) ) ;
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if ( ! rb - > blur [ 0 ] . texture . is_valid ( ) ) {
return RID ( ) ; //not valid at the moment
}
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return rb - > blur [ 0 ] . texture ;
}
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RID RasterizerSceneRD : : render_buffers_get_ao_texture ( RID p_render_buffers ) {
RenderBuffers * rb = render_buffers_owner . getornull ( p_render_buffers ) ;
ERR_FAIL_COND_V ( ! rb , RID ( ) ) ;
return rb - > ssao . ao_full . is_valid ( ) ? rb - > ssao . ao_full : rb - > ssao . ao [ 0 ] ;
}
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void RasterizerSceneRD : : render_buffers_configure ( RID p_render_buffers , RID p_render_target , int p_width , int p_height , RS : : ViewportMSAA p_msaa ) {
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RenderBuffers * rb = render_buffers_owner . getornull ( p_render_buffers ) ;
rb - > width = p_width ;
rb - > height = p_height ;
rb - > render_target = p_render_target ;
rb - > msaa = p_msaa ;
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_free_render_buffer_data ( rb ) ;
{
RD : : TextureFormat tf ;
tf . format = RD : : DATA_FORMAT_R16G16B16A16_SFLOAT ;
tf . width = rb - > width ;
tf . height = rb - > height ;
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tf . usage_bits = RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_STORAGE_BIT | RD : : TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ;
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rb - > texture = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
}
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{
RD : : TextureFormat tf ;
tf . format = RD : : get_singleton ( ) - > texture_is_format_supported_for_usage ( RD : : DATA_FORMAT_D24_UNORM_S8_UINT , RD : : TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ) ? RD : : DATA_FORMAT_D24_UNORM_S8_UINT : RD : : DATA_FORMAT_D32_SFLOAT_S8_UINT ;
tf . width = p_width ;
tf . height = p_height ;
tf . usage_bits = RD : : TEXTURE_USAGE_SAMPLING_BIT | RD : : TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ;
rb - > depth_texture = RD : : get_singleton ( ) - > texture_create ( tf , RD : : TextureView ( ) ) ;
}
rb - > data - > configure ( rb - > texture , rb - > depth_texture , p_width , p_height , p_msaa ) ;
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_render_buffers_uniform_set_changed ( p_render_buffers ) ;
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}
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int RasterizerSceneRD : : get_roughness_layers ( ) const {
return roughness_layers ;
}
bool RasterizerSceneRD : : is_using_radiance_cubemap_array ( ) const {
return sky_use_cubemap_array ;
}
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RasterizerSceneRD : : RenderBufferData * RasterizerSceneRD : : render_buffers_get_data ( RID p_render_buffers ) {
RenderBuffers * rb = render_buffers_owner . getornull ( p_render_buffers ) ;
ERR_FAIL_COND_V ( ! rb , NULL ) ;
return rb - > data ;
}
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void RasterizerSceneRD : : render_scene ( RID p_render_buffers , const Transform & p_cam_transform , const CameraMatrix & p_cam_projection , bool p_cam_ortogonal , InstanceBase * * p_cull_result , int p_cull_count , RID * p_light_cull_result , int p_light_cull_count , RID * p_reflection_probe_cull_result , int p_reflection_probe_cull_count , RID * p_gi_probe_cull_result , int p_gi_probe_cull_count , RID p_environment , RID p_camera_effects , RID p_shadow_atlas , RID p_reflection_atlas , RID p_reflection_probe , int p_reflection_probe_pass ) {
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Color clear_color ;
if ( p_render_buffers . is_valid ( ) ) {
RenderBuffers * rb = render_buffers_owner . getornull ( p_render_buffers ) ;
ERR_FAIL_COND ( ! rb ) ;
clear_color = storage - > render_target_get_clear_request_color ( rb - > render_target ) ;
} else {
clear_color = storage - > get_default_clear_color ( ) ;
}
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_render_scene ( p_render_buffers , p_cam_transform , p_cam_projection , p_cam_ortogonal , p_cull_result , p_cull_count , p_light_cull_result , p_light_cull_count , p_reflection_probe_cull_result , p_reflection_probe_cull_count , p_gi_probe_cull_result , p_gi_probe_cull_count , p_environment , p_camera_effects , p_shadow_atlas , p_reflection_atlas , p_reflection_probe , p_reflection_probe_pass , clear_color ) ;
