Commit graph

15 commits

Author SHA1 Message Date
lawnjelly
44f6042e6b Physics Interpolation - Fix 2D skinning
2D skinning required the interpolated skeleton base transform to be updated when using interpolation.
2024-06-18 15:01:20 +01:00
lawnjelly
d56d1ff4d2 Deprecate NOTIFICATION_MOVED_IN_PARENT
* NOTIFICATION_MOVED_IN_PARENT makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILD_ORDER_CHANGED (and children_changed signal).
* Most of the previous tasks carried out by NOTIFICATION_MOVED_IN_PARENT are now done not more than a single time per frame.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
2024-04-20 07:52:05 +01:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Pedro J. Estébanez
88153fbb61 Fix 2D bones ignored by onion skinning
Fixes #27819.
2019-05-22 20:40:57 +02:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
43b7ebf0a0 Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
Guilherme Felipe
35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Juan Linietsky
bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Juan Linietsky
b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde
e349cedb6e Skeleton2D: Fix missing return value in comparator 2018-02-22 08:18:25 +01:00
Juan Linietsky
7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00