Merge pull request #32510 from clayjohn/GLES2-fix-black-editor-and-crash
Remove glViewport call as it wasnt needed and caused crash GLES2
This commit is contained in:
commit
0deccd4a65
1 changed files with 0 additions and 1 deletions
|
@ -4887,7 +4887,6 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
|
|||
}
|
||||
|
||||
glClearColor(1.0, 0.0, 1.0, 0.0);
|
||||
glViewport(0, 0, rt->mip_maps[i].sizes[j].width, rt->mip_maps[i].sizes[j].height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
if (used_depth) {
|
||||
glClearDepth(1.0);
|
||||
|
|
Loading…
Reference in a new issue