if ( p_render_buffers . is_valid ( ) ) {
RENDER_TIMESTAMP ( " Tonemap " ) ;
_render_buffers_post_process_and_tonemap ( p_render_buffers , p_environment , p_camera_effects , p_cam_projection ) ;
_render_buffers_debug_draw ( p_render_buffers , p_shadow_atlas ) ;
}
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}
void RasterizerSceneRD : : render_shadow ( RID p_light , RID p_shadow_atlas , int p_pass , InstanceBase * * p_cull_result , int p_cull_count ) {
LightInstance * light_instance = light_instance_owner . getornull ( p_light ) ;
ERR_FAIL_COND ( ! light_instance ) ;
Rect2i atlas_rect ;
RID atlas_fb ;
bool using_dual_paraboloid = false ;
bool using_dual_paraboloid_flip = false ;
float zfar = 0 ;
RID render_fb ;
RID render_texture ;
float bias = 0 ;
float normal_bias = 0 ;
bool render_cubemap = false ;
bool finalize_cubemap = false ;
CameraMatrix light_projection ;
Transform light_transform ;
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if ( storage - > light_get_type ( light_instance - > light ) = = RS : : LIGHT_DIRECTIONAL ) {
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//set pssm stuff
if ( light_instance - > last_scene_shadow_pass ! = scene_pass ) {
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light_instance - > directional_rect = _get_directional_shadow_rect ( directional_shadow . size , directional_shadow . light_count , directional_shadow . current_light ) ;
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directional_shadow . current_light + + ;
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light_instance - > last_scene_shadow_pass = scene_pass ;
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}
light_projection = light_instance - > shadow_transform [ p_pass ] . camera ;
light_transform = light_instance - > shadow_transform [ p_pass ] . transform ;
atlas_rect . position . x = light_instance - > directional_rect . position . x ;
atlas_rect . position . y = light_instance - > directional_rect . position . y ;
atlas_rect . size . width = light_instance - > directional_rect . size . x ;
atlas_rect . size . height = light_instance - > directional_rect . size . y ;
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if ( storage - > light_directional_get_shadow_mode ( light_instance - > light ) = = RS : : LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS ) {
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atlas_rect . size . width / = 2 ;
atlas_rect . size . height / = 2 ;
if ( p_pass = = 1 ) {
atlas_rect . position . x + = atlas_rect . size . width ;
} else if ( p_pass = = 2 ) {
atlas_rect . position . y + = atlas_rect . size . height ;
} else if ( p_pass = = 3 ) {
atlas_rect . position . x + = atlas_rect . size . width ;
atlas_rect . position . y + = atlas_rect . size . height ;
}
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} else if ( storage - > light_directional_get_shadow_mode ( light_instance - > light ) = = RS : : LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ) {
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atlas_rect . size . height / = 2 ;
if ( p_pass = = 0 ) {
} else {
atlas_rect . position . y + = atlas_rect . size . height ;
}
}
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light_instance - > shadow_transform [ p_pass ] . atlas_rect = atlas_rect ;
light_instance - > shadow_transform [ p_pass ] . atlas_rect . position / = directional_shadow . size ;
light_instance - > shadow_transform [ p_pass ] . atlas_rect . size / = directional_shadow . size ;
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float bias_mult = Math : : lerp ( 1.0f , light_instance - > shadow_transform [ p_pass ] . bias_scale , storage - > light_get_param ( light_instance - > light , RS : : LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE ) ) ;
zfar = storage - > light_get_param ( light_instance - > light , RS : : LIGHT_PARAM_RANGE ) ;
bias = storage - > light_get_param ( light_instance - > light , RS : : LIGHT_PARAM_SHADOW_BIAS ) * bias_mult ;
normal_bias = storage - > light_get_param ( light_instance - > light , RS : : LIGHT_PARAM_SHADOW_NORMAL_BIAS ) * bias_mult ;
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ShadowMap * shadow_map = _get_shadow_map ( atlas_rect . size ) ;
render_fb = shadow_map - > fb ;
render_texture = shadow_map - > depth ;
