Commit graph

6278 commits

Author SHA1 Message Date
reduz
72b844c349 Godot works on Windows again.. 2016-12-21 02:29:58 -03:00
Bojidar Marinov
474eafbbf6
Remove extraneous line in .po reader, which caused it to disregard first line
Fixes #7337
2016-12-20 21:10:44 +02:00
Juan Linietsky
075fde7f26 work in progress global illumination 2016-12-20 00:21:07 -03:00
Ignacio Etcheverry
2c8a172915 Merge pull request #7328 from neikeq/pr-register-spatgizmo
Register SpatialGizmo as a scene type
2016-12-18 20:05:12 +01:00
Ignacio Etcheverry
ce41464fc0 Register SpatialGizmo as a scene type 2016-12-18 20:02:35 +01:00
Johnson Earls
d1cf29fe99 Fix search to find "whole" words at end of line
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.

Fixes #7326 .
2016-12-18 06:19:22 -08:00
Jerome67000
3cd5c86b1a doc improvement for get_colliding_bodies() methods 2016-12-17 17:18:33 +01:00
Bojidar Marinov
23381a530b
Add named colors to GDScript/Visual Script/core.
Names and values taken from https://en.wikipedia.org/wiki/X11_color_names
2016-12-17 11:14:53 +02:00
Bojidar Marinov
7504a015aa
Fix #7303, Quad node mesh data leak 2016-12-16 14:50:46 +02:00
Fabio Alessandrelli
d194e1c48e Expose HTTP classes' set_ip_type to scripting 2016-12-13 11:09:37 +01:00
Rémi Verschelde
afbe013ba1 Merge pull request #7283 from Hinsbart/clear_curve
Curve2D/3D: Add clear_points method.
2016-12-13 08:44:40 +01:00
Rémi Verschelde
b59b37649a Merge pull request #7282 from Tugsav/linux_sound_crash_fix
fix for crash when no ALSA or Pulse installed on linux
2016-12-13 08:44:11 +01:00
Rémi Verschelde
44ec42bafc Merge pull request #7241 from lonesurvivor/master
y_sort: make clear which item has to be drawn first when two have the same y-coordinate
2016-12-13 08:41:22 +01:00
Gustav Lund
2495e8a941 fix for crash when no ALSA or Pulse installed on linux 2016-12-12 10:47:41 +01:00
Ignacio Etcheverry
043ece3e11 Merge pull request #7275 from neikeq/pr-wrong-bind
KinematicBody: Fix wrong method bind return type
2016-12-10 16:26:05 +01:00
Ignacio Etcheverry
d579d0a814 KinematicBody: Fix wrong method bind return type 2016-12-10 16:23:47 +01:00
Juan Linietsky
22a90e8f2a DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
Fabio Alessandrelli
de23ce11b5 Remove old unused AI_V4MAPPED flag to getaddrinfo 2016-12-09 23:38:14 +01:00
Fabio Alessandrelli
c1c1ec690e Separate hostname resolve cache based on ip_type 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
1aff508dd9 IP_Address now handle IPv4 and IPv6 transparently
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
a77a0118f6 Allow setting ip_type for TCP/UDP and HTTP classes 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
c18c5013f8 Migrate int.IP_TYPE_ constants to IP.TYPE_ 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
4d90a4fcd5 Move V6ONLY flag selection inside helpers 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
9200da58e4 Automatically map IPv4 address to IPv6 when needed 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
95bdd97768 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
311f1f165b Fix getaddrinfo failing on android 2016-12-09 18:24:58 +01:00
Fabio Alessandrelli
4f07b595a1 Properly handle tcp connection failure 2016-12-09 18:24:58 +01:00
Fabio Alessandrelli
cdc1ca0f13 Fix _set_ip_addr_port not setting the address. 2016-12-09 18:24:58 +01:00
Juan Linietsky
18ebd22000 Multi stage glow with light bleeding from HDR 2016-12-08 09:48:38 -03:00
Rémi Verschelde
c3886e89cb Merge pull request #7267 from zaps166/webm-arm-fix-compilation
WebM: Fix compilation on Linux/X11 ARM platform
2016-12-08 07:47:56 +01:00
Rémi Verschelde
9b1e04f79e Merge pull request #7233 from Hinsbart/fix_dnd_crash
Fix crash on project importing by dragging a folder.
2016-12-08 07:46:19 +01:00
Rémi Verschelde
e7cab423c2 Merge pull request #7229 from volzhs/show-selected-node
Show selected node in Scene dock when parent node is folded
2016-12-08 07:45:31 +01:00
Błażej Szczygieł
86a2a42303 WebM: Fix compilation on Linux/X11 ARM platform 2016-12-08 01:38:14 +01:00
Juan Linietsky
8534ced22d Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
George Marques
edddee5d45 Merge pull request #7237 from Hinsbart/rand_initial_size
Particles2D: Fix initial size randomness property having no effect.
2016-12-05 22:18:03 -02:00
Juan Linietsky
9bc506067a fix small issue with copying reflections 2016-12-04 13:08:38 -03:00
Patrick Reh
4118b21e43 small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate 2016-12-04 16:51:58 +01:00
Juan Linietsky
a299c3ebf1 Support for SSAO 2016-12-04 12:45:30 -03:00
George Marques
4235abe8dc Merge pull request #7238 from Hinsbart/region_ed_fix_zoom
TextureRegionEditor: Fix mouse wheel scroll speed.
2016-12-04 11:43:23 -02:00
Rémi Verschelde
56195873b6 Remove incomplete Inverse Kinematic module
The plan is to implement IK properly in the core engine for version 3.1,
together with ragdolls in the Skeleton node to let them reuse the same
limits and constraints.

Therefore we remove this module as part of the API breakage in 3.0, so
that we are not limited by staying compatible with it in 3.1.
2016-12-04 11:53:59 +01:00
Andreas Haas
c2040324be
TextureRegionEditor: Fix mouse wheel scroll speed.
Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
2016-12-03 21:38:49 +01:00
Andreas Haas
e741da869a
Curve2D/3D: Add clear_points method.
Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.
2016-12-03 21:35:59 +01:00
Andreas Haas
4dd6bead1f
Particles2D: Fix initial size randomness property having no effect.
It was just a little typo :p
2016-12-03 20:16:03 +01:00
Juan Linietsky
27a46d78ec Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
Andreas Haas
d82c2687f3
Fix crash on project importing by dragging a folder.
Fixes #7226
2016-12-02 18:51:31 +01:00
Rémi Verschelde
4d8bed3321 Merge pull request #7221 from zaps166/webm_crashfix
WebM: Fix crash when there is no audio stream
2016-12-02 08:58:08 +01:00
Rémi Verschelde
752f630f4e Merge pull request #7219 from eska014/separate-asmjs
Fix browser lockups in web export startup
2016-12-02 08:57:33 +01:00
Rémi Verschelde
fb932d0f50 Merge pull request #7217 from eska014/js-os
Work on asm.js and WebAssembly platforms
2016-12-02 08:56:53 +01:00
Rémi Verschelde
d311a39c19 Merge pull request #7191 from volzhs/check-android-release
Check keystore field when export Android release apk
2016-12-02 08:54:17 +01:00
volzhs
a192e0785e Show selected node in Scene dock when parent node is folded
Fix #7228
2016-12-02 11:27:17 +09:00