Merge pull request #34997 from fire/loop-fbx-32678
Use cycle and loop hint flags in FBX.
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1 changed files with 4 additions and 0 deletions
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@ -732,6 +732,10 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
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animation->set_name(name);
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animation->set_length(anim->mDuration / ticks_per_second);
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if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
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animation->set_loop(true);
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}
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// generate bone stack for animation import
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RegenerateBoneStack(state);
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