atlas_fb = directional_shadow . fb ;
} else {
//set from shadow atlas
ShadowAtlas * shadow_atlas = shadow_atlas_owner . getornull ( p_shadow_atlas ) ;
ERR_FAIL_COND ( ! shadow_atlas ) ;
ERR_FAIL_COND ( ! shadow_atlas - > shadow_owners . has ( p_light ) ) ;
uint32_t key = shadow_atlas - > shadow_owners [ p_light ] ;
uint32_t quadrant = ( key > > ShadowAtlas : : QUADRANT_SHIFT ) & 0x3 ;
uint32_t shadow = key & ShadowAtlas : : SHADOW_INDEX_MASK ;
ERR_FAIL_INDEX ( ( int ) shadow , shadow_atlas - > quadrants [ quadrant ] . shadows . size ( ) ) ;
uint32_t quadrant_size = shadow_atlas - > size > > 1 ;
atlas_rect . position . x = ( quadrant & 1 ) * quadrant_size ;
atlas_rect . position . y = ( quadrant > > 1 ) * quadrant_size ;
uint32_t shadow_size = ( quadrant_size / shadow_atlas - > quadrants [ quadrant ] . subdivision ) ;
atlas_rect . position . x + = ( shadow % shadow_atlas - > quadrants [ quadrant ] . subdivision ) * shadow_size ;
atlas_rect . position . y + = ( shadow / shadow_atlas - > quadrants [ quadrant ] . subdivision ) * shadow_size ;
atlas_rect . size . width = shadow_size ;
atlas_rect . size . height = shadow_size ;
atlas_fb = shadow_atlas - > fb ;
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zfar = storage - > light_get_param ( light_instance - > light , RS : : LIGHT_PARAM_RANGE ) ;
bias = storage - > light_get_param ( light_instance - > light , RS : : LIGHT_PARAM_SHADOW_BIAS ) ;
normal_bias = storage - > light_get_param ( light_instance - > light , RS : : LIGHT_PARAM_SHADOW_NORMAL_BIAS ) ;
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if ( storage - > light_get_type ( light_instance - > light ) = = RS : : LIGHT_OMNI ) {
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if ( storage - > light_omni_get_shadow_mode ( light_instance - > light ) = = RS : : LIGHT_OMNI_SHADOW_CUBE ) {
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ShadowCubemap * cubemap = _get_shadow_cubemap ( shadow_size / 2 ) ;
render_fb = cubemap - > side_fb [ p_pass ] ;
render_texture = cubemap - > cubemap ;
light_projection = light_instance - > shadow_transform [ 0 ] . camera ;
light_transform = light_instance - > shadow_transform [ 0 ] . transform ;
render_cubemap = true ;
finalize_cubemap = p_pass = = 5 ;
} else {
light_projection = light_instance - > shadow_transform [ 0 ] . camera ;
light_transform = light_instance - > shadow_transform [ 0 ] . transform ;
atlas_rect . size . height / = 2 ;
atlas_rect . position . y + = p_pass * atlas_rect . size . height ;
using_dual_paraboloid = true ;
using_dual_paraboloid_flip = p_pass = = 1 ;
ShadowMap * shadow_map = _get_shadow_map ( atlas_rect . size ) ;
render_fb = shadow_map - > fb ;
render_texture = shadow_map - > depth ;
}
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} else if ( storage - > light_get_type ( light_instance - > light ) = = RS : : LIGHT_SPOT ) {
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light_projection = light_instance - > shadow_transform [ 0 ] . camera ;
light_transform = light_instance - > shadow_transform [ 0 ] . transform ;
ShadowMap * shadow_map = _get_shadow_map ( atlas_rect . size ) ;
render_fb = shadow_map - > fb ;
render_texture = shadow_map - > depth ;
}
}
if ( render_cubemap ) {
//rendering to cubemap
_render_shadow ( render_fb , p_cull_result , p_cull_count , light_projection , light_transform , zfar , 0 , 0 , false , false ) ;
if ( finalize_cubemap ) {
//reblit
atlas_rect . size . height / = 2 ;
storage - > get_effects ( ) - > copy_cubemap_to_dp ( render_texture , atlas_fb , atlas_rect , light_projection . get_z_near ( ) , light_projection . get_z_far ( ) , bias , false ) ;
atlas_rect . position . y + = atlas_rect . size . height ;
storage - > get_effects ( ) - > copy_cubemap_to_dp ( render_texture , atlas_fb , atlas_rect , light_projection . get_z_near ( ) , light_projection . get_z_far ( ) , bias , true ) ;
}
} else {
//render shadow
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_render_shadow ( render_fb , p_cull_result , p_cull_count , light_projection , light_transform , zfar , bias , normal_bias , using_dual_paraboloid , using_dual_paraboloid_flip ) ;
//copy to atlas
storage - > get_effects ( ) - > copy_to_rect ( render_texture , atlas_fb , atlas_rect , true ) ;
//does not work from depth to color
