Merge pull request #87757 from hakro/vampire-origins

Do not reflect the origin lines in a mirror
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Rémi Verschelde 2024-02-02 12:03:35 +01:00
commit 7f5079f7c8
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@ -6491,7 +6491,7 @@ void Node3DEditor::_init_indicators() {
// 3D editor origin line shader.
shader_type spatial;
render_mode blend_mix,cull_disabled,unshaded, fog_disabled;
render_mode blend_mix, cull_disabled, unshaded, fog_disabled;
void vertex() {
vec3 point_a = MODEL_MATRIX[3].xyz;
@ -6603,7 +6603,6 @@ void fragment() {
RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
RS::get_singleton()->instance_set_ignore_culling(origin_instance, true);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);