//RD::get_singleton()->texture_copy(render_texture, atlas_texture, Vector3(0, 0, 0), Vector3(atlas_rect.position.x, atlas_rect.position.y, 0), Vector3(atlas_rect.size.x, atlas_rect.size.y, 1), 0, 0, 0, 0, true);
}
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}
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void RasterizerSceneRD : : render_material ( const Transform & p_cam_transform , const CameraMatrix & p_cam_projection , bool p_cam_ortogonal , InstanceBase * * p_cull_result , int p_cull_count , RID p_framebuffer , const Rect2i & p_region ) {
_render_material ( p_cam_transform , p_cam_projection , p_cam_ortogonal , p_cull_result , p_cull_count , p_framebuffer , p_region ) ;
}
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bool RasterizerSceneRD : : free ( RID p_rid ) {
if ( render_buffers_owner . owns ( p_rid ) ) {
RenderBuffers * rb = render_buffers_owner . getornull ( p_rid ) ;
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_free_render_buffer_data ( rb ) ;
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memdelete ( rb - > data ) ;
render_buffers_owner . free ( p_rid ) ;
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} else if ( environment_owner . owns ( p_rid ) ) {
//not much to delete, just free it
environment_owner . free ( p_rid ) ;
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} else if ( camera_effects_owner . owns ( p_rid ) ) {
//not much to delete, just free it
camera_effects_owner . free ( p_rid ) ;
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} else if ( reflection_atlas_owner . owns ( p_rid ) ) {
reflection_atlas_set_size ( p_rid , 0 , 0 ) ;
reflection_atlas_owner . free ( p_rid ) ;
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} else if ( reflection_probe_instance_owner . owns ( p_rid ) ) {
//not much to delete, just free it
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//ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid);
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reflection_probe_release_atlas_index ( p_rid ) ;
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reflection_probe_instance_owner . free ( p_rid ) ;
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} else if ( gi_probe_instance_owner . owns ( p_rid ) ) {
GIProbeInstance * gi_probe = gi_probe_instance_owner . getornull ( p_rid ) ;
if ( gi_probe - > texture . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( gi_probe - > texture ) ;
RD : : get_singleton ( ) - > free ( gi_probe - > write_buffer ) ;
}
if ( gi_probe - > anisotropy [ 0 ] . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( gi_probe - > anisotropy [ 0 ] ) ;
RD : : get_singleton ( ) - > free ( gi_probe - > anisotropy [ 1 ] ) ;
}
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for ( int i = 0 ; i < gi_probe - > dynamic_maps . size ( ) ; i + + ) {
RD : : get_singleton ( ) - > free ( gi_probe - > dynamic_maps [ i ] . texture ) ;
RD : : get_singleton ( ) - > free ( gi_probe - > dynamic_maps [ i ] . depth ) ;
}
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gi_probe_slots . write [ gi_probe - > slot ] = RID ( ) ;
gi_probe_instance_owner . free ( p_rid ) ;
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} else if ( sky_owner . owns ( p_rid ) ) {
_update_dirty_skys ( ) ;
Sky * sky = sky_owner . getornull ( p_rid ) ;
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if ( sky - > radiance . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( sky - > radiance ) ;
sky - > radiance = RID ( ) ;
}
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_clear_reflection_data ( sky - > reflection ) ;
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if ( sky - > uniform_buffer . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( sky - > uniform_buffer ) ;
sky - > uniform_buffer = RID ( ) ;
}
if ( sky - > half_res_pass . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( sky - > half_res_pass ) ;
sky - > half_res_pass = RID ( ) ;
}
if ( sky - > quarter_res_pass . is_valid ( ) ) {
RD : : get_singleton ( ) - > free ( sky - > quarter_res_pass ) ;
sky - > quarter_res_pass = RID ( ) ;
}
if ( sky - > material . is_valid ( ) ) {
storage - > free ( sky - > material ) ;
}
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sky_owner . free ( p_rid ) ;
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} else if ( light_instance_owner . owns ( p_rid ) ) {
LightInstance * light_instance = light_instance_owner . getornull ( p_rid ) ;
//remove from shadow atlases..
for ( Set < RID > : : Element * E = light_instance - > shadow_atlases . front ( ) ; E ; E = E - > next ( ) ) {
ShadowAtlas * shadow_atlas = shadow_atlas_owner . getornull ( E - > get ( ) ) ;
ERR_CONTINUE ( ! shadow_atlas - > shadow_owners . has ( p_rid ) ) ;
uint32_t key = shadow_atlas - > shadow_owners [ p_rid ] ;
uint32_t q = ( key > > ShadowAtlas : : QUADRANT_SHIFT ) & 0x3 ;
uint32_t s = key & ShadowAtlas : : SHADOW_INDEX_MASK ;
shadow_atlas - > quadrants [ q ] . shadows . write [ s ] . owner = RID ( ) ;
shadow_atlas - > shadow_owners . erase ( p_rid ) ;
}
light_instance_owner . free ( p_rid ) ;
} else if ( shadow_atlas_owner . owns ( p_rid ) ) {
shadow_atlas_set_size ( p_rid , 0 ) ;
shadow_atlas_owner . free ( p_rid ) ;
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} else {
return false ;
}
return true ;
}
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void RasterizerSceneRD : : set_debug_draw_mode ( RS : : ViewportDebugDraw p_debug_draw ) {
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debug_draw = p_debug_draw ;
}
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void RasterizerSceneRD : : update ( ) {
_update_dirty_skys ( ) ;
}
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void RasterizerSceneRD : : set_time ( double p_time , double p_step ) {
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time = p_time ;
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time_step = p_step ;
}
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void RasterizerSceneRD : : screen_space_roughness_limiter_set_active ( bool p_enable , float p_curve ) {
screen_space_roughness_limiter = p_enable ;
screen_space_roughness_limiter_curve = p_curve ;
}
bool RasterizerSceneRD : : screen_space_roughness_limiter_is_active ( ) const {
return screen_space_roughness_limiter ;
}
float RasterizerSceneRD : : screen_space_roughness_limiter_get_curve ( ) const {
return screen_space_roughness_limiter_curve ;
}
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RasterizerSceneRD * RasterizerSceneRD : : singleton = NULL ;
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RasterizerSceneRD : : RasterizerSceneRD ( RasterizerStorageRD * p_storage ) {
storage = p_storage ;
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singleton = this ;
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roughness_layers = GLOBAL_GET ( " rendering/quality/reflections/roughness_layers " ) ;
sky_ggx_samples_quality = GLOBAL_GET ( " rendering/quality/reflections/ggx_samples " ) ;
sky_use_cubemap_array = GLOBAL_GET ( " rendering/quality/reflections/texture_array_reflections " ) ;
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// sky_use_cubemap_array = false;
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uint32_t textures_per_stage = RD : : get_singleton ( ) - > limit_get ( RD : : LIMIT_MAX_TEXTURES_PER_SHADER_STAGE ) ;
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{
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//kinda complicated to compute the amount of slots, we try to use as many as we can
gi_probe_max_lights = 32 ;
gi_probe_lights = memnew_arr ( GIProbeLight , gi_probe_max_lights ) ;
gi_probe_lights_uniform = RD : : get_singleton ( ) - > uniform_buffer_create ( gi_probe_max_lights * sizeof ( GIProbeLight ) ) ;
gi_probe_use_anisotropy = GLOBAL_GET ( " rendering/quality/gi_probes/anisotropic " ) ;
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gi_probe_quality = GIProbeQuality ( CLAMP ( int ( GLOBAL_GET ( " rendering/quality/gi_probes/quality " ) ) , 0 , 2 ) ) ;
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if ( textures_per_stage < = 16 ) {
gi_probe_slots . resize ( 2 ) ; //thats all you can get
gi_probe_use_anisotropy = false ;
} else if ( textures_per_stage < = 31 ) {
gi_probe_slots . resize ( 4 ) ; //thats all you can get, iOS
gi_probe_use_anisotropy = false ;
} else if ( textures_per_stage < = 128 ) {
gi_probe_slots . resize ( 32 ) ; //old intel
gi_probe_use_anisotropy = false ;
} else if ( textures_per_stage < = 256 ) {
gi_probe_slots . resize ( 64 ) ; //old intel too
gi_probe_use_anisotropy = false ;
} else {
if ( gi_probe_use_anisotropy ) {
gi_probe_slots . resize ( 1024 / 3 ) ; //needs 3 textures
} else {
gi_probe_slots . resize ( 1024 ) ; //modern intel, nvidia, 8192 or greater
}
}
String defines = " \n #define MAX_LIGHTS " + itos ( gi_probe_max_lights ) + " \n " ;
if ( gi_probe_use_anisotropy ) {
defines + = " \n #define MODE_ANISOTROPIC \n " ;
}
Vector < String > versions ;
versions . push_back ( " \n #define MODE_COMPUTE_LIGHT \n " ) ;
versions . push_back ( " \n #define MODE_SECOND_BOUNCE \n " ) ;
versions . push_back ( " \n #define MODE_UPDATE_MIPMAPS \n " ) ;
versions . push_back ( " \n #define MODE_WRITE_TEXTURE \n " ) ;
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versions . push_back ( " \n #define MODE_DYNAMIC \n #define MODE_DYNAMIC_LIGHTING \n " ) ;
versions . push_back ( " \n #define MODE_DYNAMIC \n #define MODE_DYNAMIC_SHRINK \n #define MODE_DYNAMIC_SHRINK_WRITE \n " ) ;
versions . push_back ( " \n #define MODE_DYNAMIC \n #define MODE_DYNAMIC_SHRINK \n #define MODE_DYNAMIC_SHRINK_PLOT \n " ) ;
versions . push_back ( " \n #define MODE_DYNAMIC \n #define MODE_DYNAMIC_SHRINK \n #define MODE_DYNAMIC_SHRINK_PLOT \n #define MODE_DYNAMIC_SHRINK_WRITE \n " ) ;
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giprobe_shader . initialize ( versions , defines ) ;
giprobe_lighting_shader_version = giprobe_shader . version_create ( ) ;
for ( int i = 0 ; i < GI_PROBE_SHADER_VERSION_MAX ; i + + ) {
giprobe_lighting_shader_version_shaders [ i ] = giprobe_shader . version_get_shader ( giprobe_lighting_shader_version , i ) ;
giprobe_lighting_shader_version_pipelines [ i ] = RD : : get_singleton ( ) - > compute_pipeline_create ( giprobe_lighting_shader_version_shaders [ i ] ) ;
}
}
{
String defines ;
if ( gi_probe_use_anisotropy ) {
defines + = " \n #define USE_ANISOTROPY \n " ;
}
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Vector < String > versions ;
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versions . push_back ( " \n #define MODE_DEBUG_COLOR \n " ) ;
versions . push_back ( " \n #define MODE_DEBUG_LIGHT \n " ) ;
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versions . push_back ( " \n #define MODE_DEBUG_EMISSION \n " ) ;
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versions . push_back ( " \n #define MODE_DEBUG_LIGHT \n #define MODE_DEBUG_LIGHT_FULL \n " ) ;
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giprobe_debug_shader . initialize ( versions , defines ) ;
giprobe_debug_shader_version = giprobe_debug_shader . version_create ( ) ;
for ( int i = 0 ; i < GI_PROBE_DEBUG_MAX ; i + + ) {
giprobe_debug_shader_version_shaders [ i ] = giprobe_debug_shader . version_get_shader ( giprobe_debug_shader_version , i ) ;
RD : : PipelineRasterizationState rs ;
rs . cull_mode = RD : : POLYGON_CULL_FRONT ;
RD : : PipelineDepthStencilState ds ;
ds . enable_depth_test = true ;
ds . enable_depth_write = true ;
ds . depth_compare_operator = RD : : COMPARE_OP_LESS_OR_EQUAL ;
giprobe_debug_shader_version_pipelines [ i ] . setup ( giprobe_debug_shader_version_shaders [ i ] , RD : : RENDER_PRIMITIVE_TRIANGLES , rs , RD : : PipelineMultisampleState ( ) , ds , RD : : PipelineColorBlendState : : create_disabled ( ) , 0 ) ;
}
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}
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/* SKY SHADER */
{
// Start with the directional lights for the sky
sky_scene_state . max_directional_lights = 4 ;
uint32_t directional_light_buffer_size = sky_scene_state . max_directional_lights * sizeof ( SkyDirectionalLightData ) ;
sky_scene_state . directional_lights = memnew_arr ( SkyDirectionalLightData , sky_scene_state . max_directional_lights ) ;
sky_scene_state . last_frame_directional_lights = memnew_arr ( SkyDirectionalLightData , sky_scene_state . max_directional_lights ) ;
sky_scene_state . last_frame_directional_light_count = sky_scene_state . max_directional_lights + 1 ;
sky_scene_state . directional_light_buffer = RD : : get_singleton ( ) - > uniform_buffer_create ( directional_light_buffer_size ) ;
String defines = " \n #define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos ( sky_scene_state . max_directional_lights ) + " \n " ;
// Initialize sky
Vector < String > sky_modes ;
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sky_modes . push_back ( " " ) ; // Full size
sky_modes . push_back ( " \n #define USE_HALF_RES_PASS \n " ) ; // Half Res
sky_modes . push_back ( " \n #define USE_QUARTER_RES_PASS \n " ) ; // Quarter res
sky_modes . push_back ( " \n #define USE_CUBEMAP_PASS \n " ) ; // Cubemap
sky_modes . push_back ( " \n #define USE_CUBEMAP_PASS \n #define USE_HALF_RES_PASS \n " ) ; // Half Res Cubemap
sky_modes . push_back ( " \n #define USE_CUBEMAP_PASS \n #define USE_QUARTER_RES_PASS \n " ) ; // Quarter res Cubemap
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sky_shader . shader . initialize ( sky_modes , defines ) ;
}
// register our shader funds
storage - > shader_set_data_request_function ( RasterizerStorageRD : : SHADER_TYPE_SKY , _create_sky_shader_funcs ) ;
storage - > material_set_data_request_function ( RasterizerStorageRD : : SHADER_TYPE_SKY , _create_sky_material_funcs ) ;
{
ShaderCompilerRD : : DefaultIdentifierActions actions ;
actions . renames [ " COLOR " ] = " color " ;
actions . renames [ " ALPHA " ] = " alpha " ;
actions . renames [ " EYEDIR " ] = " cube_normal " ;
actions . renames [ " POSITION " ] = " params.position_multiplier.xyz " ;
actions . renames [ " SKY_COORDS " ] = " panorama_coords " ;
actions . renames [ " SCREEN_UV " ] = " uv " ;
actions . renames [ " TIME " ] = " params.time " ;
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actions . renames [ " HALF_RES_COLOR " ] = " half_res_color " ;
actions . renames [ " QUARTER_RES_COLOR " ] = " quarter_res_color " ;
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actions . renames [ " RADIANCE " ] = " radiance " ;
actions . renames [ " LIGHT0_ENABLED " ] = " directional_lights.data[0].enabled " ;
actions . renames [ " LIGHT0_DIRECTION " ] = " directional_lights.data[0].direction " ;
actions . renames [ " LIGHT0_ENERGY " ] = " directional_lights.data[0].energy " ;
actions . renames [ " LIGHT0_COLOR " ] = " directional_lights.data[0].color " ;
actions . renames [ " LIGHT1_ENABLED " ] = " directional_lights.data[1].enabled " ;
actions . renames [ " LIGHT1_DIRECTION " ] = " directional_lights.data[1].direction " ;
actions . renames [ " LIGHT1_ENERGY " ] = " directional_lights.data[1].energy " ;
actions . renames [ " LIGHT1_COLOR " ] = " directional_lights.data[1].color " ;
actions . renames [ " LIGHT2_ENABLED " ] = " directional_lights.data[2].enabled " ;
actions . renames [ " LIGHT2_DIRECTION " ] = " directional_lights.data[2].direction " ;
actions . renames [ " LIGHT2_ENERGY " ] = " directional_lights.data[2].energy " ;
actions . renames [ " LIGHT2_COLOR " ] = " directional_lights.data[2].color " ;
actions . renames [ " LIGHT3_ENABLED " ] = " directional_lights.data[3].enabled " ;
actions . renames [ " LIGHT3_DIRECTION " ] = " directional_lights.data[3].direction " ;
actions . renames [ " LIGHT3_ENERGY " ] = " directional_lights.data[3].energy " ;
actions . renames [ " LIGHT3_COLOR " ] = " directional_lights.data[3].color " ;
actions . renames [ " AT_CUBEMAP_PASS " ] = " AT_CUBEMAP_PASS " ;
actions . renames [ " AT_HALF_RES_PASS " ] = " AT_HALF_RES_PASS " ;
actions . renames [ " AT_QUARTER_RES_PASS " ] = " AT_QUARTER_RES_PASS " ;
actions . custom_samplers [ " RADIANCE " ] = " material_samplers[3] " ;
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actions . usage_defines [ " HALF_RES_COLOR " ] = " \n #define USES_HALF_RES_COLOR \n " ;
actions . usage_defines [ " QUARTER_RES_COLOR " ] = " \n #define USES_QUARTER_RES_COLOR \n " ;
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actions . sampler_array_name = " material_samplers " ;
actions . base_texture_binding_index = 1 ;
actions . texture_layout_set = 1 ;
actions . base_uniform_string = " material. " ;
actions . base_varying_index = 10 ;
actions . default_filter = ShaderLanguage : : FILTER_LINEAR_MIPMAP ;
actions . default_repeat = ShaderLanguage : : REPEAT_ENABLE ;
sky_shader . compiler . initialize ( actions ) ;
}
{
// default material and shader for sky shader
sky_shader . default_shader = storage - > shader_create ( ) ;
storage - > shader_set_code ( sky_shader . default_shader , " shader_type sky; void fragment() { COLOR = mix(vec3(0.3), vec3(0.2, 0.4, 0.9), smoothstep(0.0, 0.05, EYEDIR.y)); } \n " ) ;
sky_shader . default_material = storage - > material_create ( ) ;
storage - > material_set_shader ( sky_shader . default_material , sky_shader . default_shader ) ;
SkyMaterialData * md = ( SkyMaterialData * ) storage - > material_get_data ( sky_shader . default_material , RasterizerStorageRD : : SHADER_TYPE_SKY ) ;
sky_shader . default_shader_rd = sky_shader . shader . version_get_shader ( md - > shader_data - > version , SKY_VERSION_BACKGROUND ) ;
Vector < RD : : Uniform > uniforms ;
{
RD : : Uniform u ;
u . type = RD : : UNIFORM_TYPE_SAMPLER ;
u . binding = 0 ;
u . ids . resize ( 12 ) ;
RID * ids_ptr = u . ids . ptrw ( ) ;
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ids_ptr [ 0 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_NEAREST , RS : : CANVAS_ITEM_TEXTURE_REPEAT_DISABLED ) ;
ids_ptr [ 1 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_LINEAR , RS : : CANVAS_ITEM_TEXTURE_REPEAT_DISABLED ) ;
ids_ptr [ 2 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS , RS : : CANVAS_ITEM_TEXTURE_REPEAT_DISABLED ) ;
ids_ptr [ 3 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS , RS : : CANVAS_ITEM_TEXTURE_REPEAT_DISABLED ) ;
ids_ptr [ 4 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC , RS : : CANVAS_ITEM_TEXTURE_REPEAT_DISABLED ) ;
ids_ptr [ 5 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC , RS : : CANVAS_ITEM_TEXTURE_REPEAT_DISABLED ) ;
ids_ptr [ 6 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_NEAREST , RS : : CANVAS_ITEM_TEXTURE_REPEAT_ENABLED ) ;
ids_ptr [ 7 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_LINEAR , RS : : CANVAS_ITEM_TEXTURE_REPEAT_ENABLED ) ;
ids_ptr [ 8 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS , RS : : CANVAS_ITEM_TEXTURE_REPEAT_ENABLED ) ;
ids_ptr [ 9 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS , RS : : CANVAS_ITEM_TEXTURE_REPEAT_ENABLED ) ;
ids_ptr [ 10 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC , RS : : CANVAS_ITEM_TEXTURE_REPEAT_ENABLED ) ;
ids_ptr [ 11 ] = storage - > sampler_rd_get_default ( RS : : CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC , RS : : CANVAS_ITEM_TEXTURE_REPEAT_ENABLED ) ;
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uniforms . push_back ( u ) ;
}
sky_scene_state . sampler_uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , sky_shader . default_shader_rd , SKY_SET_SAMPLERS ) ;
}
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camera_effects_set_dof_blur_bokeh_shape ( RS : : DOFBokehShape ( int ( GLOBAL_GET ( " rendering/quality/filters/depth_of_field_bokeh_shape " ) ) ) ) ;
camera_effects_set_dof_blur_quality ( RS : : DOFBlurQuality ( int ( GLOBAL_GET ( " rendering/quality/filters/depth_of_field_bokeh_quality " ) ) ) , GLOBAL_GET ( " rendering/quality/filters/depth_of_field_use_jitter " ) ) ;
environment_set_ssao_quality ( RS : : EnvironmentSSAOQuality ( int ( GLOBAL_GET ( " rendering/quality/ssao/quality " ) ) ) , GLOBAL_GET ( " rendering/quality/ssao/half_size " ) ) ;
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screen_space_roughness_limiter = GLOBAL_GET ( " rendering/quality/filters/screen_space_roughness_limiter " ) ;
screen_space_roughness_limiter_curve = GLOBAL_GET ( " rendering/quality/filters/screen_space_roughness_limiter_curve " ) ;
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glow_bicubic_upscale = int ( GLOBAL_GET ( " rendering/quality/glow/upscale_mode " ) ) > 0 ;
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}
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RasterizerSceneRD : : ~ RasterizerSceneRD ( ) {
for ( Map < Vector2i , ShadowMap > : : Element * E = shadow_maps . front ( ) ; E ; E = E - > next ( ) ) {
RD : : get_singleton ( ) - > free ( E - > get ( ) . depth ) ;
}
for ( Map < int , ShadowCubemap > : : Element * E = shadow_cubemaps . front ( ) ; E ; E = E - > next ( ) ) {
RD : : get_singleton ( ) - > free ( E - > get ( ) . cubemap ) ;
}
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if ( sky_scene_state . sampler_uniform_set . is_valid ( ) & & RD : : get_singleton ( ) - > uniform_set_is_valid ( sky_scene_state . sampler_uniform_set ) ) {
RD : : get_singleton ( ) - > free ( sky_scene_state . sampler_uniform_set ) ;
}
if ( sky_scene_state . light_uniform_set . is_valid ( ) & & RD : : get_singleton ( ) - > uniform_set_is_valid ( sky_scene_state . light_uniform_set ) ) {
RD : : get_singleton ( ) - > free ( sky_scene_state . light_uniform_set ) ;
}
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RD : : get_singleton ( ) - > free ( gi_probe_lights_uniform ) ;
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giprobe_debug_shader . version_free ( giprobe_debug_shader_version ) ;
giprobe_shader . version_free ( giprobe_lighting_shader_version ) ;
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memdelete_arr ( gi_probe_lights ) ;
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SkyMaterialData * md = ( SkyMaterialData * ) storage - > material_get_data ( sky_shader . default_material , RasterizerStorageRD : : SHADER_TYPE_SKY ) ;
sky_shader . shader . version_free ( md - > shader_data - > version ) ;
RD : : get_singleton ( ) - > free ( sky_scene_state . directional_light_buffer ) ;
memdelete_arr ( sky_scene_state . directional_lights ) ;
memdelete_arr ( sky_scene_state . last_frame_directional_lights ) ;
storage - > free ( sky_shader . default_shader ) ;
storage - > free ( sky_shader . default_material ) ;
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}